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ShowGamer.comWalkthrough Backbone - game guide



Walkthrough Backbone - game guide

First, let's take a look at management. The "Space" key allows you to skip cut scenes. To move, use A and D, or the left and right arrow keys. To interact, press the E key. The detective menu is opened with the TAB key.



Act 1. Prologue

Tidy up before a new client arrives

Zoom in on the table (“Look at the table”). We remove the dirty plate from the table. To do this, press LMB to move the dirty plate, then press the E key to remove it. We leave the approximation (key Q). We take the dirty plate to the kitchen (we go through the living room), put it in the sink ("Put the dishes"). In the kitchen, we pick up chemicals from the shelf, take them to the office. A knock is heard at the door. Howard assumes that Mrs. Green has come. We open the front door.

We speak with Odette - a dialogue panel opens in the right area of the screen with options for replicas for Howard. In the conversation, choose ANY lines, leaving the line "I'm getting down to business" at the end of the conversation. We ask ALL questions regarding Odette's husband, Jeremy Green, we get his PHOTO.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Track down Jeremy Green and find evidence of his infidelity

We leave the office ("Grenville"). We pass to the right, we speak with the taxi driver, the beaver Anatoly. Anatoly reports that he took away a man,resembling the man in the photograph, from Byte. He also remembers the smell that came from him.

Jeremy Green is a regular at Byte. Find a way to get inside

We go to the entrance to the club, we speak with the bouncer Hank. He without further ado declares that raccoons are not allowed to enter. We do not pump, we go to the right, we enter the alley. We speak with Larry. We inform you that the bouncer won't let us into the club. Larry offers to talk about this topic with Johnny the squirrel.



Find Johnny and get him to take me to the Byte

We clarify what Johnny is selling, we ask about the club. We leave the alley, we move to the left. We turn to the squirrel in a leather jacket. We convince Johnny to convince the bouncer to let us into the club. We go to the right, we speak with the bear, we go into the "Byte".

Track down Jeremy Green and find evidence of his infidelity

We speak with Rene Wilson, we receive the BUSINESS CARD. We are trying to go upstairs, but Hank is on the alert. We speak with the owner of the club, Clarissa Bloodworth, who eventually asks us to leave her establishment.

Find a new way to get into Byte

Once on the street, Howard sets out to return to the club to find out what Clarissa Bloodworth does for a living. We go back to the alley. We speak with Larry, we learn about two places of penetration into the club building - through the back door and through the roof.

Method 1. Through the back door

To get intobuilding through the back entrance, you need to know the password. We go outside, we move to the right. Approaching the police box, we squat (Ctrl key) to get past the police officer on duty Downey unnoticed. We speak with the seller of newspapers Bo, we buy a NEWSPAPER.

We return to the lane, we pass to the right, we look into the van. We open the glove compartment, look through the newspapers. We read newspaper headlines, look at bills. We match the phrases from the device with the headlines of newspapers. We close the glove compartment, we get out. We speak with Florence, learn about the problem with her daughter. We interact with Intercom. A voice is heard from the intercom, saying a certain phrase.



We select answers based on a comparison of phrases and newspaper headlines:

  • “We were waiting for you 2 hours ago ...” - “The parade is solid there, not traffic”;
  • “You are late today for you 5 boxes ...” - “Then provide preparations for loading”

Note . Perhaps the replica from the intercom is randomly generated.

We are in the laundry room. We squat, go out into the hall, sneak up the stairs, past the bouncer.



Method 2. Through the roof

After talking with Larry, we go to Bo, we inform that we need to climb onto his kiosk (remark 3). Bo flatly refuses to allow it. We offer help in return (remark 2). We listen to Bo's request, go to Sid.

Izbhail from sid

Note . Two scenarios are possible. We can speak rudely to him, and then Sid leaves, threatening the Shepherd. Or we speak with him peacefully, and agree to get rid of Bo. In the second option, a new goal "Get rid of Bo" appears, and we talk to the newspaper seller, blackmailing him with adult magazines that he sells. We get rid of Bo, go to Sid, and he just leaves.

We climb onto the roof of the kiosk, move along the roofs, make our way inside the club building. We are in the locker room. Merging story lines. We sneak to the left, freeze when we see an employee who passes behind the sofa. We enter the "Private Room". We examine the picture on the wall, we see a green tie. We shoot the picture, climb into the elevator. After descending, follow the door on the right.

In the pantry we interact with Intercom, we call the kitchen. We order a large pizza to distract the chef. We squat along the channel and make our way to the kitchen, turn on the "Mixer" to distract the second cook. We pass to the right, we enter the locker room. We look at the "Box".



We impose stencils with cut out cells on sheets of suitable size. We get four numbers. We arrange them, according to the clue from the geometric shapes - 0451. We enter this code on the code door, we enter a dark corridor. We move all the way to the left, we find the "Switch".

Turn on?? light, we find the “Body”. We interact with the body, we make sure that this is the body of Jeremy Green.

Escape from Byte

We're heading for the exit. Howard hears footsteps. Hiding in the "Container". After confirming that the meat cutter is gone, Gordon crawls out of hiding. Take the KEY, run to the right. We go up "Upstairs" and "Use the elevator." We escape from Byte.

Act 2. Communication

get drunk

Howard is sitting on a park bench. We choose ANY phrases for reflection over a bottle of whiskey.



Understand how to live on

We go to the right, we run into gopniks. We come to our senses, we look in surprise at the fox Rene. We are at its headquarters. We talk with her on all the proposed topics. Renee states that she, like Howard, is investigating Clarissa's activities, and that she is also writing a book. She offers to take part in an adventure - to bring Bloodworth to clean water. This is that Howard will do his detective work, and she will lead from the shadows.

We go to the kitchen, put the kettle on the fire. We ask ourselves what kind of tea Rene will drink, and decide what we think of her. We inspect the apartment, ask questions. Remove the boiled kettle from the fire. Howard makes tea, and brings a cup to Rene. We speak with a partner. Rene says that Howard should follow the van that brings groceries to the Byte and takes away the boxes.

Track down??Detailed van "Starling-Cider"

We go to the "Phone", choose who to call. First, we call Odette, we inform her that her husband will not return home anymore. Then we call our mother, and, finally, Anatoly, the taxi driver. We name the address from where he can pick us up. We speak with Rene. The journalist goes home, leaving Howard alone. Anatoly picks up Howard at nine o'clock, and takes him to the address indicated by him, in Gastown.

We go to the left, we go into the "Wine Shop". We speak with the seller Louis. Luis reports that he is waiting for the goods and cannot be distracted now. We go out into the street, we speak with a raccoon smoking at his store. Howard sees the van pull up to the liquor store.

Find out where the boxes of flesh are taken

We go into the shop, and, after the movers leave, we talk with Louis. We get the KEY, go to the pantry. We examine the contents of the "Box", go to the store. We speak with Louis, we listen to his story. Let's find out what happens next with the boxes. We go outside.

Buy a new pack of cigarettes

Howard decides to call Rene. We move to the left, we go into the "Gastronom". We speak with Delta, we buy cigarettes. We go outside.

Find out who Bazhve is

We go to the right, to the pay phone, we call Rene. We follow to the left, sit in a taxi to Anatoly. Anatoly is taking Howard to Verhi. Upon arrival, we speak with Finn, the administrator of the Blue Falls residential complex. We inform you that toiss Bazhve. Finn suggests going up to the 11th floor. We exchange a few words with him, go into the elevator. Having risen to the desired floor, “Knock” on the door. We speak with the released Miss Bazhve.

Find out who really owns the apartment

We go to the left, we leave through the fire exit. We climb the fire escape, we find that the next section of the stairs is raised. We climb onto the balcony, we find an UMBRELLA. We return, with the help of an umbrella we lower the section of the fire escape. We throw away the umbrella, we climb higher. We pass to the opposite side, stroke the goose and go down. Let's look at Window.

It is slightly open. We pass to the left, we select the SPATULA. We speak with Cersei, who came out to smoke. Open the window with a spatula, climb inside. We look under the "Table", we speak with Jebedia and Theodosia. We learn that this is the apartment of the secretary of the department of scientific research. We convince them not to talk about our visit.

“Looking through the keyhole”, again talking to the children. We suggest that they inform their parents about the seasoning. After the children leave, “We examine the pile of papers”, we take the PAPER. We “sniff” and “Feel” the table, “Open” it. We take the MUG, "Open the boxes." “Inspecting the book”, “Reading the scribble on the back cover”. "We examine the table for hiding places." “We move away from the table”, “Leave” through the window.

Howard is in shtab apartment, talking to Rene. We look through the stolen documents, discuss them with Rene. We get delivery from Gus, we continue to talk with Rene. We drink a bottle of gin, straighten the blanket at the asleep Rene. We go to bed ourselves. In the morning, Howard calls Renee from the West End.

Talk to Bill Corby about his daughter Diana

We go to the left, we turn to the Manager. He warns Howard not to bother the poor woman, as she already has enough worries. We enter the house, go to the elevator, press the "Buttons", go up to the eighth floor. We knock on Corby's door, but we get no answer. We pass to the left, we look at the breach in the wall. Howard realizes that the witness he needs doesn't live here anymore. We return back to the elevator, we go down to the fifth floor.

Talk to Beverly Pham about her daughter Leslie

We knock three times on the door of Beverly Fam. We speak with Beverly about her daughter Leslie. Beverly hurries to work, and does not say anything specific. But on the other hand, her son Henry, who looked out of the door, hints that, perhaps, May may know something. This guy must know something.

Find a way to talk to Henry Pham

We go into the elevator, press the button for the first floor. Beverly Pham runs into the cockpit. We exchange a couple of phrases with her, together we go down. Leaving Beverly ahead, Howard decides to go back upstairs to talk to Henry. We go up to the fifth floor, knock on the door of the apartmentry Fam, talking to Henry. Henry talks about May Lauder, Leslie's friend.

Find out what May Louder has to say

We get down and leave the house. We pass to the right, knock on the house of May. We speak with Samson Lauder. We call our real name (option). At the mention of Leslie's name, Samson invites Howard to enter the house. We continue our conversation at home. Having discussed all the topics, we ask permission to look around. We examine the "Aquarium", look at the "Sword of the Hero" and at the "Photos". Suddenly, Samson grabs the hero's silver sword and puts it to Howard's throat. We calm Samson, we agree on joint work.

Find Rose's mother, Florence Klimenko

We go outside, we move to the left. We're talking about Gabrielle. Having learned that we can find Florence at the factory, we call Rene. We pass to the right, we go to the factory. Crouching, we sneak past the sleeping watchman. All the same, stealthily, we make our way past the employees. We enter the workshop, where we find Florence. We are talking to a woman. We arrange to meet at her house. Howard talks to Florence at her home. We discuss ALL available topics.

Search Rose's room

We head to Rose's room. We look at the "Posters" and at the "Bird" in the cage. We interact with the "Terminal". Choose ANY password to enter, start the password recovery procedure. When answering the first question, select "We need to look around."

Exit to « Living room", look at the "Tapestry" and "Paintings". We examine the "Bong", read the "Book of Flowers". We go into the “Bathroom”, look at the “Flower in a Pot”. We return to Rose's room, enter "Daisy" at the terminal. We answer the second question "Koskolleri". When answering the third question, click "We need to look around." We speak with the "Bird", find out the name of Rose's pet. In the terminal we enter "Ignus", we enter the system.

First, we look through the files "Secret", then - "Work". When viewing data on Doug Rogers, we get information about the Artifact Project. Data about Eddie Khan learn about the events in Science City. We look through the folder "Work" - "Operations", we get additional information. We exit the terminal system, go to the "Living Room". We speak with Florence. We leave the house.

Find a connection between the missing girls

Howard returns to headquarters, where Rene is already waiting for him. We discuss ALL topics with our partner. Rene leaves to buy food. In her absence, we look at the “Window”, sit down on the sofa, “Read the newspaper”. A knock is heard at the door. Suz, Clarissa's bodyguard, enters the room, and Clarissa herself. We're making tea. We speak with Clarissa on ALL topics, choose the option of behavior. In any case, at parting, Suz beats Howard. We call Anatoly, we agree on a trip for the next day.

Act 3. Artifact

Find a scientist named Eddie Khan in Science City

Howard decides to blend in with the tourist crowd and "not shine." We join a group of tourists, follow them, asking questions to the guide. The group stops to take a short break of five minutes. We go to the toilet. Howard decides to sit in the closet until the group moves on. We leave the toilet, we move to the right, we go into the elevator. Having gone down, we move to the right, we enter the "Garden". We pass to the left, we turn to Eddie. The Doctor doesn't want to waste his time on Howard and leaves.

Infiltrate Eddie's Lab

We pass to the right, we return to the "Laboratory floor". We go to the left, we examine the signs at the doors of laboratories 1 and 2. Howard decides to just wait for Eddie to appear. We sit down on the sofa, read the newspaper. Eddie arrives soon after. He walks to the vending machine, then walks to the door to the lab. We approach Eddie, "We threaten him." Eddie takes Howard to his lab.

Investigate Project Alpha

We take the CABLE, we connect Eddie. Howard orders to answer his questions. We look at "Plants", at "Microscope" and at "Equipment". We listen to Eddie's explanations. We approach the doctor, we continue to ask him more questions.

Eddie declares his non-participation in the Alpha project. He invites Howard to seewhat he is working on, as it will help him understand the essence more quickly. Let's go to the Secret Lab. We talk with Eddie about the Lizards and the Strange Skull. We ask about the Anthropomorphic Artifact and what is behind the Protective Tent. We decide to go behind the tent.

Howard passes behind the awning, touches the vessel, and the "Artifact" moves into it ... For a very long time we wander to the right along the street filled with locals and tourists who are watching the carnival procession. We head across the street to Anatoly waving.

Act 4. Apoptosis

Chat with campers

We exchange views with the “Artifact” that has moved into Howard. Howard finds himself in a tent. We look at our reflection in the mirror, choose the options for interaction. Let's go outside. On the way out, Howard runs into Larry. We talk to him on all topics. Larry says that he has to leave the camp for a while, and offers to make a plan in the evening when he returns. In the meantime, he asks to bring branches for a fire.

We leave the tent, we move to the left. We are talking with Casey standing at her van. We pass further, we communicate with the gardener Deo. We approach the “Dry Tree”, break off the Kindling from it. Howard sits down under a tree. We exchange thoughts with Artifact.

Note . Will there be repeated scenes in the future??o interspersed with communication with "Artifact". In such cases, we choose ANY phrases, because it does not affect the development of the plot.

come up with a plan

Having a rest, we turn to the right. We speak with returned Larry. Larry invites Howard to stay with them at the camp. He postpones the conversation until tomorrow.

Chat with campers

Wake up Larry, talk to him. We ask him to find Rene. We go outside. We speak with Roger. We offer our help.

Find wormwood, thyme and calendula for Roger's tea

Veste with Joshua we pass to the left, we tear off the THYME. We go further, we help Deo to take care of the garden. We talk to her and find out that Rose and other girls are all right. We get wormwood. We move to the left, tear off the CALENDULA. We catch up with Joshua, we talk with him. We sit down to be alone. Move to the right, talk to Casey. We sit down to Carla, chatting with her. We brew the herbal collection, give it to Roger. We talk to him.

Wait for Larry to return

We pass to the right. We chat with Ryan and Sever, listen to B play on the tuba. Howard sits down on the edge of the dock and looks out over the water.

Go to a shared dinner

We speak with the approached Roger. Let's join for dinner.

survive

We examine all the active points in the room in which Howard is locked. We speak with the appeared Clarissa on ALL topics. After her departure, we speak with Dr. Belle (“Overhearat"). We look at the "Table" and at "Ventilation". The room begins to fill with gas and Howard passes out. Howard wakes up to find himself tied to a medical chair. We take the HANDLE. We speak with Belle.

Howard is placed in a special chamber and experiments are carried out. Glvrd wakes up in his room. We look at the book, we get a PAGE from it. We “knock” on the wall, we speak with Belle. Goose appears in the window. He hands over a note from Rene. We read the note, we speak with the goose. We select FEATHER. We look at the "Food", pick up the OIL. We examine ourselves, remove the bandage.

Sleep gas is again released into the room, and experiments are again carried out on Howard, trying to understand the "Artifact". We moisten the bandage in the "Sink". Knock on the wall, talk to Belle. We refuse to take food. Take the FOOD TRAY. We wrap the muzzle with a wet bandage, we lay down on the bed. Howard pretends to be asleep.

We communicate with Belle, we demand to show the results of the experiments. We leave their rooms. We pass to the left, interact with the "Terminal". We read information. We leave the laboratory.

Act 5. Epilogue

In the role of Clarissa, we are talking on the phone with the Minister of Science. We go out to the bar. We speak with Rene, who was brought by Susie. We release the bodyguard, we talk with Rene. In the role of Rene, we are talking on the phone with the boss. We read Howard's message. We brew a cup of tea. Deciding to call mom?? Howard. In the role of Howard, we wander for a long time in a kind of haze. We fall, exhausted, and the "Artifact" devours the body ... END OF THE GAME .



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