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ShowGamer.comDARQ Walkthrough

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DARQ Walkthrough

Your attention is invited to a detailed walkthrough of the psychological horror platformer DARQ, which tells the story of a guy named Lloyd, who is able to see lucid dreams. Unfortunately, each such dream becomes a real nightmare for Lloyd, and any attempts to take it and wake up turn out to be a failure. That is why, in order to survive, the guy will have to go to the most remote corners of his subconscious, learn how to change the laws of physics and manipulate the fabric from which the world of dreams is woven.

Walkthrough DARQ

Chapter 1

Walk to the right and lie down on the bed to move to the dream world. In a dream, the main character can walk on the walls. Follow the right to the cabinet with the first lever, activate it and go across the bridge to the left. On the other side there will be a second lever. Pulling on it will raise the bridge and you can go up the wall on the right. Follow this route until you pick up a gear . Get to the lever, pull it to lower the bridge, and move down. Pull the next lever to go to the device on the right and collect the second gear . Walkthrough DARQ Go left-down and install the gear on the device pulley on the left. You will need to solve a simple puzzle in the style of "Fifteen". Raisevertical block up, move the bottom square from the right row to the left, another one after it, and lower the third one in place of the first one. This will move the vertical block to the right. Behind him, move the large square with the key to the right. And then lift up along the left edge two single blocks. Slide the third under them. This will bring down the square with the shape of the key. Take the key mold and the gear set earlier. Climb back and return the gear to its place. Run left. You must rest against the raised bridge. If this does not happen, then pull the lever. Go up the bridge and along the ceiling in the opposite direction, past the installed gear. Be sure to take the gear . Get to the device with two pulleys and place two gears on them. Go to the passage on the left and pull the lever. Set the key shape to the center of the bath, then press the red button. There are 4 buttons with different images on the walls, floor and ceiling. Also in the background you see a row of the same buttons. You must move so that the sliding hammers press the button that is highlighted in the depth of the screen. If you move from the very beginning, then walk along the walls in the following order: right, right, right, left, left, left. Pass into the opened passage and take away gear wheel . [caption id="attachment_8392" align="aligncenter" width="300"] Walkthrough DARQ Walkthrough DARQ [/ caption] Move back to the right, and in the room with two gears you will see enemies with lamps on their heads. Wait for them to turn the lights on and off, then go right. Be sure to take these two gears . Now you have three! Run back to the lever, pull it and cross the lowered bridge to the left. This will take you to the huge device you saw earlier. Here you need to install all three gears. Pull the lever and move across the bridge to the right. Climb over the wooden plank to complete the chapter.

Chapter 2

Go to bed. Walk left and pull the lever to stop the wagons and continue on. The next train cannot be stopped because there is no lever. But on the right there is a valve. Turn it once to the left and go right. At the end of the path (you will need to walk along the walls) you will find a small key . Go back and turn the valve to the left again to open another path. Climb the wall and take the old wrist watch from the chair. Walkthrough DARQ Turn the valve again toAnd it turned out to be a wall. On it rise to the ceiling and from there rotate the valve. Make it so that there is an extension of the room with the subway map on the left. Walk left and get to the lockers. Open one of them with the small key+ and take the box of matches . Go to the valve and turn it to the left. Follow the familiar passage, but this time you will be able to reach the lever on the other side. Pull on it to create a bridge. Again go to the valve, turn it so that a wall appears, and return down (to the floor). Turn the valve twice to the left and go right to cross the same bridge. To the right of the lever there are wooden boards. Burn them with matches from the box, go to the right and there will be an earthquake. Set the watch on the gap, go over it and pull the lever. The train will leave, and the letter "T" will fall from above. Pick her up. Go back to the valve, use the letter "T" on the panel to the left and stop the train. Don't rush to leave. Use the valve so that the wall is on the right, climb to the ceiling and follow to the right. This path will allow you to find the dream book page (1/6) . Leave the location. [caption id="attachment_8425" align="aligncenter" width="300"]DARQ-2019-08-15-18-28-23-800.jpg"> Walkthrough DARQ DARQ walkthrough[/caption]

Chapter 3

Go back to sleep. Pick up a severed hand , go to the left and find shields at the top. Use the severed hand on the first shield so that it pulls the lever. It is easy to guess that now you need to find three more severed hands. To the left is an intersection with a special device. You can jump on it and turn the level in the right direction. First, turn it once to the left so that there is a street with a car in the background, and a fallen stone statue blocks the path to the right. Walk left to find a huge gear and two red levers. So far, there is nothing to manage here. Go back and turn the level again to the left. If you go to the right, you can interact with the car. But you don't have the required item yet. Go left, open the hood of the car at the end and take the car battery . Walkthrough DARQ Return to the crossroads and turn the level to the left again. If you go to the right, then you can use the red lever to raise the block in the foreground, on the left?? screen edges. Go left and find four locks. To open the gate on the left, all the locks must be open. To do this, do the following:
  1. Follow the first button, return to it and turn left. That is, you will double-click on the first button, but will be between the first and second.
  2. Do the same with the second and third buttons.
  3. When you stand in front of the last button, all previous locks should be closed. In this case, standing on the fourth button, you will open each lock and you can go to the left.
Walkthrough DARQ There will be a monster ahead. Sneak after him and hide in the rock in the background. When he passes to the right, follow to the left and pick up the second severed arm . Also on the left there is a locked hatch that cannot be opened yet. Walkthrough DARQ Go back, turn the intersection so that you place the second hand on the shield. Go left and place the car battery on the table by connecting it to the wires. [caption id="attachment_8429" align="aligncenter" width="300"] ="size-medium wp-image-8429" src="https://showgamer.com/wp-content/uploads/2019/08/DARQ-2019-08-15-18-41-10-955-300x169. jpg" alt="DARQ Walkthrough" width="300" height="169" /> DARQ Walkthrough[/caption] Pull the lever and a tower will appear on the left with a large key dropping down. Interact with it and press W / S and A / D so that the moving elements are highlighted (outlined in white). After doing this with the first tower, repeat with the second. When the third one appears, run to the crossroads and turn it left or right twice. Run to the tower, solve the puzzle with two more and the elevator car will go down, which contains the third severed arm . Place it on the shield. Walkthrough DARQ Return to the crossroads and rotate it so that there is a lever on the right that allows you to raise the block in the foreground. Pick it up, quickly run to the crossroads and turn it left or right twice. Follow to the falling block and get the car key from it. Turn the crossroads to open the machine and remove the handle from there. Walkthrough DARQ Use the device at the intersection to re-enterb to the park. Get past the monster to the hatch and use the handle on it. Turns out it's a big pocket watch. Take the clock hand out of them. Rotate the crossroads so that there is an overturned urn on the right. Go to the larger gear on the left and set the arrow on it. The left lever allows you to move the arrow left and right, and the right one rotates the lower gear. You need to make sure that the top of the arrow hits the big circle at the top. When this happens, take the fourth severed arm from the bench on the left. [caption id="attachment_8432" align="aligncenter" width="300"] Walkthrough DARQ It remains to lower the handle down [/ caption] Install it on the shield to remove the bridge on the right. Don't rush to go down! Instead, turn the intersection left or right twice. Now go down to where the bridge used to be (that is, you need to move to the left along the street where you took the battery and opened another car). Going down to the boards leading to the end of the chapter, remove the dream book page from the wall in the background (2/6) . Walkthrough DARQ

Chapter 4

Go to sleep so?? start chapter. Rotate the circle on the wall so that the wires connect and go left. There is a large cabinet with a massive lever. You need to power it up, but it's not that simple. There is also a small lever that allows you to move forward or backward. But first, go to the wall on the left and rotate the circle so that you connect the bottom wire to the left one. Approach the small lever, grab it and press down to move down. You will see that the glowing wire goes to the right. If you solve the puzzle with moving parts of the corridor, then on the rightmost wall you will see a cut wire. There is nothing to be done about it now. Go back, go to the circle on the left wall and connect the bottom wire to the right one. Use the small lever and press "forward" to move closer to the seats. Move up the left wall and enter the room with two circles. Rotate the right one to connect the top wire to the left one. Rotate the left circle so that the right wire connects to the bottom one. A cabinet with a lever will appear. Use it and move the platform with the lamp on the ceiling all the way to the left. Then turn the left circle so as to connect the right and top wires. Follow the room on the left and stand on the platform. Pull the lever to go up and unscrew the light bulb from the ceiling. Return to the room ?? two circles. Rotate the right circle so that the top and bottom wires are connected. Walk back to the lever by the seats, head right past the harp and up the wall. A passage has opened up here. There is a large mirror in the first room. The second room is dark. If you screw in a light bulb, monsters will attack you and the game will restart. Go back to the entrance to the room with two circles. There is a lever in front of him. Grab it and press down. Follow the wall on the left to pull the snake out of the tunnel. Go back to the very first lever. Rotate the circle on the left wall so as to connect the bottom wire to the left one. Use the lever and press down. Go to the corridor on the right and change it so that a wire is drawn through all the parts. Attach a snake to the broken wire on the last, right side. Walk to the right and take the mask. Remember the room with the mirror and the dark room? Go there, use a mask on the mirror so that the hero puts it on. Go to the dark room on the right and screw in the light bulb. There will be a circle on the wall to the right. Rotate it by connecting two wires. Return to the first location and pull the huge lever on the pedestal. Now you can go left and leave the chapter. But don't rush! Use the small lever and press "down". There is no wall on the left now and you can go down. Go forward, moving along the walls. When you hit the last one, will it appear??interaction point. Raise the wall and find a cache with a dream book page (3/6) .

Chapter 5

Go left along the wall until you find yourself in a room. Open the safe at the very beginning and take the duct tape . Move to the next car, stop in front of the hole and pull the "up" lever. Follow to the left and pull "down" the other lever. Go to the third car. There is a small lever, to the left - a hatch and a cabinet with doors. Use the lever and pull "down" once. Walk to the left and you will see how the closet drawer opens. Reach for it and take the octagonal panel . Go back to the lever and pull it "down" again. Iditol to the right and take away the key from the case from the passage . Return to the starting position and open the cabinet on the left by using the key on it. Take out the corkscrew . Go to the fourth car, open the door with a valve, but the item you need is not there yet. Follow the fifth car and install an octagonal panel on the wall. Apply electrical tape to the sparkling wire next to the pedestal that appears and the lever. Use the lever and use the arrow keys on your keyboard to rotate the four panels. You need to connect the wire on the right to the remote on the left. The answer is in the screenshot below. Pull the lever, go to the chest on the left and take out the toy piano from it. Go left to the next car and find the catwalk. Get up?Insert a corkscrew into it and activate it. You will see how the electric charge will go along the wire to the right. Run to the gap and grab onto it by pressing E. This will need to be done in several places, but for now it is pointless. Return to the starting point in this car and go down into the pit on the left. You will see a passage with stones. A wire leads to it. Apparently, here you need to install dynamite. Climb back up to the corkscrew and pull "up" once on the small lever to the right of it. Run to the left, use another lever and pull "down". Exit to the left to get to the last open car. Hide from the monster, and when he starts moving to the left, follow him and climb onto the beam in the center of the car. When he leaves to the right, go down and follow to the very end. Get coal from the box and go back in the same way. Follow back to the car, where they opened the cabinet. There is a podium in the middle. Place a toy piano on it, then use the small lever on the right, lowering it once "down". The piano will fall down and punch a hole in the wall. Go down through it to be in the mine. Go deeper and see an old woman in a wheelchair. Use stealth (key C) and slowly go to the old woman. When she begins to breathe nervously and stretches her head in your direction, freeze. Grab the dynamite and get out of here. Runs?? into the car with a corkscrew, go down into the pit to the left of it and install dynamite on the stones. Activate the corkscrew, run to the wire break on the right and press E. When the charge passes through the wire, use the lever and pull it "down" once. Stand at two more gaps, then use the lever again and pull it "down" once. Connect the gap, and when the charge passes, then pull “down” for the third time for the same lever. Run to the left, pull down on the other lever and drop down into the hole on the right. Connect the last gap near the wall with dynamite. Hide and go back to the corkscrew. Get down into the hole on the left, where the wall used to be. Follow the new car and use the red lever. Spin the big circle and lower the ball towards the center. The screen will start spinning, and each time the old woman in the wheelchair will be closer. You must have time to solve the riddle before it gets to you. After that, take the lighter on the left and run back to the car with the firebox. Open it, load the coal inside and set it on fire with a lighter. Get down on the elevator and leave the level.

Chapter 6

Click on the red button to call the elevator. It will stop working and you will need to find the severed legs. Go right across the boards, go past the reception and note the lever that allows you to move below. Is there a T-shaped hole in the wall to the right??ie. Go even further and see a hole. Something needs to be used here. Activate the lever and pull "down". Take the wooden plank from the wall, go back and use it on the hole. Follow all the way to the right and take the compass lying on the bed. Cling to the wall on the right and follow it up. Go past the small lever and pick up the magnet . Use this lever and in the room on the left you will find a stranger in a mask and hat. Don't get close to him or he will kill you. Instead, climb the wall on the right and follow the ceiling above the stranger's head into the nearby tunnel. This path will take you to the dream book page (4/6) . Return to the lever and go into the room with the stranger. Move in stealth and stop when the screen starts to get dark. On the left, you'll find an oddly shaped key . Go back to where you found the board. Install the magnet on the wall on the right, under the other magnet. Switching between the magnets (lever on the right), pass the ball through each image of the "lightning". All of them should glow, as a result of which the passage on the right will open. Follow there, climb the wall on the right and unscrew the bolt from the lamp. Follow back to the car with a hole (where you need to rotate part of the room with a valve to go down). Will an unknown creature appear here in a wheelchair and from pipes??y instead of a head. Follow him and hide in the marked places. Insert an oddly shaped key into the hole in the wall. Using a lever, rotate the parts of the key so that it is in the shape of a tube, with circles at both ends. Take this key, run to where you found the magnet (up the wall from the bed where the compass lay) and insert the bolt into the hole. Start using the valves and the lever to move the bolt to the glowing ring on the right. When you do this, make your way into the room on the right and insert the key into the hole. A passage will open at the top. Go back to the vents and turn the right one left or right twice. Move into the room on the right through the barrier and go down through the hole. Turn on the light in the room and take the first severed leg . Follow the car, where you can set the key. Re-insert it and make it look like an inverted T, with a circle at the end of the middle stick (that is, you need to combine two sticks with circles at the top). Go to the beginning of the level and insert this key into the T-shaped hole. The wall on the left will open. Use the small lever and press "up" to move deeper into the level. Place the compass on the left and lower the lever to turn on the electricity. Rotate the nearest faucet so that there is another faucet on the right. Repeat the steps until you have access to each valve. Turn next?? valves from right to left so as to create a line from the closed passage to the working cable. Everything is simple. Enter the morgue and get the second severed leg . Set both feet in the elevator and run it to leave the level.

Chapter 7

Knock out the boards and run away from the old woman in the carriage. Break the stick in the tunnel and run out of it to the left. Climb up the wall, running away from many enemies, until you fall down. Keep running away from the old woman, but stop when you see a falling pillar in the background. After she falls, climb the wall up and down on the other side. Run forward until the floor begins to collapse under your feet. At this point, turn around and run back. You will hear the creak of the stroller. When the floor stops collapsing, turn around and go downstairs. Keep running until you find a way out. End.