In this guide, we will tell you how to get all the endings in The Dark Picture's Anthology: Little Hope and what you need to do to get it.
Little girl
Mary is accused of witchcraft, and Abraham must state his position. Keep in mind that the decisions you make will determine the ending you get in Mary's storyline.
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Main Solutions:
- Concern. If you select this option, you will be offered another one. You can choose to be hopeful or heartless.
- Furious. If you select this option, the next time you are asked, you can be persistent or impatient.
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Note . To be clear, I'm still not sure if these settings will still be relevant if you make a different choice during Little Hope. In my case, I avoided the obsessive thought that Mary was evil, but managed to put the blame on the priest. Perhaps this led to the options above.
Good ending?? "The priest is evil"
https://youtu.be/4QaJGVPmYA8
Choose rage and persistence. As a result, the priest Samuel Carver will be accused of worshiping the devil. The judge will open the priest's Bible with runic inscriptions. Mary will hug Andrew and thank him for saving him.
Note . Playing as Daniel, you need to solve the mystery of the Bible in the Museum of Witchcraft. When you scroll through its pages, you will find the marks left by the priest. This will allow Andrew to tell Abraham that the priest is hiding something.
Neutral ending - "Destroy the doll"
Choose rage and irritability (impatience, or concern and hopeful option. The judge will throw the doll into the fire. A terrible fire will start that will engulf the courtroom. Mary will hold on to Andrew. It looks like you could save the girl, but you never managed to find out the true evil Little Hope - I'm not sure if burning a doll in the Museum of Witchcraft has any effect on getting this ending, however I didn't do it while playing through the game.
Bad ending - "Mary is evil"
https://youtu.be/Nf5lCPF29MU
Choose worry and heartlessness. Mary will be convicted of witchcraft and burned at the stake.
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Demons
No matter what choice you made during the judgment in the 17th century, Andrew and his comrades will try to leave the house. However, your decisions will have consequences.
In addition to surviving every battle with demons, you must make the right decisions for the survival of each hero.
How to save Taylor
- Instead of going it alone, choose to work as a team.
- Don't go along with John's plan to go to town.
- Agree to cross the bridge to find the others.
- [ Empathy ] Understand what happened to Daniel in the belfry.
- Ask Daniel to leave her and fight for his life.
How to save Daniel
- Daniel must prove that he can be a hero.
- Take the knife found in the museum.
- [ Resist ] Use the knife to kill the demon near the church - you must successfully complete the QTE, otherwise this method will not work!
- Demand that the priest release Mary.
- Persuadef Andrew leave himself and let go of the metal bar.
How to save Angela
- Angela begins to feel better about other people's feelings.
- Doppelgänger interest.
- [ ANDREW MUST CHOOSE ANGELA AND PULL HER FROM THE PIT ] Trust Andrew to get out of the hole.
- [ Tactfulness ] Be glad that everyone got out of the hole safely.
- If you took a pistol with you, then in the fourth act you will have a choice - " put away the pistol " or " aim properly ". Select REMOVE GUN or Andrew will shoot Angela.
Note: even if you have completed all the steps in the guide, in the third act, a creature will attack Angela and drag her into the sewers. Complete all QTEs, follow to the end of the sewers and open the door. At this point, the screen will switch to other characters and you will hear Angela scream. This action cannot be avoided.
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How to save John
- John becomes the more assertive leader of the group.
- From??because of a drink at the Black Cat bar.
- Meet the girl at the covered bridge and take her across the broken bridge.
- Ask Andrew to leave him when the demon knocks on the door.
If you saved Mary
The group will be able to successfully leave the house if the correct decisions from the list above have been made.
If you burned a doll
Perhaps even then your group can still survive. Look, if Mary is saved, then the characters will survive as long as there is at least one negative trait blocked. If the doll was burned, then there must be two blocked traits in order to survive.
If condemned Mary
Andrew will be saved, but the rest of the group will die under the rubble of the destroyed house.
Moral principles
Team Taylor
- Taylor disagreed with John's suggestion to go to town;
- Taylor agreed to cross the bridge to find the others;
- Taylor sympathized with Daniel after the belfry incident;
- Taylor told Daniel to leave her when her life was in danger;
- Taylor escaped from a demon near a church;
- Taylor didn't bring the knife she foundin the museum.
Local Hero (Daniel)
- Daniel stepped in to help Mary when she was captured by the priest;
- Daniel survived an encounter with a demon in the forest;
- Daniel took with him a knife he found in a museum;
- Daniel didn't lose the knife when he ran to the church;
- Daniel stabbed the demon near the church, and this allowed him to escape;
- Daniel asked Andrew to lower the iron bar and leave, deciding to take care of himself in the factory basement;
- Daniel escaped from the demon in the basement of the factory.
Deep Understanding (Angela)
- Angela approved of John taking over the conversation with the girl;
- Angela relied on Andrew to help her escape to the shore;
- Angela was glad everyone made it safely to shore;
- Angela barely escaped the demon on the shore;
- Angela asked John to hurry up when meeting the demons at the ruined house;
- Angela went missing in a dark sewer after an encounter with a demon;
- Angela escaped from the demon's embrace.
Authority (John)
- John turned down Vince's offer to drink at the bar;
- John indignantly demanded that everyone stay together;
- John spoke to the girl on the covered bridge;
- John first?? went across the destroyed bridge;
- John told Andrew to leave him when the demon started knocking on the door.
Lost (Andrew)
- Andrew decided that the girl they met with Angela didn't want to hurt them;
- Andrew decided that Mary was just a child and could not be blamed for what the courts had led to;
- Andrew showed sympathy for Mary by telling John that she was just a child;
- Andrew told his doppelgänger Abraham that Mary was the victim.
survival tool
- Andrew found a gun in an old cabin;
- Andrew showed Angela the gun and decided to keep it despite her objections;
- Angela told John that Andrew had found the gun;
- Andrew shot the demon that was chasing them as the group ran into the church;
- Andrew didn't fire at the silhouette emerging from the mist, and gladly relieved that it was Angela;
- Andrew shot the demon that attacked Taylor in the woods;
- Andrew shot the demon that attacked Daniel in the forest.
Stranger
- The old man introduced himself to the group as Vince;
- Vince drove away from the group after emerging from the fog near the cemetery;
- Andrew ran into Vince while running to the church to hide;
- ??ndryu fired at the demon, but narrowly missed Vince, who was standing in front of him;
- Vince assured Andrew at the church that he would go for help (you need to tell Vince that you have a missing girlfriend);
- Vince yelled at Andrew outside the factory that it would all be over soon.
At the moment we are writing a detailed walkthrough for the best ending, with the preservation of all team members. You can read the material by clicking on the link below.
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