All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)

ShowGamer.comWalkthrough Creepy Tale

123

Walkthrough Creepy Tale

We offer you to familiarize yourself with the detailed walkthrough of the colorful Creepy Tale quest.


Chapter 1

Go to the boy and collect the mushrooms hidden under the leaves. Use the Z key to interact. Follow him, use the W key to jump. Get to the hut and look through the window to see that some monsters have kidnapped your friend. Pick up the mushroom and place it on the stump to the left of the house. Knock on the door of the house and run to the right. The monster will run outside and go to the mushroom. Go inside the house, open the chest and hide in it. When the monster is asleep, get out of the chest, remove the bone from the door on the left and repair the stool on the right. Move it to the table, climb onto the stool and jump to remove the key hanging on the wall. Open the lock on the door on the right to be outside.

Go forward and a little further than the sign, raise the button . See the leaves under your feet? Jump over them to avoid the spiked pit trap. There is no need to move the log to the right, because a swamp is waiting for you at the top. Move it to the left to drop it into the pit, onto the spikes. Jump right there. Follow right and collect all the purple flowers. However, one of them is enough for you, and you can jump over the rest so as not to wakemonster. Go to the tree on the right and interact with it. Apply a purple flower on it by pressing the X key. Quickly climb up, jumping over the leaves.


There will be a broken bridge on the right. Stand on the right board and take the left one. Install it on the right. Repeat the steps to get to the other side. Pick up a wooden stick there. Run to the right and insert a stick at the beginning of the bridge so that you can lower and raise part of it. After raising the bridge, go to the right until a monster appears. Run away from him to the left. Don't try to lower the bridge. You won't make it! Return to the bridge with two planks. Jump onto the boards. The monster will not be able to follow you. Wait for it to start moving back. Follow him and lower the bridge to throw the monster into the river. Raise the bridge and go all the way to the right to complete the first chapter.

Chapter 2

Go right to the nearest hut where the little devil is hiding. There is a fire on the right. Find an animal carcass nearby. Inside the house there is a large cauldron with earth, but so far it is useless. Exit and go right. Go downstairs and pick up a small mushroom next to a large one. Hang the bucket and lower it into the well. You will receive a bucket of water . Go inside the house, plant the mushroom in the pot and pour water over it. He will grow up and you will be able touse it to jump up to the bed. Next to it there is a small pillow with needles. Take one needle . Go outside, refill the bucket with water and fill the fire. At the device that allows you to lower the bucket, a branch sticks out right on the pole. Take it and apply it to the extinguished fire. You will find a stone . Go right and place the stone on the altar. Keep interacting with him so that the main character pricks himself and then puts down the animal carcass. You can go inside the house.

Pick up the moment and hide in the closet of the middle room. When the witch passes to the left, exit and go to the room on the right. Take the hook for the bowler hat from the table. Pick up the pot of water from the floor. Go downstairs to the first floor. Go left and light the fireplace by interacting with it a few times. Hang the cauldron there (using the hook found above in the witch's kitchen). Go left, jump on the bed to drop the pillow and take the key . Unfortunately, it is not designed for the door. the right key hangs around the witch's neck. Pick up the moment, go upstairs and again hide in the closet when the witch leaves for the left room. Then go to the left room, move the curtain on the wall and open the locker with the key found on the bed. You will receive a FLASK . Hide in the closet and wait for the witch to leave to the left. Downgo down. Now you need to brew the poison potion. See the picture hanging above the bed? Three necessary mushrooms are drawn there. To the right of the fireplace there is a table with mushrooms. Select the desired mushrooms (blue with a yellow bottom, yellow high, small with a pink hat). If everything is done correctly, the water in the pot will turn green, you will see a skull made of smoke. The poison is ready. Pour it into the flask, go upstairs and pour it into the pot on the witch's stove. Wait for her to die. Take the key, open the door and go outside.


Move to the right side and examine the hollow in the tree to find a pipe . Jump onto the mushroom to the right of the nearest tree, and then onto the branch. Look in another hollow and pull out an amber stone . Climb down and go right. Use the stone on the door to get inside. In the room you will be noticed by a strange creature. It will run away. Pull the lever on the right side of the room and lie down in bed to watch your dreams. You will see a brother who will give a hint for the melody on the pipe. After sleeping, go through the door on the left, jump on the mushroom and climb onto a new branch. There will be the same creature that ran outside.

Play the pipe to have the creature throw the rock into the hollow above. Go down and look into the lower hollow. Take away the amber stone from there and go home. Place the stone onand the door on the right side and get out. Stand next to a tree with a distorted face. It won't let you go ahead. Tomatoes grow under it. Go back to the left side, play the pipe next to the three bushes until all the tomatoes are ripe. Go past the revitalized tree (now it is smiling). It will take your tune. Go to the right side until you hear disturbing music. Hide in the bushes. Two monsters with a stretcher will pass. They will leave the stretcher on the ground. An evil princess will appear from the booth. When the creatures leave, run to the right side.


Chapter 3

After reaching the castle, go to the second tower. Stand on the second plate on the left side. When the click occurs, all platforms will be raised by one space. Go to the third platform so that all platforms go up another space. Repeat the steps with other platforms in the following order (taking into account the two already pressed): second, third (you already pressed them), second, first, second, third, fourth, second, fourth. Interact with the lever on the wall to lower the elevator. You will automatically drop to the floor. Go to the elevator and use the lever. Climbing upstairs, take the bell . Go down the elevator and pull the lever. Leave the tower. When you hear a disturbing melody, hide in the same tower.

Look behind the half-opened door to see the princess with servants. When she leaves for the third tower, the servants will fall asleep, and butterflies will fly out of her mouth. Go to the first tower, find the amulet 1 on the second shelf from the bottom in the first cabinet. Move the vase to the right side and leave it between two ropes hanging from the ceiling. Climb to the second tier, take the amulet 2 from the second shelf from the bottom in the first cabinet. Examine the stack of books on the left side of the second cabinet to find amulet 3 . There is a fishing rod against the wall on the right. Take it and go to the first level. Leave the tower, enter the first one and go up to the second tier. Attach the bell to the rope, run down and pull the first rope on the right side. Because of the ringing of the bell, creatures from the third tier will wake up. Quickly run to the second level, pick up the bell and go down to the first floor. Attach the bell to the rope on the left side. Pull the rope hanging in the center, hide behind the vase. When the creature passes to the left side, quickly go up to the fourth floor.


There is an amulet 4 on the floor. Take it and go to the books on the right to find a mask behind them. After wearing the item, scare the bird out of the cage and take the amulet 5 . Attach the fish to the winch hook on the left side, turn the handle and lower the fish into the hole.?l on the grate. The creature will be busy finding a way to reach the fish. Go down to the fourth tier and examine the book from the table. Click on the amulets and lift them into the cages from above:

  • 2, 3, 4, 5, 6
  • 1, 2, 3, 4, 5, 6
  • 6, 2, 1
  • 2, 3
  • 2

Examine the cache and take the key . Go down and enter the second tower. Go to the elevator on the right, turn the lever and go up. Insert the key into the hole on the wall to make steps appear. Jump up them and stop in front of the step that didn't emerge from the wall. Using the fishing rod, raise the lever by the elevator to extend the step. Jump to the platform on the left side and go to the wall. With the help of a fishing rod, lower the ladder down and climb up. Move to the right and exit to the balcony. Try to jump onto the balcony of the third tower, but this will cause you to fall down.


The ghosts will take you. They will deliver the hero to the balcony of the third tower. Go inside, examine the book from the cabinet and learn a few clues. Go to the second tier, follow to the right and find a horned monster. The princess gave him butterflies. Nearby there is a table with test tubes and strange equipment. Remember the hints from the book. The first page shows 5 circles, while three are painted over. These are our test tubes. The shaded ones are the ones you need. Pour liquidfrom the first, fourth and fifth tubes into the vessel, turn the valve on the burner and you will see how the potion is poured into the vessel on the right. There is a vessel with a butterfly on the shelf of the cabinet. Take it and place it in the container with the potion. The butterfly will be colored blue.

Give it to the horned monster to make it come to life. Remember the drawing from the second page of that very book. There were painted over the second, third and fourth circles. Go down to the first level, pick up the carrot lying on the table, and go up to the second level. Put the liquid from the second, third and fourth test tubes into the vessel with the burner. Turn the valve on the burner to get a potion.

Use the carrot on the potion, take it to the horned monster. You will manage it. Go down, finish off the servant and the princess, after which the monster itself will die. Go down to the first floor, go right and examine the mechanism on the wall. Move the three tiles in the top row to the right. Do the same with one knuckle from the bottom row. Move two top knuckles and one bottom knuckle to the right. Then move four knuckles from the top row and one from the bottom row to the right. Go through the open door, go down to the basement and follow to the right. Move the ladder closer to the closet, where there is a key on the second shelf. After taking it, apply it to the keyhole in the control mechanismelevator. Turn the lever, go down into the vault and go to the very end. Free your brother.

This completes the Creepy Tale walkthrough .