Sony has filed a patent for innovative technology that can dynamically adapt the difficulty level of games in real time. The patent is based on algorithms that can fine-tune difficulty settings based on each player's individual performance. It's interesting to note that similar processes are already used in some games, but Sony's new patent shows that the company is committed to further developing this technology.
The approach described in the patent (available through the World Intellectual Property Organization) involves collecting data in real time while a user plays various genres. This data is then analyzed to determine whether the user's gaming skill level matches the expected skill level.
If your skill level does not meet expectations, the game's difficulty settings are automatically adjusted. These parameters may include movement speed, latency, character strength, number of enemies, and other metrics. Changes occur gradually until the player's skill level meets expectations.
Interestingly, the patent also includes the ability to change the user's level of expectation, allowing the experience to be tailored according to the player's skill development over time.
In addition, at the beginning of this monthAnother patent from Sony has been unveiled, revealing an updated design for the DualSense controller. This controller will feature "predictive AI assistance" features, allowing certain buttons and sticks to be illuminated or activated to provide players with hints if they are having difficulty in-game.
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