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Where to find all B-12 memories in Stray

Here's how to find each memory for the B-12 drone.
Where to find all B-12 memories in Stray
Author
Andrey Pavlenko
Date of publication
20 July 2022

Memories in Stray

  1. Memory #1: The first memory is in the third chapter "The Apartment". Get it as part of the main story and B-12 will pick it up automatically.
  2. Memory #2: In the fourth "Slums", turn right at the beginning to go up the stairs and find a vending machine. There is a memory nearby.
  3. Flashback #3: In Chapter 4, on the second floor of Elliot the programmer's house, next to the plants.
  4. Memory #4: In Chapter 4, scratch the blinds on the second floor of Elliot's house to open the window. Come outside. Jump down and enter the bar, go upstairs and find the memory on the table (bowl of food).
  5. Memory #5: Leave the bar in Chapter 4 through the top window, jump across the rooftops on the side street, and reach the adjacent rooftop. Go to the building with the round arrow. Behind the sign, there is a dead robot on the roof. Examine it.
  6. Memory #6: Exit Zbaltazar's apartment through the window (fourth chapter, go there for his notebook), and look for a fresco with a robot on the wall below. Interact with her to get another memory.
  7. Flashback #7: In the fourth chapter, in Momo's apartment, interact with the poster behind him, next to the bed.
  8. Memory #8: You can buy a memory in the market in chapter 4 or later for 3 energy drinks, from AzusaA.
  9. Flashback #9: In the fifth chapter of The Rooftop, go upstairs after the second group of Zurks. The neon sign ahead contains a memory.
  10. Flashback #10: In the Zurk-infested building, go to the neighboring one, go past the fenced area and interact with the sign in the corner.
  11. Flashback #11: Attach the transceiver to the antenna in Chapter 5 and automatically get a flashback.
  12. Flashback #12: Meet Seamus in Chapter 7, go through the door and go left. Walk to the end and interact with the wall.
  13. Flashback #13: In Chapter 7, after escaping the Zurks, climb onto the truck and jump onto the wall. Pass by an ally and go forward. Follow through the hole in the fence and turn right to find a memory.
  14. Memory #14: In Chapter 7, meet Doc and interact with the mannequin to get a memory.
  15. Memory #15: When you leave the boat in the sewer for the second time, Momo will open the gate. In the next area, climb the bridge and enter the hallway on the left. Go past the Zurk cocoons and up the chimney. Follow the path and climb onto the railing at the end to get a flashback.
  16. Flashback #16: In Chapter 8, The Sewers, enter dark caves with big red eyes and Zurk cocoons. Exit the cave and jump onto the pipe. Move left and p?Move to another small pipe. Then jump on two barrels in the water to get to the hole in the pipe and find the memory.
  17. Memory #17: In the ninth chapter, you get a memory after the first cut-scene of the story.
  18. Memory #18: In the ninth chapter, go up the building where you will meet Zbaltazar, go down the stairs from where you came from, and find the robot sitting on the couch. Next to him will be a memory.
  19. Flashback #19: In the tenth chapter "Midtown" you get a story flashback.
  20. Flashback #20: From the last flashback, go through the train and follow through the hole in the fence. Turn right to find another memory.
  21. Flashback #21: In the tenth chapter, when you enter Midtown, follow the alley next to the right and look for a robot sweeping the streets. Climb the green dumpster behind him and climb onto the roof. On the roof you will find another memory.
  22. Memory #22: Climb down from the roof from the last memory using the bucket elevator. Turn left from the next street and enter the first shop on the left. Use the window to get into the barbershop. Use the couch to get to the attic where the next memory is located.
  23. Memory #23: Exit the store and enter the restaurant on the other side of the street, next to the robot lying on the couch. Under himFollow the wall behind the cook and go through the hole in the ceiling where the memory is located.
  24. Flashback #24: In the tenth chapter, you need to press the switch in the factory to open the gate. From the switch, go to the end of the corridor, where you will see a red laser grid. Turn on the robot and park it near the fence on the left. Climb on the robot to go through the fence, where you will find another robot. Open the fence door and put one robot on the right platform, and the second on the left. Now roll the barrel across the middle platform. Get the battery and leave the factory using the bucket elevator. Return to the market square and enter the yellow shop next to the giant robot hologram. Inside the store, look for another memory.
  25. Flashback #25: In the tenth, when you get to Clementine's apartment, take the clue from the closet and interact with the mannequin in the bathroom and the purple lamp on the table in the living room. Now scratch the pink fabric and climb onto the tall cabinet. Go to the kitchen and interact with the lava lamp to find Clementine. Exit the apartment and go into the building on the left, where the sweeping robot Albert is also located. Climb up the green trash can and get to the blue roof. Go right and talk to the robot looking out the window to access the nightclub. Climb up the bar behind the bartender to acti?Edit the elevator and access the basement where the last memory of this chapter is located.
  26. Memory #26: In the eleventh chapter, you will reach the courtyard with plants, where you will need to lock up the security drones. When you access the next section, automatically detect the memory.
  27. Flashback #27: The last flashback is part of the main plot of the twelfth chapter.


Game from the guide