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ShowGamer.comFull passage of Iron Danger - 100% (all secrets)

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Full passage of Iron Danger - 100% (all secrets)

During the introduction, talk to Atreon. The main characters of the game are the blacksmith Topi and the young girl Kipuna. The first is able to engage in battles with opponents, and the abilities of the second allow you to control time. Listen to the conversations until the first task begins.


You can buy the game on Steam

Chapter 1

Last night I was awakened by the smell of burning and terrible screams. I only realized that something terrible had happened and that I had to run.


Look around the house. We recommend that you open "Settings" and select "Always" in the item highlighting items. You will see all the objects that you can interact with. Get out of the house by breaking the door. You need to get close to her and press LMB. Follow the guy. When you fall into the hole, you will get the achievement "First Shard". Here you will learn about the ability to rewind time. Rewind time and exit trance ("Space"). The stone will fall on the slab, punching a hole. You just bypass it.

Next will be a segment with a ballista. When she kills you, rewind the time until the ballista fires (the cross on the red area). Press dash (D key) and choose any direction. Hero?She will dodge the ballista right at the moment of the shot (unless, of course, you rewind time so that it stops right before the shot and the death of the character). Overcome the area with the ballista by rewinding time.

Soon you will reach a man - the second protagonist of the game. Defeat the enemies. If you miss the damage, then rewind the time to the moment before it was received. Place a block (from the buttons at the bottom of the screen).


A very important point! If, when setting the block and starting the time, the enemy attacks a little later (that is, the hero sets the block too early), then in this case, you must first press C (or select the “Wait” command from the buttons), and only then put the block. Remember that at the moment of impact, the attack range is triggered. If the enemy is outside of it, then you will miss. Thus, it is better to run up a little and then attack the enemy.

A good combo is a block, kick, or strong roundhouse kick to bring the enemy down to the ground. Then run up and hit him again. Mechanics can be killed with one blow, but you will have to tinker with the soldiers. Follow the only route while dealing with the enemies. Searching the houses, pick up various resources. Soon you will reach the ship. Sail on it from your hometown. Upon completion of the mission, you will be able to choose one of the proposed skillsin (or improve an existing one).


Drifting

We raised the sail, not knowing which course to take. Even when the ruins of the city disappeared over the horizon, the glow of the fire continued to stand above it, and the smoke corroded our eyes and lungs. I fell off my feet from fatigue, but I could not fall asleep from the shock. I fell off my feet from fatigue, but I could not fall asleep from the shock.

Talk to Kipuna, then swim to Misty Hill.


Way to the other side

Topi assures us that we can get to Misty Hill. If I hadn't been so terribly weak, I probably would have objected more strongly. And so it turned out that we moored at Misty Hill and went in search of a witch from children's horror stories.

Walk forward along the path until you see a door. Focus on the mini-map. Here is one way. Soon you will be attacked by robbers.


Just remember that by blocking, you can block multiple attacks at once. In addition, Slash, a powerful roundhouse kick, allows you to deal damage to several enemies at once in the area of effect. As a result, they fall to the ground.

Win another fight and get to the door. Now you can switch between characters by clicking onthe TAB key. In order for the steps to the door to appear, you need to wait for two stones to light up. As soon as this happens, rewind time back 4-5 cells. Order the selected character to stand on one of the two stones, which should catch fire. Switch to another character (TAB) and rewind time. Stand on the second stone, which should begin to glow. Leave "Trance" by pressing "Space". Since you are standing on two stones that will light up, a new step will appear. Repeat the steps until you can get inside. Chat with the Healer. You will get the Healer Found achievement .

The mission will end and you will be able to choose new skills for both Kipuna and Swamp.

dream of a flame

When we found the gate to the Other Side, I could hardly stand on my feet, so I could not say with certainty that this was not a figment of my imagination. But everything was real, and when we went through them ... I found myself in an absolutely incredible place.

Chat with the Spirit of Aurolith and the Healer. Throw a fireball or spark at enemies. Then go to the gate. They are locked. Turn left from the gate (standing with your back to them) and get to where the dead soldiers were. Here you will see the first column of light. Throw a spark or ball at it. ?Go back and see that there is a path to the other side. There you will have to defeat several soldiers. Please note that the oil and barrels will light up. After killing everyone, activate the second column, go back and open the door to complete the level.

Lessons and goodbyes

When I woke up from my first crazy dream and found myself not in my bed, I realized that everything that had happened was true.

Go outside and follow the Healer. Shoot a spark or a ball at the fire to start it. Then the Healer will ask you to deal with the Razziks that invaded her land. The first couple of enemies are not dangerous. Let Topi run away and do nothing, but Kipuna should run back and shoot fireballs and sparks at the razziks. Then there will be another simple enemy and a strong razzik with 250 HP. Just keep running back and shooting fireballs at him (yes, it is desirable to unlock this particular skill). If you chose a skill that gives fire to the target’s weapon instead of balls, then use it on the Swamp and attack opponents in close combat. Remember that you can always rewind time and change actions.

Dead end

Standing at the helm of the "Kiprey" and guiding it through the channels, I relentlessly thought about the Misty Hill. ReallyDo these shores hide the exit to the Other Side, where the Undergrowth and the Healer's house are located? Is there a Other Side by the lake, and how does that relate to the hole I fell into? My thoughts were interrupted by a jolt - the boat crashed into an obstacle half hidden by water.

You will be ambushed. Going outside, kill the shooter on the tower on the left with Kipuna (do not forget to dodge), and with the help of the Swamp, deal with the rest. There will be a whole gangster town ahead. It is not necessary to clear it, but it is precious experience points. You also need to go to the right of the ship to see the logs blocking the path. You must burn them. Find a barrel or can of fuel and throw it in the middle of the logs, then set it on fire. The logs will burn, and you will be able to sail further. One of the buildings has a blue marker. He points to the sauna, which adds 10 health points.

Chapter 2. Kalevala

After my first lesson in real magic, we set sail and set sail for the Kalevala. My companion was in a hurry to warn of the attack of the northerners. It is not known how many small settlements met the same sad end as our city.

Just go up the map until you find yourself in the halls with Antheor.

Lord Antheor

We approached the hall with?eta Kalevala, who was hiding in the shadow of the city towers. The city was already flooded with refugees, everyone was talking about it, but Lord Antheor constantly needed new news about the advance of the enemies.

Just complete the conversation with Antheor that has been going on since the very beginning of the game. Then leave the council chamber, along the way having exchanged a couple of phrases with Topi.

Ruins of Solnechny

When we left the reliable walls of Kalevala and went to Solnechnoye, a small village that I had not heard of before, I thought that this was just a small hitch. It seemed to me that we would quickly return, after which I would be able to settle in the city and begin to somehow settle down and realize what had happened.

Move to the indicated place to see the locked door. To open it, you need to find two light columns and activate them using fire magic. In doing so, you will fight with many new opponents. Try not to forget about fire magic. Also remember that you can switch between heroes in order to think through the course of each character separately. Return to the door and go inside the temple using the Kipuna.

Each of your characters has their own inventory. Surely from this task you may need items, vos??healing health points. These are fish (+40), rye bread (+50) and clouds (+30). The first two items can be found mainly inside houses, and Cloudberry is a plant that is found outside buildings. In addition, new enemies will drop grenades that you can throw at targets.

Nest

As soon as the ancient stone doors swung open, I felt a strange smell of cold air from under the ground, and a shiver of recognition ran through my skin. I did not want to go down there, and even my companion was not eager to enter this strange and dark place.

Move through the nest, killing enemies and activating levers. In some places, you will need to activate the light columns. Use pillars and then break the chains of the Swamp, dropping a heavy load on the head of opponents. At the end of the level, the first boss awaits you. To defeat the Teteresaurus, you can act in many ways. You can drag out the battle and attack the enemy with normal moves. However, you can be smarter. One of your companions should distract the bird, and the other should stand by the chain, which should be hit to lower the heavy load down. The load is lowered onto round concrete slabs. It is on them that you need to lure the bird. In addition, there are two chains. The second will be active after you activate in the next com??ate light column. The bird will attack you if it notices, or you attack the nest. After defeating the bird, destroy the nest and take the shard. This is the second story shard (out of six possible). He will provide Kipuna with a new direction of magic related to vegetation. We recommend choosing a skill that allows you to slow down the target.

Dream of the earth

When I took the Shard, its power knocked out my soul and I fell into another dream.

This will be a difficult task. Kupina cannot use fire magic, and available spells related to plants are aimed more at supporting or weakening opponents. That is why it should be kept away from enemies, and it is worth attacking them with the Healer. Strengthen it with Kupin's spells, and also delay opponents. Pick up the moments and attack with the Healer through the "2" key (sweeping blow). Practice and soon you will understand what is at stake.

Awakening underground

I woke up after a terrible nightmare about Antheor in a rage. I stood, not understanding what was real and what was a dream. But, unlike a normal nightmare, I still didn't understand anything, even when time passed and I started to move.

All that is required of you is to go to the specified point, returning the same way.m, which you came here.

Leaving Solnechnoye

The spirit's warning echoed in my head. I felt even more lost than even after escaping from the burning house.

To get to the ship, you will need to conduct at least one battle in the village against 5-6 enemies at the same time. As always, keep Kipuna out of the way, buff the Marsh with plant magic, and occasionally fire a fireball. When choosing upgrades, try to focus on something you use the most. For example, keep pumping a fireball.

Chapter 3

Although I felt relieved after being miraculously rescued from the terrible kiisi, fear gripped my heart. What if Lord Antheor uses the Shard for evil deeds? And if the small distant Sunny has already become ruins, then what about the rest of the lands? But I still have to return to the city to take refuge behind its walls.

Talk to Antheor. He will say that you need to visit four more points in order to find the other four Shards. Then talk to Ilmaren standing nearby. Topi will get new heavy armor. Leave the council chamber.

Departure port

Leaving the halls of the owlComrade, I was trembling like an aspen leaf. Instead of giving me protection, Lord Antheor sent me into even greater danger. I hardly forced myself to cross the threshold of the hall. But if I had known what was waiting for me on the pier, I would have rushed there without thinking about anything.

Get to the ship at the pier, where you will meet with the Healer. The woman decided to help Kupina in search of the Shards.

Fault

Paving the course for the Fireweed, I sincerely believed that now that the Healer is with me, everything will be fine. A light breeze brought the boat to its destination in an instant.

In this task, you will need to kill zombies. These dead men are trying to attack you with two attacks at once. Throw a fireball at their clusters, making sure that the explosion does not hit the Swamp. They also attack with a sweeping blow (key "2"). If you do not have time to inflict it and the enemy damages you, then rewind time and perform this technique a move earlier. Activate the two light columns and enter the cave.

Former residents

The musty stench of the dead and the kiisi we had dealt with was blown away by the breath of wind blowing in from the temple doors. It was cold and filled the air with a light magical ringing of power, which for centuries has been juice.burrow inside. This time the ringing was stronger and more distinct than before, so lively and restless that it could almost be picked up by normal hearing.

Inside, activate the platform, but be prepared to immediately run to the side. The automaton will break through the wall, and fighting it is suicide. You must hide behind the columns on the right. When he passes by, run into a new opening. There will be a proper door ahead, but the area is being patrolled by several more automatons. To open the door, you need to apply energy to two levers.

First, go left, cross the bridge to the left and activate the light column. Go back a little along the bridge after killing the enemies and open the door on the left by activating the lever. Go into trance mode, then Kupina go downstairs and activate the light column at the moment when both automatons turn away. The first lever is activated.

Return to the central room and go to the right side. There is an automaton in the room. It doesn't work yet. Go into the room behind him, break the barrels and burn the grass. Now activate the platform near the automaton (you can first create tall grass so that it doesn't notice you for sure). Then run to the dead end room and hide in the corner. The automaton will pass by, melting the ice blocking the exit to the corridor. Wait when aThe automaton will go to the left, into the central room, and then go to the back room, where you need to activate the light column. Having done this, clear the place near the two levers from normal enemies, and then activate both levers. Collect the third Frost-related Fragment.

dream of ice

After receiving the Shard, I expected to see another dream. And so it happened. But I still wasn't prepared for what I saw.

Move forward, put out the fire on the ground. Then defeat the two northerners. The healer will not help, but the northerners have a minimum of health. Freeze them and then hit them once with your sword. After that, go to the field where the razziks are. The healer will tell you to run. Just run past the razziks until the Healer is defeated. This will end the level.

Halls of Ice

When I returned to the ordinary world, fear squeezed my throat with a cold hand, I was shaking with chills. The healer needed my help, and I was not around!

Go around one automaton and get out. Fortunately, the exit point will be closer.

Rift Escape

When we opened the doors of the temple and went outside, we fell straight into a trap.

The first enemies should be killed. But after the ballista, you can not touch anyone. Just run around the opponents. To give the order to move two characters at once, hold down the CTRL key. Run away from the huge monster and soon you will find yourself at the ship. To sail on it, finish off all the pursuers (it should be 1-2 enemies, no more).

Chapter 4

We returned to the "Kiprey" just in time. We miraculously managed to survive thanks to my magic and the strength of my comrade. And I could not hold back my tears when we finally set sail from this terrible place and glided over the waves.

Chat with Topi and the Healer. Repeat the conversation with Topi, and then go to the Far Cape.

Arrival at Cape Dalniy

Perhaps it is pure madness to oppose not only the will of Lord Antheor, but also the warnings of the spirit and the advice of the Healer, but I still decided to abandon my mission. What else can I do? What would be the use of being captured or killed? Instead, I'd rather try to live as far as I can, far from war and trouble.

Chat with Lemiken and follow inside the settlement. Talk to Lemiken inside the main hall, then in your bedroom. Chat?? Healer and click on the bed.

Rimfeden attack

The morning is wiser than the evening! I changed my mind again, completely reversing my previous decision. I was frightened by the hordes of enemies in Rimfeden, but Lemiken saved me. He is a hero who killed a great many northerners, I admire his strength.

Go forward and kill the first enemies. you can knock over a tree on the nearest northerner. When you get to a hill with a huge monster walking around, first look around the area to the right of it. Burn the weeds to light up the light column and activate the first piece of the puzzle. Then Topi will offer to go to the enemy camp. But you should not go there, because there are too many enemies. Instead, move around the perimeter of the location counterclockwise. So you will bypass both the camp and the huge monster. After reaching the light column, activate it. Since you've lit both pillars, you can now activate the platform that the monster walks around. Pick the moment when he is far away and kill the normal enemies. Then activate the platform and go down to the temple to complete the mission.

flooded temple

Lemiken proved that in the battle with the northerners he has no equal. But at the entrance to the temple, his self-confidence shook. came to me??to promise that I will go ahead, and he will follow me. The air coming from the underground temple was stale and heavy due to moisture and strange smells.

Approach the levers and pull the left one to drain the room on the left. Go down and open the door with another lever. Get to the automaton. Create grass next to the automaton activation platform and activate it. Let the automaton go. Follow him until he hits the door. Climb to the beginning of the location and now pull the right lever. You will drain the room on the right, the automaton will be able to pass through it and cut a path through the rubble.

Follow him and go right to the platform to activate another automaton. This time you will be able to control it. Go forward to the door where the water is pouring. Kill many opponents. If you want to get a secret achievement , then turn left from the door to find the leader of the peacocks. Defeating him with an automaton will grant you an achievement. Leave the automaton at the door where the water is pouring, and use the Lemiken to return to the very beginning. On the other side of the two levers on top, there is another active lever (the other one doesn't work). Pull it to drain the room, and automaton move on. Kill everyone. The path to the right leads through a dilapidated floor, and Kipuna will say that the automaton is best lefttwist in place.

Press U to make Kipuna leave the automaton. Run to him and enter the room on the right. Pull both levers in the room! One will open the door on the right, and the other in front. Water will pour. Return to the very beginning and pull the left of the two levers (you pulled it at the beginning of the task). Return to the room with the previous two levers, behind the automaton, and head to the right, where the water used to be. Climb up the long stairs and pick up the shard.

Chapter 5

This time, the Shard sent me into a dream that was unlike any other dream. As I plunged into the world of dreams, a damp, musky scent enveloped me.

You will need to help the Healer survive. Move forward through the poisoned location. Before you break the barrels and follow on, look for a safe place on the right, a gazebo next to the path along which Kipuna is walking. Use healing magic to restore HP of the Healer. Then move deeper into the location, breaking barrels and killing enemies next to the gate. Promote Kipuna at the same time to heal the Healer. You can cast magic even while standing behind a wall (or gate). After defeating the enemies, pull the Kipuna by the lever, and then escort the Healer to the exit.

Under Rimfeden

I woke up from a dream in which I learned more about the power of the Shards. I was alert and rested. The stale air in the cave was replaced by a fresh breeze.

Just get to the exit of the temple along the nearest path.

Return to Rimfeden

Rising from the flooded temple, feeling new healing powers, I was filled with confidence in my abilities and wanted to continue my mission.

On the way out of the temple, destroy the enemies using the healing abilities. Then you will need to break through the camp, which also walks a huge robot. You can not destroy everyone, but move along the cliff on the right to get to the lift. There will only be one enemy. Your task is to interact with the elevator outside of combat.

Cleansing Rimfeden

Lemiken proved himself worthy, so I felt doubly obliged to him and had to help clear the camp. Firstly, to repay our help, and secondly, to protect the people of this region, who will fall victim to the northerners if we do not have time to strike first.

To begin with, we recommend destroying all ordinary enemies, and after that, take care of two mechanical robots. And to fight with them beam??e separately. Shoot a fireball and dodge the flamethrower or crossbow (just like the turret - in jerks).

bitter light

I woke up filled with new strength, as expected. I could not wait to tell about my abilities to the healer.

Talk to Lemiken and the Healer.

Shadows of the Fox Forest

The next point on the map was on the forested shores of a distant, uninhabited region. Uninhabited by humans, at least.

You will need to destroy three trees, and one of them is the last one. Every time you attack the cursed tree, a ghost will appear on the location. One character, Kipuna, let him distract the enemy, and the other, Lemiken, let him hit the tree. Freeze the ghost periodically with Kipuna. When the tree is destroyed, the ghost will disappear, and you will have to finish off the normal enemies.

But in the case of the third tree, everything is more complicated. As soon as you destroy it, shoot fire at three columns of light (the fight will still continue) to set fire to the tall tower. Her light will deal damage to all the undead, and you just have to dodge their attacks. Enter the temple.

Empty temple

PThe path was cleared, but I still could not go down to the temple as quickly as I would like. Although there was even greater danger waiting for me below, and I knew it!

You will need to move through the temple using the automaton. You only need it to destroy the two ice walls on the right. In addition, only he and Kipuna's fire magic can destroy razziks. Use this and just dodge with the Lemiken. Make your way through the hole in the floor, destroy the altar and activate the lever. Follow on, kill the enemies and destroy two more magical altars (the automaton cannot move inside them, and Kipuna cannot use magic). When you get to the very end, open the doors using the automaton. Kill a lot of Razziks, and then inspect the room where the Shard was stolen from. Exit and go up the stairs on the back side to complete the mission.

old friend

The shock from the empty temple gradually gave way to rage and a thirst for revenge. All I wanted was to tear apart the one who did it.

It will be necessary to kill the Teteresaurus, this time with the help of fire magic. Freeze the target or slow it down with plants. In the middle of the fight, peacocks may appear. Don't attack the bird with Lemiken's regular weapons, as it can quickly finish yoursatellite.

Chapter 6

The fate of the huge bird calmed my anger a little. This is an innocent creature that has been changed by power, and now it is doomed to relentlessly strive for it. And I? Doesn't the same fate await me?

Just chat with Topi and the Healer.

Storm

Until recently, it seemed to me that I understand her better and better, but now the Healer seems alien and incomprehensible to me, as at the first moment of our meeting. She was shocked by the loss of the Shard, that's obvious. I knew that we needed to hurry and return on the right course back from the sad Fox Forest. I gritted my teeth and held the kantele tightly to me as we swam to the Frozen Shore. There was another Shard there. And this time we have to get to him before the northerners.

To be continued…