We bring to your attention the walkthrough of the third episode of the episodic survival horror Song of Horror .
Once in the building, go to the reception desk and take a note from Professor Merino from it. Run to the right side, along the wall with bookshelves and interact with the books in the very corner. So you will find a magnetic card . Follow back and behind the reception desk you will see two doors. Open the right one using the magnetic card. Take the slides from the shelf to the right of the sink. Leave the room and run to the door on the opposite wall to open it with the same magnetic card. Go down the stairs and go through another door.
Behind the next one will be a room with a lattice. Go deep into the room, opening the grate, and interact with the lever on the table. You will see that it immediately returns to its original position. Go through the door on the right and take the power cable from the rack in the foreground of the screen. Approach the door on the left. The game will ask if you should open it. The answer is yes, because you will find Shears behind the door.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
Return to the very beginning, to the hall. Go deep into it to n?? one of the tables in the center to find the projector. Apply a power cable to it. Examine the image and then insert the slides found in one of the adjoining rooms. Switch between all slides from left to right, up to the monster. Then again switch to the left to the very first. The slides will change, and on the first one you will see an already open door. Go to this door (image on the wall). You can open it!
Go behind the bars and take the hacksaw from the counter. Use it on a corpse nearby to saw off the arm. In inventory, combine the wire cutters and the hand to get a wedding ring . Return to the basement and use the severed hand on the lever to fix it. Go through the door with the green lamp to get to the old archive. Go to the far right corner to examine the shelf with the book "Biography of the Legrand Family" . You are here looking for her. Go back to the door and hear strange sounds. This is a monster. Press W to crawl, and A and D to escape from the clutches of monsters. After that, you will return to the office.
The characters just talk to each other.
Run along the corridor to the right until your hero says that he found the office of the secretary. ABOUTopen the door on the left (first) and get into the kitchen. Take the mechanical handle from the small table. Then exit through the far door. At the end of the corridor, open the door to the right (adjacent to the one you came out of). There is an inscription F*CK YOU MERINO on the wall to the right. There is a roller next to it . Pick it up and return to the main corridor. Run to the very beginning and stop at the corner where there are three doors. Open the middle one (on the very corner) and take the can of paint from the table. Approach the door, but do not leave here. From now on, lean against the doors to listen for a monster behind them.
Returning to the corridor, open the door on the left. Open the next door opposite and find a radio in a small room. Use the mechanical handle on it to get batteries . Returning to the corridor, run to the left, past the exit. Turn left and follow the wall until you reach the end of the corridor. There are doors on the left, in front and on the right. Open the door on the right. You will be in the restroom. Interact with the sink on the right and use a can of paint on it to dilute it with water. In inventory, combine the PAINT CAN and the ROLLER to get the ROLLER OF PAINT . Get out of here and open the next door to the men's room. You will hear a plea for help. Maxwell will ask for batteries. You already have themashley. But first, apply a wedding ring to the booth door. After that, give the man the batteries. He will give you a bunch of keys . The cabin will open. Get Maxwell's coin from the toilet.
Go back to the door behind which you found the radio. On the side of the corridor, to the left of the door, there is a motion sensor. He locks the lock on the doors inside. Cover it with a paint roller, go through one door and open another door on the left. Take the plastic key from the table with the monitor. On the far pedestal is a census of the news archive . Get out of here and run to the left past the exit. Another door will appear next to it, which was not there. Lean your ear and wait for the monster to leave. Go through the door. Run around the perimeter of the room (counterclockwise). So you get to the far corner, hitting a dead end. Use the plastic key on the very last cabinet on the left. You will receive a film strip . Get out of here and you'll be forced to play a mini-game to keep calm and avoid the monster.
Go left again and down along the wall (towards the restrooms). Before reaching the restrooms, open the door on the right by using Maxwell's keychain. Interact with the large monitor and select the desired date - 03/17/1913. Turn the toggle switch on the right side against hace arrow so that it points down. Click on the print button just below and to the right. After taking the sheet, go outside. The main character will escape from the monsters by cutting the chain with wire cutters. And again there will be an episode with the detective's office.
Look around on the first floor, then approach the scaffolding on the left and climb up the stairs. Run to the right along the wall with windows, go down the stairs to the statue, and from it - even lower. Turn right at the bottom, walk along the wall and follow between the shelves with the globe. Then go diagonally to the opposite wall, go a little further and turn in the opposite direction between the other shelves. Again run to the left wall, to the right and you will see Sebastian's table. Take the book Sinister Nature from him. Watch the cut-scene.
Go to the door on the left and open it. Follow through the other door opposite. Go deep into the screen (in the restroom) and look into the hole on the left, confirming the action. You will find some kind of bundle. Go back and run down the screen. Follow further along the wall, along the perimeter of the room. After two turns on the bench on the left, look for a chopper . Run back. After two turns, do not rush to return to the very beginning. Instead, use the hoe on one of the doors on the left. IN?? you will get into the room with the bowler hat. Turn the lever on the pipe on the left, exit the room and go through the open doorway to the left to go up the stairs to the second floor.
At the top, run to the left and open the door to the left (not far from the stairs). In the new room, open another door and in the room, examine the statuette on the table on the left. You will open a secret passage. Go through it and take the notes made by the prior from the stand. Run forward along the corridor and go through the door on the left. Interact with the chair by the mirror. The passage of the third episode is completed.