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ShowGamer.comAssassin's Creed Syndicate Walkthrough

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Assassin's Creed Syndicate Walkthrough

The events of Assassin's Creed Syndicate take the player to London, in the middle of the 19th century. The year is 1868, the industrial revolution has already begun - these are the times of high-profile discoveries. The London of today is where people aspire to, the city that inspires them to new inventions, the place where they can reach their full potential and earn good money. Let's find out what role the Assassins play in this whole story.


Passage of the game Assassin's Creed Syndicate. Sticks in the wheels

Ferris Smelters, Croydon, 1868.

One of the heroes of the game will jump on the train and go to the goal of the mission. It's about Jacob Fry. You must find the industrial magnate Rupert Ferris and kill him. First, the task is to get to Rupert Ferris. When control returns to you, a marker will appear on the screen indicating the desired direction of movement, as well as the number of meters that remains to the target. Follow to the indicated place, which will not be difficult for you.


Once at the gate, make sure it is closed. You will have to destroy the machines. Head to the place indicated on the map, which is nearby. Find and turn the three marked valves. Production stopped! Now you need to deal with the bandits. Jump on one of the enemies from above, finishing it off. Move forward and fight three more opponents. Use the keys (buttons) of the attack, and also finish off the enemies when the corresponding prompts appear. Be sure to search the bodies for money and other valuable items - do this every time after the battle.

Approach the marked door, find the mission objective on the screen and reach it. You can go different routes. Jump down from the tall crane and check out the Discovery feature. This segment of the game can be overcome in three ways:

  • Run past everyone.
  • Hide from the enemy on rooftops, behind walls and other objects.
  • Fight all opponents.

Actively use the Eagle Vision ability to detect enemy targets and mark them.


When you find yourself near the place indicated by the marker, then go upstairs. Through the doors, gain access to the adjacent part of the factory and learn more about "stealth". Somewhere nearby there will be another enemy. Follow on, mark the enemies and go past them in stealth mode. Or you can deal with everyone who bothers you.

Be sure to search and inspect all the chests that you meet on your way .


When you reach the mark, the map will update. You will need to follow to the next marker. Find a work shop and watch a video showing Rupert Ferris. So, now your task is to kill Rupert. You won’t be able to go directly to the target, because bandits are scattered around the location. You must get past them without raising an alarm or attracting attention, or kill everyone who gets in the way.

It is best to climb to the top of the pipes and move along them to the room in which Rupert is located. Near it, jump down to the roof and open the nearest door. Kill the enemy in front. Move on, go down the stairs and get into another part of the work shop. You are on the balcony. From here you can see where Rupert is. Get to this building and you will see two points for the passage. Decide where you want to go. One way or another, your hero will find Rupert. Kill him and view the cutscene.


Now you must run away from the enemies. You can do this by train. Follow the marker, which is nearby. You can't get lost here. Jump on the train and deal with two opponents. Twice more on your way you will meet bandits, which are easy to defeat. After killing the third pair of enemies, a cutscene will play.

When control returns to you, you will see a new task, according to which the main character of the game must get to a safe place. Climb down and run away from here. Jump in time and use other elements of parkour. The first chapter has been completed.


Passage of the game Assassin's Creed Syndicate. Simple Plan

Starrick & Co., London, 1868.

Deal with the bandit who guards the train. You will first need to hang down to distract the enemy. Be sure to use the whistle in confrontations with other opponents, as it is a powerful "tool" of distraction.

Now you have to unhook the train cars. Go forward on the train, throw a knife in the back of another enemy. Destroy the third enemy, who will stand in your way a little later. Climb to the top of the wagon, go forward and kill the two enemies. Move on until you see two opponents standing on the roof. Sneak up and defeat them.

At that moment, when about 50 meters remain to your goal, then somewhere there should be a car, inside of which there is a bandit guarding the chest. Be sure to jump into this wagon to find the chest.

There is very little left to the marker on the map. Now you can easily get to the place where you need to unhook the train cars. Do this and watch the splash screen.

At the next location, you should get to the viewpoint. The enemies went in search of uncoupled wagons, so the path will be practically safe. Move towards the marker, killing opponents or sneaking past them unnoticed, find the rope and climb higher. Find the marker and watch the video.

You should now familiarize yourself with the new feature called "Become an Assassin". Your next goal is the laboratory. There is also an additional task, for which you will receive bonus points. According to this goal, you need to kill five bandits using hanging barrels. You can act in several ways. You can lure the enemies to the places where the barrels are hanging over, or take and throw the barrel where the bandits are. Use the knife to cut the rope holding the barrels. At the end of the game, you will receive a reward for completing this mission.

Follow the new marker, killing opponents or sneaking past them. When you get closer to the train, then follow the underground passage under it. You can kill, or you can walk past the sleeping enemy. Just before this bandit there is a turn to the right, which is where you should go. Turn left and move forward, where the steps are located.

If you go straight ahead along the underpass, all the way, where you turn left, then somewhere on the sides you can find another chest with useful items .

Once inside the building, eavesdrop on the conversation of the people standing at the top. So, now you need to talk to the prisoner. Get to the marker from above, removing the bandits from the path. Near the prisoner, you will meet two more opponents who will need to be neutralized. After they die, a cutscene will play.

Talk to the prisoner to find out where the locked laboratory is. First of all, you need to find this key. Climb onto the roof of the building right after talking to the hostage. From here you can explore the territory, as well as with less difficulty get to the next marker on the map. When you are near that very building, the information on the radar will be updated. Use Eagle Vision inside the building to find the right target with the key in your pocket. Gold (yellow) color marks those targets that are connected with the plot (or have a quest item). Get close to the target and steal this key. You can also kill the enemy.

Be sure to find another chest in the building where the enemy with the key is located. Start your search by climbing up. So you can increase the radius of view.

If there are too many enemies in the location, in your opinion, and you can’t cope with them, then use a smoke bomb. Throw it and quickly kill several opponents before they recognize you. After you have the desired key, the task will be updated. Now you need to find the entrance to this secret laboratory. Go outside and move to the next target.

It is recommended to search the houses in the area, as there will be a huge number of chests with useful items inside them. For perfectly reasonable reasons, we will not describe each of the chests.

Having reached a huge building with several passages marked on the map, look for a door leading inside a secret laboratory. There will be bandits on your way. They also guard the entrance to the laboratory. One of the enemies is quite a strong guy, but, however, you should easily deal with him. After killing him, interact with the door to play a cutscene.

Inside the building with the target, you can find another chest. Once inside the building, climb as high as you can to increase your view radius. Inside the chest you can find money and useful items.

Once inside the laboratory, use the elevator to go down. To do this, you will need to pull the lever. Check out character skill upgrades, choose which one to upgrade or activate. Once at the very bottom, you should familiarize yourself with a new task, according to which it is necessary to find Sir David Brewster. By the way, it is recommended to pump the skill of double killing, because below there will be two targets standing next to each other. One way or another, you must move on to the mark on the map. Watch a video featuring Brewster.

Your main goal is to kill David Brewster. But there is also an additional task, according to which you need to kill him from the air (jumping from above). Use Eagle Vision as soon as you have the opportunity to do so. Mark all the bandits available at the location. One of them can be immediately killed by throwing a knife at him. Climb higher and get over to the balcony, where there are two enemies. Or have been before. Once there, if you have time, kill two enemies. If you do not have time, then move after them and deal with each of them one by one.

If you want to complete an additional task of killing David from the air, then in the room where he is located, climb higher onto the armature. It's not that hard to get up there. Get close to Brewster and jump on him from any convenient position that allows you to kill the enemy.

When control returns to you, you will learn about a new task: you need to leave the secret laboratory. Run away from here, overcoming obstacles. At some point, you will find yourself on the wreckage. We need to get out of these rubble. Follow the only possible route, and when you find yourself in the air, the task will be completed.

An additional reward at the end of the game will only be received if both subtasks have been completed. So, it was necessary to kill five enemies by dropping suspended barrels on them, and also deal with Brewster from the air. If at least one of the subtasks has not been completed, then you can not expect rewards.

Passage of the game Assassin's Creed Syndicate. Where the grass is greener

Whitechapel, London 1868

Jacob and Evie are trying to find Henry Green, leader of the Assassins of London.

Once in London, Jacob loses his wallet. You must chase the thief. Run after the boy until you find yourself in the clutches of the bandits. Deal with them and talk to Evie. Now you need to get to the factory as quickly as possible. If you get to the factory before Evie does, complete an additional task. In principle, overtaking a girl is quite simple.

When you get to the marker, watch the video. Meet Henry Green. When control returns to you, you can synchronize with the new viewpoint. Climb up the huge factory chimney. After syncing and landing, follow Henry Green until you see Charles Dickens.

Now you have to ride the wagon. When the two bandits start chasing, slow down a bit to line up with them. Next, ram the opponents. When you meet Henry Green again, the sequence will be completed.

Catch a waif

  • Capture Whitechapel.
  • Get to the warehouse.
  • Kill the owner.
  • Release nine children.
  • Additional task: do not raise the alarm.

And now you must conquer Whitechapel. And this is where the chapter begins. Open the game location map and select a new sequence point 3. First, go up to the roof of Henry Green's shop located to the east. Here is a chest with loot. Next, talk to the person who is at the checkpoint.

Talk to the kids who want you to get to the warehouse and free the other child slaves without raising the alarm (this is an optional objective). There is only one guard in the warehouse. Wait for it to start moving and climb up the wall. Climb onto the roof and go through the doorway. Kill the guard inside.

Examine the chest with useful items here. Go past the boxes, ignore the huge hole in the floor. Go down the stairs slowly so that the guards do not notice you. One floor below are the guard and the owner. Wait for them to go in different directions, and then deal with both.

Free the kids sitting in the corner, and then go back to the stairs and go down, where you will have to enter into another fight. Kill the guard located nearby, take useful things from the chest by the western wall, and then eliminate another enemy on the same floor. There are more than two enemies on the bottom floor, which you can still defeat without problems if you are careful. After they are defeated, free the children and the sequence will end.

Abberline, right?

  • Climb to the top.
  • Find Homer Dalton.
  • Kidnap Homer Dalton.
  • Optional Objective: Dalton must be alive.

Open the map and select a new memory. As soon as you get to the checkpoint, another place on the map will be marked. Climb up to the vantage point to be briefed on a new mission to kidnap Homer Dalton. You can even kill it if you want to make it easier, but then the synchronization will not be 100% complete. Better try to get him to his destination alive.

There is a green circle on the map. In this place are his wagons. Between Homer and them there will be only one guard. Deal with it no problem. If you hide in the hay nearby, you can wait until Homer and the guards pass by. Use Eagle Vision to mark all of Dalton's bodyguards. This will greatly simplify your task. Wait for them all to turn their backs, sneak up on Dalton and grab him.

Take him to the wagon. You may need to hold it on a few occasions. Sometimes he will try to run away from you. When he is inside the carriage, then move to the next checkpoint. You are now one step closer to capturing Whitechapel.

Passage of the game Assassin's Creed Syndicate. spoon of syrup

  • Capture the merchant.
  • Find a distributor.
  • Steal distributor information.
  • Optional Objective: Steal the plan while undetected.
  • Find the boss of distributors.
  • Rob the boss of the distributors.
  • Additional goal: to remain undetected.
  • Interrogate the boss of the distributors.

Use your map to find the flashback checkpoint where the chapter with Jacob and the kidnapped merchant ended. It's somewhere in Lambeth, south. The path is quite long, so it will be easier to use the wagon. Once you're there, talk to the NPC about everything. Next, you will need to chase the merchant. Things get more complicated as the gates are blocked by some kind of magic spell. It is best to move in a slightly different way, approximately building its direction of movement.

There is only one way forward in the sewers. You will not be able to catch the target until you leave the sewers. You must be outdoors. Close the distance and disable the target. Move to the specified checkpoint and climb to the viewpoint. Use Eagle Vision to find your next target near the wagon. Unfortunately, he will leave the location. Move to the wagon and stop it. Your target must leave the wagon, and this will allow you to steal the plans.

Secondary Target: When the target is busy (distracted), you will be able to sneak plans.

Unfortunately, an error occurs periodically in this place. Your target may not exit the wagon when you stop it. If this does not happen, then try to ram the carriage using another wagon. Because of this, the wagon should start moving on. You try to stop it again and wait until the target leaves the carriage.

If you already have plans in hand, then go to the next destination. Get inside using your rope device to get to the beam above. Eagle vision will allow you to determine the next target of the mission. Be sure to make sure you follow all of his guards.

Secondary Objective: If you want to complete the secondary objective, then you will need to stealthily disable any guards that may be approaching the main objective. You need to make sure that even the main target will not notice you.

Approach and grab the target to complete the mission.

Hunt for the Templars

Move to the checkpoint. Your next target is Harold Drake. An additional task is that you must kill the target with a box of dynamite. Move stealthily towards the marker. Near Harold are boxes of dynamite. You can set them on fire and run away. Or you can kill the guards and kill Harold in the usual way. Leave the location when Drake is dead.

Spitalfields gang hideout

Head to the marker. Here you will have to kill all Hangmen, in the amount of ten people. An additional goal is to free and protect the Dodgers. The gang consists of several members, among whom there are very dangerous personalities. So, Sentry, if he notices you, he will raise the alarm, and the Shooter will shoot a gun and call for help. Therefore, it is best to kill them. In general, the task is simple. You just need to move and attack stealthily. Dodgers will be free on their own. When you destroy all the targets, then watch the video. Together with your friends Dodgers, finish off the bandits, although their leader will eventually disappear. This was the last task and now a new one is becoming available to you.

Whitechapel. gang war

You will have to fight Rexford Kalok, who is waiting for you at the checkpoint. Meet with Green and find out that there will soon be a confrontation between the gangs. You will have a new weapon. Watch the cutscene and kill 10 Kaylock bandits. Finally, Kaylock will appear at the location. Catch up with the train and kill the other scumbags. Then deal with Kaylock himself. This will not be difficult to do.

Watch the video. Meet Agnes McBean. This is her locomotive, on which Rexford Kaylock had previously tried to escape.

Passage of the game Assassin's Creed Syndicate. freedom of speech

Move to the checkpoint and meet Alexander Bell. Get in with Bell and drive towards Big Ben. Here you will need to install three fuses. An additional goal is that you install all the fuses without going below 30 meters. Install the first one on Big Ben. Here you can also use the viewpoint. The next fuse will need to be installed on the building nearby. If you want to get to the third building, while not going down, then use the rope thrower, moving along the pillars. When the third fuse is in place, take a leap of faith and drive to Bell. After talking with him, you will learn about a new task.

You will have to find two hundred components. The secondary goal is for you to kill the guard in the air. And you must stand before the jump on a cable. On the map you will see two yellow markers, which you need to examine. The nearest marker will have four guards. The fifth bandit, the shooter, is hiding on the roof of the building. Since the latter is the most dangerous, start with it. After killing everyone, remove the first half of the metal components from the chest. Move to the second point, kill everyone and take the second half of the components. These components will allow you to craft new things.

Follow Bell, who will thank you for your help. Pick up your brother and head to Green. Mission completed.

telegraph news

Now Bell will ask you to find the missing crew members. You will receive another gadget, as well as hallucinogen darts. Drive to the marked place, kill the Hanged Man. The secondary objective is to shoot the darts into the fire nine times. We are talking about the fact that you have to shoot a dart into the fire near the bandits. The fire will ignite the hallucinogen and increase its range. You will also need to find cables in boxes in the amount of three pieces. Look for the first chest on the pier near the water, the second chest is located under a canopy, where there is a woodpile. It's northwest of the first chest. The last chest is hidden in the warehouse.

When you find the cables, you will see a cargo ship. Get on board using the other ships at the pier. Open the chest marked with a marker and take the poison. Return to Bell with the sample and find out that this poison is now on the open market.

Big box escape

Evie Management

You must find the Templar Chest. It is heavily guarded. While on the roof, shoot darts at the bandits. Throw knives at them. Get to the chest, when Jacob suddenly appears. The chase will begin. You must protect this chest. You must shoot at the enemies. It's best to kill their horses. Eventually, you will end up in a river. Watch the video to see how the mission will end.

Play by ear

You must find a model of the so-called "Jackdaw". Jump into the carriage and follow to the indicated place. Here you will need to find Kenway's secret. An additional goal is to find seven items from Kenway's collection. Make your way inside the house using the open window on the second floor. Steal a map, a glass cube, a hat, a pistol hanging on the wall, sabers hanging on the wall, a ship located on a trellis in the corridor, as well as a second ship located in the same place.

You must now search the room for clues. An additional goal is to solve the piano puzzle without making any mistakes. Look at the booth located in front of the piano. Notes are written here - DADEFD. Type them on the piano in the same sequence. This will open a secret passage to the dungeon. You are in Kenway's treasury. Go down and clear the chests. Find the secret message to the assassins. After the cut-scene, you will need to get out of this place. Turn the wheel to open another passage. Through it, get out into the street. Mission completed.

freedom of speech

The next memory will introduce you to Mr. Bell. Examine and study the new device, and then move to Big Ben on the carriage and help Bell install the fuses. Cross the Thames to Big Ben. Follow the tower and stand at its base. Using the hook, climb up and go inside the tower. Place the first fuse, then use the hook again and place the second fuse in the right place. Return to Bell, move back across the river and follow the two checkpoints. Here you will find two chests guarded by two thugs. Deal with them and loot the chests. Upgrade your smoke bomb and throwing knives.

Sequence 4

spoon of syrup

Based on the mission, you need to track down the merchant and interrogate him. The merchant will go down the drain. You must follow him. Follow through the tunnels until he gets to the other side. Run after him and grab him. After the interrogation, head to the small market near the railway lines. Use eagle vision to find the distributor. The man gets into the carriage. Chase him by stealing another carriage, but be careful: you cannot get close to him. When the wagon stops at the factory, look around the area. You must steal the distributor's plans.

Move to the checkpoint that points to the factory and find the target. To do this, use eagle vision. You must kidnap the enemy, first it is better to get rid of the usual bandits.

unnatural selection

In this mission, you need to blow up the syrup factory. When you get to the door, then talk to Charles Darwin. Walk with him to the factory. The scientist will look for ingredients, and then turn the valve. When the plant begins to blaze and the first explosions occur, then go upstairs and look for a small window. Use it to get outside. Return to the meeting point with Charles Darwin.

Origin of the syrup

Based on the mission, it is necessary to find Richard Owen, who must know who invented the syrup. Follow Owen, marked on the map with a marker. Catch up with his carriage. It will need to be straightened out. Jump onto the roof of the next carriage and steal it with the scientist. Next, scare Owen by crashing the carriage into everything you see. After all, Owen must tell you the name of the syrup maker.

telegraph news

A new task will be given to you by Mr. Bell. You will also receive a new device from him. We need to find Bell's team and the goods. You have hallucinogenic darts at your disposal. Get to the checkpoint, climb onto the roof of the warehouse nearby and deal with the opponents using the darts. Find three chests containing cables. Finding them will be easy. Next, the enemies will go along the river. Follow the enemies using ships and boxes. Jump on the cargo ship where the opponents are, deal with them and examine another chest.

Overdose

This quest will only be available once you have completed all of the previous Assassins Creed: Syndicate Sequence 4 memories. The marker points to the hospital where you need to find a good spot. It is best to go up to the second floor. Find a doctor, and then meet with a nurse in the far part of the hospital. Go down to the first tier, open the indicated door and chat with the woman. You will learn from her that the guards took the keys. These keys can open almost all doors in the hospital. Find the guard who has the keys, and then deal with him (kill or stun). If you wish, you can go back to the nurse and free her. With the help of the found keys, you can open the door leading to the doctor's lecture hall.

Follow to another part of the hospital and find the way to the morgue. There you can find a body prepared for the doctor. Wait for the doctor to leave the room, then drag the body along with you. You need to hide the body behind a curtain in another room. Return to the operating table and lie down in the place of the hidden corpse. Finally, you will see Dr. Next, leave the hospital, either the same way you arrived here, or through a window or door nearby.

Sequence 5

friendly competition

In the first flashback of the fifth sequence, you will need to blow up Attaway's buses. When you reach the blazing carriage, you will see Miss Attaway. The woman will ask you to drive the carriage. You will be pursued by opponents. Get rid of all pursuing enemies by shooting them with a pistol. When you find yourself in the courtyard, you will need to find a way to set fire to the buses. There are people nearby who will gladly help in this matter. Use hanging barrels and hallucinogenic darts to kill opponents.

When you're done with this case, then look at the carriage, which has explosives. Push this carriage so that it rolls towards the buses. When the carriage is near them, then shoot from the pistol.

Research and Development

In the new memory of Assassin's Creed: Syndicate, you have to steal the engines. Talk to Miss Attaway to find out who to talk to about trains. Ned Weinert is in custody. Follow through Southwark until you see the police carriages in which the prisoner Ned is being transported. Ned is somewhere at the end of the escort. You will have to stop the carriages before freeing Ned. Do this and talk to a specialist.

You will arrive at the station. Find the first crate that the marker points to, dealing with all the enemies you meet. There are three boxes in total. When you find the one you need, then unhook the train car where it is located. Protect Ned, who will try to start the engine.

Natural selection

There is one last step left to finally destroy Milner's business. Now you just need to kill the boss himself. Before that, you will need to lure his Milner out of his hideout. The mission starts at the end of the Thames. Approximately in the middle of the river is a villain resting on a ship. Collect the dynamite located on the ships, place it next to the smuggled goods and detonate it. Make sure all opponents have been killed.

You will soon see Milner. Run along the river, hiding behind the boats. When you get to the docks, use Eagle Vision to spot your target. Move to the left along the docks located below, then turn the corner. Deal with opponents and go through the crane. Climb to the top and jump from the roof directly onto the pipes. From here you can jump kill Milner. In order to escape from persecution, you can use a smoke bomb. Cross the Thames and see Pearl entering the building. Climb up and climb inside through the window. Go down carefully and eavesdrop on the conversation. Then leave the building to complete the mission.

Urgent news

In the fourth memory of the fifth sequence, you must meet Mr. Bell, who will give you a new device. Climb onto the roof of Bell's work building and take out the smoke bombs from the chests. Return to the quest giver and listen to him. Throw the resulting bomb at enemies. Refill your supply of bombs and wait for Bell to give you a signal, then throw the bombs again. And again, they won't work properly. Make a third roll that will be successful. Next, kill the stunned opponents by attacking them from the air.

Follow Bell, jump into the carriage and follow the marker. Bell will go into the building, in which opponents will soon appear. Stun them using bombs, just don't kill the civilians. Bell must enter another office on the other side of the street. Again, kill the enemies that appear.

End of the road

This sequence will become available only after you complete the previous ones. You must get to the station, which can be accessed from the roof with a grappling hook. Use Eagle Vision to find the conductor, who will tell you to find the timetable. The schedule is hanging in the stationmaster's office. It is located in the far corner of this office. Pick it up and return it to the conductor. Together with a crowd of people, you can get to the central station.

There are enemies at this station, so you need to act carefully. Wait for the appearance of the head of security, who wanders along the train. Steal the location plan from him to find a secret passage to the car where Ettaway is located. You can get into it through the roof. There are opponents here, which, in principle, you can bypass. Deal with Pearl and follow away, throwing a smoke bomb. Move north to the beginning of the train, then pull the lever to get out of here.

Lady with a lamp

You have 8 minutes to complete this task. Jump over the fence of the hospital, and then find the auction area as quickly as possible. Jump on the wagon and move towards the goal. Deal with all opponents, and then get this carriage.

Room with a view

It remains to complete the last task of this sequence. You must examine the monument. The problem is that there will be policemen near him. Use the crowd to stay inconspicuous. Pay attention to the officers. One will patrol in front of the monument, while the other two are located on the platform. Wait for the patrolman to leave, and then move straight ahead. If someone suddenly notices you, then just keep moving. Move under the platform so that the enemies chasing you lose sight of you. Now proceed to the monument.

Climb to the top of the monument until you get close to the fire. Next, you will need to get to St. Paul's Cathedral. Near the cathedral there is a statue depicted on the previous monument. Here you have to solve a riddle. All symbols must be located along the metal line. The solution looks like this:

  • Opposite the far right gear is the symbol "69".
  • Opposite the far right gear from below is the “triangle” symbol.
  • The lower gear on the left - the lower gear in the middle - the symbols of the inverted letter "E".
  • Bottom gear on the left - gear on the left in the middle - symbols with three dots.
  • The bottom gear on the left - the gear on top - the symbols "ol".

Climb to the very top, where the open window is located. Climb through it into a secret room. You should be attacked by Lucy Thorne. When she has about a quarter of her health left, Lucy will try to hide from you.