All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)

ShowGamer.comWalkthrough "12 Castles 3: Around the World"

123

Walkthrough "12 Castles 3: Around the World"

We present to your attention the passage of a hand-drawn plasticine quest for mobile devices in the spirit of "escape from the room". You will learn how to get out of each level!


How to pass 12 castles around the world

The main character, together with her father, decided to go on a trip around the world. It turns out that dad overdid it again and locked the front door with 12 locks. They need to be unlocked before you can get out.

Scroll the screen to the left and find 7 keys. All of them lie or hang in a conspicuous place. Remains to be found:


  • purple key
  • blue key
  • red key
  • yellow key
  • There is also an electronic lock on the door, but the password is 8491 under the picture on the left.

The yellow box on the left contains the yellow and blue keys. Just double click on it to open and shake. There is an orange box with a red button under the table on the left. Click on it to find the red key. And in the boot on the left, near the cabinet, a purple key is hidden. Open the door and go outside.

Under the water

The daughter and her father decided to go diving. It is under water that they find a chest with several locks. We need to find the keys to them!

Under one of the stones on the left there is a note with the code - 528. Enter it on the lock with the code panel. One of the fish will be in the shape of a key. Take it and open one of the locks. On the left, there are pink jellyfish. Click on them one by one to lift them all up. A pink and white key will drop. The white key is hidden under the hat on the skeleton. At anchor there is a note with the code - 1976. There is a chest near the ship. You need to move the green cubes to the left and the orange ones to the right. To do this, use a small niche at the bottom. Hide the orange cube there and move the two green ones to the left. Move the orange cube to the right. Then return the green ones to the right and hide the second orange in the niche. The principle, I think, is clear.


A pink ring sticks out to the left of the ship. Pull it up to get a pink key. Look carefully at the location. The ship has switches in the form of colored stripes. The same strips can be found at the location. Remember their location and install the same on the ship: a green stripe diagonally, the left side is below, the right is above; the red stripe (on the octopus) is horizontal; yellow stripe diagonally left side at the top, right side at the bottom; purple stripe across. When you set the stripes on the ship, the code will appear on the screen - 2849.

Apply both passwords to the chest - 1976 and 2849. There is also a lock in the middle. Rotate it?? to make a skull. Then apply all collected keys. You should be left with the following locks:


  • Green
  • Purple with white dots
  • Grey

Use the fish on the cave to make a big fish with a light bulb on its head appear. Remove the light bulb and use it on the dark cave with the chest. Interact with the chest and move the blocks to pull the orange block out through the hole on the right.

Walkthrough
Walkthrough "12 Castles 3: Around the World"

After opening the chest, you will find a gray key. To the right of the octopus grows a large "cactus". Click on it to make bubbles appear. One of the bubbles will contain a green key. At the top of the cave with the chest where you inserted the light bulb, there is a bird. Click on the bird to get a feather. Use the feather on the octopus and take the last key.


Space

This time the heroes will be in space. To return to the spaceship, the father will have to unlock 12 locks on the hatch.

Move the screen to the left and to the left of the robot and the painting will see a wastebasket. Click on it to find a wrench and a black key. With s??ola take away the screwdriver. There is a green gear in the cabinet with two purple drawers. Move the screen to the dashboard, near which the girl is standing. Insert the plug into the socket, use a screwdriver to unscrew the 4 screws on the side panel. Examine the contents and see a puzzle. Your task at first is to rotate the extreme tiles so that they coincide with two red, two blue and green dots. All lines must be aligned with each other. The answer is in the screenshot below:


Walkthrough
Walkthrough "12 Castles 3: Around the World"

There is a green box under the table. Swap pink and purple blocks. You need to install blocks in three of the four corners. At the very end, you need to make sure that the three purple blocks follow the three pink ones (that is, not mixed up!). Hidden inside is a yellow key.

Under the same table is a pink chest. Move white and blue balls around. You can rotate the blue contraption in the center. You need to make sure that 3 blue balls follow each other. Then place them in the blue contraption in the center. A card is hidden inside. It must be applied to the hole on the hatch to remove the electronic lock.

Find a round window with a spinning arrow and a green airplane. Click on the plane so that it catches up and crashes into the arrow. You will receive a green key.

Above, we activated the console near the girl. Take a look at it, click and select the bottom right square. A constellation will appear to the right of the remote control. Remember it!

On the remote, activate the "sight". On the right, a game is activated in which you need to destroy the pink creatures. Do this before they go down to get a pink key with a white stripe.

Activate the robot on the remote control. Move to it and insert the gears inside. There is a painting next to it. There are colored lights underneath. Remember their sequence: green, blue, red, yellow. Exactly the same sequence of colors must be entered on the light bulbs on the hatch of the spacecraft.

Select the magnifying glass icon on the control panel near the girl. Move the screen to the right, use the "-" button to decrease the yellow key. Turn off this device on the remote control and take the yellow key.

On the pedestal is a round device with a red button. Click on it. The device will take off. Insert a wrench into it and wait. The device will bring a red key from above. Take it.

Insert the black key into the 3D printer to get?be pink. Open the lock of the corresponding color.

You have to open:

  • blue castle
  • Yellow padlock with pink dots
  • Electronic panel with numbers
  • Electronic panel with pink light bulbs

Click a few times on the father in space to find a blue key and a gear layout. Use the blue key to open the blue lock, and insert the gear layout into the 3D printer. Having received the second gear, place it in the robot, the password will appear on its screen - 7912. Enter it on the electronic lock of the hatch.

To get rid of the panel with pink buttons, memorize the sequence of purple lights. Click on them. You need to repeat it three times. If successful, the castle will disappear.

The yellow key with pink dots can be obtained from the puzzle on the wall. You can move any line! First move the line to the upper left corner, then its right side to the second position of the top row (from right to left). After that, you can move the line between these two points to form an angle. In general, you should get something like this:

Walkthrough
Walkthrough "12 castles 3: Aroundg of light"

If you followed our guide, then all the locks should be open by now.

cowboys

You need to help your father get out of the cage. You can immediately open the first lock. Click on the bar with orange dots at the bottom. You need to draw a line along all the cut segments. Yes, here you can re-move around the already activated green dot.

Follow the right and pick up a bucket near the saloon. Sooner or later, a tumbleweed will appear on the location. Click on it and get a curved key. Insert it into the curved lock on the cage. A wanted bandit poster hangs on the saloon. It has a code - 471. Enter it on the lock with a three-digit code panel. There is a windmill to the right of the saloon. Click on it to make it rotate quickly and get a pink key. Move to the right. Put a bucket under the faucet, open the faucet and wait for the bucket to fill with water. Take it and put out the fire on the right to get the black key.

There is a code on the wigwam - 6931. Enter it on the electronic lock of the cage. To the left of the girl is a large totem. Take his colored blocks. Only four - pink, blue, orange and green. Set the pink, blue, green and orange blocks back from the bottom up. You will receive a multi-colored key. ZaberSee the balloon from the Indian to the left of the wigwam. Use it on the cactus to get a red key.

Examine the carriage. Compose a drawing. You can rearrange the selected part anywhere. First, we recommend composing the sun in the upper left corner. In general, the answer is in the screenshot below:

Walkthrough
Walkthrough "12 Castles 3: Around the World"

Get the gun from the purple box. To open the green box, you need to move the green circles to the left line (green), red - to red and white - to white. First, make sure that green and red circles go one after another. Then move the green ones to the left. Don't be afraid, you won't mix them anymore. And after that everything will be easy. Inside is a green key.

The location has a pyramid of boxes and barrels. Shoot the boxes with the pistol to get the gray key, and then the barrels, which will drop the brown key.

Pick up a gun, click on the doors of the saloon and shoot the bandit in the window. You will receive a yellow key.

Game completed .