Full walkthrough of atmospheric walking simulator Kholat
At the beginning of the game, we find ourselves at the station. We keep the path to the left and go along the paths. We go until we run into stones, turn right and go until we come across a passage with evenly fallen fir trees.
We go straight and fall into some hole in the snow. We watch the video, after which in the impenetrable darkness we need to find a tent, it is nearby, in it we will find a map and a compass.
Open the map with the M key and look to the left side of it, there will be a list of coordinates that we need to walk in this location. You will notice a campfire icon on the map, on the ground this icon corresponds to the light from the fire on the mountain. Now we have a thing from which we can start looking for the first coordinate, namely 37N62E. So, take a card and press RMB. So we will zoom in on the map and start changing the cursor coordinates. The first coordinate corresponds to a point on the ground, which is surrounded by 5 high stones.
We are heading there, there, on scorched earth, we will find a magazine, read it. After that, we see that the zone is anomalous, so we move a little further and observe a beautiful picture after which we will see a ghost, but we cannot keep up with him.
We open the map again, and we see that the visited coordinate has already been crossed out from the list. Now it is very important to learn how to navigate the terrain using a compass. Our tent is in the north. That is, by opening the compass on C, we see the direction of the red arrow, this arrow will always point to the north, that is, the direction to our tent.
Now, having learned a little to navigate, we select the next point 7N52E. This place is located even north of our fire in the center of the map. So, we look directly at the tent and go to the northeast, as the map shows us, there is a detour to this point. So, we go to the northeast until we come across a wooden tall totem. We turn immediately to the left here and go down. It is easy to get lost here, but if you use a compass and always choose the path to the north, then it is not difficult to reach the desired point. If you chose the path strictly to the north and ran into a wall, then there is nothing to worry about, just turn to the left (i.e. to the northwest), and go until the path to the north opens. It was on this principle that I reached the cave, which is indicated on the map, in this cave we will fall into the abyss, but stopWe are alive, and we will also find a note from a magazine about the city of Seversk.
We wander through the local caves, along the way some unknown creature grabbed me, but the benefit of the game is automatically saved when notes are found. The author continued to wander through the caves and then came across a terrible place with a bunch of candles, in the middle of them is a photograph of a girl and a note. This turns out to be our 6th coordinate, which means it has already been crossed out too.
But let's continue the path to our second coordinate. From the room with candles on you need to find a way to the northwest. We go to the rise, furnished with candles, so we keep the way up and reach the exit to the outside of the cave (there will be a descent to another corridor of the cave nearby, we don’t jump there). We see that a fire is burning on the mountain opposite, which means that there is a tent there, i.e. checkpoint. If you press E, the map will open and we can quickly move to another open tent on the map. So, we go down from the tent, we still want to find the coveted coordinate 7N52E. Having gone down, we turn right and go up, we reach the cave and see 2 possible paths, go left and go outside, go a little and get into another cave with burning torches. We go straight until we jump off the ledge. There are several tunnels in front of us, we choose the one that looks to the northwest. So we will quickly find a way to the lake. We go down to the ice and explore everything in?New space, the landmarks here do not coincide much with the map, so we go through small passages to another body of water, explore the coastline, if you do it well, you can get into a cave with an inscription:
Now we will start from this coordinate. Nearby we will find lit torches, as well as a ghost. There is also a ladder here, we go up and keep our way higher and higher until we reach a narrow snowy path.
We walk along it, but very carefully, a signal siren will sound, which means that a collapse will occur now, so we quickly run back a couple of meters.
Let's wait until the collapse subsides and continue on our way, so we will reach the cave, in which a big surprise awaits us in the form of this terrible creature.
To pass unnoticed by her, just crouch on the left ctrl. Sitting down, we go to the right and go outside. There are not many options for the path, so let's go where we see what we can, so we will reach a new coordinate mark, and then to the ominous hall strewn with skulls, in the center we will find a journal entry, now the game will be saved at this place.
The collapse of the cave immediately begins, we turn immediately to the right and find the exit from the damned hall. We go through a small tunnel and exit into another room.e, where we immediately turn right and look for a way out. We go out and make our feet, as a dangerous creature immediately roams, we run where our eyes look, or rather straight ahead. A little further we will find a tent, which means a place to save. So, press E at the tent and go to the center of the map. The next coordinate is 54N61E.
On the map, this place corresponds to some kind of flat terrain, from the tent we look directly to the south, so we know where to go approximately. To the south of the 5 stones there is a passage up the mountain. We rise as far as possible forward, and then turn right. So we will soon reach the place where we will see a ghost, and in front of him is a destroyed wooden building.
The path to this building is blocked by an abyss, so we go along it until we realize that the crossing is already close. We just try not to go far from the cliff, so we can find the crossing.
So, after crossing the bridge, we need to accelerate and climb up. When we go out on a flat surface, we will find a note, which means we will save. We ended up at coordinate 58-71, open the map and look where our plateau is. From here we need to keep our way to the west, going in this direction we will be able to see the same wooden church, keep going??ud.
And the hell is happening again! Thinking that we are going to the coordinate 54-61, we find ourselves at 51-30, it is marked with a cross on the map, the coordinate will disappear from the list. Let's still try to find 54-61, exit the church and go east. To the east of the church nearby we will find a tent where you can save.
We can't get very far to the east, so we go down from the church until we reach the bridge, there is a fallen tree and a lot of boulders, there is a mark 68N34E. But we can’t cross the bridge, so we turn back and go down, there is a passage down next to it. So we will go down below the bridge, and there we will already go up. As soon as we climb the bridge, we will see a note nailed to the post.
We rise above, we see a large vertical antenna, we go into the territory of the research center, we find the way to the antenna, if we only approach the ruins, then we need to go to the right, there will be passages in the ruins. So we get to the antenna, we see that there is some kind of bunker, there is a note to the right of it, we read it and save automatically.
We pass underground and run to the end of the corridor, there is a door, if you do not run, then the ghost will catch up with us. So we pass into the room and read the note on the table.
Another coordinate has been found - 62N47E.
The coveted coordinate 54-61 was never found in this direction, okay, we leave from behind the territory of the research center on the same road that we came in and turn right at the first fork. So let's get to the center of the map to 5 stones. Let's start our search from the southeast direction.
We go along the gorge and always keep to the left side, so we will find one more note about the flying sphere over the city. Then we continue the path to the left, we reach the beginning of the forest and keep on the left side along the cliff. So we will rise a little higher, go straight and stumble upon another note from a personal diary.
There is a road to the upper left of the note, so we go a little back and climb the path, which will lead us later to the coordinate 39-91 written on the stone.
We continue the path straight, so we will reach a large tree, under which there is another note, this place will be marked on the map. This is our next coordinate 43N95E.
We turn right and find ourselves in a scorched forest, after wandering a little, you can stumble upon another note, we crossed out one more coordinate, i.e. 45N84E.
We take out the compass and keep our way to the east, at any fork we turn left. So we wander back to a terrible place. This is a small forest in which you can see a hut at a height with a spark, butfrom there we go strictly to the south and soon we will stumble upon another note.
From this place you need to take to the northeast, so we will find the way to the house that we saw earlier. We go into it and read the note. Coordinate 66-72 crossed out. Now we hide in the closet from the fiery ghost and wait.
We leave the house and go to a small bridge through which we reached the house. We do not cross the bridge, but jump down, there is another note. Now we are heading north, so we will reach the last cherished coordinate 54-61. When we read the last note, we go down along the pillars that have just burned and turn right, there is a tent nearby.
When we read the last note, we go down along the pillars that have just burned and turn right, there is a tent nearby. We leave for the tent from which we got to this area. And here is a whole performance ... These 5 stones soar in the air and glow. We approach and watch a small screen saver.
We go to the light that shines in the distance. This is a tent... The end of this sad story.
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How to invite referrals (friends) to Hamster Kombat
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