Below we have collected for you the answers to the most popular questions related to the passage of the game "Bresage"
First you need to inspect one of the four engines on the mayonnaise tank. After that, a task related to engine scanning will appear. There are two engines on the side of the tank. Also, two more fly from one side. Scan each. You will receive blueprints for a shunting engine and an igniter. Create both items. Then look for a corridor on the side of the marker tank. It is destroyed and covered with a small sphere of mayonnaise. Fly into this sphere and look for an entrance inside. The next steps are simple. To get out of the centrifuge, fly through the pipe under the ceiling (the only broken one). Oh yes, outside, after repairing the engine, it will be necessary to destroy four supports. One of them is hidden in mayonnaise. Three supports can be detached with handles, and one of them will have to be attacked with explosives, crowbar or blaster.
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Only through cosgiving new cylinders. The very first one is an oxygen balloon, but in the future you will be able to make more advanced cylinders. Schematics of some can be obtained through the Research Table (detailed in Chapter 2).
Protective covers need to be installed. Scan these shrouds in the debris you come across along the way to the place where you need to fly through electrical discharges in an electrician's suit. Then install them from inside the base under construction.
First you need to study four helms to get a helm diagram. Read more about this in the related question below. Then you will need to create a shunting engine and install it outside. And then interact with the three dots to activate the warp portal. Return to the steering wheel.
Create it, get it from inventory and set it in open space. Everything is simple!
As far as I understand, the inventory depends on the suit you are using. In addition, you can find a bag or create a suitcase to store additional things in it. For example, ??Tools.
Move between heat sources. In Chapter 2, the warhead will not have these sources. So here you just need to act fast enough.
Scan the corpse of the military in front of the military compartment.
Fly along one of the two markers in the first chapter, along the blue cool gel.
Not such a rare resource. Break containers and search different compartments of the ship.
You will find the Baby at the very end of the game. Be patient.
Fly from the first engineering shuttle in chapter 2 to the cave with the large reels of duct tape. There will be an oxygen station that you can get. From it, fly to the right of the marker indicating the shuttle that crashed into the technical compartment. There you will find a tester who crashed into an asteroid and a vacuum cleaner. It can be used as a transport, and you don’t even have to craft it. repair tool let riserenew strength!
Fly on one of the two main markers of the first chapter. Pre-make an oxygen balloon and a station to have oxygen supplies. The marker points to a cave where the paint flies, and there are also tanks from which it can be drilled out.
Look for deposits on the surfaces of the asteroid.
Look for bare wires in the wreckage of the compartments.
Build an oxygen generator. It is unlocked along with the station.
Create fuel. More on this below. And then, as you approach the transport, press the appropriate key (a hint will pop up).
You will need 10 beef pellets. Look for synthetic manure near the biological compartment. 20 units of manure will make 10 pellets. They need to fill the shuttle, and then use the console. Do all this quickly so as not to freeze.
Look for a broken pipe at the top and quickly fly over to it.
Click on the mouse wheel. Naturally, I mean that you have already researched the lantern blueprint, created and equipped the item.
Need a first aid kit. The first health kit can be scanned on your first shuttle. Subsequently, you can find a ready-made first-aid kit. Once you pick it up, the item blueprint will unlock.
Equip a military suit. The corpses of the military are flying near the compartment. They need to be scanned.
Hold RMB. This does not apply to Normandy!
Only when docking with different objects marked with markers.
In the next chamber, behind a broken wall, there are two bolts at the top of the grate. They need to be shot.
See at the end of the game though l?No one will show the woman.
You need to create 4 explosives. Explosive blueprints can be unlocked at the Research Table. Or find a coffin, decipher the recording and hope it contains information about explosives. In general, coffins are an alternative unlock option for all blueprints available on the research table.
There are six stages. Just study all the "fists" and "question marks" markers.
First you need a ZAZ-1 scheme. It can be unlocked on the research table, or obtained by finding ZAZ itself. There are several places with a car at once. For example, one of the drawings is in the wreckage of the station with the mayonnaise compartment. Climb into it from the near side, where there are no mayonnaise balls. Now we need a transport platform. Go to the "Bogatyr" cannon, from which they fired at the compartment. To the right of this compartment, other debris is flying above. Look for gates in them that can be scanned. A drawing of the transport platform will become available. Create a technical bay and build some power generators. connect it with a pipe to the transport (medium or large). For example, damnthere is a hedgehog of a large transport compartment in the biological compartment. Then build a transport platform below or on the ceiling. Interact with her to start building the car. You will need Lycoplasma and the Bresij Energy Core. Below I have indicated where to find them.
Explore the shuttle, get out and see a broken airlock above. Scan it, create a special device and repair the gateway by selecting the small gateway in the build menu. You can get inside through it. If you mean the technical compartment that you created yourself, then first connect the pipe to it, and then the small airlock.
Look for a broken corridor and a small mayonnaise bowl. Fly into it and find the passage to the corridor.
Use any interphone. Available on many shuttles. In the future, you can even build it yourself.
Examine the hammer, the corpse, the Novichok box and read the note on the table. Ready!
You need to throw an EMP grenade at him. Explore on the table in the technical compartment.
You need to create a special device, the drawing of which you will find inside the shuttle that rammed the compartment in the cave behind the spools of electrical tape.
Find the magnet and then scan the points of interest at the beginning of the second chapter. Create a magnetic lockpick.
Either shoot the turrets, or look for a small orange control panel, which is always somewhere nearby.
You will need a probe. Follow the fiery area not far from the Bogatyr cannon. Use an engineering suit so you don't get fried by the heat.
Everywhere. For example, at the beginning of the game, you can exit the main shuttle and fly down to where the pink room is and the corpse is tied to the bed. Unscrew the light bulbs from the fixtures.
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In the future, you will be able to find such electrical tape, and before that you can create it on a combine.
It's a protective cover. It needs to be scanned in the wreckage in the second chapter. You will definitely fly past them. Sooner or later.
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In the shuttle, where the scheme of the dispenser (construction tool) was found, there is an engineer's pass on the side of the box.
In many places. For example, if you fly to the "air" marker below the first shuttle at the beginning of the game. When you find one, a DIY crafting scheme will unlock.
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They are scattered throughout the area. According to the assignment, you need to open not 200, but three coffins. Look for one at the exit of the engineering shuttle on the left, the other - from above, the third - in the cave, next to the large ball of electrical tape. A little further in the cave there is a fourth coffin. In general, this is easy to do. And after the extension?Let's break open coffins to get records. When deciphering them, you will open markers indicating the location of the blueprints for various items.
Inside the shuttle where the dispenser circuitry is located. It's in the cave behind the engineering shuttle, at the beginning of the second chapter.
There is a corpse of a smuggler next to the safe. Take away the flying eye.
At the biological compartment. You will fly there to lower the radiation level. There is a "question" marker.
Craft from synthetic manure. There is manure near the biological compartment and next to the metal sphere with coolant, where the shuttle is located, which must be launched into the core (thus lowering the radiation).
Shawarma is found in one of the toilet stalls in the refrigerant area at the start of the game. After leaving the main shuttle, fly to the right. Another shawarma can be found in the cave behind the engineering shuttle, at the beginning of the second chapter.
There are four helms in total. Will you scan first?The ones inside the engineering shuttle at the beginning of the second chapter. Look for the second in the cave. There will be an oxygen station that can be repaired, and another steering wheel. Then fly to the area with fire and the Bogatyr cannon. Look for an engineering shuttle with a steering wheel nearby. The last one you will scan on Normandy itself.
On the surfaces of asteroids, mined with a probe.
Pick up the Scratch Stick from the first shuttle at the start of the game. Now the probe can be created!
At the opening of the coffins "Bresidzh".
Scan in the wreckage in the second chapter. You will definitely fly past them. All parts associated with the construction, when approaching, will be highlighted with a "wrench" marker.
Scan all six engines by the mayonnaise compartment. You will receive a blueprint.
Conduct research on the research table by creating your own tech bay. Or search the coffins until the entry appears, when deciphering towhich you will find out the location of the analyzer drawing.
You can fill the toilet. Plastic will spit out of it. But you have to quench your thirst. Or search in the open world.
Inside the cave behind the engineering shuttle at the start of Chapter 2. Behind a shuttle with an oxygen station that can be repaired.
Break tape recorders or search in open space, in containers, in compartments and so on.
???
Create from fabric on a combine.
Destroy or disable the turrets and then search them (a "lightning" marker will appear).
Craft with a metal combine.
Examine the blaster blueprint on the research table.
??? It can also be opened on a research table.
Wrote above.
In the toilets or go to the toilet yourself.
A schematic of the small engineering bay is in the wreckage above the engineering shuttle at the start of Chapter 2.
Look for an area with electrical anomalies in the direction of Normandy. Throw EMP grenades at them.
Can be studied on the research table.
Fly down from the shuttle at the start of the game, onto the steam marker.
Must be researched on the research table. Build a tech bay, a tube, and a small airlock, then fly in and set up everything else - a power generator, an oxygen generator, and a research table.
Need lead and paint. Look for the marker on the far leftwhen exiting the first shuttle.
In the open world Appears in the second chapter, among the wreckage behind the engineering shuttle.
Inside the shuttles, search the equipment to the left of the helm.
Explore on the research table.
You will not find the inductor itself, but you will receive its circuit along with the drawing of the dispenser, in a shuttle inside the cave behind the engineering shuttle. You will get to it at the beginning of the second chapter.
Study the diagram according to the plot.
It flies like metal in outer space. Comes from the second chapter.
Titan flies in outer space, and Resin can be obtained from broken capsules on debris surfaces. Look at the engineering shuttle at the beginning of the second chapter and follow the slab to the left from it. At the end there will be a capsule. Need a probe or drill.
Examine the docking gate in the wreckage above and to the right of the huge part of the ship that you are firing the Bogatyr cannon at.
It is available to you by default.
Examine on the research table.
Near the biological compartment.
Break the tape recorder.
To repair the Normandy.
For refueling an oxygen station.
To open the smuggler's safe nearby.
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You need to examine the hammer, the man himself, the box of "Novichok" and the note on the table on the side. This will unlock the Sherlock achievement.