In the house
We approach the answering machine and check it. We send a message to Jesse to open a shop. We approach the locker, which is located above the tile, and drink the radioactive marker. Look around a little and leave the house. Next, get on the train.
Train
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We speak on the phone.
Munshi Laboratory
We turn on the light and pull the door, it will be locked. The hospital is under renovation. We look through the laptop and approach the box on the right side of the table, in the notebook you will find the password - 2501. We follow the hall to a dead end. Sit in a chair and let's go.
We go to the red handle and turn it. Break the glass with a fire extinguisher and climb out the window. We remove the block from the door and return to the building where you were earlier. We go back to the hall and turn right. Launch the green intercom terminal, it is located on the wall near the break room.
We go in the doors that are located nearby and inspect the mechanical creatures. We follow forward. The game will notify you about the stealth mode, remove the block and unlock the doors. On the table on the right side we take the omni-tool and go back to the first building of the station. We continue our walkthrough of SOMA on ShowGamer.com .
Now you need to use the tool for its intended purpose. We listen to the instructions and open the box with the chips. We take one chip from there and insert it into the tool. We go back to the computer and update the chip. We grab the tool and go to where the piece of iron-beast came from. Follow his footprints to the hangar. Open the hangar with the omni key.
Under the water
Activate the conversation and view the illustration on the table. We go a little further and click on the red button. We examine the entity and again press the button. Get into the ventilation shaft. You should keep to the left side, you will find yourself in the control room.
control room
We communicate with the machine and turn off the cables of the piece of iron. We press the button, and then 3 buttons in a row in a row. The system will restart, you will see it on the monitor. Doors will become available, electricity will appear, go to the bridge.
Bridge
There are ruins everywhere, there is a dangerous piece of iron below. You should be careful. Everything will collapse, go around the piece of iron on the right side and climb the stairs. We press two levers. For the time being, you will be safe.
control station
We examine the building and open the doors. Chat with the railroad. Go back to the door, there will be a body with a card - 0722. This number should be used at each terminal. We activate all the terminals that are possible and you will get access to the storage. There you will not find anything, at the end of the hall there will be a lever. We turn it and prepare to attack the piece of iron. From above, the door will be locked, so you should run to the shelter, which is behind bars. We return back to the computer and activate the communication center. Pull the lever near the stairs and climb up. Then lock the doors with the second lever.
Communications center
We restore information and listen to the recordings. You should tune in to Lambda. You won't be able to do anything.
After the flood
Hook overboard near the rift and get out. We follow directly to the point of communication. We listen to the story. Next, a piece of iron awaits you. We go around it and be careful here, you can get lost. You must find the entrance to the shuttle station. We pull out the wires in the electrical box near the entrance and open the hatch.
shuttle station
We lock the doors and lower the liquid. You will have a flashlight. We listen to the conversation in the communicator. By pulling the lever, you will realize that there is no power supply. We go down into the tunnel and make our way into the rift. We communicate and pull out the top wire. The bottom one will finish off Amy. Go back to the train and turn on the power. We sit down in the shuttle and insert the key. We turn all the knobs and press the button. We select the point of arrival Lambda.
Emergency stop
We go into the emergency exit and follow the tunnel. We pick up the phone and go to a dead end. There, examine another stranger. The emergency exit will be on the right side. We climb the stairs and use the omni-tool, if you have one.
Under the water
We run along the arrows past the piece of iron to the stop. On the right side you will see the station, then there is a secret area. We continue our walkthrough of SOMA on ShowGamer.com . Examine the lifeboat, you need a chip, but you won't have one. Let's go to Lambda. We unlock the doors with the key and you will find yourself at the Lambda station.
You must seek out Katherine. We follow the hall straight. As soon as you see the terminal on the way, insert the key and communicate with Katherine. We take the desired chip from her and insert it into the omni-tool. Go into the room, the one that is nearby, and use the entire menu. We pick up the key and return to the lifeboat. Follow the Ark to Theta. The Japanese capsule will suddenly fail. You must find the ship she's from and try to choose a replacement. Since the ship will be far away, you will have to walk.
Path to the ship
Once you are at the capsule, turn left, run along the green lights to the door, open them and go up the stairs. You will see a ghost, run through it, and again follow up the stairs.
Ship
Next, you must find the boat, but there will be a ghost and another strange phenomenon. In the ship we go up the stairs. After that, you will need to insert the chip with Katherine and head back to the engine room. We pass to the floor above, then through the warehouse. We tear out the wires that are connected to the reactor. As soon as everything is activated, you should get into the boat to Katherine as soon as possible. You will be haunted by ghosts, so be vigilant. We run the shortest route.
Close to Delta
You are safe, follow the paths, and then along the path to the castle. We go up the stairs and listen to the notification. Use cuttlefish. We press the switch and inspect the computer. You will be near the station. We follow to the ledge and jump into the darkness. The piece of iron will save your life. Follow the right side and see the door to the Delta. The piece of iron will help you unlock the lock.
There will be an octopus, we give him a hand. Next you will see the radar. It will not be useful to you yet, after that there will be an entrance to the station. Drain the liquid and enter. We examine everything and return back. Then your task is to set up the antenna on the terrace.
2 - 840
5-049
7-216
You must select five and tune in to the frequency. And then we request a zeppelin next to the transport department on the panel. Eliminate the piece of iron and take the chip. You can find the weapon in a box nearby. You need to choose one of the two, take the big one, pick up the chip and go by truck to Teta.
Close to Theta
We listen to the recording near the platform and go forward. We communicate with the iron. Destroy it, or don't touch it at all. Open the drawer and take out the rod. We turn and press the handle. We unlock the doors and drain the liquid and enter the station.
Theta
We break the glass with a fire extinguisher and insert the omni-key. Next, you need to find someone who can help lift the quarantine. All doors below will open. The left doors lead to the archive and to the living quarters. The right doors lead to the lower floors to the server room. You need to go to the left door and forward. There you will hear fragments of various stories. The archive will be on the right side. In the copy of the Ark, you need to find an intact chip among the faulty ones. An intact chip must contain access codes. It is located in the first drum on the left side near the entrance. We continue our walkthrough of SOMA on ShowGamer.com . You should also use the chip that lies on the table. We take the second chip from the second computer and stick it next to the first computer. Restart your router. Before going down to the server room, I would advise you to go into the room. It is nearby, examine the computer in it. There you will learn one secret about your movement. It remains to restart the router. You will have to go down to the server room, but before that, study the computer in the next room and find out the secret about your movement into this world.
Server
The server room is located on the left side of the steps. Since a monster walks there, I advise you to hide from him. Restart the router and wait for confirmation. After that, we press the handle again. We go back and insert the chips into the computer.
Brandon Wang has access code data. We are trying to run its simulation in different environments. A more unique solution is needed. It is necessary to return back to the hall with the rooms. Open the door to his room Katherine. We listen to the recording. He is related to Alice. We examine the piece of paper on the table and read the notifications on the computer. Now you are ready for the final simulation with Brandon Wang. Here is the password - 1702. We take the keys from Katherine and go to the boathouse with a shuttle.
Hangar with boat
We cut the power wire into the block. We switch all the handles until a shake occurs. We open the hood and crawl inside. Jump down, the hatch behind you will be locked, so we crawl along the mine. You can easily find the exit.
secret room
We insert the key and listen to the next plan of Katherine. You need an Omicron and a bathyscaphe. But before that, you should examine the room, you will see many drawings in the ark. We scan ourselves in the installation nearby and listen to another secret. How to get out of there, touch the cuttlefish. We insert the wire into the computer next to the key and simulate the ark. Unload the objects and see the solution in the image.
Select "Text" and "Submit". We start simulations. We remove the percentage of resources to three percent and stop the simulation at the word "Text". We carry out diagnostics and take the key from Katherine. We go in the door, you need to get to Omicron. Do not get caught by pieces of iron, they can harm you. You must find the chip.
We examine all the constructions and listen to 2 intercoms. The third intercom will be further down the hall, then turn left in the security bay. We open the locked cell and take the chip from Professor Brandon Wang. We follow back, where you turned off the doors, and there we activate the chip. The monster will follow you, be alert and use stealth technology. After that, you can follow to the Omicron station.
At Omicron Station
Everything is wrong again. We get out of the mine, a monster will grab you. Then we watch the video. Now the doors are open, but the train needs energy. Go through the openings and find the source of energy. You will meet monsters, including large cuttlefish. Follow to the very end, hide and wait for the moment when you can run forward. You must reach the red door.
Go to the shield, remove this shield and activate it. Should open the red door. Jump into the water, on the right side is a ladder. Walk along the planks, go upstairs and jump down to the right, where the tunnel is. Remove the door and go inside. On the right side there will be a cuttlefish. Pull the lever and run further.
Under the water
Follow the straight line, climb up into the underwater building using the fire escape. Use the lever to lock the hatch. Turn the valves and drain all the water. Move up, insert the omni-key and chat with Katherine. You must restore energy. Remove the cover on the panel on the left side. We need to solve the problem.
Again, go to the terminal and listen to the recording on it. The other computer will have the following data. Code 6677 or any other, each time it is different, but you need to look for it in one place. Enter this code to unquarantine the station. Take the omni-key and follow to the station Omicron. Try to open the doors, but nothing will come of it. We need to find another entrance. Go right and turn left. We continue our walkthrough of SOMA on ShowGamer.com . On the metal structures, get to another door inside.
Go upstairs, insert the omni-key into the terminal and talk to Katherine. When you open the drawer, you will find a dead woman. There should be a suit nearby that you can activate. It is located in cabin D. You must find the three components needed to transfer the mind into the suit - the battery, etc. Go down below and solve the first puzzle. On the left side is the key and the chip. You must activate the energy and then draw it down the lines. The puzzle is simple, each time it can be a little different. Your task is to turn on the energy at the exit points. If everything is done correctly, then the rays should go from left to right and down.
Follow back to the second tier, turn off the lock. Go through the door on the right side, get the corrupted chip from the robot with the gel. Next, you need to unlock the pallet, place the chip and fix it with a laser behind the glass. Aim at the center of the chip and press the start button. Take the working chip with you, insert it in the car and get the gel (in the same room).
Follow the stairs back, two other doors will be available to you. We need to find the battery. Climb to the third tier, open the doors and look for the battery near the monster on the wall, behind the cover. Take the battery and run back. Assemble all the components in the suit and tune the desired frequency.
Decide what to do with the former hero, and go down to the depths.
Under the water
Move to the left side, activate the lift for one passenger and the descent will begin. Listen to what Katherine tells you until you find yourself downstairs. Dialogues can change at any time. Follow up and repair the panel. Return to your seat and continue your descent.
Neighborhood Tau
Leave the elevator, inspect the communicator inside the adjacent building. Inside there will be a dispatch diary. Follow the red lanterns forward, and then the blue lanterns. Inside the building, pull the lever, and on the monitor, send the robot to the TAU station. Follow the robot without moving far from it. Again, go past the blue lights to the TAU station.
You must find the very "Ark". The corridors at the station are quite confusing. Open the huge doors and run up the stairs leading up. A monster will chase after you. When you find yourself in a room with a table, the goal will be close. Examine all the doors in a circle. Below is an elevator onto which you will need to load the Ark. The passage above is closed. Examine all rooms. There is a computer in the room on the right side of the entrance. Unlock the doors on the floor. Inspect all the rooms, go upstairs to the infirmary, where you need to move.
Chat with the last survivor, call the elevator and place the Ark in it. Send him down. Decide what to do with the woman, and then follow down to the Ark. Install it on the mounts and start the procedures. Find three pipes - two on the right, one on the left. Pull them out to equalize the pressure level. Move forward behind the Ark. On the left side is the entrance to the cave (you need to sit down). The cave leads to the Alpha station.
To open doors, lift them up. We continue our walkthrough of SOMA on ShowGamer.com . Move along the only route. Find the main cuttlefish that serves as the source of the gel. Insert your hand into it and leave the station. Hide from the evil fish inside the cave. Move strictly on fires. You have to get to the Phi station. Next, you need to activate the system.
Use your omni-key, chat about everything with Katherine. Follow down and pull out the battery near the door. Place this battery near the sparkling lock. Activate the cuttlefish, pick up the Ark and place it on the nearby rocket. Pull out the same battery again, place it near the rocket and fire the cannon. Follow upstairs and pull out the omni-key with Katherine. Enter through the hatch, leave the building and get to the crane. Insert the omni-key and sit in the chair. Load the rocket into the cannon and press the button. Watch the cut-scene.
Move forward until you meet Katherine. Watch the video that completes the walkthrough of SOMA.