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Heaven Dust 2 Walkthrough - Game Guide (100% Completed)

Passage of all missions and tasks of Heaven Dust 2, search for objects, solving puzzles
Heaven Dust 2 Walkthrough - Game Guide (100% Completed)
Author
Anton Latoshkin
Date of publication
7 January 2022

Walkthrough Heaven Dust 2

start the elevator

Waking up, go left and pick up a note from Alexander 1 from the table. Enter the code at the door - 518 (depicted on the back of the main character). read the second note from Alexander and pull the square drawer towards you. Go left. Examine the device - you need a level 3 keycard. Pick up shells. The door on the left requires a Level 1 Keycard. Behind the drawer, there will be a secret room with a level 1 keycard . You can save in the room on the right. There is also a chest for storing things and a door locked on the other side. Go through the door on the left with the Level 1 Card Key.



On the right there is a barricade that is destroyed by a shotgun blast. There is a lock hanging on the door, which can be knocked down with a shot from a pistol. In the center is a fuel generator. For now, don't touch it. Return to the room with the movable crate. Look to the right of the passage where you came from (from the first room) for another room. Inside there is ethanol and a level map.

Go to the corridor with the button. Click on it several times until the wall falls. Read the diary of Alexander 4 and take the plant spores. Pick up shotgun ammo. In inventory, combine the ethanol and spores to get fuel.



Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Recipes:

  • Gunpowder A + Cases = Pistol Ammo
  • Gunpowder A + Gunpowder A= Gunpowder B
  • Gunpowder B + Cases = Shotgun Shells

Go to the generator and refuel it. First move to the electronic interface by the door. Behind the door you will find a guard uniform and resources. Move the generator to the left to open a path up the stairs. Climb up there and take the board on the right. Go through the door to the left of the stairs. Read the document on the table and the beginner tips hanging on the wall. Find behind the wall a rack with a gun . Equip it in any slot and shoot the lock on the door near the generator. To do this, aim at the door and wait until all the arrows converge in the center and a dot appears. The castle is destroyed with one shot! Same with zombies: aim and wait for the crosshair to move over the head, then shoot.



Read the note about the zombies, there will be a zombie in the first room on the right, but there is also a screen there. You can change and equip the suit! Unlock the door on the left - it leads to the first room with a save point.

Take the green herb found in the room up the stairs and then go through the scanner. Previously, he did not let you in, but now the virus will not detect it. The scanner is near the save room. Kill the enemies, collect the note and green grass. From the note you will learn how to combine and apply gunpowder.

Go to the room opposite the room with the save point. Tam there is a cage with a chain. Shoot her, kill the zombies and go up the stairs. Move forward, use the plank to cross the gap. Use two buttons to rotate pictures. Rotate the left picture once and around the right picture. This is how you find the right combination. Go through the room with three statues. One of them will have a hint. In the next room there is a small pond with a round hole and a locked gate behind which a powerful zombie roams.

On the right there is a ladder. Climb down it and take the golden circle. watch the fountains. They give a hint about which code to enter. I had it 645 . After entering the code, kill the enemies, go past the locked door and turn into the office on the left. There will be one zombie scientist. Read the note, take the gunpowder and fanny pack. Use the last one in your inventory to get +2 inventory slots . Move the closet to the side and go into the corridor. A big zombie will rush at you. Let him get close and then run away. This zombie explodes, damaging anyone nearby. You will receive an elevator call button. Go back the same way and set the button on the elevator to go up to the floor above.



Second floor: billiards

Read Alexander 3's note, move on by sliding the drawer and enter the room on the right. Follow even more to the right and you will fall into a room with a save point. Turn off the lights?? the switch on the wall where the drawer was pushed back. Get past the red lasers and disable this trap. To the right is a level 2 door. Kill the zombies on the left, go up the stairs and go right. Collect gunpowder and make ammo. Kill a whole crowd of zombies. Do you hear an intermittent sound? These are the antennas that need to be destroyed. Look for the first one in the dead end on the right. Shoot like a lock on a door. Then go back, turn right and climb up the metal stairs. On the left you will see the second antenna. Shoot her. Go downstairs, on the left look for a case with an adsorber - the first improvement for a standard pistol. Film B can also be found in the restroom.

Go back and install the upgrade. In the corridor, where there is a second level door and a staircase with steps, enter the restroom and find the stairs leading down in the corner. Go down and destroy the third antenna. Once you've destroyed all three antennas, head up the steps and approach the large door ahead. Someone will contact you and open the door.

Kill all zombies. Search the room. Move the cabinet against the right wall, press the green button and take out the tape A . In the next room is a movie projector network. Install film A and you will see billiard balls with numbers. Then insert film B and you will see four plates with symbols:

  • Leaf top left
  • Feather top right
  • Fishtail bottom left
  • ABOUTrun right down


Then you can put the films in the nearest drawer. Examine the billiard table on the left. You are interested in balls of the following colors:

  • Black - 8
  • Green - 6
  • Yellow - 1
  • Burgundy - 7

Enter the code on the panel on the left 8617 and take the level 2 card key . Go back down the stairs and open the level 2 door on the right. Kill two zombies, lower the lever and watch the steam turn off. Go to the room on the right and pick up two purple spores . Climb up the stairs and run to the right. Open another level 2 door, kill the enemies and get the Tusk submachine gun from the case. Behind the wall is a door that requires a fingerprint.

Exit to the corridor and go right. There were a lot of zombies here, but now you can make out a wall with four plates. Remember the slab hint above? Use the buttons to set everything as on the tip from film B:



  • Leaf top left
  • Feather top right
  • Fishtail bottom left
  • Fire right below

Go to the new room. Take the green grass and kill the zombies. You will see thickets behind which there is a fountain. They need to be burned. Go to the room where you got the purple spores. Use them on the device to get an incendiary grenade. Now go up the stairs, use the incendiary guarantor (G) on the thickets to get to the fontana. Take the golden square and use it in the save room, near the place where the incendiary grenade was made. There is a pedestal with a square hole. Go into the room on the right, killing all the enemies (watch out, there will be one explosive zombie!).

fire key

Take the incendiary grenades from the wall cabinet. Move the cabinet to create a shortcut. Go to the big hall on the right. Above it, you ran on metal structures. On the right there are barriers for the shotgun. At the top right, you can open the door and create a short path to the stairs and the fountain, where the golden circle was used.

Go left. There is a box in the hallway. You need to move it to the left, onto the platform at the red button. Go around the box from different sides with the help of two passages to the left and right. When you put the box (you should be on the right), the wall will move. Press the green button and turn the stone statue so that it faces the center of the room. Return to this room and to the left of the shotgun barriers, find the door to the room with the survivor. This is Pierce.



Talk to him, read about the mosquito incident and take Wright's diary 2. Exit to the main room with the statue. There are two doors in the far right corner. One creates a short path to the first fountain, and the other leads to a room with a workbench and a door with a fire image. Read Wright's diary 1.

Now climb up the mmetal structures and shoot the box hanging above that very room. Having done this, go downstairs and move the box to the far right corner of the room, to the red grass bed. Climb up the metal parts and crate to the flower bed, pick up the red herb, go left along the flower bed past the statue and use the lever. By doing this, you will release the green button on top. Climb up to it and press the button so that the statue is turned to the center of the room. When both statues are looking at each other, you can pick up the fire key .

Having done this, go into the room in the upper right corner, open the door and you will enter the shooting range. Launch the targets, use the pistol. If you hit all three targets, you will receive three rewards. But the second one is enough for you - a shotgun. The first reward is 2 incendiary grenades, the third one is shotgun parts. Save.

Now you can go upstairs to the room to the left of the first fountain. There is a fire key door. Open it, kill the explosive zombie and collect the notes. Also take a decoration in the form of a metal shield . You can return to the room with the moveable generator, break the barricade and move the generator to get into the second room. There will be an impact adsorber for the shotgun . A little further there is also a device that requires the presence of an electric current. Break the barricades in the central p??place where you found the fire key, and go through the large door by pressing the green button on the right. You will leave the new building.

Packing area: collect all metal shields

Walk to the left, destroy the enemies and you will see a fire hydrant. Shoot any explosive barrel. Take the gear after the explosion. By the way, we have already found one shield (read above). Go right. Near the entrance there is a box that opens with a special key card. Walk right and down. You will see an area with chairs and a slide projector. Kill everyone. Take half of note B from the board. Also examine the note on the desk by the computer, the reading lectern (you need a full note), and a slide projector. Gather resources. Exit the park area and install the gear into the device on the wall. This will open the first arch. Kill enemies. Somewhere around here I found an electric grenade. Throw it at the device on the right to open the gate and take half of the note A . Merge and apply the whole note to the pulpit in the area with the chairs. She will open up. Take the small key . Use it to open the door at the stairs that leads to the first fountain. Behind it will be two machines that allow you to create electric and incendiary grenades. There is also a crate and a save station. And there is another door, but you need a second small key. Can you return to the room with the moveable generator?Oh, use an electric grenade in the corner behind the barriers, but there will be a cache with two types of gunpowder (and that's it).

How to defeat the boss in the parking lot?

Go back to the park area and use the lecture sheet on the pulpit in the area on the right. You will find a red valve . Go left to the hydrant and turn it to put out the fire. Shoot the barricade and boards on the door. Inside the gatehouse, look for film C and a note. Now go down to the parking lot, save and open the gate. Move on and the boss will appear. Let him approach you, then run back and take a couple of shots. You can shoot explosive barrels to deal more damage. When the boss is unconscious, run around him and shoot at the open eye in the tail.

After the victory, take the boards on the left. Follow the monster and take the muzzle out of the case. Climb the car along the fences, collect resources and use the boards to climb higher into the park area. Gather resources. There will also be a second metal shield here. Open the gate and place film C on the overhead projector. You will see a frame with different parts of the park area.

To find the second gear, move again past the hydrant and to the left. Climb the car over the barriers and go to another car on the right. Go down and kill all the enemies. Stand at the electronic panel and enter the code 2182 . The clue to this combo is on film C. Go to the stairs, aim at the gear and shoot it to fall down. You need to timely click on the LMB. Pick up the gear, return to the park area and install it in the second shield. Move the table with the statue to the right place. Be sure to place both shields at the statues opposite. This will open the way for you.

Cemetery

Go forward and kill the enemies. Break down the barriers. On the left is the cemetery caretaker's building. Kill everyone, break the bolt and go inside. Kill the zombies and read the note. Take the card. Go around the building and see a box with a combination lock. Enter 0147 (the password was specified in the caretaker's note) and take the key to the cemetery . If you can arrange two wooden boxes and go to the far case, get a fanny pack (+2 to cells) . It is not difficult. The main thing is to place boxes at an equidistant distance from walls and other objects so that the hero can step over a small gap.

Open the cemetery gate and kill all the enemies. On the left there are heaps of dirt, but you need a shovel. The way forward is blocked by a combination lock of four plates with drawings. You can, of course, pick up, but let's move correctly. Walk to the right and kill the enemies. There will be a passage between buildings. Go there and get inside. Kill the zombies on the right and enter the nearest room with a save point. Save yourprogress. Go left and in the restroom you will find a lever that turns off the light. On the right there is a door with a combination lock. Two more doors require a key in the form of a fish tail. Go right and destroy the boards. Pass through the hall. So far, you don't have a spotlight. In the next corridor, on the right, something hung on the wall. Enter the billiard room. Move the cabinet and you will see the numbers 5 and 1. When examining the table, you can see the rolled out balls 6 and 8. You need to pick up the code: 5186 . Enter it at the terminal and open the stairs leading down. Go down (lower right corner), kill all enemies and talk to a girl named Kay. She is willing to trade her missing camera for something interesting. The left utility room has the left half of the keycard .

Walk past Kay up. red enemies will appear here. It is best to destroy them in the following way: throw an electric grenade, and when the growths on their head disappear, shoot with a shotgun. Pass by the cells with prisoners. Break the barricade. Enter the room on the left and throw an electric grenade at the device to push the gate apart. Pull out the machine gun and only then lower the lever on the right. Destroy all enemies with a machine gun. Search the detention cells. One of them will contain Kay's camera. Give her the camera and get the golden triangle . To do this, interact with Kay and press E to exchange.

Walk to the right, n?same Kay, and save yourself. Read the diary of Alexander and Wright. You need to search the catacombs to find the fishtail key. One door is locked, and you can go through the one on the left. Also on the table is a map of the old building . There is a door on the left. Go through it, kill the red enemies (read above; you need electric grenades) and take the dinner bell . Go back and through the door on the right. Go to the upper right corner along the corridor. Pick up the green grass and open the door on the right. Attach the dinner bell and shoot it with the pistol. Go back and down the corridor. The dogs will run away. Click on the green button and go to where the dogs were. Kill the enemies in the room on the left. There is a barrier behind which there will be a weapon upgrade case. Also lower the lever on the remote to open the large gate on the left.

Get behind the machine gun in the trolley and shoot back from the monster. Save in the room on the left and open another gate. Kill many enemies. In the hallway, go through the door on the right. There is a workbench and a device for cutting metal. Find the valve on the shelf on the left. Open another door and go through there. There will be a hydrant behind the cars. Use it to create a shortcut to the park area. Also take the golden square and place it on the metal cutting device to get the second golden trectangle . There is a box with a small key in the corridor. You know where to use it. There will be a purple spore behind the second door.

Exit to the bunker corridor and examine the next room on the left. There is a USB device here. Also take the control center map. If you go left along the corridor, you will find a passage through which only a short person can climb. Go back to the cemetery, and go to the passage on the left. Set the fishtail table at the top left, fire below, the pen at the top right, the leaf at the bottom right.

Kill all the enemies, place two triangles in the holes and turn the statues so that they are facing each other. A path to another part of the cemetery will open. Kill all enemies. You can rotate another statue. Place the two statues with fish tails (which were rotated earlier) so that they point upwards to the right. Statue with a feather - left-down. The fire statue should look up and to the left, into the bushes. Move the statue with fire to the open platform and turn it with the green button so that it is directed down-left. Put it back in place and turn the feather statue so that it is facing the fire statue (both should be facing each other). Go to the two fish tail statues. The right one should look at the left, and the left one should point upwards to the left, at the stone sheet. A secret avenue will openretreat.

Go there, kill the enemies and enter the door on the left. To the left there is a room with a save point. Go forward and pick up a card. Pull the device towards you to move the walls all the way to the right. Run through the red beam and go back. Repeat to kill all enemies. Then activate the beam, let one saw drive to the left and run after it. Turn left and run along the left wall when the saw moves away from you. This will take you to the door with the green button. Go through it (there is a save point behind the wall on the right).

Be sure to save as you're in for a boss fight. Go through the door. Run away from the enemy until he has landed 5 hits in a row. After that, he will have a break. Run behind him and plant the entire clip of the shotgun. Repeat actions. After the second ora, he will make dashes. You need to run sideways and attack after them. Also, subsequently, he will raise his hand up, attacking from top to bottom, and attack with a second blow with a swing. After the second hit, you can attack him. Aiming long enough for your character to aim at the eye is optional. The main thing is to shoot from behind. And you can shoot more than once.

After the victory, take the small key from the furnace on the left. If you go back and open the third door with this key, you will find another door and a container with a fanny pack . Go through the oven on the right, into the uz??th aisle, and slide the rack towards you. Now you can go there. Before moving down the corridor with the saws, shoot the red barrel ahead. Then keep your shotgun ready (if you don't have ammo, you can pick it up along the way). Run forward and shoot the barricade with the shotgun. Get out of here to safety. On the left, look for a key shaped like a fishtail . Also find the second half of the keycard nearby. Combine the two halves: now you can open those same containers. When the saws leave, the gate will open and zombies will appear. Kill them and go to where the enemies were to pick up the bouquet .

Go back and enter the building on the right. In the hallway, open the two doors with the fishtail key. Behind the left door, take the board and press the green button to remove the wall. Behind the right door there will be a room with an enemy. Kill him, collect resources and read the diary. It says that the men's room has a hidden password for the pool door, but the third digit is smaller than the real one. Go up the corridor and turn into the storage room on the left. Pull down the switch to turn off the light and look into the toilet. There will be a code 1981. The third digit must be increased by 1. Enter 1991 on the code door and go to the pool. Take your newly found board with you! Kill all enemies, go to the pool itself and from the steps of the mouthnew board. Run forward on the board and lower the switch. At the end of the path, behind the lowered wall, find a powerful spotlight . Return to the pool. The electricity is gone, so you can explore the pool to find a bouquet and antlers .

Go right into the hall with the spotlight stand. Install it and use two buttons to rotate the figurine so that a fire forms from the shadow. A passage will open further. Climb the stairs to the right and enter the room on the right. Go through the room and look into the room ahead. Place the bouquet in the vase to open the weapon upgrade stash. Exit through the door on the left, lower the lever and fire the pistol at the mechanism that holds the crate. He will fall down.

Return to the spotlight and rotate the figurine so that the shadow of the feather is obtained. A passage will open on the left. Pick up the card and go up the stairs. Kill the enemies and enter the room. The code on the board is 2013 . Go back and enter it in the corridor on the second floor. You will lower the passage. Enter the room with the code again, finish off all opponents and exit through the door on the left. Take the board and lower the lever. You turn off the light, and you can see another code on the board - 2617 . Enter it in the room, to the right of the chest. Go through the door, take the lighter and place the bouquet in the vase. So ?You will find an improvement. Open the door on the left, which became accessible thanks to the code 2617. Search the room, collect notes and a shovel . Use the lighter on the candle by the gears to open the niche on the right. Enter it and pull the device all the way towards you to see the third room. In it you will find the head of a deer , and you can also turn two statues. They must look at each other. Return to the niche and move the device to see the middle room. You will find that the statues are now separated and it is possible to walk between them. Go ahead and hang the picture correctly. Enter the code 2891 , depicted on the wall, in the device in front, and take the catalase . This is the most important quest item!

Return to the hall with the spotlight. In inventory, combine the deer head and antlers. Hang them on the wall on the right. Enter the niche and pull the device towards you to turn the right ladder. Go through the left passage with the feather and go up the stairs to the right. Apply the newly found board. Save, use the lighter on the candle and go through the lab to the boss. Use explosive barrels to deal additional damage to him. Keep fighting and then take the empty injector. Combine it with catalase. You will receive a Fission Inhibitor . Another important quest item.

Go to the house and see?I am the cemetery where they found the key (behind the house, in the code box). To the left of the house there is a passage between the trees. Find it (you need to wag) and dig a grave to get an experimental virus . Go to the mansion, through the left passage, opened with a spotlight. Go forward. Previously, you had to shoot (from the ladder on the right) at the mount and drop the crate. Move it to the stand. Go through the door on the left and collect resources and notes. Go through the door ahead, use the virus on the huge plant, take the elevator up and use the fission inhibitor.

Move on, save and fight the boss. When he yells, stand to the right: thanks to this, stones will not fall on you. Shoot at the green spot. Best of all - from a machine gun or a submachine gun. After dealing enough damage, use the lift on the right and shoot the mounts to drop the barrel. Repeat the steps three times. Then go to the elevator on the left, go up and use the remote control. Walk along the bridge to the laboratory and pick up the prosthetic hand .

Return to the very beginning, to the first building. Stay on the second floor, go up the steps near the level 2 door and turn right. Enter the room on the left and go behind the wall, where you will find a fingerprint scanner. Use a prosthetic hand on him, enter a new room and kill all the enemies. There are two generators, but nopliva. Go through the door in the upper right corner.

Find the golden circle in the office, press the button and go right. Insert the circle into the fountain on the right. Get code 326 . Open the gate ahead, kill the enemies and take the fuel. One bottle will be ready, and the other needs to be combined with purple spores. Apply fuel to two generators. Install the left one on the lower left device, the right one - on the upper right, closer to the growth. Go to the formed passage, move the box and you will find yourself in the corridor. There is a level 3 door at the top. Go to the office on the side, to Alexander. Talk to him. If there is no prosthesis, go downstairs and see a room with a chest. Give Alexander the prosthesis and go forward. Climb up the stairs to find a level 3 pass.

With this pass, you can open the door near Alexander's office, go upstairs, but there will be a wall there. We need explosives. Go back, return to the very beginning where you appeared. There is a level 3 door in the lab. Open it and enter the office on the right. Open the cell, go inside and get the Europa-II virus. Take it to Alexander, then inspect the prosthesis and take the flash drive .

Go to the basement where Kay was. She left a note. After reading it, go to the right, up and into the passage behind the door where Kei was. She opened it for you. Kill the enemy behind the bars on the right. Take away from the table antibodies to the virus .

Ending 1 - Evacuation

Return on the elevator to the first floor, to the laboratory where you appeared. Go through the level 3 gate and look into the room on the left. Use the card you used to open the military boxes on the door ahead. Kill the enemies and enter the room. Search the rooms. Find the explosives and SWAT suit . Head to the dressing room from the start of the game and equip the SWAT uniform. Together with her, go up the elevator near Alexander's office, install the explosive on the wall in the indicated place and shoot it. Save, take medical supplies and ammo with you, and then go to the helipad. If you come in a different uniform, the military will kill you. Only special forces uniform is suitable. There will be a boss fight here. Immediately use an electric grenade on the generators on the left. Shoot the enemy until he jumps over the boxes. Activate the remote to attack with a powerful cannon. Repeat the action 1-2 more times, then wait until the ladder is lowered for you. Don't even try to kill all the zombies!

Ending 2 - Alexander's Plan

Go to the dungeon where the trolley is located. Ride it deep into the tunnel, enter the room ahead and use the flash drive on the computer. You will stop the fans. Go through the screws, apply antibodies to the device to the left of the chamber and enter it. Soyou get rid of the virus. Kill the soldiers and move on. After meeting with Kay, take the canister and refill the drill. Next, fight the boss. Do everything the same as in the case of the first ending, with the only exception: the boss will need to be attacked not with a turret, but with a drill. But again, you need an electric grenade.