The addictive inverse puzzle game Maquette will have you solving some pretty difficult puzzles. Fortunately, we can help with each of them!
At the beginning of the game, move along the linear path to nice music and read the pop-up messages. The first door must be opened with a lever. The second one will be locked. Look for the key on the left. To take it, click LMB. Then be sure to right-click to put the key in front of you, and go straight to the lock. Pull out the same key and apply it to the keyhole of the second door. Walk towards the old scrapbook under the lush golden tree to trigger the first memory.
The central pavilion is closed by a barrier, the path to the left is blocked by a huge red cube. There is a gate on the right, but they also require a pass. Go around the gazebo and go to the castle doors to view the memory of the first meeting and acquaintance of Kenzi and Michael. Now turn around and go to the gazebo. The barrier will fall, and you will see a miniature mock-up of the place you just happened to be in. Take this opportunity and remove the red cube from the passage.
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Move to a new location and jump down. Immediately turn around and see the elevator. Behind him, in a niche, is a model of the bridge. Pick it up and throw it on the elevator. The lever is activated. Ride upstairs, grab the bridge and carry it to the model of the castle in the gazebo. Place the bridge in the place where you have just been, but so that you can go to the other side (and not jump down). To do this, use the Q and E keys to rotate the item, and the mouse wheel to zoom in/out. Cross the bridge, take another elevator up and collect the huge golden ticket.
Go back to layout. But instead of throwing the ticket at the mock castle, throw it outside the gazebo. Now go to the layout and see a reduced ticket. Pick up this ticket from the layout and carry it to the door where you need to apply the ticket. You will enter the fair.
You can visit the fair. A message will appear on one of the walls. Remember it, it is located to the right of the Ferris Wheel. Go back to the layout and find this wall. Behind it will be a mechanism with which you can interact. Do so, causing the wall to fall. Go behind this wall in the real world and inspect the fortune-telling booth. Watch the cut-scene, grab the key and run back to the gazebo. Open the door to its right and then carry the key to the layout to place it on the spot where the bridge should be. Follow the key and look into Kenzi's secret place, where there is a wooden owl. After the memory, return to the gazebo.
Pick up the key and throw it outside the gazebo. Pick up the reduced key in the gazebo and apply it there to the red door in the new location. After that, throw the key in the gazebo so that you can pick up its enlarged copy from the outside, and use it so as to create a bridge to the open house. By analogy with the previous section. Walk on mostick and enter the house. A new chapter will begin.
Go around the building behind you and go under the archway to find a red granite stone. Take it in your hands and carry it to the locked gate. To the left of them is a crystal. Press RMB and combine the ball with the crystal to open the passage to the gazebo. Move with the red ball into the building with the red barrier. You can only pass through such barriers if you have the orb in your hands. Throwing the ball at the barrier and leaving it open is not allowed! Go inside the building, leave the red ball and go upstairs. Activate the lever to drop the blue diamond. Take it outside, to the courtyard behind this building. Grab the red ball and get out of the building. Throw this ball near the gazebo!
Now go to the layout and pick up the blue diamond left in the courtyard behind the building with the red barrier. Done? In this case, leave it outside the gazebo and run to the layout to pick up a smaller red sphere (you left it near the gazebo earlier). With this reduced red?Use the ferry to examine the building with blue barriers on the layout. Find outside the building, at the top, a slope with a red crystal. Place the reduced red sphere there. She will slide down and hit the blue barrier. Grab a blue crystal in any size and enter the building with blue barriers. Approach the second barrier ahead so that the red orb falls down. Pick it up and go through the red barrier on the left. Watch a flashback where the characters Michael and Kenzi confess their love to each other.
Pull down the lever to open the door and collect the green orb crystal. Leave it by the gazebo and return for the red orb. You don't need the blue diamond anymore! Place the red sphere over the porch of the green house, on the green barrier. All this must be done on the layout. Then pick up a green crystal and bring it to the green barrier on the layout so that the red ball falls down. Run to the real green house, grab the red ball and go through the red barrier into the dark space. Watch a flashback of how Kenzi and Michael dreamed of their home.
Soon you will see a house and a key located inside. Grab this key and go to the back room with the owl. Turn the key so that it fits through the slot, with which it fits perfectly. Throw the key behind the house. Take the red ball and return to the blue one. Grab ithim and return to the gazebo. Examine the layout, pick up a miniature key and throw it in the same layout, but next to the gazebo. Pick up the enlarged key and carry it to the house near the sand. Insert the key into the door. Return to the blue crystal and enter the hallway of the house where you left the red sphere. Now you need to take it out of the house. To do this, take the sphere in your hands, look up and move as far away from you as possible. Throw the sphere so that it, falling down, touches a small cornice above the passage to the house (above the red barrier). The ball will hit the ledge and start rolling towards the exit, towards the blue barrier. Grab the blue diamond and stand up to open the barrier. The red ball should roll down.
Leave this place with the blue diamond and inspect the layout to pick up the red orb. Examine the house on the sand on the layout and you will see a hole on the side through which you can throw a red sphere. So do it. Take the blue sphere and go to the house on the sand, to the red one. Grab the red one and go to the next room behind the red barrier. After another flashback, open the door by pullinghandle. A bridge will be built, and you can pick up the gear.
Grab it and go to the castle. But suddenly a wall will appear, and behind it you will see a red crystal. You need to use a red sphere on him. To begin with, leave a gear somewhere on the side of this obstacle. Go back and take the red orb. When you exit the building, look to the left. Throw this sphere over the wall. Climb up the bridge that led you to the gazebo with the gear. In one of the places the fence was broken. From acceleration, jump onto a stone, and from it jump over the fence. Grab the Red Orb that was previously thrown and carry it to the Red Crystal. Use the sphere on the crystal. Go back to where you jumped over the fence and enter the niche in the very corner. There is a lever here. Pull on it to lower the elevator, and then go up on it. Pick up the gear and throw it into the layout inside the gazebo. Pick up the enlarged gear from the outside and use it on the tower of the building, where there is a place for the gear. See another flashback that ends the chapter.
The building ahead needs a key. Therefore, turn around, go to the gazebo and turn right. Enter the middle building, go through it and use the elevator at the very end. You will find yourself in front of an enlarged layout of the same building. Go to the porch, climb up insilt at the fence and follow up the steps using the stones and pots. Enter the green building mock-up inside the big house and take the ramp. Together with them, go back, take the elevator and return to the layout. Two lots are surrounded by a high fence. But on the right edge of one of them, the fence is slightly broken. There and install a ramp, and then get over to the courtyard in the real world.
Enter the nearest building and lower the lever to open the gate. Go to the next building and lower another lever. There is also a third house. So first, go back to the layout and move the porch with the stairs to this house, since the entrance to it is a little higher. Then go to the same courtyard and follow through the passage behind the wall, which was lowered with the second lever. You will find yourself in front of the same houses in an enlarged size. Go to the third house through the large gaps in the fence and climb inside along the attached porch. Look inside for a lever. Climb the pipe in the corner, move up the pipes higher and higher and climb onto the chair. From the chair, you will be able to turn the crank under the window.
Go back to the gazebo in normal size. Smoke billows from the house in the yard on the right. There is an elevator to the right of the fence. Same as at the end of the previous chapter. First, put the same ramp on the layout near the fence, then go down the elevator and climb the ramp. Jump into the yard through the holes in the fence.
Enter the building on the left, stand under the handle and lower it to remove the gate. Go back up the elevator and move the ramp on the layout to the house with the porch on the right. But put the ramp on its side. Now you will understand why.
Run into the yard and lower the lever in the far house. Go down the stairs behind this house and the fallen fence. Run to the ramp and climb it to the very top. Walk between the railing and jumpon a niche under the doorway of the house. Run along this niche so as to jump onto the railing and climb higher. That is, you need to get into the house in a reduced size. There is a hole in the wall, and behind it is a key.
Take the key and go up the elevator. Insert the key into the church door, then go inside. After the church bells, return to the layout, taking the enlarged ramp with you. Place it in front of the church and go up right here on the mockup to touch the bell. Watch the cut-scene with the quarrel.
Move forward through the city, go down and continue to explore the streets and read different messages. Then you will find yourself in a maze. Pick up the red orb and move through the maze, following the yellow footprints. In some cases, these traces go into the walls. So you approach such walls in order to pass through them (directing the sphere, you will remove the walls).
First, go through the cave and run up. When you find the lever, pull it and follow the new bridge. Pull the other lever, but the bridge ahead will be broken. Go along the bridge to the right and find the layout of this entire structure. Under it will be a piece of the bridge. Install it where the broken bridge is. Look further andgo to the gazebo layout with the lever. Lower it to expose another bridge. Go back and go to the huge castle.
Move forward to the wall with two glowing dots. You need to go upstairs. Go through the gap on the right and you will see a smaller wall that lies on the floor. On the side there are three beams. Put a couple on the wall so that you can climb them upstairs in the next room, like a ramp.
Next will be a puzzle with a key. No matter how hard you try to play with the holes and change the key sizes, nothing will come of it. You need to place the enlarged key in the larger of the two pits at an angle so that in the previous room you can climb this key to a ledge above the text. There will be a key of the right size. Take it and run to the door to open it and go through.
Remove parts of the houses on the left and right. One part must be installed on the right layout, the other on the left. And so that you can go through the area ahead. Only chas you install appear on this area??ty, and the houses on the layouts just prevent you from doing this. The left side does not need to be rotated. Immediately put it in the lower left corner. Turn the right side tower to the right. Place it so that the tower is located close to the right house on the layout. Like in the screenshot below.
Thanks to this, you will be able to go through the hole and go down to the hole in the wall behind the hole itself.
To begin with, take the RMB dome in the center and start to rotate it, at the same time trying to lift it up. Sooner or later you will be able to do this, and the stones will dissolve. Then exit here and climb up the ruins to lower the lever. After the cut-scene, go down and go to the open tower. Interact with the owl inside. Then return to the dome and move it on the layout close to the tower with the owl. Exit the layout and enter the tower. Lower the lever, quickly return to the layout and move the dome closer to the building opposite, to which the arches lead. Get off it and enter this building. Only in this way can you manage to get into the building, while n?? door closed!!! Inside, there will be a crystal behind the wall. Interact with him and exit back.
A new object will appear on the site - a tower consisting of different symbols. Go to the layout and stand on the button by the tower. Colored stones will float. Place the same stones on the tower. No need to go anywhere, interact with the tower right here! Further, the tower will appear in another place. Place a dome behind it on the layout so that you can see the tower itself through the hole. Stand on the button and you will see floating stones in the reflection. Put the same on the tower itself. A new door will open.
Go into it and interact with the bell. Another tower will open. Before you go into it, go to the dome and move the model so that it is tilted on the stone in front of the opened tower. Go inside and go up the steps to the album. Otherwise, you would not be able to do this, because the steps are at too sharp an angle. It remains to climb the stairs to the glowing tree and watch the final video. Maquette walkthrough on ShowGamer.com completed!