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Wolfenstein: The New Order Walkthrough

Full Walkthrough Wolfenstein: The New Order and Game Guide.
Wolfenstein: The New Order Walkthrough
Author
Svetlana Ivanova
Date of publication
5 November 2024

Walkthrough Wolfenstein: The New Order

Chapter 1. Part 1

IN sky

The game begins in the cockpit of a plane that has just been attacked. The player is tasked by the co-pilot, Fergus Reid, with fixing an engine problem.



Task: Eliminate engine malfunction

After exiting the cabin, the player must open the cabinet on the left, take the tools and, having made his way into the hatch, pinch the left fuel line using these tools.



Task: Drop the cargo

Next, you need to get into the cargo compartment and use a knife to cut the six straps holding the cargo.

Secret : After completing this objective, the player can find a bulletproof vest (+50 armor) hidden in a hatch under the stairs in the cargo bay.



Objective: Take a position near the turret

Returning to the cockpit and climbing through the hatch between the seats, the player takes up position at the stationary machine gun to repel the attack of enemy fighters.



After the machine gun is disabled and the player comes to, Fergus will provide him with first aid. At this point, it is important to focus on the lever above the right seat. You need to see another plane flying over the plane. After the plane flies by, you should pull the lever. Important! Check if the first sketch has appeared in the diary. The absence of a sketch indicates an error in the game, and to collect the full collection of items, you will need to start the game over (simply replaying the chapter will not be enough).

Objective: Open the cockpit door and move to another plane



The pilot of the neighboring plane is killed, and there is an enemy squad in it. To continue, the player must jump onto this plane. After opening the door on the right, the player follows Fergus , who jumps onto the neighboring plane first.

Task: Jump to Condor 9



The player must perform a jump onto a neighboring plane (called "Condor-9") with a running start ( Shift key ) and a jump (spacebar). It is necessary to land accurately on board the plane, otherwise a fall is inevitable.

Task: Find Fergus

After a successful jump, the player must find Fergus on the Condor 9. It is recommended to collect first aid kits along the way. In the cockpit, the player will need to provide assistance to a wounded soldier. Next, the player witnesses the plane landing on the water near the coast.

Landing on Baker is a beach

The player ends up in the water after a plane crashes, and is attacked by a Panzerhund , a large robot in the shape of a dog. The attack leaves the player trapped inside the plane's wreckage.

 

Task : Answer the call on the radio

Inside the plane's wreckage, the player must contact Fergus via radio and receive further instructions - to reach the machine gun in the neighboring plane.

Objective: Swim to the turret

The player must get to the machine gun by destroying the box in the doorway with a knife strike. In order to get past the robot breaking through the plane's skin, it is necessary to perform a slide ( Shift + Ctrl ) and slide into the hatch from below.

Underwater, you need to move along the cable, avoiding the surface where the player will become a target for German soldiers. After that, you need to get to the next crashed plane.

Objective: Destroy mechanical enemies

Taking up position at the machine gun, the player must destroy two small robots. The large walking robot will pass by.

Objective: Reach the allies

The player must reach the allies who exited the plane and talk to Fergus .

Objective: Penetrate enemy trenches

Having received a submachine gun (key "4"), the player, covered by allies, must run along the ditch and penetrate the hull of the crashed plane.

In the trench, the player must kill two enemies through the grate. In the bunker, taking grenades (key "2"), he must destroy the automatic machine gun.

The explosion will create a hole in the floor, through which the player will descend, collecting ammo, health packs and armor. The door will be closed, and the player will have to shoot the enemy's legs through the gap to get him to open the door.

While moving along the trench, the player must eliminate all enemies. Using cover ( Alt ) is recommended.

Secret: In the second bunker, on the table by the window, there is a map of the area, which, after activation (key "M"), will show the location of all buildings on the map, but with the "fog of war" preserved.

After exiting the bunker, the player can find a bulletproof vest in a burning fighter and a pistol (key "3") in the corner near the second floor of the bunker. There is also an option to go north and go back down to the trench.

Along the trenches to the north

As the player moves north along the trenches, he encounters two armored German Shepherds.

Next, the player reaches the third bunker. Through the window, he notices a German officer. By selecting a knife (key "1") and crouching (key " Ctrl "), the player quietly approaches the officer and performs a silent kill (mouse wheel). This unlocks the perk "Scout I". Silent killing an officer marks the location of secret items on the map (although the items themselves are not yet visible, they will appear in the next location). The player eliminates a nearby soldier in the same way.

Continuing along the trench, the player discovers a group of three soldiers and another officer. Since they do not notice the player, they can be silently killed with a knife. Five silent kills earn the player the "Knife Throwing" perk . Exploding the bunker to the right reveals a storage area for large explosive shells.

Secret : After throwing a grenade into the landmine warehouse, the player can descend into the resulting breach after the explosion. At the bottom, he finds a pistol with a silencer (put on with the "C" key). There will be no way back - this path leads to the BE.332 bunker through an underground passage.

There is another group of enemies near the next bunker. The officer can be killed by throwing a knife, but the regular soldiers cannot be killed unnoticed due to their mutual observation.

Upon reaching a dead end, the player goes through the doors to the warehouse, where he collects explosives and other ammunition. The explosives must be installed on the large gate. After the explosion, the player will be able to enter the huge bunker.

Bunker BE .332

Objective: Destroy anti-aircraft installations

Once you enter the bunker, there is no way back.

If the entrance is through the main gate, the player will have to fight enemies, one of which is at a machine gun. To kill the machine gunner, you should shoot at the legs, since the upper part of the body is covered by the armor of the machine gun.

If the entrance was made through an underground passage, the player will be able to silently approach the enemies from behind, kill the officer and then the rest of the soldiers.

Secret : In the southern part of the bunker, to the right of the main entrance, in a small room, near the right wall is a fragment of the " Enigma " code (1/7). On the top cabinet is a bulletproof vest.

Secret : To the northwest of the railroad there is a separate storage room containing a map of the bunker, as well as a lot of ammunition and armor.

Secret : In the location of the machine gun between the two staircases, after going down to the first floor and passing under the balcony, the player will find an open ventilation hatch. Having made his way through it, he will get to the morgue, where he can collect first aid kits and ammo. On the table is a gold medal (1/5). From there, the player can go out into the corridor.

After climbing the stairs to the fourth floor, the player must eliminate the enemies, go out onto the balcony and silently kill the anti-aircraft gunner. The player can then take up position at the anti-aircraft gun and destroy the giant stomper robot (to do this, you must first attract the robot's attention with shots, and then shoot at its glowing part while the charge is accumulating).

Continuing east through the bunker, the player discovers the next secret area.

Secret : In the room to the right of the platform, on the table you can find a document. On the right wall there are three levers. They must be activated in the correct sequence, indicated in German on the left wall at the entrance (" Ein , Drei , Zwei " - 1, 3, 2). This will open a secret room where the fragment of the " Enigma " code (2/7) and a pistol with a silencer are located .

After passing through the left door from the platform, the player enters a wide hall where he will have to fight enemies.

Secret : At the end of the hall, by the right wall, in a small barracks is Oscar's letter (1/1) (you can read it in the notebook - key "J").

 

At the second anti-aircraft installation, the player also needs to eliminate the gunner.

Objective: Reach the castle walls

The player takes up position at the anti-aircraft gun, fires to the left to clear the remains of the plane out of the way, and then deals with the arriving soldiers.

Secret : In the room to the east of the anti-aircraft gun, under the awning that covers a pile of boxes, in the lower left corner is a gold cup (2/5).

While moving along the road to the castle, the player is attacked by a Panzerhund , which bites him on the leg, but the allies manage to blow up the robot.

Secret : In the bunker from which the robot ran out, there is a fragment of the " Enigma " code (3/7).

Finally, the player, with the help of an ally, climbs up to the castle walls.

Skull Castle

Objective: Reach the control center

Together with the surviving soldiers, the storming of the castle begins. Using a rope, the player climbs up the sheer wall, shooting enemies from the windows. At the top, activating a lever, he opens the castle gate.

Objective: Join the squad

Counterweights drop to the left and right of the lever, allowing access inside. The player jumps into any of the passages and moves along a narrow corridor, where he encounters enemies. It is recommended to use a pistol with a silencer to silently eliminate enemies. At the second turn, turning right, the player silently neutralizes a combat dog, and then an officer.

Secret : In the southern room, where one of the officers was, there is a golden cup (3/5) on the table.

After going down passage "C" (according to the map), the player finds the second officer and next to him a plan of the interior of the castle.

Secret : Next to the second officer is a locked wooden door that cannot be opened directly from here. Access to the secret is from the upper floor. After going through the upper corridor with a broken floor (covered with boards), the player jumps down, revealing a fragment of the " Enigma " code (4/7).

The player finds himself in a large hall with a central spiral staircase.

Secret : On the right wall, near one of the statues, there is a golden sword (4/5).

Secret : A large portrait of Skull is visible in the room. By approaching the statue to the left of the portrait and adjusting the sword, the player opens a secret passage leading to a room with an officer. After disarming the officer and retrieving the Enigma Code Fragment (5/7), the player can use the holes in the wall of the secret passage to stealthily eliminate the remaining enemies.

After moving through the upper floor, the player kills another officer, goes out onto the balcony and moves along the path along the castle walls, being fired upon from the lower floor.

Objective: Penetrate the courtyard

Fergus contacts the player, calling them to the courtyard where help is needed. After passing through the room with the boxes,

 

Secret : After going around the obstacle made of barrels and breaking the grey boxes with a knife, the player finds a golden cup (5/5).

The player finds himself on a balcony, where he sees a courtyard with many floors. Allies are waiting on the middle floor. Taking up a position behind a long-range machine gun, the player shoots enemies on the upper and lower floors.

Objective: Meet at the crash site

Secret : To the right of the machine gun, in a small niche, there is a fragment of the Enigma code (6/7).

After passing through the plane stuck in the castle walls, the player meets allies. Using the crowbar he found, he moves the beam and, walking along it, jumps over the abyss, but everyone falls down.

Task: Escape from the crematorium

Finding himself in a crematorium, where enemies are trying to burn them, the player needs to find the key to the door. After quickly searching the lockers near the doors, he finds the key in the left locker near the left wall.

Secret : In the cabinet near the right door is a fragment of the " Enigma " code (7/7).

After opening the door, the player takes the wounded soldier and runs out of the crematorium.

In the next room, a super soldier in full armor bursts out of a capsule. To destroy him, you need to shoot the hoses to the left and right of his head, and then the head itself.

After winning, the player sees Skull through the window. The General activates a mechanism that compresses the walls of the room. Despite the danger, the players avoid death.

Waking up in Skull's captivity, the player sees soldiers captured and pinned to the floor. Skull offers the player a choice: which of the soldiers to use for experiments - the blue-eyed soldier Wyatt or the pilot Fergus . This choice affects the further development of the game.

·         Wyatt's Choice : 1) Ability to open locks with master keys; 2) Special secrets increase maximum armor; 3) Future resistance member - guitarist Jay .

·         Fergus's choice : 1) the ability to open electric locks; 2) special secrets increase maximum health; 3) a member of the future resistance - mathematician Tekla .

Once selected, Skull kills the selected soldier, leaves one super soldier with the players, and activates the crematorium furnaces.

The surviving ally throws the player a piece of pipe, which they use to silently kill the super soldier. Then, jumping onto the tables, the player uses the pipe to damage the fire nozzles, stopping the fire but not cutting off the gas. After removing the handcuffs and picking the window, the players retrieve the wounded soldier and jump outside.

An explosion during the jump seriously injures the protagonist, who falls into the water but survives.

Chapter 2: Asylum

In the water near the castle walls, fishermen discover the wounded hero. He is first hospitalized for treatment of a head injury, and then transferred to a psychiatric clinic in Poland, where he spends many years.

 

During the visit, Sturmbannführer Keller announces the closure of the hospital. The soldiers begin to kill the patients and doctors who try to resist them. Only the doctors' daughter, Anya, survives, and the soldiers take her with them. At this time, the protagonist regains consciousness.

Task: Find Anya

The player attacks a soldier with a hidden knife.

After leaving the room, the player silently eliminates the soldier in the corridor. On the left wall, he finds a map of the hospital. In the upper left corner of the second floor, the player needs to get to the street.

After going to the end of the hallway and turning right, the player neutralizes the officer, preventing reinforcements from being called in. Then, crawling under the closet and turning left (southeast corner room on the map), the player inspects the shower room.

Secret ( Wyatt Line ): In the bathroom, after picking the lock with a master key, the player finds an armor upgrade (1/1).

Another officer is in the central hallway. After clearing the floor, the player heads to the stairs in the south of the floor, next to which lies a shotgun.

Secret : As the player climbs the stairs to the third floor, they discover a blockage that prevents further passage. However, next to the blockage is a fragment of the " Enigma " code (1/1).

Floor 1: Secrets of Wolfenstein : The New Order

There are no officers on the first floor, but many soldiers. They can be silently eliminated with throwing knives to obtain the corresponding upgrade.

Secret : An additional passage between floors is marked on the map ("A", yellow). Using a gap in the stairs, the player shoots the handle of the white door on the lower floor, opening access to a secret room under the stairs. Inside are shotgun shells and Isabela's Letter (1/1).

Task: Open the front entrance

The front entrance is locked. To open it, the player presses a button in the glass room opposite. After this, German soldiers invade the building, attacking from different directions.

Wolfenstein Walkthrough

Once outside, the player deals with the remaining soldiers. To the left of the entrance are a pair of electronic grenades.

Secret: There is a gold decoration (1/1) on the front bumper of the car.

drones equipped with machine guns enter the courtyard .

After winning, the player takes Anya and leaves.

Chapter 3: New World

Anya takes the protagonist to her family. It turns out that it is 1960, the Nazis have won World War II, taken over the world, and the resistance has been crushed.

In the trunk of the car is a one-eyed German officer, Keller . In the basement of the house, his interrogation begins.

Basement of the house

After going down the stairs, the player finds protective glasses and an apron.

Secret : On the table next to the officer is a gold watch (1/4).

Secret : In the box where the glasses were, there is a letter (1/1).

Secret : In the closet behind the wooden door, in the box with toys, there is an armor upgrade (1/2).

On the locker the player can read a newspaper article.

Armed with a chainsaw, the player fends off an officer with a screwdriver, after which he begins the interrogation.

It turns out that the remaining resistance members are in a Berlin prison. Grandfather hides Blazkowicz and Anya in the trunk to take them to Berlin.

At one of the checkpoints, the Germans check the trunk, and the player has to destroy the guards.

Oderbrücke Checkpoint . Eastern Sector: Wolfenstein

Objective: Clear the eastern sector

After taking the bulletproof vest, the player descends into the pit and through the pipe gets into the sewer. On the left is the door to the southern barracks.

Secret : There is a fragment of the Enigma code (1/7) next to the door .

After passing through a narrow tunnel, the player finds a pistol with a silencer.

Once on the surface, the player silently kills the soldier and climbs the stairs to the second floor. To the west, around the corner, he eliminates the officer.

Wyatt Line ): After picking the door on the second floor, the player finds some ammunition. After climbing the tower, he finds a sniper rifle. Although it is easy to shoot all the enemies from here, it is necessary to silently eliminate the second officer to avoid reinforcements. From the tower, the player rappels down to the roof of the northern barracks.

On the roof, the player collects weapons and kills the officer through the window.

Secret : On the second floor of the northern barracks is a fragment of the Enigma code (2/7), a map of the area and an article about Irene Engel .

Secret : In the barn between the barracks, on the south side, there is a fragment of the " Enigma " code (3/7) and a throwing knife. On the north side, in a hole in the wall, there is a golden egg (2/4).

After clearing the area, the player returns to the car.

Checkpoint " Oderbrücke ". Central building

Task: Raise the checkpoint platform

The platform in front of the central building is lowered, blocking the passage. Fascists are running out of the left tower, and must be eliminated before entering.

In the tower, turning right, the player breaks the door with a master key.

Secret : Inside, turning left, the player finds a fragment of the " Enigma " code (4/7).

Secret : On the lower floor, in the ventilation hatch, there is an armor upgrade (2/2).

After going down, the player silently eliminates the soldiers and, using the ventilation, enters the basement of the right tower, clearing the room.

There is an officer in the garage. The player silently eliminates the officer and the rest of the soldiers by going through the ventilation. There are several more soldiers on the upper floor. On the table in front of the truck diagram is a message about Paris.

Secret : In the garage, near the southern wall, there is a fragment of the Enigma code (5/7).

Secret : In the western room of the garage, in a disassembled car, there is a fragment of the " Enigma " code (6/7).

Using the elevator or stairs, the player ascends and, after walking along the suspended walkway, presses the lever, activating the elevator.

Objective: Leave the tower

The player exits the tower through the right side, bypassing the upper floors. Returns to the car.

Oderbrücke checkpoint . Western sector

Objective: Clear the western sector

There are several military buildings in front of the player. The left building contains an officer who must be eliminated first. Moving along the right cliffs, the player enters the guard post and silently eliminates the soldier. After passing through the barrier and moving along the northern wall of the barracks, he kills another soldier. Having climbed the stairs to the roof of the barracks and descended into the hatch, the player immediately attacks the officer.

Secret : On the table next to the officer is a fragment of the " Enigma " code (7/7).

At the exit of the barracks, the player silently eliminates the dog, after which he deals with the two remaining soldiers, completing the clearing of the area.

This is a good place to get the "Rapid Regeneration" upgrade. After collecting all the first aid kits on and inside the boxes from the two guard posts, the player will restore health to 200 units.

Secret : The Eastern Guard Post hides a secret room on the first floor, access to which is blocked. However, using a stationary machine gun, it is possible to destroy a box covering a ventilation grate on the southern wall. After destroying the grate, the player will find a secret room with a gold medallion (3/4) on a table.

Objective: Return to the car

As the player enters the car, he is attacked by a combat robot that emerges from the truck and another robot from the front.

Objective: Destroy the robots

The player quickly takes up position at the stationary machine gun and destroys the robots by aiming for the head.

Objective: Hide in the trunk

With no further checkpoints, the player returns to the trunk of the car.

Night train

Task: Meet Anya

The journey continues by train. Blazkowicz finds himself in the dining car, where he meets Obersturmbannführer Irene Engel and her companion Bubi . Engel offers to take a test for a "true Aryan", offering a choice of two cards (without affecting the game). Then, the player makes an important choice: 1 ) take a weapon (leads to death), 2) do nothing (leads to liberation). After this, the player takes a tray of tea and leaves the car.

Secret : In the second car, after turning left, the player can read an article about the German equivalent of the Beatles and find a gold door handle (4/4) in the closet.

Upon reaching his compartment, the player meets Anya.