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ShowGamer.comWalkthrough Phoning Home

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Walkthrough Phoning Home

Get out of the ship and find the pipe lying on the ladder. Pick it up by pressing the E key. Follow the ledges ahead, move to the left, use SPACE to fly. When you come to a high ledge, a new task will appear.


Objective: Create some fuel

Open inventory by pressing the I key. You will see what ingredients are needed to create fuel: 1x seeds and 2x mycelium. Seeds can be found in flowers, and mycelium can be found in mushrooms.


Climbing up, go down the other side. On mushrooms located nearby, you will see a luminous substance. Examine it to study. Every time you explore a new resource, your buddy adds it to his catalog. Thanks to this, the nearest resources of this type fall on the compass located at the top of the screen.

Move to the left to find large red flowers. Examine them and get seeds. This is the first ingredient. As always, collect all the resources you can see.

Go a little further than the destroyed ship to see the gray mushrooms. Collect them and get a mycelium. Gather everything to create several fuel elements at once, since one of these restores the total supply by only 30%.


When you open your inventory, you will see that the symbol to the right of the fuel recipe is now active. Click to get fuel. Click on the fuel in your inventory to fuel Ion.

Objective: Collect the repair fee


A new task will appear immediately. Open your inventory and use the arrows to switch the recipes to the repair board. You will need: 2x mycelium, 1x roots and 3x photonics.

Look for the mushroom picker in gray mushrooms, photonics in luminous mushrooms, and roots in old stumps. While looking for the two known materials, look out for huge fallen trees that may have roots.


When all the materials are in inventory, then create a repair board.

NOTE. You can also use it to repair Ion. Don't accidentally click on the board or you'll have to create a new one.


Return to the ship the same way you got here: approach the rock and gradually climb up using the flight key.

Use the repair board on the sparkling wiring on the left side of the ship.

Task: Call home!

Move to the indicated hill and wait. Sending a signal to P1 will not work.

Collect resources for a while until your assistant announces a new task. A little later, after a few seconds, the second one, connected with the first one, will appear. Let's get it started!

Objective: Assemble the teleporter

To craft a teleporter, you will need: 2x Crystallite, 3x Creonoble and 5x Photonics. To find the crystallite, move towards the various rocks and look for the purple glow. Purple stone is crystallite.

To find Creonoble, go out into the field near the hill from which you tried to send a signal, and look for tubes sticking out in the ground, releasing green smoke. This is Creonoble. What are photonics, you know (luminous substances on mushrooms).

Problems can arise when searching for photonics. If it is nowhere to be found, then go up to the lighthouse and look for it not far from it.

Task: Find the source of the distress signal

Move to the teleport marked on the map. Use "fly" to go upstairs. When you get close to the beacon, you will hear a message from your friend that this device is not working.

Next, you will need to cross a deep gorge, which can only be done using a teleporter. If you haven't collected it yet, thendo it.

Remember that below, not far from the lighthouse, there is a metal piece in the ground. Look to the other side of the gorge to find a plate there as well. Switch to the teleporter by pressing the "2" key, then shoot first at the part on that side, and then at the plate under the beacon. Enter the portal nearby to be at another portal on the other side.

When you move towards the specified marker, then find a shiny silver stone near the rocks on the left side. This is turanon. Collect it to make, for example, repair kits that restore 30% of your robot's durability.

Approach the ship and find a black round panel on its paw. Interact to lower the platform and go inside. After your partner reports the problem, a new task will appear - you need to fix the starship's wiring.

Task : Starship communications device

Open inventory and find the communication device. To produce it, you need to get the following materials and items: x5 crystallite, x1 solar module and x1 wiring.

In turn, for the manufacture of a solar module, you will need: x3 crystallite, x4 photonics, x1 turanon.

And to make wiring you will need: x2 turanon, x1 ferron and x1 black remnants.

Based on hitherto unknown materials. You could see black remnants on that very field, not far from your ship - these are black beams of energy floating in the air. They can be found not far from this starship.

As for the ferron, just exit the ship and look around for metal plates dug into the ground. Otherwise, ferron can be found in various metal objects, but now it will show up on your map.

If you need to find photonics, then go from the starship to the southwest, since there are no glowing mushrooms in the opposite direction.

If you need more crystallites, then from the starship follow to the southeast. The black remnants are right next to it.

After assembling the communication device, install it on the sparkling panel inside the starship.

Quest: Missing mobile unit

Open the door using the panel in the middle of the ship. Move south and wait for your partner to point to a new location. Follow the marker, follow the cliff to the right until you see a huge stone golem. Go around it on the side to go through the gorgeee. Continue moving along the new marker, collecting resources along the way. Soon you will learn that you can assemble a photon emitter and attractor.

Task: Assemble a photon emitter

The Photon Emitter requires x3 Black Remains and x1 Wiring. As you remember, to make the wiring, you should find x2 turanon, x1 ferron and x1 black remains.

Task: Collect the attractor

To build an attractor, you need x3 black remains, x1 energy cell and x1 nano.

To collect nano, you need to find x1 ferron, x1 black residues and x2 cubes. The last one is a new element.

It takes x2 Creonoble and x1 Photonics to craft a Power Cell.

We continue to follow the indicated place. Chase away the pterodactyl by shooting it with the photon emitter. Climb up the hill and enter the portal. Ani is nearby, but you can immediately follow to the far end of the gorge. Search the blue barrels here - this is the cube. After collecting it, build a nano, and then an attractor.

Return to the beginning of the cave and find Ani at the bottom. Pull it out using the attractor. To select a tool, press "4". Next, shoot Anya to magnetize her. Together ?? Ani's jetpack charge runs out faster. Learn it. You can not go again to the end of the cave - there is still a dead end. On the side, on the left side, if you look at the dead end, at the beginning of the cave there are steps made of stones. Climb up them, keeping Ani with you with the help of an attractor. You can climb first yourself, and only after that attract Ani with an attractor.

Move on. When you need to jump onto a high ledge, then do it like this: bring Ani's attractor to the very edge and put it on the ground. Turn off the follow mode - F key, so that Anya does not move. Fly upstairs yourself, and then attract Ani with the attractor. By the way, BE SURE TO SAVE! The F5 key is used for quick saving.

At the end of the path there will be an even higher ledge, but it will not work to pull Ani. See pieces of metal in the rock above. Shoot them with the teleporter. A little behind you there are other pieces of metal - create a second portal on them. Together with Ani, go through it to be at the top. This is the only way to get out, since the jetpack is not enough for such a high jump with Ani.

Having got out, follow to some village. On its territory, Ani will notice that you have little memory. If you improve it, you will be able to transfer more resources eachabout type.

Memory improvement

To upgrade your memory, you will need x5 cubes and x1 wiring. Cubus can be found on the territory of the village - look for the image of cubes on the compass. For wiring, you must have enough materials. Create an improvement. It will automatically install on Jonah.

Look back at the very beginning of the village to see a glowing red object (best at dusk). This is the singing metal that Ani is talking about. Collect it - it's tetrarium.

Then go to the village and find a sparkling generator on the side of one of the houses in the far part. Create a repair board (there are enough materials here), and then repair the generator. Next, climb onto the roof of the same building, using the Space key to fly. Repair the solar panel here - no materials are required for this. On the side of the neighboring house with a spotlight, you can find a portal that has been launched. Pass through it to return to the first location.

Listen to messages.