We offer you to get acquainted with a detailed review of the first-person sci-fi adventure game Journey to the Savage Planet.
It's going to sound wild and a little reckless as it's only the beginning of the year, but it's likely that Journey to the Savage Planet will be one of the most pleasant surprises in 2020.
When I started this game, I had no idea what was waiting for me there. There was little information about the project on the Internet, each site duplicated each other, retelling the same thing, but in their own words. I had no expectations: only the hope that after such a long pause I would be able to immerse myself in this colorful world with enthusiasm. And hopes were justified, even with interest. At the time of writing this review, I am seriously thinking about running the game again, for the third time.
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Journey to the Savage Planet looks familiar on the surface. But that's not what you're thinking right now. It's a far cry from No Man's Sky or the other sci-fi survival games that keep popping up in your Steam recommendations. This is a story driven game. [During the study of information before its launch, I got the impression that we were waiting for an aimless survivalist. But it was not there!]
You are an employee of the research company Kindred, which ranks fourth among the best interstellar exploration corporations. You are tasked with exploring the planet AR-Y 26, which could become a new home for humanity. Against all odds, you will only have to use the scanner and the Nomad pistol.
The game's story is mostly driven by goofy live action videos, as well as more interesting and funny commercials that can be viewed on the Dart (your spaceship). You will see them whenever you teleport to the base in order to spend the materials used to improve the abilityto her. But no one is forcing you to do all this. The same goes for the AI of the ship. I have never had the feeling that this or that phrase is inappropriate or AI talks too much.
This game will appeal to people who like to travel in 3D dimensions, explore multi-level open worlds, look for well-hidden collectibles, and use an ever-expanding map (access is granted gradually as you collect different gadgets) to find shortcuts. Journey to the Savage Planet strikes the perfect balance between openness and opportunity galore. Even as you head back, unlocking a new gadget, you'll enjoy what your character is now capable of.
In any case, if I were asked to compare these mechanics with something, first of all I would name Metroid Prime. However, we have a more modest, less violent and unabashedly cheerful personification of the GameCube classic. Large-scale use of horizontal and vertical planes has become possible in many ways?thanks to the presence of a grasping hook and a jetpack. You won't be able to make more than ten steps through the world without once again stumbling upon some strange creature or a fairly noticeable collectible.
Of course, there are gunfights, too, but aside from the three obligatory boss fights, the game by no means puts an emphasis on them. Many alien creatures won't even attack you, and those who do are not particularly aggressive. With their help, a large space of the planet is filled. You can complete Journey to the Savage Planet without any damage, reload speed, or clip capacity upgrades. However, you will have to get your hands dirty as important resources fall out of enemies.
You will also need to collect alien alloys (which can be compared to skill points) and these orange eggs, which the localizers called inokhurma (it's not hard to guess that this stands for "alien persimmon"), which increase the explorer's health and stamina points. In total, there are 100 foreign persimmons and 32 alien alloys. But in order to increase your health reserves, you don’t have to find every inokhurma at all.
The planet is divided into four separate biomes, each of which, in fact, is its own habitat.tanya. In turn, the biomes are divided into separate sections with teleports that are connected to each other and to the Dart. This is a very convenient format that makes it much easier to return to previously explored regions and search for secrets. You will find yourself on snow-covered plains, active volcanoes, floating pieces of land, in mushroom caves and so on.
It is impossible not to notice that Journey to the Savage Planet is a platformer in which no one will allow you to mindlessly run around the vast expanses. There are often several ways to move forward. Some of them are intuitive, others require a certain approach or trick. And to get to the next location, you'll use an ever-increasing assortment of throwables (like grappling hook seeds) and abilities (like the ability to slam the ground).
It took me about 7 hours to complete the game, but then, trying to find all the remaining collectibles, somehow I managed to double this figure. I couldn't stop myself! The second passage is an attempt to create h?Kind of like a speedrun (you can get the achievement if you beat the game in less than 4 hours) and I managed to complete it in less than 3 hours.
You can also optionally play the game in online co-op for two players. Despite the presence of co-op, it seemed to me that the game looks great even in single player mode. By the way, the creative director worked on Far Cry 4, a game that I used to play alone.
As a new and (relatively) small team, Typhoon Studios has jumped the jackpot. Certain areas of Journey to the Savage Planet weren't as detailed as they could have been, but the team was clear on how to prioritize. The core of this game is special, and I'm sure it will surprise many.
I still have some complaints about this budget, surprisingly fun video game.
The scanner and bio-scanner seem like a chore after a while. You'll be cataloging creatures and plants (optional) and occasionally scanning artifacts to learn a little more about the universe you're exploring. But to call it something super-fascinating is difficult. Also, shooting initially brings arcade satisfaction, but then dissolves for lack of need to improve weapons.
Last area, Spire?? contains too many repetitions. If the developers had added a little more information revealed in the end of the game, new creatures, then the path to the final battle would have seemed much more exciting. Some of these remarks may seem somewhat critical, but they are all more akin to reflection. A person who was not involved in the development of the game.
Journey to the Savage Planet is a fun way to kick off the decade. I will definitely remember this adventure at the end of the year, when the game writer will sum up the results, trying to talk about missed opportunities in 2020. If you are looking for something light, fresh, able to stupefy your mind and pull you headlong into the search for collectibles, by no means pass by!