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ShowGamer.comWalkthrough Call of the Sea



Walkthrough Call of the Sea

Call of the Sea is a first-person adventure game. And in this guide, I suggest you read the step-by-step instructions for passing it!



Prologue

Swim forward until the main character wakes up in her cabin. Having done this, approach the table in front. On the right side is a locked suitcase. Examine the note and pick up the orange diary from the left edge. After that, open the in-game journal by pressing TAB . You will see the house number - 506 . Enter this code on the lock of the suitcase and press the square button. Get the map of the island , the strange artifact and the photo of the husband from the chest. Hold LMB and rotate the photo to find the key on the back. After that, you can leave the cabin.

Chapter 1

Read the note on the left and move deeper into the cave on the left to look through the hole in the wall for strange symbols depicting the sea. Having done this, go back and move deeper into the island. At the very end there will be a gate blocking the path. Look on the right, on the boxes, for a box with initials. Open it with the key and you will see a diagram with a hint. Go back a little and go to the stone slabs on the left, where there are flower wreaths. Slide the plate off?Rava from a wreath lying on the floor to find a round object. Return to the barrier and insert the round object into the hole on the right. Pull the red levers on the left and right.



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Move on. Read the note on the crate on the right. There you will also find a photo of all members of the expedition. Examine the device on the left. It consists of five discs that you can spin by selecting certain symbols. Move deeper into the location to find clues to four symbols (one you have already found in a cave on the shore). Go forward without turning anywhere. The red board will be on the left. Look through it at the mountains. A little further, on the left hand, there will be another board immersed in water. Even further there will be a clearing with many red boards. But only one can be interacted with: look for it on the right, with a birdhouse for birds. Finally, go back and turn left into the swamps to find a plank with sunlight coming through. Once you have sketched all five boards in the diary (may not be necessary), go back to the spinning disk puzzle.

Look, there are 4 sticks out of 5 on each board. The missing stick indicates the position of the symbol. For example, on a board with a mountain there are 1, 2, 4 and 5 sticks. So, this symbol must be selected on the middle disk. Here is what the complete solution to the puzzle looks like:

  • Three triangles (point to the sun)
  • Three arrows to the right (pointing to a bird)
  • Three peaks (mountains)
  • Three waves (L-shaped symbols, sea)
  • Figure resembling a porcupine (fish)


After putting all these symbols, click on the red button to lower the bridge. Go deep into the location.

Chapter 2

Look around first. Examine the hole by the stone wall on the right. Then examine the totems near the three huts. Also check out the painted holes on the roof of these three huts. Walk left and find the fourth totem. The journal should contain images of four totems. There is also a grave there. Go under the canopy and look at the back of the tombstone to find the third drawing (you found one complete and the second incomplete on two of the three huts in the main location). Go back and go up the slope. There will be a hut with a totem, parts of which can be rotated. Put the broken pieces puzzle on the table on the right to get the picture of four creatures. Also examine the stove on this table. Now interact with the column and rotate its parts so that you get one correct one from all four sketches in the journal. Bottomat the top you need to select the upper part of the upper left totem, the second from the top part of the lower left totem, the second lower part of the lower right totem and the lower part of the upper right totem. The solution is shown in the screenshot below.

Having done this, make your way into the cache. Examine the photograph lying under the far wall to unlock a hidden achievement. Next, take the plate from the table, go back down and insert it into the hole in front of the stone wall. Climbing up, examine the tent on the right and go down the rope ladder into the pit. There will be some buttons on the floor that you can press. Skip them, go forward and pull the red lever to lower the bridge. Behind him will be a rope ladder going up. This will create a short path to the houses from above. Go back down to the pressure plate room. Examine the eyes depicted on the walls. Red goo will start to ooze from your eyes. You need to study three of these eyes so that the main character makes sketches with black spots. Each eye has two spots. These clues must be used to solve the puzzle below.

Move to the device in the far hut, from above. Use the red toggle switches to selectChange positions, and use the plus (or minus) button to adjust the size of the spots. The screenshot below shows the solution to the puzzle. You just have to set a small black dot at the location of the red dot.



You will receive a stained lens. Mount it on the nearest telescope and look through the lens to find the constellation diagram. Head back down to the pressure plates in the pit. You need to move according to the indicated scheme, and you need to start from the right point in the passage that leads to the bridge you lowered and a short path to the upper huts. It's pretty simple: follow the diagram shown in the diary. The pit will fill with black goo. After loading, swim forward, underwater between the columns, and then watch the cut-scene.

Chapter 3

Go inside the ship and go up the stairs. Go left and turn left. You will see an electrical cabinet with circuit breakers. There are four levers in total. Number them from left to right from "1" to "4", and then drop them in the following order: third, second, fourth, first. All lights should turn green. Pull down the lever on the left to apply power even further. You can go to the far radio room to read differentsqueaks. Pay attention to the device with keys (consisting of nine dials).

Go outside, lowering the lever on the wall on the left, opposite the four previous switches). You will power even further. Leave the ship and activate the lever next to it, by the crates on the left. Go to the tents on the left. Examine each tent. There are many interesting items that reveal the plot. You are interested in the passage to the cave. To the left of it will be the last lever. Lower it to illuminate the equipment inside the cave. Move there and inspect the tent. Turn on the projector and view each frame. Then take the note from the box on the right. It contains the location of keys that are signed with certain characters. Now use the keyboard device nearby. Press each key to find out its digital code. All these digital codes will be transferred to Nora's diary.

To prevent you from running back and forth, go back to the projector and select the sea level just above the minimum. Such as in the screenshot below (you will need all these symbols):



If you want to get an entry with this scheme in the journal, exit the cave and go to the right. Turn right for ??palatki and climb up the mountain. On the right hand there will be a blocked passage. Follow the bridge to the left and exit to the bay with a huge stone organ. There are different buttons and devices here. Go right and go down the stairs to the very bottom. Click on the wall with several symbols indicating sea level. Nora will remember him. Return to the tent with the projector, rewind it to the very beginning, turn it on / off and start clicking frames to the right. Until the picture above. Nora should say that this is the correct slide. And you can examine it (after inspection, its image will be transferred to the heroine's diary).

Return to the ship, to the radio room, and examine the device with dials. Turn it on with the black toggle switch on the left. On the right you will see floating stones. With the help of three black toggle switches, you need to make sure that these stones are on the same level. From left to right, the toggle switches should be directed to the following marks (start counting from the first!):

  • Third (short)
  • Fifth (short)
  • Sixth (long)

As soon as the picture from the screenshot below is obtained, the device will show the numbers. You need to remember them:



There are 9 numbers in total. But in factIn fact, every three is a certain sound. If you got the digital codes for each note from the tent inside the cave, now you can figure out exactly what symbols are needed:

  • 262 - symbol with a dot in the center
  • 349 is a symbol with four dots
  • 415 - symmetrical symbol with two triangles left and right of the center (there is the same, but with triangles above and below)

But that's not all! Remember that diagram from the projector. Depending on the sea level, the symbols are transformed into others! As a result, you should get the following symbols that you need to play on the organ:

  • Symbol with a dot in the center
  • Two characters in the center
  • Two triangles above and below


Return to the mountain, to the stone organ. Activate the device in the center, by the cliff. You will turn the slab over and see all 7 symbols. The black liquid under the symbol indicates that it is open, the gray color indicates that it is closed. Before going to the organ, under the arch there is the first symbol. And it needs to be opened as it is a single dot symbol. Raise the latch up. Exit to the organ and go left. On the left hand there will be two characters. Open the nearest one (with two points), and close the far one, with two symmetrical triangles. There are steps nearby. Go down a little lower and make sure that the only symbol with four dots is closed.Return to the center and go right. Close both symbols on the right hand and open one symbol just below (with two triangles above and below). You should get the following picture:

Turn around from this panel and you will see another panel that allows you to adjust the stove above the pit. Close the pit completely, turn around and press the diamond-shaped button again. If everything is configured the same way as in the screenshot above, the stones will form a bridge. Run forward across the bridge, go upstairs and read Harry's note in the box. Then click on the four buttons on the pyramid panel, and then on the central one. The stones will be placed in a row, and you can go down. Go forward, because now there are no stones and you can go to the temple.

Chapter 4

Move to the top of the mountain and inspect various items. There is a switch on the tower on the left, but now it is inactive. Go to the big door of the temple. She is closed. Stand with your back to her. There are four symbols on the floor opposite the door. Be sure to study them so that the correct location appears in the diary. A little further there are three columns with frescoes. Each has one symbol. The fourth column is overwhelmed. You can go down to hersteps on the left and see the fresco. There are also four diamond-shaped buttons on each column. You need to press one specific button depending on which symbol is depicted on the fresco of the column and what position it occupies in the diagram on the floor (in front of the door). For example, on a collapsed column, you need to press the left button if you look at the fresco. As soon as you press the correct buttons, the plates will open, and water will pour onto the wooden wheel on the side.

Go to the power generation device. As you can see, the wheel is actually spinning. To the left of it there are 3 levers. You can bypass these levers and find the green button. By pressing it, adjust the holes so that the rods behind the levers can get into them. First you need to adjust the hole for the lever closest to the spinning wheel. Then run and activate this lever. The gear will begin to rotate. Then again run to the green button and adjust the hole for the second lever. And after - and for the third. When all three levers are fixed, a panel with round buttons is activated a little to the left. You need to make all these buttons glow.

Each button switches itself and buttons on the left and right. That is, one press changes the status of three buttons. Solving the puzzle is as simple as possible. If you did not press anything and only one button is lit, in t?Otherwise, press the second button clockwise and the second button counterclockwise (away from it). Then lower the two knife switches in the tent, move to the wooden tower and lower the lever in the tent to the right of it. Climb up the tower and interact with the switch. Nora will fall down. Walk forward until you are inside the house. Climb into the back room and interact with the box in the chair. After recovering, go to the locked passage to the temple. Lower the lever on the device nearby and interact with the microphone.

The temple will open and you can go inside. Go deeper and take the elevator up. Having done this, examine the four frescoes on the walls. Also examine the symbol highlighted in white on the wall. Also, go through every note you can find. As a result, in the diary you should have four frescoes, symbols to the right and words to the left of them. Below is a diagram of a circle, consisting of four parts. With numbers.

Now stand in front of the closed door with numbers. On the two tiles on the left, set up and right arrows. On the two characters to the right, both down. passage will open. Follow through it, read the note and inspect the drums. There are three drums: the more, the coarser the sound. First hit the central, largest drum. Then you will hear two sounds that you need b?? children repeat. After that it will continue. Listen carefully to the sounds and repeat the combinations. As soon as you do all this, a stone gate will appear. Interact with the panel in the form of a palm.

Chapter 5

Swim forward and interact with the same panel. Find the next one and swim underwater again. The path further blocks the current. There is a device underneath. Examine it. The vessel must be raised up. Now press the button on the right so that the liquid flows through the winding tube. After 2-3 seconds, press the button on the left so that the liquid flows through a straight tube. If you choose the right moment, the liquids will touch and fill the vessel. The flow is reversed. Swim through the tunnel. Get to the next panel and interact with it to turn into a human.

Go to a spacious cave with different stone huts. First go right and go down the tunnel. Examine the symbols around the pillar. Nora will sketch them in her diary. In accordance with the sequence of these symbols, you need to activate the columns with four buttons. First, activate the column near the entrance to the location. Then climb to the very top and activate the next column. Go down a little lower to the house with red palms and activate the third column. Come backto the entrance. Look not far from it (if you stand with your back, then on the right) houses with symbols in the form of stripes. Inside one of them there will be a fourth column. From the entrance, go left and up the path to the houses with purple symbols. Nearby there will be a pedestal with a button. Click on it. The two columns on the side will drop down. Go down to them (to the place where the symbols around the column were examined) and press the button. The water level will drop, and you will be able to get to the next panel.

Swim underwater. First, set up the gate to reverse the flow. You need to do this with two openings. To do this, lift the central vessel up, and then start the liquid with the buttons on the right and left. Just like they did before. When in both cases the current will move you forward, return to the first gate and press the yellow button on the pedestal. An opening will open below. Quickly swim through all the gates to have time to get inside the underwater cave. There you can find a panel for interaction.

Once again, being a man, go forward and to the right. Press the button on the stand to further lower the water level. Follow in the opposite direction, get down below and below and find the panel. Swim to the opening, reverse the current and move forward. You will automatically swim through several passages until you reach the paneland allowing you to turn into a human.

Climb up the rope ladder on the right and examine the symbols on the wall that Harry left behind. Go back down and examine the panel on the right. You need to make sure that the liquid reaches the center at the same time through four tubes. First, press almost simultaneously on the top and right buttons. Wait 3-4 seconds and press the bottom button. Almost at the end, when the liquid through the three tubes is not far from the center, press the left button with a straight tube. As soon as you choose the right time to press, a boat will arrive, on which you can go to the sanctuary.

Chapter 6

Walk to the right and insert your hand into the stone circle. You will mix blood with black goo. Examine various notes and go to the altar in the center, opposite the gate of the sanctuary. Interact with the altar to pour blood on it and then enter the sanctuary. Examine the constellations on the doors on the left and right. There are four constellations in total. Also examine the floor in the center. All this should be in the diary. Click on the two buttons to the left and right of the eye in the floor. Four stone disks will roll out. Each has the same buttons. You need to activate the disk to the left of the eye and opposite it. When the buttons on these two dials are active, one of the doors on the right will open.

Go through the door, go upstairs and insert your hand into the disk. You will receive another symbol. Now 2 buttons are active on each disk in the main hall. Return to the main hall. Disable all buttons to keep the floor clean. Stand with your eyes on the floor. Clockwise on the disks you need to select:

  • Right bottom button
  • The second button from the right (which was originally available)
  • Right bottom button
  • None of the buttons are active

The second door on the right will open. Pass through it. A new puzzle awaits you. There is a panel with four buttons (three diamond-shaped and one round). This panel controls only black pieces. The round button raises the stones in the directions in which the black pieces are directed. For starters, you are interested in the middle and right buttons. Position them so that when you click on the round button, a bridge will form, leading to the same panel near the white figure. This panel consists of the same buttons, but this time you will control the white shapes. Set everything up so that you can get to the far part along the white stones. Go back and use the left and middle buttons to control the black pieces. As a result, you should get the following path to a round disk with a new seal:

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Return to the main hall and turn off all symbols. Stand with your eyes on the floor. Activate the bottom right symbol on the two disks closest to the eye. One of the doors on the left will open. Go there and insert your hand into the disk to get the fourth symbol. Return to the main hall. Now 4 buttons are active on each disk. Set the following characters:

  • On the disk to the left of the eye - the second button from the left
  • On the disk to the right of the eye - the second button from the right
  • On the disk even more to the right - the second button from the left

The last door will open. Pass through it, dive into the water, interact with the altar, and swim forward. Get to the surface and insert your hand into the disk to get the last symbol. Return to the main hall. It remains to set the buttons for the last time:

  • On the disk to the left of the eye, set the right symbol
  • On the disk to the right of the eye, put the second symbol from the right
  • On the second disk to the left of the eye, set the left symbol
  • On the second disc to the right of the eye (counterclockwise), set the top symbol (middle)

Go further, move to the corpse in the chair and watch the video. Go forward, listening to Nora, who is trying to figure out what happened. In the photo room, you can saveto see both endings of the game.

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