Cut the bushes into the A and D keys, and then left-click to open the door.
Next, kill a few zombies by pressing the keys indicated on the screen. The fight will be long. Load the cartridge into the revolver and make a decision - "let go" (shoot) or "stay" (do not shoot). One way or another, Michonne won't kill herself. Watch the introductory video.
Answer Pete about the nightmares. Pete will remember your answer. Agree to help Pete save the girl. Even if you refuse, it will still not affect the plot. Pete will remember your choice. Now you will need to tune in to the radio wave. There are two toggle switches. First, turn the left toggle switch that regulates noise. Turn it clockwise until it stops. After that, the toggle switch will no longer be active. Next, turn the right toggle switch counterclockwise so that the pointer is located almost next to the “16” division. You will hear a girl's voice. Ask where she is.
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When you are upstairs, in a conversation with Pete, point out the Mobjack that the girl told you about. Pete will give you a flashlight and binoculars. Approach the starboard side. You can use binoculars at the nearest active point. Go further along the board and use the flashlight to look down. In a conversation with one of the crew members, make your choice. He will remember it.
Help Oak and Siddiq with the sails. In a conversation with Oak, choose phrases about Pete. Oak will remember your answer. Stand in the bow of the ship and look at the coastline. Use the binoculars that you will need to point at the old rusty ferry. You can use a flashlight on the port side, but you won't find anything in the water. Approach Pete and talk to him to inform about the ferry. Agree that you need to explore the ferry for parts.
Choose an answer in a conversation with Oak. Oak will remember that. Swim to the ferry while talking to Pete. Pete will remember your phrase regarding Michonne's departure. Kill the zombies that attacked the boat, and then get ashore. Climb onto the ferry via the ladder or through the porthole. In this passage - along the ladder. Hold W to climb up and then press Q a few times to help Pete climb up to you.
Walkthrough The Walking Dead Michonne Hpizod 1 Deep Deep
Look around on deck. Approach the plan of the Mobjack ferry hanging on the wall. Examine it, then look in the box below and take the armature . Examine the blue door to the left and use the armature on the window in the door. Make a choice - either Michonne or Pete will put his hand through the door. If you do this, then lower your hand while holding the S key. Together with Pete, push the door.
Examine the man's corpse. Look at his bound hands and then at his head with a bullet wound. Go downstairs and kill the walking dead hanging at the entrance to the cafe. Cut the rope that holds the monster's hand. Talk to Pete, who will remember your answer. Open the door by holding the W key.
Inspect the contents of the sports bag - cigarettes, canned food, medicines and cartridges. After that, you can walk around the room. Look at the cashier - the money is there, but does anyone need it at this time? Under the counter where the cash register stands, find a can of sweets. Put it in your gym bag. Go further and you will see an overturned vending machine against the far wall. Kick it three times to make the chocolate bar fall out. Go further and find a fruit drink on the table. Put it in your bag. Finally, on the same counter, but already in the foreground, find a package of plaster (bandages). Put them in your bag too. Only after that you will hear a knock from the locker. Tell whoever is there to come out. Kill all zombies that appear. Then you can grab the bag or let the girl go - it doesn't matter. Soon you will all be captured by bandits.
Talk to Randall. He will remember the first phrase. Respond about fighting those who might resist. Randall will remember this.
Talk to Norma and say that they tied you up. Norma notices this. After talking with her, you will be captured. Inspect bags, cigarettes, life jackets and a first aid kit ahead. Only after that, familiar toys will appear to the left of the box. Look at one of the toys, and then turn your eyes all the way to the right to see the children. Talk to them.
Try to save yourself with Samantha, but nothing will come of it. Michonne will be taken to Norma. Tell her she trusts the wrong people. You tell the truth, but it will sound unconvincing to Norma. Say you just met Samantha. When they bring Greg, then say that you lied. Greg will remember this. Talk to Greg alone. Say that not all people are like that. Greg will remember this.
Tell Pete it's useless to talk to them. Randall will remember this. Talk to Zachary and tell him that he shouldn't be like Randall. Zachary will remember this. After Zachary and Randall leave and Greg gets hurt, look to the right, at the broken mirror. Click on it to cut the collar holding your hands. Hold down the left mouse button and move it up and down. Pick up the shirt to Greg's left, place the wounded guy and use the shirt on him. But everything will be in vain.
When Greg turns, then take a screwdriver from the red railing on the right and hit the guy's head with it. Don't let Sam kill Zachary. This will complete the series.