Vampire: The Masquerade - Swansong is a massive detective adventure game with RPG elements filled with multiple choices. Some of them affect the ending, others determine how the current scene ends. But in this guide, we have collected the best forks that developers professionally lead you to. We will talk about decisions that make you literally question everything you managed to learn about the world, the game, the environment, and even the playable character.
The solutions listed below are confusing. It is difficult to make a specific choice, and the consequences of some of them will even manifest themselves in the long term. So, here are some of the most important and difficult decisions you have to make in Swansong.
The first big decision you make at Swansong. Depending on what you choose, you may face unpleasant consequences. Jorni is trying to prove her innocence, at the same time, you learn that she could be given a death sentence. But she is your friend! She is the first person you talk to in Swansong.
The decision you make will result in her either staying or running away, but convincing her to do the latter is very difficult. The problem is, if you let Jorny stay, it could lead to her death. She can also die if you persuade the girl to leave, but they can track her down. Ultimately, the choice doesn't have a huge impact on the overall narrative, but it still creates tension nonetheless.
Joseph is the first (and only) character from the Second Inquisition that you will meet in the game and who will not attack you, trying to destroy you. If Stanford wants to wipe you off the face of the earth, and his underlings are doing all sorts of nefarious experiments on vampires, Joseph is trying to get to the bottom of the truth. When Galeb confronts him on Long Island, it will become clear that he is a decent man in a bad situation.
This is a man of the world whose order wants you dead. Can he be trusted? This is the basis of Galeb's decision, and the choice to kill Joseph or not can cause prolonged shivers. The decision you make can greatly affect the final scenes in the game, so be careful about Joseph's life. You understood the hint.
Another moral dilemma. Emem managed to convince enough Anarchs to follow her on a suicide mission. But you will have a choice, go with them or still act alone. Anarchs do not realize that you are leading them to their deaths. When you spend a couple of hours talking and interacting with them, trying to convince everyone, it will eventually become difficult to "pull the trigger" (still go with them).
Killing people is one thing, but condemning dozens of vampires to their permanent death just to make it easier to invade the SAD base is, well, such ... Unfortunately, the game does not take this choice too seriously, since following the plan does not really change anything in the story . However, regardless of the outcome, making this decision was the most difficult for me.
This is the first of many emotional gut punches that Swansong has prepared for you. Leisha has just found out that her daughter Halsey is not real. This is her projection, which appears as a result of Leisha's clairvoyant skills. You have two options - remove Halsey from your mind by taking Richard's medicine, or do nothing and continue living with Halsey.
A heartbreaking decision, as Leisha and Halsey work together as a cohesive duo throughout the game. There is a lot of pain, emotion and heaviness behind this and many of Leisha's decisions. What you choose to do will cause minor upheavals in the story, but it's the first real choice that twists your idea of who Leisha really is and why she's constantly being followed by a little girl named Halsey.
Stanford is the main villain of the game. This is an imposing, powerful and seemingly unstoppable old man. You will understand this when he leaves scars on Leisha's face. Then the game will once again emphasize how repulsed Stanford is in every sense: at the moment when he tortures Galeb and literally disfigures him.
Unlike most big clashes in Swansong, every clash between Galeb and Stanford requires a skill test. Therefore, such confrontations are really difficult. However, in terms of narrative weight, if you lose to Stanford, it will cause irreparable damage. He can extract information from Galeb about vampires, their hideouts and powers. And this is just the beginning.
Galeb is Boston's oldest and most experienced vampire. Who, if not he, should confront the leader of the Second Inquisition? And his ongoing struggle with Stanford underlines this perfectly.
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