We bring to your attention a complete passage of detective adventure Truberbrook.
The passage of the game begins at a gas station, where the main character arrives on her motorcycle. You need to fill it up and add refrigerant. If you try to refuel, the girl will say that the column is not working. Go to the front door and to the left of it, look into the toolbox. There are pliers inside. After taking them, hit the sewer to the right of the door to drop the key. Pick up the key and use it to open the door.
Inside, examine the painting to the right of the door, then interact with it to remove it and reveal a hidden switch. Click on it to turn on the light, then take the fallen glass from one of the tables. Examine the postcards located on the wall at the bar. Take one of them, which shows a map of the area. Use the pliers on the panel with switches found earlier (to the right of the front door).
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Follow the motorcycle, click on the gas station and the main character will refuel her transport. Use the large glass on the freezer to the right of the door to get some ice. Use a glass of ice on the bike to cool it down. If you already have a postcard with a map of the area, you caninteract with the motorcycle to continue your journey.
Move to the right and go to the next location. Go to the right side of the city and enter the inn. When you can control the main character, then again interact with the bell. Talk to the woman who will give you the room key. Eventually, you will end up in a room.
After loading, you will see a strange man who will steal the protagonist's dissertation. Get outside and go outside. Chat with the girl, go to the top location and start a dialogue with her again. At the end of it, the passage of the prologue will be completed.
After talking with the girl, pick up a cardboard box on the right. Go downstairs and find an old man in a wheelchair at the entrance to the hotel. Talk to him about everything. He will not be very talkative, as he is annoyed by a staggering table. Enter the inn and chat with the woman at the reception desk. Ask about everything and then ask for a glass of beer. After drinking it, pick up the fallen cardboard stand. Take the second coaster for beer glasses, go outside and use both coasters on the staggering table (through the "gear"). Talk to the Baron to find out about everything. Will he refuse?to tell even more, since his cat was missing.
Enter the inn and interact with the TV to distract the innkeeper's daughter. Talk on all topics, then use the voice recorder to tell her where the innkeeper's brother had a hiding place. Interact with the food on the table to the right of the girl. From the chicken you will take the worm, from the other food - a stick with canape cheese. Go upstairs to your room, look out the window and take the hanger from the rope. Take the second hanger from the closet in the room. Take the towel (tablecloth) lying on the cabinet to the right of the entrance. Remove the vibrator from under the bed. Then move the mat in the middle and take out a bottle of schnapps from the hiding place.
Go downstairs and click on the fishing rods behind the innkeeper. She will allow you to rent one fishing rod, but you need to give something in return. Offer her a vibrator and the woman won't refuse. Pick up canned food next to the table with food. Move to the very first location to the left. At the pier, use a fishing rod with a worm to fish out a can opener. use the tablecloth on the boat and then shoot the cat sitting on the tree. Do not be surprised: the cat really looks like a fox. To shoot a cat, you need to have canape cheese, a bottle of schnapps and a cane pipe with you. You will receive the latter when interacting with the reeds to the left of the pier. tryis to grab the fallen cat, but he will run away.
Go to the square, use canned food on the cat in the alley. Since you have a can opener, the main character will open the can. While the cat is eating, use the cardboard box on it. The cat will run away. Climb up to the new partner and see the cat on the bench. Try to grab it. The cat will run away, but he will be electrocuted. Take the stunned cat and give it to the Baron below. Talk to him and ask for the key to the cable car. He will give it to you.
There is a statue in the center of the square. Throw a can opener at her and put on the broken armor. Climb up to the cable car and interact with the wires in the background to connect them to the armor. Wire repaired! Go back to the girl and use the cable car master key on the generator nearby. And then it remains to get a device for moving along the cable car, since there are no cabins here. Those two hangers found earlier will suit you. The chapter will end after you use them on the cable car.
In the dark, move in any direction until the scene switches to the sanatorium. The main character lies in a hospital bed, he is examined by a strange doctor. Triple click on the main character, selecting the "interactions" button. When you wake up thentalk to your doctor. Standing up, knock on the door and agree to be tested. You will be asked three questions, and for each there will be three possible answers. In fact, passing the test now is unrealistic.
Back in the room, click on the skeleton to place it on the bed. Interact with the ladder, then use it on the grate in the upper left, on the wall. Pull back the shower curtain, try to turn on the faucet, and then inspect the sprinkler on the shower. A coin will come out. Apply it to the grate, near which there is a ladder. Get out, go downstairs and pick up an ultraviolet lamp near the reception desk. Examine the safe, go upstairs and open the double door in the upper left of the screen. Exit to the balcony and interact with the brazier to get a band-aid. Return to your room, apply the Band-Aid to the sparkling electrical panel. Then inspect the wall in the shower stall and find the interaction point at the top. The hero will not be able to make out anything. Apply an ultraviolet lamp to it. Since the shield has been repaired, you will be able to see the numbers. Interact with them so that the main character writes down the code combination.
Return to the safe, use the code combination on it and read the dossier. You will know that a certain patient was toocalm no matter what. You must do the opposite. The doctor will appear, re-testing will begin. This time there will be new answers for each question. Select the bottom lines three times, and then go through the other stages of testing. During these stages, you can choose any answers. The doctor will release you. Take the key from the wall on the left and open the main door.
Again move in the darkness until you find yourself near the blocked entrance to the mine. Examine the barn door. She's locked up. Pick up the chain and connect it to this door. Start the cable car using the device in the lower left corner of the screen. Take the gear from the cable car and place it on the cart on the right. Pick up a belt near the tent, pull out the propane tank from the barn (you pulled out the door with a chain) and install it together with the belt on the trolley. Examine the stones to the left of the blockage, under the mountain, to find a miner's helmet. Take it and get into the trolley to go to the mine.
Arriving in the cave, pull out the pickaxe from the wall on the left. Pick up the gear and place it on the pipe on the back wall. Turn the gear and hit the pipe with the pickaxe. Throw the pickaxe at the stalactite hanging from the ceiling. It will fall down, and the ravine will fill with water from below. Hit the cart three times to drop it into the water. Move to n??th to the right and with the help of the destroyed rails get out upward.
You will meet the main character. After talking to her, inspect the door and the remote control on the left. Explore the dark walls to find five inscriptions in different languages. One will be in the upper left corner, graffiti in the upper right, three more on the middle wall, arranged vertically. You need to select five inscriptions in the order in which their ancestors left them. First, select the image of a five-hexagon with people lying around, then the hieroglyphs in the upper left corner of the screen, then the Latin inscription, then the runes above the Latin alphabet, and finally the graffiti in the upper right corner of the screen. All lights will turn on. Click on the control panel to the left of the huge gate to open it and go through.
Once in a dark room, interact with the pedestal by the window in the far part (on the left of the screen) to turn on the light. Interact with the rotating planet model, then use the bottle on it, which can be found in the lower left corner of the screen . The planets will stop. Take the RAM plan from the table. On the left, there are several electronic cabinets with equipment. The one closest to the window has a door. It will not become active immediately, but after you hear the voice of Barbarosa. To do this, interact with the door on the right. Open the door?on the cabinet on the left and install the RAM. Next, chat with the robot several times. In order for it to reappear, you need to interact with the door or panel to the right of it (we are not talking about an elevator, but about the right door). When it is overloaded, then open the door on the middle cabinet on the left side. In the end, the robot will let you in because it recognizes you as a friend. In the room with the portal of Saturn, watch the video.
So, you need to help a new friend to return home. To do this, you have to find four components. First, go outside and find the fair. Move left to the river and pick up a fishing rod and a lottery ticket. Go back to the square, apply the lottery ticket to the stall with the girl next to the hotel. You will win cat food. Give it to the baron in the wheelchair to get the boots. Climb up to the cable car and chat a few times with the woman exercising with the kettlebell. Give her the shoes to get the shag. Go to the square and talk to the sailor. Exchange the shag for a winning ticket that allows you to swim across the lake.
Go to the pier and talk to the girl in the boat rental booth. Examine the inflatable toy on the left and ask the same girl about it. She will let you take the toy with you. Study scrap?boat at the pier, talk to the girl and she will ask you to repair it. In addition, when you moved to this location after the lottery, you could see an unknown man in strange clothes. He went to the left. Follow him and you will find yourself in a location with a thick tree trunk and a pile of garbage. Interact with the tree and whistle any tune. Climb up and pick the apple from the branch on the right. Climb even higher up the stairs to find yourself in a tree house. Chat with a stranger.
When you can control the character, then go to the balcony and remove the wooden wheel with blades, dismantling the windmill. Get down downward, return to the hotel and inspect the table with food. Take some of the chowder from the large pot. Return to the pier and apply this soup to the boat to patch up the hole. Use the same wooden wheel from the treehouse. The boat is ready to sail! Get on the boat and sail to the swamp. Once in place, you will see a corpse on the right. Take off his yellow rubber boots. Examine the corpse to get a rusty key. You can interact with the glowing place on the right. Hans will start to glow bright green, but this is of no use.
Return to the hotel, go up to your room and take the empty jar from the device in the center of the room. Eid?Go to the location with the pier and hit the lamppost next to the bus stop. Lights go out, fireflies appear. Use the empty jar from your room on them to get the fireflies in the jar. Return to the hotel and use the rusty key to open the door near the TV. Climb down, lighting your way. Take the malt from the bag on the left, take the yeast from the barrel to the right of the stairs. Read the note on the beam to learn the beer recipe. You need fruit, malt, yeast and mushrooms. We have fruits - apples from the tree. We also just found malt and yeast. Examine the beer maker on the right. In the background, under the stairs, there is a metal cover. Take her.
Get out of here, go to the square and stand next to the big guy. Interact with the attraction to hit it. Your hero will not be able to score the required number of points. Go to the tree house and meet a familiar woman here. She will appear after you interact with a glowing place in the swamp (and the main character will glow). Chat with her to get vitamins. Go to the pier and talk to the rental girl. She will be glad that you have repaired the boat and will give you a map. This map allows you to quickly move between locations.
Stand under the tree on which the house is located, studygarbage and find a metal cover on the left. Pick her up. Go to the square, buy treats in the stall next to the big guy. Return the fishing rod to Trude (the innkeeper) to get a whistle. Go to the pier, interact with the tree and select the whistle. The crows will come. Click on them and apply the seeds. The crows will be overfed. Go to the square, go to the hotel and use the whistle on the antenna hanging above the entrance. The TV will stop showing, and you can pick up the electro-ray tube. But this requires a special tool, which will be discovered later.
With two metal caps and yellow boots on hand, return to the swamp and apply these items to the stranded next to the corpse in the water. After moving to the island, pick mushrooms. Go back to the hotel, go downstairs and interact with the brewing machine. Hans will say that fire is needed first. Go up to Truda, the innkeeper, and ask her for a lighter. You can also talk about her brother found in the swamp. Taking the lighter, go downstairs and set fire to the device. Throw apples, malt, yeast and mushrooms into it in turn. Take a bottle of beer. Hans will immediately drink it, after which he will wake up at the bus stop.
Go right, winter will come and you will meet the meteorologist (right on the same location with the pier). Pogov??riv with a woman, interact with the transition point on the right. Select the mountains to get to the weather station. Try to pry out the shovel, and then apply the vitamins received from the woman on it. After picking up the shovel, talk to the meteorologist. Next, interact with the balloon on the left, which has helium. You will need to click on the tap at the bottom of the cylinder. The meteorologist will say that you can not touch the helium. Talk to her and ask for some helium. She will ask for a favor in return and give a telegram. Take a screenshot to remember the sequence of numbers.
Return to the hotel, chat with the hostess and ask to send a telegram. Where the numbers are erased (second sequence), select 10433. You will immediately receive an answer. Return to the meteorologist and pass on the answer. She will ask for one more service: you need to collect data from three devices. The first device is in the swamp, the second is in the location with the pier, to the right of the boat rental house, the third is next to the cable car. Everywhere you will need to use a screwdriver. Having done this, go back to the meteorologist. She will fly away, but will allow you to use helium. Use the inflatable toy on the helium tank on the left side of the location. Take the toy to your room and place it on the iron mannequin on the right.
Use a screwdriver on the TV in the lobby of the hotel to pick up from itelectro-ray tube. Mount it on a mannequin in your room. Two components found! Recall that the TV must first be turned off: overfeed the crows and seat them on the antenna above the entrance to the hotel. Talk to the musician on stage and give him the beer you created earlier. Wait until the melody ends. It will be necessary to choose the words of the song a couple of times. When the musicians disappear, you can pick up the accordion from the stage. Install it on the mannequin in the room. And this is the third ingredient.
Finally, interact with the attraction at the fair and apply the vitamins to hit hard. You will win the silver cup. Together with him and a shovel, go to the swamp. Use the shovel on the glowing place and take the meteorite with the silver goblet. Take it to your room and place it on a mannequin. The quantum device has been assembled!
Back at the science facility, interact with the equipment on the left side of the screen to open the door. Go to the portal and wait. When you can control Hans, then apply the created device to the portal on the right. Three views will appear. They allow you to move around the room. First move to the control panel in the background and interact with it. The left cabinet with equipment will allow you to summon Barbarosa, but for nowthe robot will not do anything useful. But the panel on the right will break the portal into several parts. Pick up the first part, then use the quantum device on the teleporter and move to the right side of the room. Collect three more fragments, apply the device to the portal again and move to the left side of the room. Collect two more shards. The portal is complete. Move to it using the quantum device and go inside. Double click on the Gredchen statue to disable it in the real world.
Returning to reality, apply a quantum device to Gredchen. Do this several times so that the girl is on the left. Summon Barbarosa by clicking on the equipment cabinet in the background. It remains to watch the cut-scene and choose the ending of the game: agree and leave this world, or stay in it, keeping the promise made to Barbarosa. After the first credits, there will be an additional cut-scene, so take your time to close the game.