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The Callisto Protocol developer said he didn't have enough time to polish the game

This is supposedly why the failure occurred.
The Callisto Protocol developer said he didn't have enough time to polish the game

The lead developer of the horror game The Callisto Protocol, Glen Schofield, said that he was not allowed to finish his project.

According to the developer, the publisher, KRAFTON, rushed the team of The Striking Distance, although at first the team was promised complete freedom of action. Schofield noted that he needed more than three months to polish The Callisto Protocol, but then he was told that the game should be released earlier.

As a result, there was a disastrous release, since content was removed from the game and it was cut in other segments. Whether it is true or not, we will hardly know.



Author
Edward Dmitriev
Date of publication
8 August 2024


Games from the news
  • Platform: PS5, PC, Xbox Series S/X
  • Genre: Action, Horror
  • Release date 2 December 2022