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Great guide to the passage of the Black Book

This guide focuses on the basics of the game: statuses, incantations, effects, finding the optimal deck, and more.
Great guide to the passage of the Black Book
Author
Anton Latoshkin
Date of publication
15 August 2021

It's your time to take the Black Book into your own hands, accept the devils from your grandfather into service and protect the good Christian people from the Bissies, but the damned evil spirits. But in order to become connoisseur, one must study diligently, be able to choose the right words and make strong conspiracies all right.



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Main

Sin or not?

There is a function of sins in the Black Book, which plays an important role in the opening of the ending. The sin indicator increases as a result of your decisions if you send devils to spoil people or choose not the most humane answers in the dialogues. If you decide to follow the righteous path, but accidentally scored a couple of sins - do not be discouraged, in some locations you can "beg for" them. Also, on the path of the righteous, the ability to send devils to useless work will be useful.



What is a conspiracy?

Conspiracy is the main component of the battles in the game. It is a combination of words made up for one move. There are two parts to the plot: the Orders with which the plot begins (indicated by the scroll symbol in the upper left corner of the page) and the Key (indicated by the symbol, oddly enough, of the key) that completes it.

Your plot will always be limited to speed reading - this is the ability to read a certain number of words per turn (aka mana). At the beginning, you will have a couple of orders and one key, but the rate of speed reading will increase along with the level and development of the character.

Another subtlety of plotting is the division of words into White and Black .



White words carry good will, are intended to heal, protect and buff yourself. Black words, on the contrary, are harmful and are needed mainly to attack the enemy or impose a debuff on evil spirits.

Words do not disappear after being used for good (there are exceptions, of course, but not about that yet), they return to your hands after a certain number of moves, each time mixing a little at the behest of randomness. When you are weaving a plot, you need to clearly understand that if you used only black words this turn, the next turn of pages with them may be much less than you expected. And vice versa, they took more whites - on the next move there may be more blacks.


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According to my observations, such a "color change" occurs every 2-3 moves, depending on the opponent.

How to get words for the Black Book?

Words can be obtained in three ways:



  • After each successful battle, choosing one of the three proposed (four if the skill is pumped)
  • After visiting locations and dialogue in them
  • Buy from the scribe
  • Win against demons in cards

From the words inside the Black Book, you can form something like a collection (aka a deck) that you will use in battle. The collection can contain any number of words, but not less than 13 and not more than 33.



Skills

This section of the menu is responsible for pumping special skills. For special skill points (they are given with an increase in level), you can buy skills or upgrades that will help in the game. For example, they unlock the magical ability to cheat by playing the fool. Some skills will become available for purchase only after reaching a certain level, they are mainly in the Chernobay section.

Skills are grouped into four sections: Chernobystvo, Connoisseurship, Scholarship, Devilishness. But I don’t see the point in dwelling on each, the game has quite detailed descriptions of all skills. I can only advise first of all to increase the bag for things).

Items

Things in the game are various items that have certain effects, add words to the plot and / or impose statuses on the player. Initially, only three slots for things are available to you, but the bag can be expanded by purchasing the appropriate skills.

Things can be handled differently. If you follow the path of least sin, I advise you to look for things that will neutralize the effect of unoccupied devils. If you are an avid sinner, feel free to wear whatever is useful in combat. Especially successful I find the increase in the supply of lives and things that add words to the plot. For example, a box. In the very first plot, she activates the black word "Glass Devils", which deals 3 damage to all enemies.

Herbs

In the inventory tab next to the things are herbs. Herbs have various effects: they can heal, give protection, impose statuses on you and the enemy. But you can use them once per turn (with the purchase of a skill - 2 times) and they are finite.

You can buy herbs from the herbalist, get them by traveling around the map, or find them in locations where Vasilisa can run (carefully study the environment).

Pester with devils

By inheritance from grandfather Yegor, you with knowledge got a whole bunch of devils. These unclean ones are in your service, but they will torment Vasilisa if you don’t keep them busy (take away lives, protection, impose negative statuses). By sending devils to work, if successful, you can get a few rubles, with some probability of grass and increase the indicator of sin. At first, the devils do not share their wishes about work very much and you will most likely fail most of the tasks, but after pumping the skill in the Infernal section, you will be able to see on the map where you like it best.

Glossary of terms - from statuses to effects

A small dictionary on the effects of words and things will help you navigate before compiling a collection (deck):

  • Blessing : (status) damage buff for self
  • Gesture : does not spend speed reading, i.e. it is applied even if all the places for words in the plot are already occupied
  • Strong : helps in plotting. A strong word remains in a spell for a certain number of moves and affects collapsible words of the same color.
  • Fierce : Increases damage by 2 when applied on all words of the same name. Basically, a word that disappears upon cast and returns to the hand with a higher damage value. If you have two of these, they will further increase already in the conspiracy.
  • Prayer : (item) increases blessing, working similarly to piety.
  • Devotion : (status) Increases defense received. It works if after this word in the conspiracy there are words that give protection (Avona, Abdelai, Raba yes yes yes)
  • Amulet : (status) depending on the numerical value on the page, throws a certain amount of protection in each turn. The word "In the name of the father", for example, has protection for three turns. First move +3, second +2, third +1
  • Corruption : (negative status) debuff, deals damage bypassing shields. Damage dealt is reduced by 1 per turn. Superimposed on the enemy through a plot or automatically added if a certain item is worn. You can get damage not only from the enemy, but also from the demon that torments you, if he is not busy with work.
  • Regeneration : (status) restores life at the start of the turn
  • Hex : (status) reduces damage dealt
  • Collapsible : The effect value of a word increases by 1 for each other word of the same color in the cantrip. In other words, saying "Avona" will give you 5 defenses, but if there is another white word in the spell, the value of "Avona" will increase and give you 6 defenses.
  • Removes negative status : removes poison, damage, evil eye from you, yes, yes
    Removes positive status : removes blessing, regeneration, piety from the enemy yes yes yes
  • Glass devils : (casket item) deals 3 damage to all enemies on the first turn
  • Increases the number of orders/keys in the book in the next turn : adds pages to the hand, the choice of words will be more on the next turn. Vitality is the same.
  • Ghoul : For each point of damage you deal, you gain +1 life
  • Poisons : (status) debuff for a number of turns, takes life

Compilation of a collection of words (deck)

At the beginning of the game, I advise you to grab all the words that come out, because you will not have very much money to buy / create. When the words accumulate in a decent amount, you can set the setting so that they do not fall immediately into your hand and compile your collection manually.

You should not immediately throw all the pages with black words for damage to the maximum, most likely you will fail in the first battle with several opponents. At least because our lives are not endless, but black words containing a debuff (Corruption, Poison, Evil Eye, yes, yes) are actively used against you by your opponents, especially if the opponent is not some abstract devil, but the most real boss with 100+ lives. And you just do not have time to extinguish it, being treated with herbs.

Considering the limit of 33 cards and the "color change" in the hand during the game, I personally decided that it would be more reasonable to keep a certain balance between white and black, with a slight advantage towards the latter. I mainly focus on collapsible black words, because they reinforce each other and give protection to white words. For a serious hill as such, there are no words in the first print, there is only a folding "Needle", but I use it insofar as I go out at the expense of protection.

For those who still don’t understand anything, the advice is this: throw 15 white ones (required 4-5 pieces of normal protection), 15 black ones (required 4-5 pieces of strong damage), and distribute the remaining three as you please. And try, try, try again. Everyone has their own style of play and only you know what suits you best).

Battle

Attack

Vasilisa starts almost all fights first, so she has several moves (2 in this case) to deal maximum damage.

On the first move, it is not necessary to lay out all the strongest black words, it is better to make it "preparatory". You can cast a spell containing a folding word to increase damage, white words to strengthen the fold and one black strong (to strengthen the fold of the next turn) or just black with corruption.

In the second move, you can already start the heat in full. Use several folding words that increase damage from folding (for example, Kila), if available, you can also add the word "Key-language", it will not waste speed readings and will also help in folding. Try to use only black words this time for maximum effect.

Protection

After a successful attack, on your next turn, the enemy may have a sword with a certain number (damage) above his head. This means that after your turn, evil spirits will attack and you can put aside black words for a while (which are almost gone in your hand because of the "color change").

With defense, the situation is somewhat more subtle, because the shield disappears before each move and you cannot “accumulate” it, which means there is no point in making a 20+ shield if the devil hits, for example, 10. Here, sometimes less is better than more. And yet, you can make the protection long-term, due to buffs. "Charm" will give you some protection at the beginning of the turn (until the counter leaves), and in combination with "Piety" - there will be more protection.

Folding and strong words can be used in the same way as with black words, but remember that the defense lasts longer than the attack and you need to lose as few lives as possible. Then, in your next move, a sword with a number will appear above the opponent's head. This means that after your turn, he will attack, and the number near the sword is the damage you will receive.

Damn ordinary

As for fights with regular devils, not bosses, it's even easier here. They usually have attack / defense moves in turn and you just need to catch the moment. If there are several opponents, look at the abilities they have. For example, if the devil has the ability to call friends, it is wiser to mow it down first, even if others take a little life from you.

It's even easier not to fight the devils at all. In some cases, instead of a fight, you can simply win them for a fool, and you will also receive new words at the end of the game at the end.

Fight puzzle

Puzzle battles will sometimes come across as you progress through the game. Your skills, things, a collection of words do not matter here - all the words in a certain amount are given out by the game. Also, the puzzle has a limited number of moves, after which the battle is automatically closed.

With the update, after 3 unsuccessful attempts to complete the puzzle battle, it becomes possible to skip the battle .

Health Restoration

If for some reason you spent most of your health and all herbs in battle, I recommend not going further through the story locations, but first visiting all the open secondary ones - you might be able to heal there.

You can restore health in several ways:

  • Visiting certain locations and actions in them (church, gathering places with songs, read a prayer yes yes yes)
  • Return to the hut
  • With the help of a conspiracy, the appropriate words (Salamanida, Needle)
  • With the help of herbs (Adam's head, Cuckoo's tears yes yes yes)
  • With the help of things to regenerate

Bonus: solving riddles, card puzzles and more

This is very unfair and, frankly, some kind of devilry ... But it’s not for nothing that by the end of the first chapter my sin counter has exceeded a hundred! Catch answers-guesses.

Spinner's Skull Mystery

When you first come to the Spinner, the entrance to her domain is guarded by a skull, which you can then take with you if you prove your knowledge. The skull asks you to solve a riddle, but you can continue guessing further, gaining 50 experience for each answer (5 riddles in total).

1. There is a village, everything is populated, in the morning the roosters sing, but people do not get up Cemetery

2 . Voimchiki sing, dry wood is being driven, drove into a pothole, no way to leave Funeral

3 . The horse is steel, and the tail is linen Needle and thread

4 . Walks without legs, sleeves - without arms, mouth - without speech Shadow

5 . The ship scattered over the mosses, over the seas, over all the cities. Do not assemble this ship neither princes, nor priests, nor duma clerks, nor silversmiths Heaven and stars

Bannitsa puzzle

  • It turns out a stove + fire + tub (wooden basin with handles).

Huge log

  • 1 move: Imperishable robes, Korkusha, Herod's bones, Nikolai
  • 2 move: Without a head, Urazy, Enakha demon

Kladnik's puzzle

  • 1st turn: Tselkovy, Tselkovy, Ore, Corruption of Levontius
  • 2 move: Avona, Yudeya, Golden treasury, (damage will finish)
Game from the guide
  • Platform: PC
  • Genre: Adventure, Visual novels, Collectible card game
  • Release date 10 August 2021