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Walkthrough Forgotten Hill Tales - game guide

How to solve all the puzzles and riddles of the game.
Walkthrough Forgotten Hill Tales - game guide
Author
Andrey Pavlenko
Date of publication
23 May 2022

Walkthrough Forgotten Hill Tales

Little hut in the forest

After leaving the room and going to the left we will see a hat with a pattern. We return to the bed, click on the skulls (top 1 and 2, bottom 3 and 4): 1, 2, 4, 2, 3, 1, 4. We take matches, we leave.



In the kitchen we take a knife and firewood, we pass through the right door. We study the book, take a frog, a bowl and a bucket. We click on the door with the lock, the grandfather appears. In the dining room we take the poster and use the knife on the grandfather. Get the " Degenerate Grandson " achievement.

We go to the fireplace, put firewood in it and set it on fire with matches. We get the achievement " On Fire ".



From the upper pipe we take a piece of paper, go to the left. Enter the green and black colors, the star and the month into the puzzle. In the new room we take a bowl, click on the wall. We stick a knife in the eye, we get the achievement " In the wall ".

We go to the jackets, click on them: 1, 2, 2, 2, 1, 2. We select the key, open the locker for them in the new room. Collect the puzzle, take the key. We open the closet in the first room.

We enter the code into the door near the fireplace (from top to bottom): clock, star, triangle and month. Inside we take a wrench and a saw, saw off her deer horn. Get the " Sawbones " achievement.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


In the new room, we stick the poster on the spikes on the wall, rearrange the mugs on the safe, as indicated on the poster. We take a piece of paper from the safe, read the note. Extinguish the fire with water from the basin, take the ashes. We go to the kitchen.

Turn off the faucet?? using a wrench, in the room on the right, press the buttons (from left to right): 3 ↓, 3 ↑, 2 ↓, 1 ↓. We take the mandrake, go to the room with the eye.



We connect the tap to the hole, put a bucket under it. Turn the valve, take a bucket of blood. In the kitchen, we set fire to firewood in a cabinet with matches, use a bucket, a mandrake, ash, a horn, a frog and a plate on the pan. We get the achievement " Masterchef ".

We give the received soup to the grandfather, we remove a bunch of keys. We open the door for her, inside we click on the mirror behind the curtain. We break it, take the key. We open the door for them, go out and get the "Finally Out" achievement.



Portrait of an obsession

We twist the circles on the door: left (x7), right (x7), top (x3), left (x5). Inside, click on the puzzle on the chest of drawers, solve it by dragging the ball to the right place:

0 0 0 0 0 1
0 0 1 0 0 0
0 0 0 1 0 0
0 1 0 0 0 0



We take the lamp, go right twice. We take incense, we go into the door next to the cat. On the street we take a pot of water, on the left we insert incense into a vase. We hang the lamp on the pole, take the key. We open the bedside table for them under the vase, take the matches and read the scroll.

We use matches on small houses on the street twice, remember the symbols. We go in the door next to the plant, click on the flags: 3, 1, 4, 3, 2, 1 . We take Teru Teru Bosu, hang it on a hook above the exit to the street. We get the achievement " It can't rain all the time ".

We set fire to incense with matches, we select the fallen coin. Pressure?Eat on the oracle on the tombstone, we will be attacked by a spirit and we will get the achievement " Will-o'-the-wisp ".

Again, on the street we set fire to incense with matches, we select a coin. We throw it into the bucket on the right, we beat the bear three times in a row in four in a row. After that, we get the key and the achievement " Tanuki friend ".

We open the nightstand under the cat with the key, from which we take the pen and ink. We draw food on the lamp with them, remove the lamp. We hang it on a pole in the house, click on the statue. Then we just remember and click on the circles in the right order, then we take the key.

In the room with symbols we take firewood, remove the oracle from the tombstone. We open the door with the key, inside we take the beans from the bag. Click on Yurei in the room next to the statue to get the " Yurei Kiss " achievement.

In the new room, click on the fans, move them like this:

← ↓
↑ ←

We take wood, broth and sake. We put a pot of water on a hook, put firewood under the bottom and set fire to them with matches. We put sake in a pot, take warm sake. We put it on a plate in the room with symbols, leave and get the achievement " Intoxicator ".

If you don't have beans yet, then take the beans from the bag. We throw it in the bucket near the bear, we get the achievement " A generous gesture ".

We take beans, in the new room under the pillow we take scissors. We move the curtain, take the flowers. Click on mahjong, solve it. We go forward, rearrange the masks, as indicated on the curtain.

berem bottle, click on the position of the flower (top-down): 3, 1, 4, 3, 2, 1. Take the blue ink, go to the pot. We throw a bouquet into it, collect it with a plate. Let's go to the plant.

We paint the plant with each paint: broth, blood, ink and paint. We cut off each pod of a different color with scissors, go to four boilers.

We light all four boilers with matches, put pods into them (from left to right): red, green, yellow, blue. We take the oracle, put two in place to the right of the three swords. We go in the door.

We enter the code on the dresser: green, yellow, blue, go right. We expose the symbols on the fans (from left to right): green, yellow, blue. We take the picture, we get the achievement " It's mine! ".

We leave the house (to the beginning), click on They. Get the " Demonized " achievement.

We go to the beginning, we throw beans in Oni.

Grandma's delicious cakes

Click on the tray, eat cakes:

7
3 5 4
2 6 1

We get the achievement " Sweet tooth ".

We go two times to the right, we take the magazine. We go to the right, enter 4, 2, 3, 1 into the code. We take another magazine and a pendulum, insert it into the clock. On the left, enter the code: yellow, purple, blue, red. We take the key, read the book. Let's go to the TV.

We move the antennas (from left to right): square - 5, circle - 2, empty - 1. Switch the TV to channel 2.85.11, remember the cake. We enter this recipe into the device, press "GO!". We take the key, open the cellar with it and go down.

We open the keyChom an iron door, inside we collect a puzzle. We take a magazine, switch the TV channel to 2.85.11. We memorize the recipe, enter it into the device and press the "GO!" button. We take the key, open the closet with it.

From the cabinet we take cheese and a bottle of red liquid. We study the book, water the plant in the basement with liquid. We collect the cross diagonally, take the mango.

We put a mousetrap on the left, and put cheese in it. We leave, we come. Click on Pico a few times to get the " Pico? " achievement.

We give the grandmother mango, we get a knife. We use it on the grandmother, we get the achievement " Degenerate guest ".

Use the knife on Pico, take Pico. We give it to my grandmother, we get the key. We open the closet for them, click on the TV. We press the buttons: 5, 1, 3, 4, 6, 2. We take the key, in another part of the cabinet we read the book. We open the door in the basement with the key, inside we take the cage.

We switch the TV channel to 3.76.64. We memorize the new recipe, enter it into the device and press the "GO!" button. We rise to the attic, we get the achievement " Cake Master ".

Enter the code 145 into the safe, take the paper. We go to the frogs, rearrange them (from top to bottom): 2, 1, 3, 3, 2. We take the mandrake, go to the attic and to the left. Press the buttons on the door:

05 11 14 04
08 09 16 03
06 12 13 01
07 10 15 02

Inside, put the cage in place, place the mandrake in it. Close the cage, take the cage and give it to grandma. We go to the left, move away from the cake and get the achievement " Dessert ".

EIf we dip the mango in poison in the basement, we get a different ending and the " Survivor " achievement.

Poco rebellion

We pass into the room, click on the person. We go right twice, we see the order. We enter it on the left location (from top to bottom): 2543. We take the key, open the door for them. In the kitchen, we take a cleaver and a goblet, fill it with blood from a basin in a new room.

Water the plant with blood, cut the flower with a cleaver. We give it to the red monster, go to the beginning. Click on the books on the shelves (from top to bottom): red with orange, turquoise with green, yellow, light green with brown.

We take a precious stone, put it on a pedestal. We translate the time on the clock on the left: green - star, red - clock, blue - heart. We take the key, open the door for them.

Click on the woman, then on the wardrobe, then on the buttons in order: III (x6), II (x2), I (x1), ☺ (x6), I (x2), II (x6), I (x3), II (x5), I (x3). We take matches and a sickle from the cabinet, set fire to all five candles with them. Click on the girl, cut off the blue flower with a sickle.

We take a kettle in the kitchen, fill it with blood. In the kitchen, we set fire to firewood with matches, put a kettle on the stove and throw a flower into it. We take a teapot, we use it on a cup. We take a cup, use a sickle on a girl and get the achievement " Degenerate butler ".

We give the cup to the girl, we get the achievement " Obey ".

We click on the red monster, we get the achievement " Always Together ".

We open with a keydoor, go outside. We take the bank, we go to the right. We click on the dog several times, we get the achievement " Shaggydog ".

We collect flies over the skeleton in a jar, use it just below the spider. Take the spider, put it in the hole in the picture. We take the key, open the nightstand for them. We take the meat, put it in the dog's bowl. We take a shovel, dig her grave. We get the achievement " Restless spirit ".

We cut a flower next to the man with a sickle, plant it in a vase near the grave. We dig up the grave with a shovel, take a month. We insert it into the hole, we pass into the crypt.

We take a saw, cut off her skull. We take the skulls in the crypt, arrange them in this order: green, white, red, blue, yellow. We take the ornament, insert it into the hole. We take the mandrake, go to the crypt.

We pass to the right, we solve the puzzle (yellow color - 1, red - 0):

0 1 0
0 0 0
0 1 0

We pass through the door, click on Pico. We get the achievement " Rattus Piconicus !".

We go to Pico, pick up the mandrake. We lead him to the skeleton, then to the left. We hang the mandrake on the hook, press the button. We get the achievement " Caught !".

Left behind

We take a pen, on the left on the door we expose the images, as on the board on the right. We leave, we go to the left until it stops. We return to the start, set the statues like this:

We take the heart, go to the weighing room. We put a pen in one place, a heart in another. Get the " Heavy-heartedl" achievementy".

We take a coin and a lotus flower, dip it into the water under the statue. We take the key from the forehead of the statue, open the door for them. We expose the same symbols on the code as on the board in the initial location.

We take an eye, we study with the help of it a stone pillar. We remember the symbols, we enter them on the column on the right. We pass to a new location, take the mummy's leg. Click on the statue.

We study the board at the initial location with the eye, take the red beetle. Insert it into the hole, take the papyrus. We expose the symbols on the plate to the left of the beginning (from the papyrus), take a new papyrus and ankh.

We click on the statue in the secret room, we insert the ankh into place. We click on the statue, we study the board near the wrapped mummy with the eye, we take the green beetle. We insert it into the hole, take the game board. We show it to the guard, we lose once, we get the achievement " Loser ".

We win three times in a row, we get a coin and the achievement " Winner ".

We click on the statue, we study with the eye the place below the table to the left of the beginning. We take the blue beetle, we get the achievement " Beetlebuster ".

We insert the beetle into the hole, take the mummy's leg. We go to the statue with a drum, click on the points indicated on the papyrus. We press the button in the middle, we pass to a new location.

We take the body of the mummy, click on the mini-game. We pass it, take ankh and papyrus. We throw a coin into the hole, go to the left place from the beginning.

We press the buttons in order, the decreeann on papyrus. We examine the upper canvas with an eye, remember the appearance of the character. We enter it on the device where we threw the coin. After we press the button, we take the hand of the mummy.

We use all parts of the mummy on the bowl in the location where we took the eye. We take the key, open the curtain to the right of the guard. We study the board with an eye, remember the symbols. We press the buttons with such symbols (2, 1, 4, 5, 2, 3).

We study the canvas with an eye, remember the appearance of the character. We throw a coin into the device, enter the type of character and press the button. We take the hand of the mummy, put it on the bowl. We take the key, open the door to them and go inside.

We take the papyrus, go through the first mini-game (very difficult), take the coin. We pass the second mini-game (also very difficult), take the ornament. There is a code on it, press the buttons in the right order: 4, 4, 2, 1, 5, 1, 4.

We look at the canvas with an eye, we see the appearance of the character, we remember. We throw a coin into the device and enter the type of character, take the ankh. We insert both ankhs under the statue, take the head of the mummy. We put it on the bowl and get the achievement " Mummy ".

In the weighing room, put the eye on the bowl, take the puzzle. We go to the board near the device, click on the puzzle. We twist the mugs to the right places, go to the "drummer".

We enter the received code on the puzzle, then press the button. We take the sword, use it on the guard. Get the " Degenerate prisoner " achievement.

We give the sword to the mummy, we go to the exit. Let's go through the door, shall we??get the " Finally free " achievement.

After completing five stories, we get the " All Tales " achievement.

If you didn't use the hints, you will get the " Brainiac " achievement.

Secret Achievements

Let's go to the story of "Little Cabin in the Woods". We look at the wall where we gouged out the eye. We see the channel number. Let's go to the history of "Grandma's Delicious Cakes". We switch the TV channel to 4.31.13, we get the achievement " Cable man ".

Let's go to the story "Portrait of an Obsession". Enter the code 4231 into the dial to the left of the place where we took the picture. We get the " Play of shadows " achievement.

Let's go to the story of "The Left Behind". Enter the following combination:

We press the button, we get the achievement " Play it again ".

Let's go to the story of "Rise of Pico". Move the circles like this: 1 - left, 2 - down, 3 - down, 4 - right, 5 - up, 6 - left. We get the achievement " Mad scientist ".

Let's go to the story of "Little Cabin in the Woods". We go in the kitchen to the room on the right, click on the symbols: third from above, fourth from above, first from below, first from above, second from below. We pass to a new location, we get the achievement " Secret Room ".

Click on the console, collect 500 points (use the keys [A] and [D]). After that, we get the " Highscore " achievement.