Cars are inanimate objects, but the more you drive a
particular car, the closer, shall we say, your relationship with it becomes.
Some drivers give cars a name based on some visual features (color, shape and
so on), they criticize them for frequent breakdowns, but you can't find a more
reliable companion on the road. Every car has an invisible soul, and the
authors of Pacific Drive definitely know about it. The peculiarity of this
post-apocalyptic survival is how perfectly the title conveys the connection between
the car and the driver.
The game is set on the Olympic Peninsula in North America in
1998, decades after the government created the Olympic Exclusion Zone. Sealed
off from the rest of the world, it was once home to talented scientists, but
experiments got out of control, leaving the entire region exposed to radiation
and other, much stranger threats. It is to this ever-changing, uninhabitable
place that you are sent. And the only thing that can provide any sort of
protection is a mysterious, crumbling, ancient station wagon.
Fortunately, in the stability zone you can find a garage
belonging to a certain Oppie, a brilliant but tormented scientist, who
reluctantly helps you with radio communication. This is where you can fix your
car, make upgrades and plan your next foray into the exclusion zone. This is
the main loop of the game; there are small roguelike inserts to add an element
of surprise. You then drive through a series of junctions, collect resources,
complete objectives, return to a safe place (garage) and use materials to
upgrade your car and continue exploring the alienation zone.
The gameplay is set up great. Maintaining and improving the
car in particular gives a great sense of progression. Every door, panel, wheel,
and even the engine can be improved or replaced with something better, but you
won't do it as quickly. It all depends on what resources you managed to get on
your last outing, as well as the need to repair existing parts. The game
balances perfectly - you probably won't have enough materials for everything,
so you'll have to make do with what you have. Luckily, a friendly dumpster will
offer you some useful materials when needed, and there's always a wrecked car
in the garage that you can cut into pieces to get basic materials.
When you're ready, you'll use the map of the randomly
generated zone to plot your course. As you set off, you must constantly monitor
your surroundings - not only to look for buildings containing valuable
materials, but also to spot anomalies that can interfere with and jeopardize
your path. Anomalies come in many forms. Tourists are those annoying mannequins
that sometimes move if you don't look at them. If they touch you, there's an
explosion. The can opener is a buzz saw that cuts through the ground and can
damage your car's tires. If the Kidnapper notices your station wagon, he will
grab onto it and drag it behind him, trying to hit rocks or drive it into other
anomalies. The zone has an eerie atmosphere, and its unpredictability gives it
a real sense of danger.
As you move deeper into the zone, the situation becomes more
insidious, but of course, thanks to the constantly unlocked upgrades, you'll be
able to deal with it. Wherever you find yourself, your ticket to safety is to
search for Anchors. They contain the energy needed to summon a portal back to
the garage, but they also cause a dangerous storm that gradually spreads across
the map. You should grab as many Anchors as possible, because this is the
energy you need to unlock important upgrades. Expanded vaults, better parts for
cars, new survival tools, expansions for cars on which you can bolt on even
more equipment. There are plenty of ways to make your life easier in the game.
However, to get them you'll need certain materials, Anchor energy, and possibly
scanning certain anomalies.
In fact, the game's granularity sometimes gets in the way of
enjoyment. On the one hand, transforming a car piece by piece from a
dilapidated wreck to a monster similar to what happened in Mad Max and
gradually unlocking valuable upgrades is a deeply satisfying process. On the
other hand, scanning every anomaly and item you find, being unsure of where to
find certain resources, and navigating the cumbersome menus and interface.
Pacific Drive is a complex and multi-layered survival that can take dozens of
hours to complete, which isn't a bad thing, especially considering that the
story offers an intriguing context that keeps you in suspense from start to
finish.
The user interface is generally quite complex (and full of small
text). Banal selection of a single item triggers many interactions. For
example, if you look at the driver's door, you can press R1 to get into the
driver's seat; hold down R1 to simply open or close the door; hold down the
"triangle" to remove the door from the car (and hold down R2 to put
it back in place); press L1 to learn about its status; hold down the touchpad
to see a log entry. Basically, it takes some getting used to. Even driving a
car, you have to turn the ignition key, then move the transmission knob to
Drive, and only then will the car shift. Since the ignition switch and the knob
are close together, you're likely to get confused when doing this process. All
of this helps immerse you in the game, but overall the controls can feel
cumbersome.
Another thing that plays against Pacific Drive is its
technical specs. We love the stylized, soft-textured look of the game, but on
the PS5 the frame rate leaves a lot to be desired. At times it seems to reach
what seems like 60fps, but more often than not it's noticeably lower. In
addition, loading screens appear when moving between locations; while they
don't take too much time, they look kind of ridiculous in times of fast
loading. The game is far from unplayable, but its operation is not smooth either.
Despite the shortcomings, the game, like the car, is bound
to become something special for you. When you get used to its quirks and
subtleties, you'll be faced with a complex but fascinating survival action game
with individual strong features. Keeping a barely running car running while
you're plunged into a deadly environment seems like a very attractive bait.