• News
  • Reviews
  • Guides
  • Walkthroughs
  • The romance club
РУС ENG

  • News
  • Reviews
  • Guides
  • Walkthroughs
  • NINTENDO
  • The romance club
  • Games
  • Website advertising

All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)

ShowGamer.comWalkthrough Twin Mirror



Walkthrough Twin Mirror

The protagonist of the game is journalist Sam, who returns to his hometown of Baswood for the funeral of his best friend, Nick.



After stopping the car, move along the path to the telescope, which will allow you to explore the city. Once in the halls of the mind (a reference to Sherlock Holmes), go forward to the telescope, studying the dark memories from Sam's former life. Sam once proposed to Anna, but his lover refused him.

Returning to reality, go back and talk to the double. In the end, you will find yourself in the parking lot at the bar, where you will meet Bug - the daughter of the late Nick. Talk to her and then make a decision. The bug will say that her father must have been killed. You will be able to make an important choice. Our decision is to promise to help the girl.



Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Talk to the former boss, Walter, standing at the bar. If you wish, you can hug, and then go inside. Ignore the bully, chat with the sheriff and get to the board dedicated to Nick. After talking with everyone else, attach a photo to the stand. After talking with Dennis, you will see a song performed by Anna. Talk to her, hug her. You will learn that Sam's reporting led to the closure of the local mine, which caused many to lose their jobs. In the end, the main character gets drunk.

Waking up at home, go to the bathroom, where the bloody shirt lies. Having plunged into the halls, go forward along the windows and look for the inscription "breathe deeply." Run to the aisle that says "pull yourself together" and find another one that says "stop". Once in another room with glasses, go to the mirror on the right, listen to the information and enter.

Talk to the double until you find yourself in the back of the bar. Look around, go to the bar and examine the second glass on the bar counter. The board with photographs is broken, the clock has fallen, and the table is also littered. You can inspect other destroyed things. Find Hugh's business card, Joel's cap, Dennis' bracelet, and bloody footprints. Once in the halls of the mind, restore the events of last night. Go to the bar, then to the column with the clock, and then to the slot machine. Go back to the counter and put the puzzle together. It turns out that Sam got into a fight with Dennis, who insulted him. Dennis also promised to show something to Nick, who turned out not to be such a saint. Calmly talk to the owner of the bar.



Sam will go to Dennis. We stumble upon the sheriff, who scolds some tramp. We talk with him and understand that something is bothering him. We go to the store and take a look. We talk with Tara, ask her about Dennis. She advises us to see a pharmacist, which we do. This is Hughwhich sheds a little light on both yesterday's events and events in the town as a whole.

Then we go to the cashier and talk to Kathy. She doesn’t tell us anything new, so we go out into the street and talk with the Insect. After that, we head to the miner's statue, read the memorial plaques, and talk to the old man cleaning them.

The conversation comes to an old man telling us the story of the statue. After that, we talk with Joe, who is sitting in a wheelchair, near the monument. Apparently, this is Anna's father.

Here we receive a message from Anna. We head to the other side of the street to get there. But first we speak with Nicole, standing near him. We go into the Cafe and help Christina collect the scattered cards. Here we are again transported to the halls of memories. In them we see little Joan, with whom we were very friendly.



After that, we listen to Christina, and then we ask her about Dennis. After that, we go to Anna to talk more with her. We say that there was nothing serious in yesterday's fight, and also ask her about Dennis.

We tell her the truth about what happened at night and in the morning. We confess that we do not remember anything. Anna suggests that Dennis likes to work on weekends and advises looking for him in the office. That's where we're heading. But on the street we meet Walter. We talk with him, and at the end we ask about Dennis.

We go down the street and reach the Baswood Printing House. The main entrance will be closed, but we decide to enter from the back door. Immediately, former miners begin to cling to us again. However, the presence of the sheriff, on the other side of the street, brings them to their senses a little.

We head to the alley to enter the printing house from the back door. We manage to do it. In the editorial office, we look around and find Dennis, but only dead, in a pool of blood. Again we plunge into the halls of the mind, trying to restore the course of yesterday's events.



Here we need, in the crowd of walking Dennis, to find someone who will jump. In the second attempt, we do the same, only twice. In the third attempt, we concentrate on the last Dennis. We understand that we already found him dead the night before.

We look around in his office and try to find something important. We notice a wound on the chest and back, we see traces of blood on the keyboard, as well as a trace of a bullet on the rack. We see an empty holster. We conclude that Dennis was shot with his own pistol.

We collect all this evidence and try to restore the chain of events. We see that Dennis was sitting and typing when someone came to him. This man he wellSho knew because he did not resist him, talked to him and even gave him his pistol, from which he was shot. We found him dead at night and panicked. That's where the blood stains on our shirt come from.

You need to look around the editorial office to find more evidence. After all, Dennis hinted to us at the wake that he knew something. We approach his computer and read the messages. We learn that Nick dug up something serious, and that he kept in touch with some informant with the nickname D. For this he was killed. Apparently, Dennis was killed because he dug into someone else's mail and also learned something.



We approach Nick's workplace and inspect it. We read all the notes, look at the photo, study the board with stickers. We also inspect our old workplace.

We go to Walter's computer. It is password-protected, so we look around for a hint that will allow us to find out the password. We examine the things on his table and understand that Walter is strongly attached to the city. Therefore, the password to his computer is Baswood.

We read the sheriff's reports in the mail and understand that not everything fits together. Nick never drove without a seat belt and never closed the car window. But the report also wrote that Nick was intoxicated.

We look at his office. Paying special attentioneat the bookcase and the photographs hanging on the wall beside it. After that, we go to Nick's office. Here we also see a safe, the password from which we must now guess. The clue lies in Joan's diary, lying on the bedside table near her father's office. Password 3121.



From the safe, we extract the documents and data that our friend collected. We confirm our guess that Nick dug up something serious. We talk with a double and draw a conclusion about both Nick and Dennis. We decide to inspect the accident site, but at that moment Anna comes, to whom we tell everything.

We trust Anna and agree that we need to call the police. We only advise how to do it right.

After that, we go to the scene of the accident with Anna. We are looking for evidence that would help unravel the real cause of Nick's death.

We examine the downed signs, tire tracks, charred wood, chips, surviving signs, turn, car parts and other evidence. We go up the hill and see gasoline stains on the road and understand that the turn could not take Nick by surprise. Having found the last of the clues, we plunge into the halls to compare all the facts.

We examine the virtual Nick and his car, go down and try to find an obstacle. It all comes down to the fact that Nick was unconscious at the wheel,and that there were no obstacles on the road, that gasoline on the pavement was not related to the breakdown of the car.

There is only one conclusion - the police report is lying. There is a picture that someone doused Nick's car with gasoline, and then pushed it off a hillock and set it on fire. Our friend, already in the burning car, was unconscious and had an accident.

Approach Anna and talk to her. Then Anna's father calls and tells the news that robbers have broken into his daughter's house. Fortunately, he was not at home. We go to her house. The girl goes to her father, wait a bit and follow. We are trying to calm Joe and agree with Anna that he had better go to the doctor. At the end of the conversation, we promise Joe that we will look after Anna.

We examine Anna's courtyard, find a few things, and most importantly, we find a sign, thanks to which we again plunge into the halls of memories. After that, we head to the house and talk to the girl. But first, we inspect her house and look for water to give Anna a drink. We find her favorite drink in the cabinet, to the right of the microwave. We also notice a few more clues.

We give the girl a drink and talk to her. Near the desk we again plunge into the halls of the mind.

We continue to look at the house. We put the photo in place, open the blinds, after which weova come to Anna. She says that Nick has been acting weird lately, much like we did back in the day. We admit our guilt and continue the dialogue. We select all the answers that console the girl.

Only after that we go to the second floor to inspect it. In the toilet we find a threat written on a mirror, and most importantly, we find Nick's laptop, from which something was transferred to a USB flash drive. But at that moment, someone sneaks up behind us and hits us on the head.

Anna says that Nick has been spending a lot of time at the fisherman's hut lately. At this moment, "guests" come to her. She quietly sees us out, and she goes to meet the visitors.

Thus, we find ourselves near Nika's fishing hut. We look around and, picking up a fishing rod, we plunge into the halls of memories. After them we go into the hut and meet Joan there, who informs us that she wants to go to her aunt. We try to console her, we choose soft answers so that the girl thaws.

At the end of the conversation, she gives us 2 days to find out what really happened. Joan leaves, and we need to inspect the hut to find the files that he hid here. We examine all the obvious places, but we find nothing. We go out to the pier, sit down and talk with a double.

Returning to the hut, we examine the picture with the fish hanging on the wall. In it we find the key to the locker. We also examine Nick's bag from under his favorite fishing rod. In the closet we find several interesting articles, and most importantly - things, including weapons and drugs for Katie. The main thing that should be given special attention is a note and a calendar.

Now let's look at the bag. The clue is in the note found in the closet. The answer to it will be a caterpillar in the picture located on one of the walls. Based on the colors of her balls, we calculate the combination from the bag. The correct combination is: right>down>left>right>up.

We examine the bag and find money, dossiers and opioids there. We read all 3 dossiers, on Richard (Dicky), on Tyler and on Jay Rah. We understand that it was Dicky who was Nick's informant. We correspond with Anna, who nevertheless escorted the police granny out.

We go to the path into the forest and leave the location. The next moment we are shown Anna riding in a car with us. In the car, we listen to the double, and then we answer the girl that we will look for Dicky at any cost. In such conversations, we get to the pier.

Immediately at the entrance we meet Tyler. We trust the conversation with him to Anna. She goes to Linnet, and we decide to gently question the locals. In one of the chambersok we see a hunting knife and a note with a bankruptcy notice.

Near this tent we talk with a stranger. This is JR we read about in Nick's notes. And a little later we talk to Tyler again.

In a conversation with him, we find out that Dicky lives in a trailer. Now you just need to find out which one. We continue to explore the camp. Near one of the tents we meet a reading girl, Kayla. We talk with her and find out a few more details about the person who interests us. Immediately, we receive messages that we are expected at the police station.

After talking with the girl, a "possible shelter" mark lights up above one of the trailers. We approach Anna and talk to her and her friend. We ask her some leading questions. Linnet categorically refuses to help in the search for Dicky, but her words narrow the search even more.

After talking with the woman, we will need to find Dickie's trailer. He will stand on a hill, away from other "houses".

However, the locals do not want to let us go to him at all. We come up with a plan to distract them. We run to the change house and decide to hide in the pantry. After that, we run up to the statue of a bear and decide to set it on fire, as a distraction. Thatwe also find matches.

Now we go to the van so that Tyler does not immediately find a fire extinguisher in the car. This will give us time for the fire to stir and not be quickly extinguished. We immediately examine the photo in Kayla's book.

After that, we go to Linnet's house. There we "conjure" a little over her hose so that the homeless cannot put out the fire. Now we go to Anna so that she can help us a little. We plunge into the halls and tell the girl our plan step by step.

It remains only to work out the small details so that the plan is completely successful. To do this, we choose a place where and when we can hide, as well as the moment when we can leave it. We check that in the hypothetical version, everything worked out as it should.

To do this, we send Anna to unwind the hose, and we ourselves wait behind the curtain until the attention of the homeless is distracted by the fire. We run out last and calmly make our way to Dicky. Let's go and implement our plan.

We talk with Dicky. We learn that it was he who got into Anna's house. We find out that all the stolen data is stored on a flash drive, on the dating rock. He also names his boss. This is Declan. He also tells how Nick actually died.

This is where the locals come in. We pick up Anna and leavewe eat from this place. On the way, we listen to our double, who in every possible way persuades us not to get involved in this matter. As a result, Anna and the double distract us so much that we almost get into an accident.

We finally dive into the halls and talk with the double. We move forward along the impromptu path of the labyrinth. We reach the double, sitting near the fire. A little later we stumble upon Nick's car. Beneath it we find several more roads.

As a result, we still find the exit door. Only from there we again find ourselves in a room with a bunch of doors. You need to enter the same door several times, the central one, opposite. As a result, the road takes us to a makeshift office where Dennis was killed. There we make our way again. We get to the huge clock, we pass through them. At the end of the journey, we get to the memories of ourselves, only in childhood.

We find ourselves in a dark room and see a bunch of our doubles in front of us. We need to follow the present. We go after the nearest of them until he takes us to the "mirror". So we get to the memories with Nick, with Joan, with Anna. We choose positive answers, those that are offered to us by doubles sitting around scenes from life.

After that, we choose the real ourselves from those who sit around us. We choose the one to?The one who sits near the bed. In the second scene, we select the one that stands near the bookcase. In the third scene, we select ourselves, near the white door.

We dive back into childhood memories and understand exactly how our second self appeared. We leave through the door that appears in front of us.

The road leads us to the waterfalls. A path is being built in front of us that leads to the last mirror. There we meet our second self and communicate with him.

Here we are given a choice, choose a double, or choose the palaces of the mind. We select it, take the outstretched hand and go through the mirror.

We wake up and see that we are on the observation deck. Anna is not with us, apparently, she went to look for evidence alone. We go after her and meet her in the same place where we went on our own, as soon as we arrived in the city.

We need to find the evidence as soon as possible before Declan arrives. We go to the locker with food. We examine the box and find a flash drive attached to the right side of the box. But we don’t have time to take it to the right place, because at that moment the sheriff appears ...

We talk with him. At this point, the doppelgänger tells us that Anna has come up with something. We are trying to awaken the conscience of the sheriff, and at the same time distract him. In the next answer, we answer that Declan is not profitableace to kill. We say that this will not go unnoticed, that 3 corpses per day is too much.

We offer him to pay us money, and then that we are practical people. As soon as Anna gives him the flash drive, you will need to distract him with the words that it will be better for everyone. At that moment, Anna will rush at him and knock the gun out of Declan's hands. However, he will have another one and they will shoot each other…

After that, we are shown a meeting between Sam and Hugh, a week later. We hear on the radio that Declan has died and Anna is being discharged from the hospital. We drove up to Anna's house, from where Hugh came out. On the threshold we meet Joe, who thanks us for the fact that his daughter remained alive, although she was badly injured.

We also meet other heroes of our story, but the main thing is that we see Joan with her mother. In a conversation with Katie, we listen to the double and try to help her, try to calm her down, and also sometimes agree to take the girl to us.

We also talk with Joan herself, we console her with the fact that we will see each other. We also talk to Walter and advise him to give the job to Anna. We head to the house and talk to the police granny, who thanks us for finding the rat.

Finally, we go to the gazebo to Anna, with whom we also talk.

We agree with the girl that everything that happened was crazy. In the same vein, we answer her second question. We also tell her that Walter will give up his place, and of course we inform her that we will stay here for a while.

LATEST NEWS

Reviews

Dragon Age: The Veilguard Review After Complete Playthrough

COMMENTS

Guest, 3 weeks ago

не один не работает


Army RP Roblox Codes — December 2024

Guest, 3 weeks ago

Admin, скоро новые добавим


Army RP Roblox Codes — December 2024

Guest, 3 weeks ago

где код IBRUH и секретные коды KukaKuka GunAK47 Big_Rock


Army RP Roblox Codes — December 2024

Guest, 3 weeks ago

дайте кодов пж на м5 кс коплю


Army RP Roblox Codes — December 2024

Guest, 4 weeks ago

Admin, мы скоро их уберём


Army RP Roblox Codes — December 2024