We tell you how to deal with all the bosses in the new part of the cult first-person shooter Serious Sam
As you progress through the story campaign, you will encounter various enemies. In each chapter, you will get acquainted with several types of both normal and strong monsters. Some of the final bosses of the chapters in the future will meet you as ordinary opponents, in large numbers. In this guide, we will tell you the weak points of all such opponents, the so-called "bosses". For convenience, we have divided such enemies into chapters.
At the end of this chapter, you will encounter a flying iron kite. This boss will appear in the game only once, after this battle you will not meet with such an opponent. He has a single attack - when the snake gets close to Sam, it releases many small glowing balls that take away some of the health on impact.
To destroy it, you do not need to know any special tactics: just shoot from the minigun at the visible parts of the enemy and pick up ammo in a timely manner.
The final boss in this chapter will become a common enemy in the following chapter, which you will often encounter at the end of the game. He uses two attacks: first, the monster throws a fireball at Sam, then scatters and rams the hero. Dodging these attacks is pretty easy. Use side jump while attacking an enemy, then keep shooting at him.
Of the weapons, it is best to use a rocket launcher, but if there are no rockets left at all, then a double-barreled shotgun will do.
Before you leave the volcanic eruption zone, you will have to face a new enemy. This flying opponent can quickly ne?move through the air. Just wait until he materializes in the sky and attack him.
It is best to use a sniper or automatic rifle.
After dialogue with Ahriman, the antagonist will summon a giant crustacean. By itself, the enemy is harmless. He can only release small monsters, but in large numbers. The fastest way to deal with his army of crabs is to release a few grenades, or blow them up with explosives.
The boss itself is best attacked using a sniper rifle or rocket launcher.
When Sam first gains access to the control of a giant robot, right in the Vatican, you have to fight a creature that looks more like a squid. In addition to this creature, will you be attacked in every possible way??b ordinary monsters from the earth. The boss has no direct attacks other than hitting your car with tentacles.
Shoot all weapons at his head until he hides. At this moment, it makes no sense to attack him directly, since the damage simply will not be counted. Instead, look around and find its tentacles. Fire a few shots at the tentacles to make the boss pop the head out of the cocoon again, then keep attacking him. Don't forget to use grenades to take out regular enemies from time to time. To use grenades, press the appropriate key (PC version - SPACE key).
In this chapter, you will fight against Ahriman himself. From an arthropod, he will turn into a butterfly, but his cocoon will also need to be destroyed. Proceed as follows:
The difficulty of the battle with the final boss is the endless flying drones that cause great damage to the main character. By and large, there is no point in destroying them, because they will come with the same force. Pick up climbing equipment, then climb on top of the enemy and explode 9 purple rods.
On each part of the boss's body there are improvised platforms, on which in turn you will find blue devices for high jumps. Use them, inspect the body of the monster and catch the cat on the desired rod. Repeat for all rods except the last one. The ninth rod is on the boss's head.
After going down, climb into the robot and attack the monster. It is very important at what level of difficulty you are playing the game. If the difficulty is above average, then the boss with a single hit will destroy yourrobot. In this case, you need to wait until the enemy starts to raise his head, directing the laser at you, and at that moment perform a dash to the side. If everything worked out, then finish off the monster and watch the final video.