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ShowGamer.comWalkthrough Batman: Arkham Knight

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Walkthrough Batman: Arkham Knight

First part

Fly to the bridge and hook onto one of the statues. Follow forward along the ledges of the bridge, hook on the metal antenna and release the hook again. When you find yourself on the roof of the neighboring building on the right side, you will see Gordon, he will stand with a spotlight. You must talk to him. After that, the main character will disappear, and then contact the Oracle. As you communicate with him, your task is to save the police officer, who disappeared in an incomprehensible way.


Fly towards the huge screen, release the hook and hook on the metal bar of the bridge. Run through it and cross it again with the help of a hook to the high-rise building, there will still be a gear antenna. After that, we follow forward, fly and cling to the round roof, which will glow, then fly again, bypass a couple of structures and go down to the ground.

Once you are in the center, start the battle with the Scarecrow's minions, as you destroy them, a police officer will contact you. You have completed the assigned task. In just a couple of seconds, a car will fly at Batman, which will pick up the policeman and carry him to the high-rise. Next, read everything that will be written on the screen: "Look at the nearest section of the road to call for help." Then look down where you fought the enemies and you will see a circle with the image of Batman, which is glowing.


Fly down and the Batmobile will drive up to you. After that, you will receive a notification about the prize, it will be on the left in the corner of the screen. Drive along the roadway, then the next task will come to you: you will have to interrogate the driver of a civilian car for information about the Scarecrow. Focus on the car, it will be surrounded by a bright circle, select the right moment in order to apply the "Rocket Launch". As soon as the car rolls over, you will receive a task to interrogate the fighter. Leave the Batmobile and approach the military man who will be crawling. Batman will take away the gun from the military and conduct a chemical analysis.

You should also pay attention, the military will make a confession that the Scarecrow lives in Chinatown. Batman will contact the Oracle, give him the data and ask him to check the analysis. As you communicate with him, you will receive a new assignment, you will have to examine the Scarecrow's hideout. We sit in the Batmobile and drive along the road. At the intersection under the bridge, leave it and you will see a sign that you are already in Chinatown. At the top you will see a couple of hints where you can hook the hook. Climb onto the roof of the Chinese-style skyscraper exactly according to the instructions.

Second part

As you approach the edge, you will see the inscription: Hit the window in planning. Drop down to the glass roof below, smash it and you'll be in a room. The battle with enemies will immediately begin, use the methods of combat. As you eliminate everyone, you will see Poison Ivy, she will be held hostage by the military. Behind her will be a huge screen, it will show the Scarecrow. Then Poison Ivy will free himself and talk to Batman. Leave the building with Poison Ivy and suddenly you will be surrounded by fighters.


Choose a weapon from the menu, stay on the remote control of the Batmobile, as the car will cope with a bunch of tanks on its own with the help of our control. Once everyone is defeated, the Batmobile will drive into a glowing rectangle next to you and Poison Ivy. The villain will be in the Batmobile, as you talk with the Oracle, you yourself will climb there. You will have another task, you will need to run the diagnostics of the combat mode weapon energy system.

Drive forward, at the crossroads you will see a green image and an inscription, it will say that the training is not completed. Next, you need to undergo training, you will receive tasks from the Batcomputer. The training will take no more than five minutes, it will not be easy, I will say it as it is. Despite the fact that the Batmobile is maneuverable, it is not always possible to react in time and accurately make shots. As you complete all the instructions, you will see an inscription on the right side that the training is completed. Next, you will receive a notification that you have received a skill point, after which information about the Waintech Screen will appear. Once you've read it, check out the available upgrades and moves, then jump back into the game.


Next, you will receive a new assignment: you will have to eliminate a gang of unmanned tanks that have occupied Panessa Studios. We go straight along the road, as you pass the Gotham Gas sign, at the fork turn left under the bridge. Then turn right, and at the next fork, do not turn anywhere. We go forward, then turn a little to the left and stop under the bridge. There you will see a lot of tanks, demonstrate all the knowledge gained on them, rockets and guns should be used.

As soon as all the tanks are defeated, you will receive a new assignment: you will need to deliver the villain to the dark police department. Take a look at the inscription at the bottom left, see what is hidden behind this item, study all the information. Roll up the "help" and go in the direction where the sign hangs. Enter the road, turn right and drive forward. At the fork, where there will be a building with luminous letters, turn right. Go forward, as you will be at the hill, turn left. After we stop by the gate of the building and move forward along the tunnel. Then another gate will become available, drive to the entrance of the police department. Leave the car, talk to the Oracle and hand over Ivy to the station. As soon as Ivy is in the non-conduit, you will be given a reward. Ivy will say that this cell is designed for people, that she will stay there for a while.


The third part

After listening to the policeman's lecture, go to the counter, where Gordon is also talking on the phone. Talk to him and choose the next task. We take the case: "Duty calls", your task is to find and save the missing firefighters from the 117th station. Next, you need to leave the police department. Walk in the opposite direction from the counter, to make it easier to navigate, use the map.

Open the doors and go through the dark one, turn right and follow the hall, then turn left again and go up the stairs. Open the door and exit the control. Get into the Batmobile and drive to the right. Then follow the glowing arrows. Once outside the city, go straight, then turn right at the crossroads, after passing the bridge, turn left and stop at the building, which will have the sign Dixon Dock West.


Use the hook to jump over the fence. There you will see a truck that will be on fire. Grab onto the building on the right side of the truck, break through the glass roof and you'll get inside. A bound fireman will sit there, then you need to eliminate the gang and free him. Further, a little later it will be necessary to save the rest of the firefighters, they are scattered in different parts of the town.

Choose the next task called: the perfect crime. Jump to the top of the booth you are currently inside, from there aim the grappling hook at the tower, and from there jump down using the cloak. As you are on the ground, your Batmobile will stand there. Get into it and give back and move forward along the central road. Drive all the way across the bridge, leave the Batmobile and you will see a mutilated corpse suspended. You need to find him, this is part of your mission. Examine the corpse and contact Alfred. Have a little chat and scan the body to find any clues.

Look at the ear, and where the appendix is. There will be a ring. Then contact Alfred again and tell us what you found out. Open the "selection of tasks" and open the "city of fear", read briefly the content of the case and set the marker on the upper circle, then start moving. We pass over the bridge and turn to the right, at the intersection we turn to the left, then to the right, again the intersection - and to the left.

Then turn right again and immediately left, you will see the inscription Chinatown. Leave the Batmobile, on the left side you will see a large skyscraper, use the hook to climb up. The roof will split in two and you will find yourself in the Clock Tower. Turn on the "detective mode" and go to the shelf on the left side. We carry out a retinal scanner and the batcomputer will recognize your identity. Everything will turn into a computer lab, go to the computer that is in the center of the room. The Oracle will drive up to you in a wheelchair, chat with him.

As you talk, you will receive a new assignment, you will have to clarify the location of the Scarecrow using the Panessa Studios antenna. Grab the ceiling with a hook, it will be marked in green, get to the top and contact Gordon. After the conversation, jump off the stairs, fly down and hook onto the nearby skyscraper.

Fly to the red dot, land on the bridge and you will see the inscription “Mission detected. Ideal crime". We soar from the bridge and you will find a corpse, it will be chained to the wall. Contact Alfred and check the corpse for any clues. The comrades establish the name of this dead one, it will also be necessary to find out the connection between the corpses and find the killer.

Fourth chapter

Release the hook and hook on the piece of iron, it will be in the form of a rectangle, fly over to the building that is nearby. You will be at the top and see the inscription GothamGas. After you see a red dot, it will show you the way further. Grab onto the top of the building opposite with the hook. Then fly to the right, cling to the bridge and fly over a huge building. Use the grappling hook to fly over to the statue at the top.

After we jump down on different ledges, go to the shields, they will be behind you. Dig into the wiring, cut the switch, but it will not work. Chat with Lucius Fox and get another assignment, you will need to take a drive winch for the Batmobile. We leave to the left side, follow the arrows. Fly across the bridge and hook onto the ravine. Climb to the top of the lighthouse and below you will see a square image with Batman. We jump down and the Batmobile will drive up to you.

Get inside and you will see the Batwing flying towards you. He will install a drive winch on the car. As soon as the ship flies away, we hook the drive winch to the Urbarail Static sign. Back up and everything will fall apart. Get new information, you need to apply power to the Panessa Studios antenna using the Batmobile's drive winch. Accelerate and fly to the top of the building through the abyss. Then hook the winch on part of the top, it will glow in a circle. As soon as you back up, the top will rise and a stand will form.