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ShowGamer.comNeversong Walkthrough



Neversong Walkthrough

After the intro video, go left and interact with the door with the letter S. Then go right and, as shown on the wall, jump twice to charge the platform. She will go down. Interact with your phone. A little further is a door with the letter M. You can also activate the light bulb.



SECRET . A little further on there will be two doors with the letters I/E and L. Thus, at the top is door S, at the bottom - M, I/E and L. You can activate them in this order to get the word SMILE. In this case, you will see a ghost peeking out from behind the door.



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Go down even lower, go to the right and inspect the portrait of Dr. Smile (Smile), hanging on the wall. Go a little further and interact with the button below to see a splash screen.

There is a piano next to you. But you can't do anything with it. Ignore the musical instrument and leave the house instead. You will find yourself in Redwind Village. Move to the right and inspect each door. Chat with all the characters, then enter the Redwing beauty salon and you will see a hint on the mirror - CGCGB. Talk to Preston to learn about the Spider Collector. Return topiano and play the CGCGB melody (press the same keys on the keyboard). A secret door will open, inside there is a chest. Open it to get a bat . Now you can attack someone by clicking LMB.

Go outside and again move to the right, to the very end, until you hit the boxes. Break them with a bat and go to the Redwind field. Chat with the Bird and use the bat to free her from the cage. Continue to the right (you will find a coin along the way; for collecting 100 coins the game will reward you with an extra heart) and chat with Gomboiss. He will say that he saw Ren being dragged into the spider sewer. He will also mention the magnetic gloves that Ren made for Pete. Saying that there is another couple lying in her house.



Keep going to the right, break the crate to get Gomboyssa Coma Map. Now you can put on the headband. Follow to the right and talk to Simeon stuck in the hole. He asks to find a needle that was stolen by spiders. They dragged her up a tree. Keep going to the right until you reach a tree that you can interact with. So do it. The bird will take off andpicks up a needle hanging from a tree. Along the way, you need to kill spiders. Don't get too close to them!

Spider Collector

Go back to the left and use the needle to push Simeon out. Both of you will fall into the sewer. The path is blocked by a wall. You need to kill all the enemies, after which it will be possible to proceed further. Having done this, go to the left, as the path to the right is blocked. Go to Preston's lab and chat with him.

Examine the notes in the lab that talk about Spiderleg. You learn that she is blind, but her heart rate increases with the smell of swamp mud, spider eggs and sand. Keep going left, down and right. Find Simeon and roll him to the left. You can jump on it to push off and get to higher platforms. For example, for the first time, you will need to jump onto the platform with the lever to the right of the sand pile. This is not far from Spiderlegs, to the left. Jump on the platform to lower it. In this case, Simeon will not roll on the water, which means that sand, mud or spider eggs will not be washed off him.

Roll Simeon to the left, to the elevator. Hit the lever. The elevator will go up. You will fly higher. Use?Use this moment to climb into the corridor on the upper right. After doing this, you will find yourself in a narrow passage. Kill the spider and go right. Pick up Preston's coma card and then jump on the lever on the ceiling. This will drain the water located under the lever. Push Simeon to the right until he gets into a pile of swamp slime. Keep moving to the right, to the bus. Break the box on the bus to meet Gomboyssa's brother. Talk to him, go down to the lift and jump on it. As he rides down, turn left into the narrow passage and hit the lever at the end. This will open the bus.



Push Simeon across the bus. Move to the right. Lower the platform into the water. Kill a lot of enemies and get to a dead end. At the bottom there is a metal cube. Ride lower on the lift and get to the lever. Activate it to open a passage. Go back upstairs and on another lift go down with Simeon. Roll it to the left and then hit the lever to fly into the spider eggs on the ceiling (they will drip). So now you have all three scents. Roll Simeon to the left. This is the shortest way to Spiderlegs. You will awaken it.

How to defeat Spiderleg

IN??m will need to defeat the monster! In fact, you just need to dodge at the moments when she tries to hit the ground. Then hit her while she's stunned. Each musical note that appears at the top of the screen is the life of the boss. When you get all the notes, the Spiderleg will die. Be careful of the common spiders that the monster spits out! After the victory, hit the glowing sphere several times. You will learn another melody - BCDAE.

Return to Ren's house and play this tune on the piano. Open the new chest and take the magnetic gloves . Now you can swing on the orange balls.

Go right again until you find a gap. Grab the orange orb and jump over to the other side to head to the graveyard. Along the way, not far from the descent into the Spider Collector, there is a pillar with orange balls. Jump on them up and break the jug in the jump. It will drop Bird's Coma Card. And on the other side of the cliff, on the way to the cemetery, there will be a box with a star. Coma cards are hidden inside such boxes. The specific one contains the Red Wind Grass Coma Map.



Cemetery

Jump higher by swinging on the spheres and listen to the voice message on your phone. Walk right. St. will appear behind you.?on the. Chat with Gomtoddler, Gromboissa's brother. Kill all flying enemies to open the way back and forth. Jump onto the ledge on the upper right and follow on.

Kill the enemies and go right. It is not yet possible to climb up to Gromboysse. Go right and find Dr. Smile. After the cut-scene, you will see a sleeping monster in his place. Go right.

Kill the enemies and break the blue orb. You will find Simeon. Rise higher by pushing off Simeon. Break the boxes and find the Gomtoddler. Chat with him. He will tell you that you can cut off the orange balls, above which there are "crosses". But for this you need a sharper weapon.

Jump on the vine on the left, swing and fly to the left, in the opposite direction. So you get to the ledge, where the man is in the cage. Wake him up by hitting the cage with a bat. Swing on other vines on the left, fly to the left and get to Gromboyssa. He will tell you that if three adults start yelling, they will wake up the monster. The first adult has already yelled (in the cage).



Jump higher to the platform with the lever. Hit him to go upstairs. Jump to the left and enter the Gom storegirlssa. Chat with the girl and find out that she will make a spiked bat if you find nails for her. A spiked bat will allow you to cut vines with "crosses".

Go outside, lower the platform and climb on it. As you jump, grab onto the orange orb. Jump to the right with another sphere with a "cross". Defeat three new flying monsters. Be careful as they will also shoot.

Head right into Pete and Ren's treehouse. A sonata by Pete and Wren hangs on the wall. Climb up on the platform with the lever and pick up the crate of nails located on the left. Return to the girl. She'll make a spiked bat. Jump onto the orange sphere, hit the "cross" while jumping. The sphere will fall down. Hit her a few times near the stone block. She will explode. The block will collapse, and inside you will find a Kick in the Ass Clap Coma Card .

Jump down from the tree and go back to the left. Gromboyssa's brother stands here, who said that when you hit with a bat, you will swing faster. Chop down the orb above it and push it towards the stone block on the bottom right. After the explosion, follow the arrow and find yourself in the secret headquarters of the Kick in the Ass gang. However, there will be a wall inside that you cannot open.



Now go to the right, to the place where you met Simeon. Climb up, cut the orb and push towards the rocks to the right of Gromboissa's brother. After the explosion, go right to a new location. There will be airflow here, but you need an umbrella to use it. So kill the enemies and go right.

Climb up, cut the sphere and, picking up the moment, push it to the right to the stone block, behind which there is a cage. Wake up an adult by hitting the cage. Go upstairs to the shop of the girl who made the spiked bat. Jump on the spheres, cut the sphere on the right. When she blows up the stone block, you can pick up Panky's coma card.

Get to the treehouse where there was a box of nails. Then go upstairs, cut the sphere and place it on the lift. Drop it down. When the sphere turns red, wait 2 seconds and hit the lever. The elevator will rise, the sphere will fly up and blow up the blocks. You just need to blow up 1 stone block. Then, using the elevator, you can fly to the adult in the third cage. Hit the cage. The monster has woken up!

How to beat Mr. Toyne

You will fight Mr. Toyne. He follows you. Swing on spheres??, which hangs under it, jump to the sphere on the right or left, and from there - to the boss. Hit the glowing orb on the boss. Once you're on it, just attack until the note lights up. When all notes glow, you win. Towards the end of the fight, Toin will slam the ground. Run away from him or run under him. Learn a new tune - BBDEA.

SECRET . You can return to the Spider Collector, go to the right and in the corridor with many enemies, find an orange orb that can be cut off. After killing the enemies, first go to the right and break the wooden box to the right of the platform. Go back, cut off the sphere and roll it to the right, through the passage where the box was. When it falls down, jump after it and push the sphere towards the stone block. Inside it is the coma map of the Richardson Mission.

Return to Ren's house. On the way, you will be attacked by an adult with a knife. Hit and run away from him when he swings. In the city, go over the hairdresser, swing and fly to the left, to the door with a golden lock. Above it is a vase. Break it to reveal John Toyne's coma card. Enter Ren's house, play the BBDEA tune and follow the alcove on the left to get a skateboard.

After leaving the house, go to the location on the left. Press Shift to get the skate and slide down the slope. Needed along the wayhit 3 lanterns. The fourth is at the top. If you activate everything (and do it quickly), then the path to the left will open.

Topi gangs "Kick in the ass"

Enter the nearest building and talk to Skunky. Go to the left and meet the big Granny bird. Kill the enemies in the next location, jump over the columns and chat with Preston. He will ask you to come to him. Go to the room below it, to the left. Kill the enemies to open the exit. Go left to the exit, cut off the orb and push it back to the right. Explode all stone blocks (there are four of them). Then skateboard past these blocks, activating two lights along the way. There will be a third one outside. Activate it and you will be able to remove the columns and go back by jumping onto the sphere. Swing and jump left over the vines to get to Preston. He will tell you that he buried the caramels that Skunky loves.

Go to the left of Preston and kill all the enemies. Follow even more to the left, finish off the enemy and grab the vine. Swing and jump to the right and up. The top vine can be cut off. Once you've done that, use your skateboard and roll the orange bomb to the left, onto the bridge with the stone block. After the explosion, kill everyone, go back and use the skateboard to ride to the bridge. Activate sun along the waye lanterns to open the way further.

Behind the bridge you will meet Punky. Chat with him. Pick up Punky's training computer, go left, break the wooden box with the star, and take Skunky's coma card. Go back a little to the location with the house on top and four creatures in the sky. Hit the lever on the training computer in the bird's beak. When the cat's voice is heard, the platforms will lower, and you can climb up to the house.

Chat with Dr. Smile. Then break the boxes on the left and take the golden key. Return to the city and open the door with the golden lock.

You will find yourself in the Kick in the Ass Club. Walk right and read Simeon's diary lying on the table. Jump from the left side of the bed in the center to be at the top and go left. At the bottom, talk to Soiler. Say that you would like to receive a letter addressed to Colleen James Coy. A letter from Preston says that Skunky's caramels are hidden between three waterfalls. And the bomb should help find them. Get outside, cut off the bomb hanging to the right of the club, and roll it to the right. The next location has three waterfalls, and under them is a concrete slab. Blow it up with a bomb and take the caramels.

Go back to Skunky and give him the caramels. It will show a switch. Hit it to turn on the power. Go to the bird on the left. She sneezes and spit out a song. Learn a new tune - AGFED. Go back to Ren's house, play the tune and look into the second secret room on the top left. You will receive an umbrella.

SECRET . You can return to the cemetery, go all the way to the right, where there will be a stream of air. Jump up and press Space again to open the umbrella and fly up to the platform with the crate. Break it and get Dr. Smile's coma card.

SECRET . Go back to the abyss you are flying over to reach the cemetery. Jump down and to the right. You can use an umbrella. You will fly into a secret place to the right and above Panka. There's a folder with an essay that Preston wrote for Skunky. There is also a wooden box with Gomgerlssa's coma card.

SECRET . Return to the left of the abyss, through which you fly to the cemetery. Hang from the rope on the pole, swing and jump onto the vine even higher, as shown in the screenshot above. Having done this, swing and fly to the right, openyv umbrella. You will reach a platform with a crate containing Speed's coma card.

SECRET . Go to the city, there is a stream of air to the left of Ren's house. On it, fly up to be on a platform with a box. Hidden inside is Granny's coma card.

How to beat Granny

Return to the swamp, go to the bird and try to go further. She attacks you. As always, you need to fill in all the notes. During the battle, you must wait for Granny to create a whirlwind. On it, use an umbrella to rise into the air and attack the boss. From time to time you will need to kill flying monsters, as well as jump over flying debris (or just stay down if it flies on top).

Follow the left of Granny, into the room under Preston. Go even more to the left to the closed path. There is one lantern at the bottom, three more at the top. Swing on the vine, hit the lantern on the right, then on the left and jump to the left. Fly with an umbrella to the far lantern from above. Then jump down and activate the last lantern from below. If you do everything quickly, the passage will open.

Fly up on the air current, activate the lever and find yourself behind the barricade of cars, which was seen behind Panky. Go left to a new location.

Heart monitors are blocking the path, so you have no choice but to go upstairs and enter a large building. Go through the building looking at the portraits. Eventually, you will reach the door.

Black Fork Hideout

Walk to the right and talk to John. Pay attention to room 303. Go to the right and talk to Gomboyssa in a wheelchair. The path to the right is locked. Go up to the right and you will find yourself in the memorial park. Kill the enemy and break the crate to get Ren's Coma Card. To the right there is a book with a serum for smiles. It requires 1 Brain Blaster, 2 Synoptic Drops, and 1 Film Reel Pack. You can climb from the main hall up and to the left to kill a lot of enemies. But in reality, you need to overtake Gomboyssa. Talk to him and run to the left. If you don’t have time to run (press the attack button while running), then at the very beginning you can chat, jump up and slide down the slope on a skateboard. On it roll to the left. After the victory, you will receive the key and you will be able to open the passage on the left, leading to the pharmacy.

Talk to Punky and examine the brain diagram on the left. There are shelves on the left. Jump on them and break the boxes to find the hive coma map. Get down??a lift and go right. Here you need a red key. Walk left to find a cauldron. In it you will cook a smiling serum. To make a whey, you need ingredients called Tinboil (1), Nessle Dip (2), Celluloid Node (1). Go to Punka's brain map and note what they look like.

There is 1 Nessle Dip above Punky's cage. Return to the clock in the main hall, climb up and go on top to the left. Kill the enemies if you haven't already and unhook the Tinboil. Take it to the cauldron. Again go to the clock and this time follow the top to the right. At the very edge there will be another brain circle, Nessle Dip. Finally, the last part of the brain, the Celluloid Node, is located to the right of the cauldron, by the red key lock. Throwing all the ingredients, you will automatically brew a green potion.

Give the potion to Punky in the cage to get the silver key. Go to Gomboisse and open the passage to his right. Go down even lower and to the left behind the bars you will see Simeon. He has a red key! Hit the lantern nearby, climb up on the platform by hitting the lever. In flight, activate the second flashlight. And then, using the stone block on the left, jump into the corridor to the left and above (there you need to break the box) to get to the third lantern. You will open a passage to the right.

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Go all the way to the right, break the wooden box and take the pumpkin coma card. To the left there is a descent down. Press S and hit the wooden platform under your feet. Go down to the very bottom, into the room with the fan. Hit the lever to activate the fan. Kill the enemy and use the umbrella to climb up the air current. Cut the bomb and hit it so that it flies to the stone block to the left. Repeat the steps by dropping the bomb and dropping it on the fan. Push to the left on the hole in the floor with stone blocks. When they explode, go downstairs and clear a long corridor with a lot of adults.

Roll down and to the right on the slope, hit the two lanterns. At the end there will be a stream of air. Climb up it into the ventilation and activate the third lantern. Go left and go upstream to get to Simeon. Talk to him and then get a red key. Open the passage to the right of the cauldron where the whey was brewed.

Furnace

Walk to the right and find yourself in Topochnaya. First, go a little to the right, jump up and hit the first lantern in a jump (you can use an umbrella). Then use the platform to climb to the very top and activate three more lanterns. A path will open to the right. Go there, avoiding the laser, and pick it up??sya up with the help of a narrow mobile platform. Go into the room on the right.

You will find yourself in a room with a device and laser beams. You need to activate 4 lights. One at the top left, two at the mechanism and one at the bottom right. After that, a passage will open at the top right. There is a lever on the bottom left. Hit him to spin the laser mechanism. For each position of the mechanism, you will get a safe path to each of the four lamps. After activating them, lower the lasers down, and then quickly climb up and fly into the open passage on the right.

You will find yourself in the ventilation. Climb higher until you see a fleeing creature. A little to the right there is a descent. To the left is a crate containing Mondra's coma card. You will be taken to room 303. Answer the phone. Read the message on the old typewriter in the center. Go through the door and return to the hall. You learned from the message the name of Dr. Smile - PEETER SMILE. The clock is on the left. Use the left lever to select a letter, and the right lever to confirm it. Enter the full name of the doctor to open the passage to the attic.

Save and inspect the cage. It has a puppet in it.

How to beat Doctor Smile

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This is the final boss of the game. First, avoid knives. You need to wait for the smiley click when everything is turned upside down. When the spikes disappear, pick up the moment and climb two steps higher. Repeat the steps until you can jump towards Smile and hit him. Unlike other bosses, Smile only needs one hit. Then you will need to avoid the laser beam. If two fangs appear on the left and right, immediately run to the left and use the springboard to jump over it to hide from the laser. If more spikes appear, then jump to the lever in the middle. After the victory, you will return to the room with the piano. Play the DCDEA tune.

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