Answering the most popular questions about the game Assassin's Creed Valhalla
Based on the fact that some regions require 340 influence points, and for each level you get 2 skill points, the maximum level at the current stage should be at least 150.
Influence increases by 1 for each skill point invested. To get skill points, complete tasks (this almost always leads to a level increase and, accordingly, obtaining 2 skill points), as well as perform other activities. For example, 1 skill point can be obtained for offerings at altars scattered throughout Norway and England.
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Hold down the B key. The same key is used to remove the hood.
Build a tattoo parlor in the settlement and contact the man (he will die a little later, and Tuva will be in his place).
Dive to the very bottom of the reservoir, near which Bill is standing. Use Odin's vision (hold V) to highlight importantth items.
It depends on what kind of ingots we are talking about. If you mean "gold bars" markers on the map, they point to small chests with supplies and resources to upgrade weapons or craft arrows. Chests are found inside buildings that are usually locked. Walk in circles, examine the roof and walls of the building and be sure to find a way inside.
Complete the first task in Asgard, after which an "eye" will appear on the map. Interact with him.
Open the map and look for the inscription "Atlas" at the bottom left. Press the indicated key to return to Norway.
This can be done after the prologue of the game, only at the very beginning. During the game, you can not change the gender of the character.
Hold the J key while standing on the shore of a pond. If the camera zooms in on Eivor's face, then a longship is about to appear. If Eivor blows his horn, but the camera does not move closer, then a longship cannot be called to this place. Walk a little further along the shore or even enter the water a little (but so that?? Eivor stood up.)
Open the section with the skills of the main character. Power is shown at the bottom of the screen. This is what influence is.
The storyline takes about 40 hours, provided that you play on the minimum difficulty. All other activities will take you another 60-70 hours.
Anomalies are side activities in Valhalla. You can find them in different parts of England. Launch such an anomaly to control Layla. Move along the blue blocks. If they are transparent, then you will have to rotate the projectors, highlighting the blocks. In principle, there is nothing complicated about this.
Look for a small red jug of oil. Install next to the wall and shoot him.
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Treasures are usually hidden inside houses. There are many ways to get into the house. If the door is locked, then try to find this key using Odin's vision (hold V). If the door is locked on?aces, look for a hole in the wall or roof through which you could shoot at this deadbolt. Sometimes there are wicker pieces in the walls. They can be destroyed to get inside. There may also be destructible planks or wobbly rocks. The latter are undermined by a small jug of oil (red). There may also be a pit or ditch nearby that runs under the house.
In this guide, we have described all the mechanics of breaking into locked houses.
You can kill fish with your melee weapon. Just swim next to her and swing your weapon. And after completing the task of the huntress of the settlement (Petra), they will give you a fishing line.
Use the red jug.
This world event can be found in the north of Gruntebridgeshire. Talk to the monk. Burn down the house by throwing the torch on the thatched roof. Break the boxes in front of the monk, kill the cow on the side. When the monk gets up from the chair, inspect the piece of furniture and take the key. Go around the house on the left and open the side door. You will see suspended bodies. You can search the chest. Talk to the monk. Then kill the monk.
If we are talking about a source in Asgard, we wrote about this in a separate guide .
You can buy hairstyles for silver from any merchant. Look for them at the very bottom of the product range. You can also buy scenery for a drakkar and a settlement from him. In addition to hairstyles, you can purchase new tattoos.
In this guide, we have described all the mechanics of breaking into locked houses.
Open inventory and select the arrows on the left. Here you can invest resources to increase the maximum number of arrows. At the same time, when increasing the capacity, you will automatically receive the maximum number of arrows.
Coal, as well as other valuable resources for improving weapons and armor, can only be obtained from golden chests. Such chests are displayed as yellow dots on the map, and if you have explored the area, you will see an ingot icon.
It's simple - kill deer with accurate headshots, but remember that the antlers do not always fall out.
Hold down the C key for the PC version / " zero " for the PS4 version.
Arrows cannot be changed manually. Certain types of arrows are only used with a specific type of bow. If you have a very ordinary bow, then you will not be able to use reinforced arrows.
Build a stable in your settlement (behind the longhouse).
At the pier you need to build a shipyard.
Complete tasks and side activities.
Buy from a merchant or find it in one of the treasure chests.
You will have an unlimited number of torches. To take a burning torch in your hands, hold T (for the PC version). For the PS4 version, hold " Down " on the D-pad and select "Get Torch" from the Radial Menu.
Inside chests.
To get Excalibur, you need to find 11 Mysterious Tablets. Three of them are dropped by the Zealots, 8 are hidden in the caves marked with Treasure of Britain markers. After collecting all 11 tablets, go to the north of Hamptunshire and look for Mirddin's cave there. Swim underwater and find 12 stones around the sword. Insert 11 tablets and take Excalibur.
Three zealots with tablets are located in Essex, Sussex and Kent.
The rest of the plates are hidden in the following places:
Inside treasure chests or on enemies in medium influence regions (120-190).
Wolves are often found in the forests. If you can't find a wolf in Asgard, just open the global map and follow the marker on the map.
Buy from merchants or find in chests.
The sorcerer is located in Norway, not far from the place where you talked with the hunter. Follow the hunter down the path, then turn left. This is where the sorcerer's house stands.
Codex pages can be found in the ruined offices of the Brotherhood of the Unseen scattered across England.
There are only two-handed swords in the game. At least for Eivor.
You need to collect all the armor of Thor. And for this, kill the three sisters we wrote about inhlem-tora / "> this guide. This will give you 4 parts. The cloak can be obtained for killing all members of the Order of the Ancients. When you have all this, equip the items and go to Norway. Follow in Hordafylka and look for a hammer in the mountains. Pick it up only possible if all parts of Thor's armor are available.
Kill animals.
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In chests.
Fish in the river near your settlement.
Audun. This can be understood if you look at the members of the Order in the corresponding section of the game menu.
Kill three daughters of Lerion to get 3 pieces of armor. Retrieve Thor's helmet using the daggers obtained from the daughters (we have described in a separate guide). And you will receive the fifth part of the set from Haytham after you deal with the entire Order of the Ancients!
To get Thor's hammer, you will have to collect all the pieces of armor (described above), and then otravel to the far north of Norway.
Go to the place indicated in the screenshot below:
It is best to go here at night so that you can see the fireflies. They move around the tombstones at the small church. Run up and grab them with the interaction key.
Press the G key and select the appropriate function.
Near the church from the screenshot above, next to one of the tombstones.
Travel to Noordwick in East Anglia and examine all the blue markers. They point to 3 world events. One of them is associated with a white cat. Interact with the cat, catch up with him and interact again. Now the cat is on your team!
Use the sign to the left of the entrance to Ravensthorpe's longhouse. It is available for interaction.
Move to the swamps above the settlement. Or in Soma's long house, look for a hole that allows you to go down. Move through it. You will find empty paint cans and exit just in time for this longship with yellow paint.
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Hold T to get a flaming torch, aim with the right mouse button and throw the left mouse button into the brazier.
On the alliance map at Randvi, select the desired region. The story quest starts. Complete all story quests in the region and it will all be over.
Raid on the monasteries (red markers on the map), and then spend resources on the construction of various settlements in Ravensthorpe. Also make alliances by completing story missions.
Are there many anomalies in the game??th. Find out which one you're stuck on in the comments below.
Hold G and select meditation from the action wheel. And then release G.
On our site there is a guide to endings and important choices. In general, you need to do so that Sigurd is less upset. Do not hit or swear with him, accept his decisions. If possible, do not sleep with Randvi.
Weapons are sold at any merchant (look for "pouch" markers in settlements and cities).
Follow Sigurd at the end of the game to Norway, to the very north. When he enters the cave in the mountain, look for a fork where you can turn left. Behind the crack in the wall is Odin's spear. To raise it, you must pump adrenaline up to 4 cells. One is there by default, one more cell is hidden in the skill tree (in each of them - yellow, red and blue).
Complete the quest "Little Problems" in Ravensthorpe. It will begin after the conclusion of an alliance with one of the territories of England. The children themselves will run up to you when you return to thevillage. You can also find a specific Book of Knowledge.
Kill the vipers inside the sewers and outside - on the left and on the right, 4 each. Inside the sewers, you also need to get through a hole in the wall.
In order for Sigurd to return to England with you, it is important to make 3 out of 5 correct decisions. For example, when arguing with Sigurd and Basim, do not hit both. Also, when Sigurd passes judgment in the longhouse (when he loses his arm), agree with his decision. Also, you should not take wealth from Norway when you leave it at the end of the game's prologue. These are three solutions. Others include not having an affair with Randvi by saying that you are just friends. In principle, you can have an affair with her, but if you have accepted 3 other positive choices. If three out of five decisions are against Sigurd, he will stay in Norway.
Open your inventory, move the mouse cursor over the helmet slot and you will see a hint in the form of a "crossed eye" icon.
Go to the house nearby and talk to the woman. Either take the key from her, or sneak up and steal it. Then open up the houseto release the cats.
Gold dots of more powerful regions. For example, Winchester and Hamptunshire. Can be hidden in chests or pockets of powerful (yellow) opponents.
Just follow the quest giver. You need to go not along the road, but to the left through the snow. Behind the hill on the left will be the sorcerer's house.