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ShowGamer.comCheat codes and console commands Crusader Kings 3

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Cheat codes and console commands Crusader Kings 3

Console commands in the game are a handy tool for a novice player. In this guide you will find a complete list of in-game cheat codes for Crusader Kings 3 .


If you are a fan of the Crusader Kings series and have played Clausewitz games in the past, then you probably know how to open access for console commands. All you have to do is open Steam , select a game from your library and right click on it, then select " Properties ". In this tab, click on the " Set launch options " button and in the window that opens, enter the line -debug_mode .

Users who obtained the game in another way can open the application's desktop shortcut properties and add the -debug_mode line next to the text in the Object line.


Console commands and cheats Crusader Kings 3

When you have opened access to the in-game console, launch the application and press the tilde (~). Now you can add any existing command or cheat code directly to the console.

  • tutorial.enable [gamestate/global/all (default: global)] - enable tutorial
  • tutorial.disable [gamestate/global/all (default: global)] - disable tutorial
  • tutorial.debugwindow - show tutorial debug window
  • event [eventid] - initiatedadd an event for a character
  • debug_event [eventid] - complex initiation of an event for a character
  • discover_innovation (add_innovation) - Discover innovation for a character's culture
  • Discover_fascination (add_fascination) - Discover innovations that are currently attracting the character's culture
  • join_era (unlock_era) - join a specific era (and all previous ones)
  • Discover_era - Discover all the innovations of a particular era (and the era itself)
  • Discover_all_eras - Discover all eras and all innovations
  • set_faith - Sets a character's faith
  • dynasty_prestige - adds prestige to the given dynasty
  • gain_all_dynasty_perks - Gives dynasties (by default the current character's dynasty) all perks
  • log_missing_game_concept_loc - Logs all game concepts that do not have their local key defined
  • kill - kill a character (default game character)
  • gain_all_perks - Gives the character (default playable character) all perks
  • add_perk - Gives a character (default playable character) a specific perk
  • Instant_birth - the rate of birth of children
  • AI.declare_war - Forces the AI to declare war, bypassing all speed checks, etc.
  • generate_cadet_coa - Generate CoA for this character as if they were a cadet of their dynasty
  • add_doctrine - add?It brings the given teaching to faith.
  • remove_doctrine - removes the given doctrine from the faith
  • add_realm_law - adds realm law
  • add_realm_law_skip_effects - Adds realm law, skips cost and transfer effect, and cancels current law effects
  • set_culture - Sets the character's culture
  • change_fervor - Changes the faith
  • add_secret - gives the character a specific secret
  • change_development_level - changes the level of development of the district, by default the capital
  • faction_spawn [faction_type] - Spawns a faction of the specified type
  • faction_discontent [faction_type] [discontent_value] - Sets the discontent of the first faction of the specified type
  • faction_demand [faction_type] - the first faction of the specified type sends a request
  • dump_pool_stats - Dump pool statistics to 'logs/pool_stats.csv'
  • dump_character_creation_stats - Dump stats about the pool to 'logs/character_creation_stats.csv'
  • fast_tick - lower frame rate
  • instamove (quickmove) - units move one province each day
  • supress_messages - Enable if all messages should be suppressed
  • force_save_compression - Turn on if saves should be compressed
  • dump_bookmark_portraits - Writes portrait data for all bookmark characters for the current date
  • print_ai_timings - Print AI profiling data
  • Portrait.ClearCache - clearsportrait cache. Force refresh all portraits
  • portrait_editor (pe) - Open the portrait editor
  • spawnentity - Spawns the specified entity at the cursor position
  • clearspawnedentities - removes entities spawned by the spawnentity command
  • MapObjects.GenerateGameLocators - generates locators for game map objects
  • MapObjects.Debug - prints debug information about a map object
  • Camera.Debug - prints camera debug information.
  • Camera.Save - save camera position
  • Camera.Load - Load camera position
  • Map.SavePNG - save png maps with a specific color mode
  • Adjacencies.Rebuild - Rebuild all adjacencies.
  • spawnline [line name] [start position 'x, y, z' (no spaces)] [end position x, y, z (no spaces)]> - Spawns the specified line between two positions
  • clearlines - clear lines
  • SplineNetwork.GenerateAssets - undefined
  • shader_debug - Undefined
  • Compound Nodeeditor - editor of compound nodes
  • P articleeditor - particle node editor
  • script_docs (script_documentation) - Prints script documentation
  • settings - Creates a settings GUI
  • tweak - Creates a tweak GUI
  • textureviewer - View textures
  • texturelist - List of textures
  • tools.skins g> - skin editor
  • 3dstats - toggles 3D stats
  • audio.list_events - list of audio events
  • audio.play_event - Play an audio event
  • audio.cpu_info - Shows current cpu usage
  • vsync - enable vertical sync
  • gfx.reloadtexture - Reloads textures
  • rendertype - Tells which server renderer is being used
  • Threading.TaskThreadCount - Set or get the number of threads in a task.
  • CrashReporter.SimulateCrash - Simulates a crash (resulting in a game exit)
  • CrashReporter.DeleteCrashData - Deletes local crash dumps older than X days
  • gfx.skin - Select active gfx skin
  • Dockables.Create [Dockable Item Name] - Create a dockable object.
  • Dockables.CreateLayout [Dockable Layout Name] - Create a dockable layout.
  • gui_editor - Creates a graphical editor
  • DumpDataTypes - dumps registered data types
  • map_editor - toggle map editor
  • Music.StopTrack - stops playback of the current track.
  • Music.Weight - Shows or sets the current weight of the music system.
  • Music.PlayTrack [track name] - plays the specified track.
  • Music.Reset - resets the music system.
  • Debug.Achievements.ResetAll - disables all achievements again
  • explorer - Shows an object explorer window
  • add_lifestyle_xp_all - Adds experience for the whole lifestyle
  • add_diplomacy_lifestyle_xp - Adds experience to the given lifestyle
  • add_martial_lifestyle_xp - Adds experience to the given lifestyle
  • add_stewardship_lifestyle_xp - Adds experience to the given lifestyle
  • add_intrigue_lifestyle_xp - Adds experience to a given lifestyle
  • add_learning_lifestyle_xp - Adds experience to a given lifestyle
  • switchlanguage [language name] - reload localization files and switch language
  • reload [filename] - reloads resources
  • Time - What time is it?
  • minidump [path to file] - creates a minidump
  • debug_mode - Turns on debug mode
  • release_mode - Enable release mode
  • GUI.CreateWidget (gui_test, test_gui) [File name] [Widget name] - Create a dummy widget. With 0 arguments, the filename will be gui/debug/test_gui.gui and the widget name will be test_window
  • GUI.ClearWidgets - Clear the dummy widget
  • helplog - Print all console commands to the game.log file.
  • help [command name] - print all console commands or a specific command description.
  • helphelp - help on help
  • tick_day [number of days] - sets any number of days
  • load [filename] - Load game state from disk save
  • test_save - Probelieves loading persistence and persistence
  • save [filename] - saves the current state of the game to disk
  • recalculate_modifiers [{if argument is given, ALL modifiers will be calculated}] - recalculate modifiers
  • run [{effect file}] - Execute effect file in /run
  • trigger [{trigger script}] - Trigger test script
  • play [character ID] - change playable character
  • hello_history [character ID from script history] - show character from history
  • show_title [title tag] - Show title
  • find_title [title title] - Find title
  • select_province [province id] - Select a province
  • change_culture [province id] [culture] - change the culture of the county
  • merge_culture [from culture] [to culture] - merge all countries of one culture into another.
  • gold [Amount] - Add gold
  • add_piety [Amount] - Add piety
  • add_prestige [amount] - Add prestige
  • g ive_title (gt) [Title] - Assigns a title to the specified character
  • add_claim (ac) [Title] - Gives the character the right to claim a title
  • age [Age] [character ID] - adds age to the current age.
  • Historical_id (hist) [Character ID] - Shows the historical ID of the character.
  • add_trait (at) [trait] - Adds a perso traitpress
  • set_sexuality [sexuality] - Sets the character's sexuality.
  • secret_info (si) - Shows all information about all the secrets the character is involved in
  • remove_trait (rt) [Trait] [Character ID] - Removes a character trait.
  • pregnancy [mother id] [father id (0 or empty if there is no father)] [instant birth (yes / no)] - make the character pregnant
  • redraw_coa - redraw coat of arms
  • yesmen (yesman, debug_yesmen, ym) - AI will always say yes to everything during the day
  • nomen (noman, debug_nomen, nm) - AI will always say no to everything during the day
  • watch (ww) - turns on watch windows
  • aiwatch - enable ai watch windows
  • ai_war_coordinator_watch - Turns on the watch window for the AI war coordinator
  • loading_screen (ls) - stays on the next loading screen
  • error - Show errors in the log
  • test_message [type] [char_id / title_key / goto Province_id] - Checking if a message was sent
  • gamelog - Show game log
  • know_schemes - Detects all schemes targeted at the player
  • end_schemes - Ends all schemes targeted at the player
  • scripted_tests - run scripted tests
  • force_oos - Forced OoS
  • event_queue - Print event queue debug
  • event_counts - prints the number of event debugs
  • spawn_combat_army [script] [combat side] - Creation?There is no attacking or defending side of the battle scenario.
  • Combat [scenario] - Check the scenario of the battle according to the scenario.
  • Combat_test [scenario] [iterations] - Check the scenario of the battle according to the scenario.
  • charinfo - Toggles the visibility of the character's debug information.
  • print_randomlog - Prints the current random log.
  • oos_dump - Dumps information about OOS.
  • output_terrain - Outputs a province's terrain file.
  • tick_development [Number of ticks] - Mark development spread by X ticks
  • Characters - list of all players on the server
  • kick [player name] - Removes the player with the given name
  • a dd_relation [relation name] [char01] [char02] - Adds a scripted relation
  • remove_relation [relation name] [char01] [char02] - Removes a script relation
  • add_stress [stress] - add value to existing stress
  • simulate_child_skills [age] [iterations] - resets all basic skills and simulates growth up to a certain age of the character (will change the age)
  • set_stress [stress] - change stress to value
  • add_dread [dread] - add the value of an existing dread
  • set_dread [dread] - change dread to value
  • set_focus - Set character focus
  • add_maa - add a regiment of fighters to the character
  • clear (clr) - Clear the console.
  • r ecalculate_succession [character ID] - recalculates by??sequence of symbols
  • AI.Enable [Character ID] - Enables the character's AI.
  • AI.Disable [Character ID] - Disables the character's AI.
  • set_diplomacy - Sets a character's diplomacy
  • set_martial - Sets the character's martial level
  • set_stewardship - Sets character control
  • set_intrigue - Sets the character's intrigue.
  • set_learning - Sets character learning
  • set_prowess - Sets a character's power
  • change_diplomacy - Changes a character's diplomacy
  • change_martial - Changes the character's combat level
  • change_stewardship - Changes character control
  • change_intrigue - Changes the character's intrigue
  • change_learning - Changes character learning
  • change_prowess - Changes a character's prowess.
  • clear_traits - Removes all character traits.
  • clear_character_modifiers - Removes all character modifiers.
  • set_nick (set_nickname) [nick_key] - Sets the symbol for the specified nickname
  • remove_nick - Removes a character's nickname.
  • timer - displays information about debug time
  • timer_start - starts debug time
  • timer_restart - Restarts (resets and starts) debug time
  • timer_reset - resets the debug time
  • timer_stop - Stops debug time
  • timer_dump - displays informationdebug time information
  • Ct - puts information about the timer on the clipboard
  • instabuild (quickbuild) - Players build things instantly
  • verify_ai_path - Verify unit's AI path