Since this is a translation, and in English the second floor is called the first floor, we indicated “second floor” in the guide. It is likely that this is the first one.
The codes or location of certain items may differ from what they were in our walkthrough. In this expansion, you will encounter a school security guard and his three dogs. Hide in lockers to avoid detection. The school is a big location full of puzzles. Some puzzles are optional, while others are required to complete the DLC. In this guide, we will focus exclusively on the storyline.
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When you start the DLC, you will find yourself outside the school. Enter the building and go upstairs. Go to the astronomy room opposite the stairs. The room has a telescope and a puzzle board with a picture of a crow with lights. Look through the telescope and find the constellation Raven. Connect the dots with a line. You need to use those points that correspond to the lights from the image on the board. Light the lights you need: on the lower back, legs, belly, eyes and beak.
By solving a puzzle, are you an asset?You're building a solar system on the ceiling. The furniture on the wall forms a staircase that you can climb up. This will take you to a secret passage. Find the handle in the passage. Go to the school entrance. Place the handle on the school banner device. Turn the crank and wait until the flag is in the air so you can get the key .
On the second floor, opposite the stairs, there is a room with a fence that requires a code. In order to use the key you just found, you first have to look for the code combination. Get down. The middle room has a large board and a piece of ice. Part of the code is shown on the board - 52 . To get the second part of the code, you need hot water. The water will melt the piece of ice and you will see the second part of the board. Exit the school and go around it on the left until you find a dog. There is a key in the dog's mouth. To get it, find the ball and throw it at the animal. Look for the ball near the niches. As soon as the dog catches the ball, you can take the key .
After leaving the park, look for shelter on the right side. You can open the lock with the key you received from the dog. Enter the hut and go down the stairs to find the cauldron. There is a red garbage bag in front of the boiler. Take it and throw it into the cauldron to start a fire. There is a sensor to the right of the boiler. You need to pick up four more packages to increaseturn the temperature up to the maximum. This will give you hot water.
Staying outside, near the dog park, look for a hole in the ground. Go down the stairs and find the second bag . Another bag is in the astronomy room on the second floor. Search above the telescope. Climb up the furniture to reach the top of the room and grab the sack .
On the second floor, next to the toilets, there is a drawing class. Go there and take the bag from the table . The last garbage bag is located on the roof. Go forward to the dining room and go up the stairs. In the room with the theater, there are scaffolding opposite the stairs. Climb them to get to the roof and get the bag.
When you have collected all the bags, throw them into the cauldron to raise the temperature. Climb to the second floor and enter the green room. Take the vial located on the table near the projector. On the second floor, take the crowbar to the drawing class, opposite the toilet. Go to the toilet. Use the crowbar on the wooden boards to get to the red valve. Take it and place it on the pipes of the large auditorium on the second floor. Turn the valve to supply water.
On the second floor, enter the room at the foot of the stairs. There is a pipe from which hot water flows. Place the vial under water to fill it up. Return to class with the code on the board. Pour it out?I pour water on a piece of ice and interact with the board to get the second part of the code - 23 .
Return to the second floor to the room with the closed gate. Enter the code 5223 to open the gate. Perhaps you will have other values. Look up to find a passage blocked by wooden planks. The furniture in the room will allow you to climb up to it and jump onto the lamppost to be at the aisle. Use the crowbar to open the path further.
In the attic, turn right following the black cable. Move forward to reach the wooden door. Open the door with the key found on the mechanism with the flag . You must climb to the top of the attic to reach the school clock mechanism. Climb up the ladder and climb from platform to platform between the gears to reach the top. Start the clock to watch a cutscene.
Return to the boiler room. There is a key hanging on the wall next to the bedroom door. This is the key to the principal's office . Take it and open the door to the director's room on the second floor. This office is by the stairs. In the director's office, press the button to open the secret passage behind the clock. Go down the channel to see a new cut-scene.
Go to the room with the mechanism. Go from gear to gear and get to the gear mechanism. In this mechanism,4 colored gears are missing.
You must explore all the rooms in the area to find gears. In the room with the raised table, go down to the very bottom. You will fall into an audience with police officers. Interact with the button on the pillar in the center of the room. A gear appeared in the policeman's hand. Return to the level of the central mechanism and place the gear on the red backing.
In the room with the cardboard school, click on the button at the top and to the right of the entrance. Interact with the portal on the right side to close it. Move to the end of the room to go behind the mock school. There are tables at the back of the room. Climb them to get to the top of the area. Above a pile of tables is a figure holding a painting. Climb up to get a photo . Return to the central mechanism. Give the photo to the dog in exchange for the gear . Place the gear on the mechanism on the yellow part.
In the area with the red lockers, go forward and enter the room on the right. There is a shelf under the colorful inscriptions. The blue gear is located above the shelf. Climb onto the furniture to get to the shelf and pick up the gear. Install it on the blue part of the device.
In the room with the clock, look for the switch at the top. To activate it, climb onto the tables and walk from shelf to shelf along the entire ??rooms to get to the switch. You will activate a secret passage near the clock. go there to reach a place filled with pipes. To the right, next to the prohibition sign, is a cabinet. Below is the electrical box. Interact with her to move the cabinet and open the passage. Go into the new opening near the prohibition sign and move forward. Get to the room with the paper. Above the pile is a gear resting on a pipe. Take the last green gear and place it in the corresponding part of the mechanism. When you install all the gears, the mechanism will start working. Repeat the steps to get to the beginning of the level and watch the cut-scene.
Move behind the clock pendulum and go up the stairs. Jump from platform to platform. Fortunately, the gear case allows you to do this. In the room with the spinning gears, once the gears are no longer blocking your path, jump from platform to platform. Pick up speed to get to the end of the area.
In the second room you need to climb on the gears. Climb up the three gears at the bottom of the platform. Turn on the third gear, jump to the edge of the wall. From the ledge, jump to the gear closest to the entrance to the location. Jump on it when it is tilted. Jump onto the next two gears, then jump back to the ledge on the right side. Turn on lastthe first gear and continue on your way until you complete the expansion.