Detailed description of all story missions for the latest addition to the action game Control called AWE
To start the AWE add-on, you need to complete the storyline of the main game until the "Face of the Enemy" quest is completed. After that, you can use the elevator and get into the new investigation sector.
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Upon arrival, look around, collect various items and move forward. At the beginning on the right hand there is a barricade of furniture. Disassemble it, find the battery on the second floor and take it to the generator below. Open the grate on the right.
Once in the hotel, examine the two rooms that will open when you click on the bell. You have to turn off the TV and radio. Turn off the vending machine near the bell at the reception and go to the back room, where there will be a key. And then - as usual, open the door with a triangle.
Move on until you meet the first enemies. When there is a bunch of darkness ahead, pull the lantern towards you and point it at the darkness. That's how you scatter it. Climb even higher, go to the operations center and find on top of dalney stairs room with a battery. Bring it to the generator at the beginning of the department where you came from. Go to the opened room, take the battery and insert it into the hole inside that room. Activate the panel and kill the enemies.
When you start the elevator to the Active Investigations Department, you will be attacked by Hartman. Insert the battery into the hole on the side and stand under the light. Next, you will need to find other batteries and insert them into the generator to the left, opposite diagonally from the first and next to it. the monster will disappear, and you can go downstairs and inspect the terminal.
Next, you need to visit two departments and get rid of Hartman so that he cannot hide in them. Go left to the Eagle Limited Wing. Take the elevator up. There will be a locked gate ahead. You need to insert the battery into the generator. It is on the left, but the path to it is blocked by darkness. Look for a lantern on the right and deal with the darkness.
After killing the enemies in the large hall, use the platform to climb up. Break the windows of the office, pick up the lantern and go through the corridor. Destroy two clots of darkness so that the platform falls down.
There will be many generators in the next hall. Look for batteries to activate all wires of the same color and open cells with loot. However, to continue toit is enough to have two batteries and activate those holes to which two yellow cables are connected.
Once in the department with the monster, close the door. Move from console to console, activating each one, so that the car goes to the end of the hall. In the same place, activate the panel that will turn on the light in the entire hall.
Follow Hartman through the passage in the stone walls on the side of the car. There are 4 battery holes in the back room. Each battery is hidden inside small transformers. To gain access to the battery, you need to destroy all the red growths on the selected transformer. Please note that when you remove the battery, the light at the transformer will go out. When you insert all the batteries into the four holes, then turn on the light. This section has been cleared.
Go to the Fra Mauro department. Finish off the enemies after the elevator and remove the darkness with a lantern. Do the same with the darkness on the generator and battery in the next room. Then insert the cube into the hole on the generator. Jump down through the opened elevator shaft, insert the battery into the generator on the right, near the control panel. use the remote control to move the railway platform so that the spotlight on it points to another generator. Insert the battery into the platform to light up the generator and remove the darkness. Insert the same battery into it and proceed further.
Move through the dark corridor?? with Hartman in a zigzag fashion (from one side of the room to the other). Eventually, you will reach the battery. Break the wall nearby and you will see the generator. Insert a battery into it.
Rotate the large platform by activating it from the remote control in the opposite control room. Destroy the red growths that will slow her down. You will find yourself in the hall with Hartman. Click on the remote control on the left so that the platform under the ceiling approaches you. The spotlight is pointing at you. Click again and follow the spotlight. He will destroy the darkness and release the battery. Together with her, move to the end of the hall, starting the movement of the platform with other remotes. Insert the battery into the bottom hole to remove the darkness from the top generator. Start the movement of the platform under the ceiling so that it removes the darkness from the second battery. Insert both into the holes of two adjacent generators, take the elevator to the upper room and turn on the light in the hall. Return to Active Investigations to complete the quest.
Go to the last department. When the elevator stops, find a lantern and shine it on two clots of darkness. Once in the hotel, use the bell and examine the three rooms. Turn on the lamps in two rooms, and in the third turn the projector twice. Take the key from the counter.
Do you need?? move from one illuminated area to another, dragging found batteries. Insert them into the three holes, then return to the panel near one of the inserted batteries and light the room. Attack Hartman while you can damage him. He will then create an earthquake, causing some of the batteries to fall out of the holes. Push them back in to turn the light back on. After winning, you will complete the expansion.