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ShowGamer.comWalkthrough The Uncertain: Episode 1 The Last Quiet

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Walkthrough The Uncertain: Episode 1 The Last Quiet

After the introductory video, you will find yourself inside the house of the robot, the main character. You can see everything you want here. Active objects are marked with corresponding dots.


Two niches are visible in the background - one is open (left) and the other is closed (right). Look around in the left, open niche. Take the broken storage medium from the box.

Go to the back of the house, to the kitchen. Find the second battery on the table (the robot found the first one on the street).


Required battery
Required battery

Go back to the main hall and to the left of the bed, click on the tall chest of drawers with a radio and a framed photo.

Radio
Radio

Hover your mouse over the receiver and click on the "two red batteries" icon. The robot will pick up the device. To the left of it, find the active point. Click the left mouse button to rotate the receiver. Open the cover and insert the batteries. Close the lid and find the hotspot to the right of the receiver to turn it to face you.

Click on the black button at the top to turn it on. Turn the black wheel on the side, on the right, to turn up the volume. Finally, turn the black wheel in the lower right corner of the device. Hold down the D key and hold until you find a wave. Listen to the radio message.


Keep looking around until the huge computer receives an incoming call. Answer it by selecting the "monitors" icon. Talk to the construction robot. You will learn that he was waiting for his plasma cutter two days ago, but our hero did not have time to finish the job in time. Rest assured that everything will be ready by tomorrow.

Incoming call
Incoming call

Return back to the kitchen. Find the plasma cutter on the table. Examine it. On the right is DATACOLDER. Examine the device and then use it.


Cutter on the table
Cutter on the table

So, you must calibrate. As the game itself suggests, you need to find the same images and connect them with each other to make a square. That is, you need to collect icons in pairs. Closed together, the figures in these icons should form a whole square. The screenshot below shows the last pair of icons. Put them together and you will understand what we are talking about.

Two paired elements forming a square
Two paired elements forming a square

Every time you find the right pair, the time in the upper right corner of the screen is reset to zero. If it fails the first time, then click on the RETRY command. If successful, then click on the EXIT command.


Stand in the docking station to the right of the bed to charge your own battery until morning.

Unfortunately, not everything is so simple. The docking station is currently disabled. You need to use the shield to redistribute the power. Go to the front door and you will see a shield next to it. Interact with him. There will be another puzzle here.


Shield
Shield

There are two scales in the upper part - SOURCE A and SOURCE B. You need to balance them. The yellow part on the second scale indicates overload. 50, 40 and 30 should be on the left, and everything else is on the right. Ready! This will turn off the monitor but activate the dock. Get into it.

Morning

Run up to the fallen spaceship. Use the plasma cutter on the door. Cut it out by pressing and holding the W, A, S, D, W keys according to the on-screen prompts (you can see the white arrows showing the direction).

Immediately return to the entrance and open the door to the left of it. From the floor, pick up the wires - "crocodiles" - used to "light up" the same car batteries.

wires
wires

Go next to the stairs and inspect the damaged robot. Go further than it and find the battery in the corner.

Battery
Battery

After taking it, move the mouse cursor over the robot again. Select the "battery" icon. Open the bottom panel on the back of the robot that says DANGER. Connect the wires found earlier to the battery terminals, then remove the battery from the slot and connect the other ends of the cables to the robot.

He will speak. You will hear a sequence of numbers: 1, 6, 2. The last digit is incomprehensible. After that, interact with the robot again to pull out the memory chip.

Climb up the stairs and interact with the onboard computer. Select diagnostic. Next, turn off the alarm sound. Click on the "Open hold" function. You will need to enter a code. You know three of the four digits of the numeric code. You will have to pick up and each time press the E button on the monitor. As a result, my code was 1623. When the correct code is entered, you will see how the door is unlocked.

Climb down and go through the door to the right of the entrance. Will you see... people?

The right door
The right door

After downloading, chat with the police robots.

Try to escape from the handcuffs by quickly pressing the F key. Chat with the other robot about everything.

Once in the corridor, go down the screen (towards you). At the very end, on the cabinet on the left, there will be an LED flashlight. Take it. Move in the opposite direction, deep into the screen. Talk to the yellow robot. This is Patrick, the electrician. He is trying to establish a supply of electricity and asks to find contactors in an unlit room with a broken door. This is the room you passed when you moved towards it. It is located on the right side. Patrick recommends using a flashlight. But we've already found it!

Before heading into the unlit room, look into the room on the left through the open passage. On the leftmost table, find the tablet and listen to the information. Talk about everything with Abigail. Nick, a robot in a wheelchair, will refuse to communicate because he is busy.

Return to the corridor and find the entrance to the unlit room on the right, a little further than the landing, if you move from Patrick.

Room with contactors
Room with contactors

Turn all the way to the left. On the second shelf from bottom to top, above the fire extinguisher, find the first contactor. Turn the camera and stop so that you can see the green cabinets (vertical) standing in the corner in front. Downstairs, there is rubbish on the floor next to the lockers. Among the garbage there is a second contactor. To the right there are two blue containers. Between them, a third contactor is lying on the floor. Finally, look for the fourth contactor on top of a cabinet nailed to the wall in the corner on the right (white).

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When four contactors are found, the robot will say that it does not need more. Give the contactors to Patrick by simply talking to him.

Abigail will come out of the room and say that Nick needs help. Enter the room on the left and talk to the wheelchair robot.

Nick asks to start the first, third and fourth servers located on the basement floor. You also need to make sure that all network elements are working. After that, you need to activate the Internet connection.

As you guessed, you need to use the stairs located on the right side of the corridor.

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Climb down and go into the room on the left side. First you need to start the servers - they are on the left, the last block. Interact with them, click on the first, third and fourth servers from left to right.

Servers
Servers

Open the cover on the console below the monitor. The robot will say that there is not enough fuse here. On the right side there are other devices. Examine them - these are slots for router chips. One of the chips has failed. There are two chips on the table, but both are faulty.

fuse console
fuse console

Go out into the corridor and in the background, to the left of the docking station, find the fuse lying in a cardboard box. It's broken and doesn't work. Rise upward.

In the corridor on the stand on the left, immediately find a working fuse. Take it.

Fuse
Fuse

Now you need to find the chip. Go to the room at the far end of the corridor, where the chief sits - Gregory. To the left of his desk, next to a large cabinet, there is a chip lying on the floor. Take it.

Chip
Chip

Go downstairs, insert the fuse into the console under the monitor, and the chip into the router to the right. Next, interact with the switchboard on the right wall. But first! Be sure to select the palm icons on your monitor and router to make sure they work. Only after that try to interact with the switchboard. The robot will tell you to find one switch.

Go out into the corridor and not far from the room, in the middle, find the red switch lying near the cardboard box.

Switch
Switch

Go back and set the switch on the shield. Now interact with him. Five switches need to be configured. Above them there is a hint in the form of a binary code - 00010.

If the switches are up (red lights on), then number them from left to right from 1 to 5 and move them in the following order:

  • first;
  • third;
  • fifth;
  • second;
  • third.

That is, the fourth switch from left to right should be lowered down (green), and all the others should be in the up position.

Proper switch placement
Proper switch placement

Interact with the monitor and click on the word CONNECT. Climb up and talk to Nick.

Key decision

During the conversation of all the robots, you will learn that Abe's chip (the robot from the shuttle) could be useful for his recovery. Decide whether to give the chip away or keep it for yourself.

Our choice: give the chip away.

F-2 Informant's Apartment

Soon you will find yourself at the house of the informant - the F-2 police robot. Go inside the house and go up to the second floor. See the sealed door? Examine it, select all the icons. The cutter cannot be used because the alarm will go off.

Apartment No. 5
Apartment No. 5

Climb down and go outside. Go to the alley on the left.

lane on the left
lane on the left

Zoom into the fire escape up. Try to reach her. She passes by the windows of apartment number 5, but she needs to be lowered somehow.

Go inside the house and on the first floor, between the elevator and the door of apartment No. 4, find the pipes.

Pipe
Pipe

Try to use the cutter, but Art-T will refuse to do so. Select the "palms" icon and press the F key to knock down the pipe. Nothing will work! Need a rough item.

Go outside, turn into the same lane on the left. There is a concrete block on the ground. A little further from it there is a piece of brick.

piece of brick
piece of brick

Take a piece of brick, return to the house and apply it to the pipe. After knocking out the pipe, go to the alley and apply it to the stairs. Art-T can't reach the stairs. Interact with the concrete block to move it. Use the pipe again on the stairs. You will succeed!

Press alternately on the Q and E keys, and then on the "Space" to climb the balcony. Art-T will automatically use the cutter to cut through the bars on the window. Once inside the apartment, inspect the table with the computer. Enter the intercom and go to the mail (MAIL). Read all messages and delete them with the appropriate icon.

There is a picture on the wall opposite, on the left. Some picture was mentioned in the first letter. Interact with the picture - the "palm" icon.

The picture behind which the safe is hidden
The picture behind which the safe is hidden

You will see a safe. Hover over the safe and select the "intercom" icon to contact Gregory. After talking with Gregory and Nick's words, reapply the intercom to the safe.

So, you need to move parts of the numbers so as to compose a code. There are some yellow dots on the right side of the intercom. When all the dots are connected, the number will be correct. That is, if you see connected dots at the top, then the elements of the number are selected correctly. In general, the code should be 87205.

A solid yellow line on the intercom on the right indicates that the number is correct
A solid yellow line on the intercom on the right indicates that the number is correct

A large iron key is hidden inside. Leave the apartment through the window.

Bar "Core"

Go to the closet in the background, in the right corner. Examine it and use the key found in the informant's apartment. Art-Ti will open the closet. You need to crack the code. You see buttons with letters - A, B, C, D, E, F, G. In fact, the buttons are associated with notes. In the opposite corner of the hall is a jukebox. Run it, switch to the next tune. This melody will consist of four sounds. Just so many characters in the password. Remember the melody and pick it up by ear on the buttons of the combination lock.

It is easy to guess (hear) that the first and third notes are the same. So, in the code, the same letter is in the first and third places.

If you haven't decided on your own, here's your answer: GCGE.

Basement

Take a good look around, you can explore all the interactive objects and objects. In order to advance in the story, inspect the following items: kitchen cabinets on the left, a passage with a rag to the left, water cans to the left, a teddy bear on the bed on the right (near the entrance), an oven with food, open a chest, medicines on a stool and canned food on another stool closer to the foreground of the screen.

Another robot should go down. Happens automatically.

The next day. Lab search

Travel in an aircar. Use the A and D keys to dodge sideways, and the Space key to jump. In the second half of the trip, a drone will chase you. You don't see what's ahead. You need to constantly move left and right to avoid being hit by energy projectiles. At the same time, trees that are about to appear on your way are marked with red squares on the scale at the bottom of the screen.

Upon arrival, you will have to find the first jamming device. Head right past the aircar and go inside the wooden building. Go to the far corner and you will see a jamming device. Interact with him. To hack and disable this computer, you must press the Space key so that the white line passes exclusively through the red dots. So she will delete them. You have three errors - three green dots can be accidentally hit.

Get to the second jamming device and turn it off.

The next target is an object to the northwest that could be a laboratory.

Laboratory

Go forward to the mountain.

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Here you will find the panel. She is de-energized. Use the intercom on her. Nick will tell you that you need to go through the energy channels. See the red cable? Walk along it. Turn left at the fork. Get to the rocks where the cable breaks. Find the hotspot and interact with it to find the first power supply panel.

We need to find two more of these remotes to supply power to the panel. Return to the panel and see that it is active. Need a key card. Not far from this mountain, under a tree, lies the corpse of a man.

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Search it and find a key card. Use it on the panel to get inside.

Inside the laboratory, use the map to open the door on the right. In the next corridor there will be a door on the left and a passage deep into the screen. The door on the left cannot be opened. The same with the doors in the other part of the corridor, if you go down the screen. Therefore, apply the card key to the terminal to the left of the open passage. When access is confirmed, then enter the room where the cleaning procedure will begin.

The way forward will open. Open the next door and go down the corridor to the right. Enter the generator room. Use a computer. You need to connect the lines so as to build a route from two arrows. After that, the power supply will be restored.

The ventilation and water supply systems do not work. Go back to the corridor through the chamber where the cleaning procedure was performed. Move in the opposite direction and use the card to open the door. Go through another cleaning chamber. In the new corridor you need to look around. In the room at the back of the screen, there is a ventilation system. There is a console there, but it will not work to start the system.

Go into the room on the left. This is the locker room. There is a note on the floor to the right of the benches. Read it to find out the code for the safe at the guard post: 0451. It may be different for you.

Go to the corridor between the two cleaning chambers (after the first lab room when you came here). On the left there is a door with a terminal.

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Open it with a key card, go inside and see a safe in the form of a dressing room locker.

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Enter code 0451 (or whatever you have?) and pull out the part for the protective bot. So far, you haven't seen him.

Return to the generator room. Do not enter it, but along the corridor, go deeper, where you can see a door without a terminal. If the electricity is on, the door will automatically open when approached. Inside there will be a storage room with two turrets. If you fall under their field, they will destroy you. Go along the left wall and apply the card key to the terminal located here.

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A niche with a protective drone will open. Apply the found part to it. The bot will go outside and stand in the middle of the room.

Use it as an obstacle to hide behind. Wait a moment and run from the drone behind the boxes on the right.

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Finally, along the wall, get to the terminal and the door under the turrets.

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Use the key card to open the door and go through.

Go to the next room. Walk past chairs and tables and see a large monitor. Apply a key card to it and chat with artificial intelligence.

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After that, return the same way (carefully past the turrets) to the corridor after the first room of the laboratory. Enter the room on the left where the safe is. To the left of the passage there is a small corner. Go there and find a computer. Only if you have spoken to the artificial intelligence, use the card key and disable the turrets.

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Go to the corridor in the other part and go to the room located at the back of the screen. Activate the ventilation system using the blue panel. Watch the cut-scene that ends the first episode of the game.