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ShowGamer.comPassage Eldervale



Passage Eldervale

Eldervale is a third-person survival horror game in which we control an adult girl. After mysterious events from her childhood, she returns to her hometown and goes to an institute run by her parents.



After the introductory video, in which you can rewind phrases by pressing E, click on "Space". The game will start. Remove the map from the wall on the left by pressing E. Go through the doors on the left, not far from this place. Enter Councelor's office, examine the note on the table and pick up matches x3 from there. You can check the alarm clock. Another match is hidden in one of the drawers of the table.

Exit through the nearest door and find yourself in the corridor of the left wing. Enter Room 101 on the left side. Go to the teacher's desk. The light will go out. Light a candle by spending one match and pick up a x1 token from the teacher's table.



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Exit through another door. There is a reception office on the right hand side of this corridor. Enter it, examine the note on the table. Open another door to create a shortcut to the hall. Behind the cabinet to the left of the door, in the reception office, there is a x1 token on the floor.

Go to the end of the corridor, light a candle. The door on the left is locked, so go to the men's room on the right. In yes?There is a hole in the cabin. Crouch down on the C key and go to the women's restroom. In one of the stalls, a monster is hidden in the toilet. Exit the closet and go to room 102. Light the second candle around the clock and you will see that it stopped 5 minutes before noon or midnight. There is a match on the table to the right, and there is a hint on the wall - "time is the key." Move the bolt from the second door so that you can return to the first part of the corridor in the left wing.

Don't rush through the clock just yet. Return to the hall and examine the guard's desk. On it is a note about the number of students and staff. The door is locked, you need a key. You can go up to the second floor and open the far door on the left. There will be a screen in the room, so you can’t move further. But on the table by the candle are a match and a token .



The door on the right side requires a key. Get down and run into the office, where there is an electronic clock on the table. Set the time to 23:55 and a secret passage will open on the side. Go there, light the candle and examine the table behind the hanged Dr. Clark. You will find a blue key .

Return to the hall and open the door behind the table. Go through the security office to the kitchen. On the left on the dispensing table is a note from the cleaner. Open the refrigerator in the far corner and take out the cuso from the freezerto frozen meat. Go through the door to the dining room. Remove the bolt from the door ahead to open a path to the hall. Approach the table with the illuminated painting. Interact with her to save your progress.

One of the doors needs a key, the other, with a bright lamp on top, can be opened. You will be in the courtyard. On the front of the box is a token . Another token is hidden in the dumpster on the right. Approach the booth and you will see a dog guarding the key. You need to distract her somehow. Frozen meat will not work. Run back to the kitchen, go to the distribution table where the note was, and you will see a microwave. Interact with her to heat up the meat, then return to the dog and place the meat on the plate. Take the white key .

Return to the dining room, save and open the door on the right with the key. You will find yourself in a room with partitions and a nurse. Hiding from her, you can collect a token near the candle and two jars of pills (restore some HP), and then go through the door.



Take the matches , open the drawer and take the token out of it . The door on the right is locked, so open the door on the left. Light the candle, take the token on the left and open the door on the right. The nurse will come for you. On the right there is a dead end with a token</strong>. You can also find a match. The door on the left is closed, so you need to go forward and to the right, to the door with bloody footprints. You will return to the previous office, but you will find yourself in the second part of it. There is a note on the table to the left.

Go through the other door and you will reach the stairs. Follow the room on the right, pick up the token from the shelves, and on the far table, find Howard's note and the lantern. From now on, you will light the way with a lantern. Go down the stairs, go through the hole in the wall on the left and open the far door on the right. Save using the painting. There is a note on the wall on the left, there is a cabinet on the right, and behind it is a token .

Go right along the corridor and in the back room you will find matches on the table. Go left. The door on the left is closed with shutters, on the right there is another one. A token is lying around the urn. Go through the only available door. Immediately follow through the door on the left and pick up another token .

To be continued...



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