GreedFall: The De Vespe Conspiracy is the only story-driven action RPG expansion from the creators of Spiders. We tell you how to complete all the main and side tasks.
A series of quests related to the GreedFall: The De Vespe Conspiracy expansion will be launched after you complete the storyline, or at least get to the quests "On the path of the High King" and "Search for Constantine". Visit the campsite, gather all the companions around the fire and see a letter on one of the bales. Read it: Madame Morang announces the arrival of the daughter of Prince De Vespe and her retinue on Tir Fradee, therefore she asks you to return to New Serena.
Select companions and confirm the action to return to New Serena. Go to the Silver District to Mrs. Morange's house and chat with her. Morange will tell you in which part of the island of Tir Fradee Orelia de Vespe stopped. This will be a new location, so without wasting time, let's go to explore it!
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Leave the location and select a new destination in the upper right part of the island - Aydag-ol-Kreido, "Burning Blood". Go down the slope and you will find yourself in the Grove. Here the paths diverge. Let's move towards the goal, so turn right. You will meet monsters called Eggsregattas.
Let's remember a little about management:
Follow the marker. Exit the camp. On the left you can light a fire. Go down the stairs and find m??sto, where was the casket. Turn around and go in the opposite direction to examine the place between the rocks. Go to the clearing in front of the De Vespe camp. There will be natives. You can chat with them to find out that these lands are sacred. Move further from the marker to the marker until you find yourself in the camp. On the way to it you will find a waterfall. To the right of it there is a passage between the rocks, leading to a chest with a legendary weapon - Landsknecht's two-handed saber . Examine the fire. If you have enough intuition, you will understand that it is false. Take the box and look down from the cliff at the ambush organized by the people of De Vespe. There is also a log on the right. If you walk along it, you can find a chest with the legendary ax from Aydag-ol-Kreido . You can go down and kill them, or go back the same way that you followed here. Return the box to Aurelia. She will tell you about the compromising evidence that she found on you, so you will have to help her.
Reward : 1900 experience points.
Also leave the camp and go up the hill on the right. Turn right, go under the stone archway and find the skill altar. You will receive 1 skill point.
So, Orelia has dirt on the whole family, so you have to get rid of it. You need to visit the governor of Burkhan in Hikmet and the guard in San Matheus. In general, it all depends on the decisions you make. Leave the location and move to the De Sarde residence in Hikmet. Visit Burhan, who will already have Orelia's man. Burkhan will escort you out of the palace. Follow Lavoisin. Hide behind barrels and other covers to avoid detection. In the end, Lavoisin will escape, but you can examine the note left behind. After reading it, leave the city, duck down and eavesdrop on Lavoisin. Go to the nearest farm, deal with the ambush and search the corpses. On one of the bodies there will be a note that says that the casket is at the merchant. Follow the marker to the merchant. You can convince him with charisma. If you demand to give the box, he will refuse. You will have to pay 300 coins, since it will not really work to intimidate him (although it can work if you have a good relationship with Burkhan). But there is another option - you can distract the merchant. When he leaves, go behind the wall behind his shop and take the dirt. It turns out that Julia Orsay, Constantine's mother, hired people to kill Laurent, her stepson and older brother?? Constantine. So he became the heir.
Now head to the De Sarde residence in San Matheus. Exit the residence and read the note from the guard lying in front of the door. Go to the guard, talk to him and go to the tavern. You can use charisma in a conversation with De Vespe's messenger, but it's best to get him drunk. You will have to pour 3-4 times, spending 5 coins each time. After that, move to the warehouse in the port, marked with a marker. No need to climb over fences! Chat with the inquisitors. Since your relationship with them is unlikely to be good, you will have to kill the enemies and pick up the compromising evidence lying on the shelf. This time it is said that De Sarde was born more than a year after the death of his father, which means that his mother cheated and gave birth to a bastard. But we do know that De Sarde is an adopted son.
When you take away both compromising evidence, return to New Serena. Examine the leaflet outside the residence, then move along the marker and chat with the woman standing near the board. She will say that the girl who put up the flyers was arrested. Go to the barracks, go downstairs and talk to the girl in the cell. Follow the indicated place, kill the enemies and talk to the girl's boyfriend. He will tell you where to look for the endings. Go to this place, kill the enemies in front of the city and open the chest. To do this, you need an elemental trap. If you don't have it, create it in the De Sarde residence workshop, or leave the location by going to any other place on the map to get to the intermediate camp. And buy an elemental trap from the merchant.
After that, show all the documents to de Courcillon, located on the third floor of the governor's palace.
Speak with Mrs. Morange in New Serena. Several new targets will appear. Go to the lower part of the city, to the port area, where Admiral Cabal is sitting near one of the buildings. Chat with her. You will learn that some of the sailors from the ships on which De Vespe traveled have disappeared. You will be asked to find the missing navts. Go to a new location, where you have already visited, kill the enemies and search the camp. The tent on the left hasinformation about captured navts. In the tent ahead, there will be a fake seal and a note saying that Aurelia intends to poison Madame Morange.
Move along the stream from the camp, go down and talk to the natives. They will give you the antidote. Also return to the beginning of the location and go down to the left behind the bridge, where the log used to be. Now you can get caught on the lower part of the location. Operate stealthily or kill enemies. One of the opponents has the key to the prisoner cell, as well as on the table in the main part of the camp. On another table is a note in which Orelia tells how she is going to remove Burkhan. Perhaps there will be information about the leader of San Matheus, if you did not support Burhan in the story. One way or another, go downstairs, to the left of the barrels, and free the sailors.
Return to New Serena, visit Morange and give her the antidote. After that, run to the palace and pronounce judgment on Orelia. If all the evidence has been collected, in this case she will be arrested:
As a reward, you will receive the legendary De Vespe armor and the legendary Alexander De Vespe rapier .
Reward : 150 coins, 2200 experience points. Storyline complete!
You need to "Kill the thieves". Head up the map from Camp De Vespe. Move along the stream and go down, where they found the natives, from whom they took the antidote. Turn left, kill the beasts and move right across the water. There will be a bandit camp here. Finish them off to complete the quest. There will also be a note on the table, and inside the chest is the legendary arrow arquebus .
To get the de Vespe Legendary Golden Pistol , head to the Camp in Ruins bonfire and enter the nearby cave. Kill the bats and turn right into the clearing. Kill the animals and take the weapons from the chest.
Go to the fire at the De Vespe camp, go down to the pier, which was examined when looking for the box. Near the ruins of the pier there is a note from the servant. He says that he went to the wreckage of the ship for the oars. Look along the coast and you will see a ship. Climb up and go forward. Move along the coastline, killing enemies, and go down to the wreckage. Kill the beasts and find the servant's corpse in the ruins on the right. Also, in the ruins on the left, there is a chest containing the confessor's legendary ritual axe .