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Walkthrough "Mouse Tower" (The Witcher 3). How to get the best ending

Complete passage of the quest "Mouse Tower". All game endings. How to get the best ending.
Walkthrough "Mouse Tower" (The Witcher 3). How to get the best ending
Author
Julia Kushnaryova
Date of publication
5 February 2023

Quest "Mouse Tower" - will become available as you get to know Keira and fight the first of the Wild Hunt generals. The task “Invitation from Keira Metz” will appear).


The quest has several endings, it all depends on your choices. In our article you will find a detailed walkthrough of the Mouse Tower quest and all endings.

The Witcher 3: Wild Hunt quest "Mouse Tower"

Keira will ask you to remove the curse from the island of Kolomnitsa near the village of Rudnik. In the middle of the island is the tower of the sorcerer Alexander, who died long ago.


To complete the task, she will give a magic lamp, a xenovox, a boat, etc.

How to get to the island

To get to the island, you have to swim. 3-4 boats are marked on the map, you can use them.

Using a magic lamp, you need to find all the spirits and listen to them.


How to find all spirits

Go to the green "cloud" and activate the lamp. Explore the island, get ready to fight drowners and ghouls. On the pier, inspect the houses with loot and in the tower itself. Behind the tower you will find three clusters of ghosts:

  • Ghosts near the palisade.
  • Ghosts on the lake.
  • They are also located at the gates of the tower.

ak 3). How to get the best ending


Be careful ! As soon as you enter the territory of the tower, you will have to repel the attack of the water woman. Examine the bags and suitcases and pick up items. Explore the surroundings of Kolomnitsa and talk to the ghosts. Then head to the tower.

How to view the tower

Inside the tower, look around all the floors and chat with the ghosts.


On the first floor, use witcher's vision to find axes scattered on the floor, the corpses of small rats and dried traces of blood in front of the entrance to the basement. The closed door is the exit from the tower to the other side.

Rising above, use the magic lamp to detect spirits. lamp. Be sure to check out:


  • Cellar opposite the stairs immediately on the ground floor.
  • Second floor - talk to the ghosts near the fireplace.
  • Third floor in a small room. Talk to the ghosts and examine the bodies on the floor.

We learn from the ghosts that the previously starving peasants broke into the tower to the baron and his family. People were cruel and killed everyone. But it is not clear where new corpses come from.

Magician's Lab

On the penultimate floor, you will reach a dead end. Call Keira Metz. She will report about the secret laboratory of the magician and the secret passage.

Use your witcher senses and pay attention to the footprints on the floor. Follow the left and use your witcher's flair to find two levers on the wall with handprints.

Push the levers down. The passage will open and a wooden staircase will appear. Rise upward.

Annabelle - the ghost of the mouse tower

Examine the lab. Alexander conducted experiments on humans. Check out the diary on the shelf. In the middle of the room is a cluster of spirits. Talk to them. Don't forget to use a flashlight. After talking with the girl, it becomes clear that the curse can be removed through forgiveness. She needs to make sure the fisherman still has feelings for her. She also asks the witcher to give him her remains so that he buries her. You are given three options, depending on which ending you get.

Answer options and consequences of choice

  • Believe the girl and go to the fisherman with her remains.
  • doubt her words.
  • Ask for time to think and explore the tower again.

Attention! The "Doubt Her Words" option is available if you have examined the corpse on the third floor in the room and listened to the ghost's story there. If not, then you can choose to explore the tower. Anabelle will attack you only when you leave the tower or doubt her words.

Quest "Mouse Tower" - good and bad ending

The Witcher believed Anabelle: bad ending

Will Geralt believe the girl and go with her?? machines to the fisherman. From a conversation with him we learn that he loved the girl very much, thought that the girl drank poison. If he had known, he would never have left Kolomnitsa without her.

When the Witcher gives up the remains, and the fisherman enters the house, we will hear a piercing scream behind us. Previously, Anabelle could not take revenge on him, as she could not leave the island. The death of a fisherman made her free.

The curse on the island has been lifted, go to Keira to complete the quest.

Geralt did not believe the ghost (or left the tower): good ending

The Witcher did not believe Anabelle's words. According to the girl, she is alone on the island, and where do fresh corpses come from. So the girl is that monster. After choosing this answer option, the girl will show her real face. Follow her and fight in the yard. When the opponent uses invulnerability, use the Yrden sign or the Moondust bomb. Be sure to save your game before the battle.

After the battle, Keira will contact. To remove the curse, you need to bring a fisherman to the island. Use the boat and head to Rudnik village. The fisherman did not know that the girl had survived the attack on the tower. He agrees to go to the island.

Follow the tower. As soon as you open it, be ready to repel the attack of two ghosts. Then go upstairs. The fisherman will kiss the girl and remove the curse. Take the magician's notes and go to Keira. On this ass??ie "Mouse Tower" is over.