A detailed guide to the third-person adventure quest The Uncertain: Light At The End
After the introductory video, inspect the fallen medicine rack. Interact with him to find an access card under the shelving. In the first room, pick up:
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Exit the room and apply the found key card to the door on the left.
In the cabinet that opens, take:
Insert the power supply and cable into the computer. Interact with him. Read the mail and messages, and then turn off the lock system to open access to the next room and the warehouse.
In the next room, which is opposite the toilet, you can listen to the audio recording on the table, as well as the battery (2) in the locker to the right of the entrance. Here you will also find a locked locker, you need to return to it later.
Follow the warehouse. Run straight ahead and exit through another door, behind which is a car. Examine this room to find the last battery (3). Return to the warehouse and in the far right corner find the switch, above which there is a place for the found batteries. Activate it, after which the alarm will go off.
You need to watch out for the red beams and get to the warehouse exit (left all the way). After k??t-scene with Puck, Emily will run to another part of the warehouse. Here you also need to run across to the left side all the time until Puck knocks out the alarm.
Again interact with the lever to supply power to the refrigerator. Use the console to move the shelves up or down. From the left side of the refrigerator you need to pick up painkillers, and from the right side - a magnetic key.
The found key can be used in a room with a wheelchair, on a locked cabinet. When you do this, you will have to solve a difficult puzzle. You can find a screenshot with the correct arrangements of the numbers below.
Take the air car keychain from the locker, go through the warehouse and open the back doors of the car. Take the gravity jack from the back of the car, return to Puck and use it on the collapsed rack. Watch a short videoface after which you need to make a decision:
If you chose the first option, then get ready to press the keys (QTE) that appear on the screen in time. End of chapter.
After the introductory video, take the medicines found to Olga ( a girl with a baby ). Return to Alex and offer help. Next to the kitchen you will find a box, take the decoder from it. Bring it to Alex and solve a small puzzle. You can see one of the correct options in the screenshot below.
Go to bed. In a dream, just run forward. When Emily wakes up, talk to the old man by name?? Brian. Go to the kitchen and bring him some tea so he can give you the watch. Immediately after that, watch the video that ends the chapter.
Before starting the chapter, you can ask Matthew about his life. When the dialogue options run out, end the conversation. Move around the parking lot behind the cars so that the police bots don't see you. When you get to the end of the parking lot, watch the cut-scene.
In the store, examine the two pavilions on the right side. You will find two coupons in them, and the third one will give you Matthew if you interact with the red vending machine at the end of the corridor. You will need to restart this vending machine. To do this, use the screenshots below.
After receiving the battery, inspect the remaining pavilions. In them you will find a gunon emitter and a jamison control unit . These are all the items you can find here.
Before you leave the store, you will have to deal with the security system, which is not going to let you out without paying for the goods. Go through the turnstile and watch the cut-scene. Enter the opened security room. Listen to the audio recording and follow to the staff room. Once you're inside, you'll need to react quickly to the QTE. Under the printer, pick up the staff pass and return to the hall.
Use the pass on the door on the opposite side to get into the locker room. Here, too, listen to the audio recording , then interact with one of the locked lockers.
To solve this puzzle, you need to direct the green arrows towards the center without touching the colorful swirling stripes. This is not easy to do, but you can help yourself with the A and D keys, speeding up the movement of the lanes andwhether slowing them down.
In the locker you will find a corporate badge , with which you can pay for the goods found.
Before leaving the store, we recommend interacting with the soda machine and playing a mini-game. It's pretty exciting!
After a long cut-scene, examine the drawer in the kitchen and take the tape . Opposite the box, on the shelf, pick up rubber seals . Use sealants on the pipes near the boiler, then wrap them with tape. At the end of the quest, you need to equalize the water pressure in the system.
Answers:
Go around the robot on the left side until the heroes run into the room. Here, immediately find three cables among the work tables, then go into the next room and talk to the old man. Give him the found wires, then interact with the distributor console. You will find one of the correct energy distribution options in the screenshot below.
Climbing up to the second floor, watch the video. Leave the room with your comrades, take the elevator down and enter the set. Examine the first floor, then go up the stairs and interact with Thompson's locker. Enter the standard password 1 - 2 - 3 - 4 - 5 , take the aircar key.
Don't forget to pick up the microphone from the studio. Return to the elevator and go down to the floor below, which will take you to the parking lot. Find the red car, use the found keychain and bring the disc to the old man on the second floor.
After that, you need to solve another puzzle. Screenshot with the correct solution, as always, below. Again, watch the long cut-scene that ends the chapter.
Follow all the way forward until the cut-scene starts. When you get to the bus, approach Alex, after which you will find yourself in the garage. Use the lift to lower the car and inspect the hood. Return to the bus, use the tool on the lock.
At the next fork, you canturn left to find some collectibles. Then follow the instructions. At the dead end, interact with the tape recorder and watch the video.
Once in the sewers, at the entrance, pick up adjustable wrench , you will need it in the future. Once in front of the blockage, move to the other side with Puck and inspect the pump control panel. Interact with the console to open the door to the other wing.
Follow this wing to the very end. On the left there will be a door without a handle, on which you need to use an adjustable wrench. But at the very end of the tunnel, behind bars, there is a tablet. Check it out first. Then use the item to open the door and enter the room.
Examine all the items in the room, and then take the harpoon from the fire stand. The heroine herself uses it to take the tablet. Return to Puck, use the tablet on the control panel. Next comes a little puzzle.
Return to the cliff and find a metal bar. Puck will throw the rod into the water, and you will have to redirect the flow of water in the opposite direction. To complete the chapter, follow to the end of the tunnel.
There is not too much activity in the warehouse. You can talk to group members and also find some notes . Go to bed and watch the video.
Follow the wagons while studying notes and audio recordings . To continue on your way, approach the stationmaster's booth. Matthew himself will open the door and tell you in which direction you should move on. From the caretaker's lodge, run forward to the end and turn left.
Watch a video after which you need to move?Xia for shelters. At the last moment, press the appropriate key shown on the screen. End game .