ShowGamer.comFull passage of Mira - 100% (all secrets)



Full passage of Mira - 100% (all secrets)

    We offer you to get acquainted with a detailed walkthrough of the point-and-click adventure game Mira, inspired by Slavic mythology.



    You can buy the game on the Steam page

    Click on the blue swallow to make it fly away from the main character. Click on the heroine to get her to her feet. See the creature under the roots on the left? Click on it. This is a Drowner. Examine the passage on the right and go into the forest. Examine the statue on the left. Mira will say that it looks strange, but it was definitely made by a person. Take a look at the book on the stone on the right. Mira will remember something from the past.

    Krakow

    After World War II



    Enter the shelter on the right side. Click on the window and Mira until she says it's time to go back to the kids. Click on the window again. Look in the nightstand on the right to find a photo of one of the kids . You can examine the old toy on the right. Click on Mira, then turn on the three lamps around the girl and continue to remember. Choose a beautiful and young girl to learn about the folk healer (Folk Healer). Then you will learn about the Wyrm. Then follow the road.

    Next location

    Click on the stones to make a strange creature appear. Chat with him. Now you need to activate different objects in a certain order:

    • Mushroom on the left
    • Bell on the right
    • Flower near the mushroom on the left

    The two mushrooms on the right don't interest you. Now click on the bell, mushroom and flower (highlighted objects). The stones will move apart, and you will learn about creatures called Bulds. Chat with the creature in the background to get information about Bzonec.



    Look at the sign on the branch at the top of the screen. Mira will say that she saw him somewhere (on a statue in the forest). Look at the document lying on the ground. It's someone's passport.

    orphan house

    Chat with the kids by clicking Mira, then cover the boy and click Mira to return to the kids. A man enters the shelter. The agent will require medicine. Return to the boy, inspect all the medicines: two piles on the windowsill, on the cabinet, inside the cabinet, on the shelves above the cabinet. Click on Mira, who will say that if she gives the drugs to the agent, the boy will die. Select the medicines on the shelf on the wall and decide what to do:

    1. Give the drug to the agent . The boy will die, but you will stay in the orphanage. Our choice.
    2. Give medicine to the boy . He will survive, but the agent will kick you out.with children from the orphanage.

    Forest

    Back in the forest, talk to Bzonec. Then remove the leaves from the statue on the left and examine it for information about Svetovid. Continue down the road on the right.

    A big bear

    This is the Lord of the Forest. Talk to him. You will receive a note about the Forest Lord. Keep talking. You will learn about the costume. Then you will need to kindle a fire. Pay attention to the stones. Each has a certain number of sticks. You need to click on the stones as the number of sticks increases: one (upper right corner), two (bottom left), three (triangle), four (rhombus) and five. Click several times on Mira.



    Passage Mira
    Passage Mira

    Shelter

    And again you will find yourself in a shelter. Click on Mira sitting by the bed. Go down the street and stand on the bridge. Jump.

    Forest

    Talk to the Lord of the Forest. You will receive some sign. Keep talking and learn about Mokosh. After that, move forward along the stones. Talk to Bzonec to learn about Light Ghosts. Click on 5 wooden sheets topush them. Listen to the legend to learn about the dragon. Say it's a trap. You will learn about Veles. Then go further between the stones on the right.

    Talk to Bzonec to learn about Wawel. Click on Mira and go further, under the bridge. Chat with your fellow traveler again to find out about the oak. Approach the door in the oak, try to open it, but nothing will come of it. Click on the three symbols on the door. Mira will tell her companion that she only has one medallion. We need two more!

    Talk to the librarian. Examine the three books on the left. You will need to click on 3 highlighted symbols on each book to find out who is depicted on the pages. Then talk to the librarian again. A librarian entry will appear in your vocabulary. The librarian will then start asking questions. He will ask who Mokosh is. Choose the answer - mother goddess. You will learn about the daughters of Mokosh. Get out of here by clicking on your companion.

    Chat with the huge creature, then examine the stones on the right and talk to Bzonec (it might not have a marker on it, but you just click on the satellite). You will receive a Surveyor record. Keep communicating with the huge creature. Start a conversation twice. Examine the rock to the left of Mira. Change parts of the picture so that you get an image with four diamonds.



    Passage Mira
    Passage Mira

    Talk to the creature again. Examine the opened passage, talk to Bzonec.

    You will be at the shelter. Interact with the cat to get a note about Frisky. Go to the shelter, talk to the children and find yourself in a room with a sick boy. Click several times on Bzonek to light up the room. Take a look at the boy. Then click on the hero again. A window with the preparation of the medicine will open. Choose any three ingredients, as a result of which you will receive a talisman . Talk to the kids, move the suitcases behind them and return to Mira.

    Chat with a companion. Go to the oak door and open it. You will be in a cage. Examine the agent in the cage on the right. Examine the lock on your cell. A girl will appear. You will learn about nymphs. When she leaves, talk to the agent in the cage. You will need to inspect the lock and crack it by pressing the green, orange and light green buttons. First, click on the right, light green button. Adjust the lower right part of the puzzle (you should get a circle in the center). Then press the orange button once, then the green button on the left to adjust the top left. Then click again on the orange book.?Pu to match the elements.

    Passage Mira
    Passage Mira

    After opening the cage, talk to the agent to get information about the fern flower. Choose what to do next:

    1. Release agent . Our choice.
    2. Leave him locked up .


    Get out of here by clicking on Mira. Chat with an agent. You will find yourself against a wall with different images. You can rotate parts of the calendar. There are three moving parts in total. The background does not move, so use it as a hint. Set up the big ring first, then the middle one, and then the center circle. Click on the four images of gods in a circle. You will receive a note about Svarog. Click a couple of times on Mira to get out of here. Keep moving, remove the foliage from the passage, when suddenly someone will attack Mira.

    Click on Mira to get her on her feet. Go downstairs and talk to the soul hunter. You will receive a Soulcatcher entry. You will need to make a choice who to save:

    1. Bronzec
    2. Agent

    Go to the oak tree and open the door by clicking on both symbols. Go inside hto see the descent. There are several steps. 7 stones can be pushed in and out. Number these stones counterclockwise (as you go down) from "1" to "7".

    • The first stone - resets everything and pushes the seventh.
    • The second stone - drops everything and pushes itself and the third.
    • The third stone - drops everything, pushes itself and the fifth.
    • The fourth stone - puts forward alternately the sixth and seventh.
    • Fifth stone - alternately puts forward the second + fourth and sixth.
    • The sixth stone - pushes the first and fourth, dropping the rest.
    • The seventh stone - does not drop anything, pushes itself and the first.

    Imagine that all the stones are pushed in. You can do it easily. Now click on them in the following order:

    • Third
    • Fifth
    • Seventh

    Follow down by clicking on Mira. Next will be another puzzle with a stove and symbols. There are eight different inscriptions. Click on them in the following order:

    • top left
    • Up
    • At the bottom
    • Bottom left
    • top right
    • Left
    • Bottom right
    • On right

    Go to the four huge statues on the right. Click on the swallow, then click on Mira. Remove the stone and talk to the creature that was hiding behind it. Pull out the sticks and ask himmove away. Go forward. Examine Mokosh on the throne. Click on the bodies of the girls that lie around her. Talk to Mokosh. You will again need to choose:

    • Take Mokosh's place.
    • Leave.

    This will end the game, and the ending you get will depend on the decisions made earlier.

    All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)