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ShowGamer.comWalkthrough Until We Die - game guide


Walkthrough Until We Die - game guide

A detailed guide in which we will tell you how to complete the game Until We Die (Until we die).



General Tips

Night

  • The duration of the night is 2 minutes on normal difficulty and about a minute and a half on Nightmare.
  • Every new night you will be attacked by stronger monsters. You will know that an attack is about to happen if you see a pink mist. This way, even at night, you can send people behind the walls if there is no fog. After completing the work, they will automatically run away behind the walls (while it is night).

Fog

Don't try to dispel or walk through the fog, otherwise there will be more enemies. Yes, and they appear near you!

Bonfires

Stop for a few seconds to regenerate stamina. The process is faster than with normal walking.



Mushrooms

Although it won't save you much time, after building the wall, all the mushrooms in your territory will automatically regenerate and become available for harvest.

Don't be especially upset when you lose someone from the squad. It's annoying, but at least??, so you unload the population parameter.



Character selection

Before choosing a level, you can point to the main character.

Ivan

Best starting character. Every fifth shot is explosive, deals more damage. On your first playthrough, you will be controlling weak units, and the walls will look like a pile of hastily knocked together boards. Therefore, every night you will have to strengthen one or even two walls. Ivan's extra damage will make things easier.



Anna

While collecting food, Anna gains stamina, but she has a single-shot weapon. Having stamina is a significant bonus, but the amount will be negligible. Although single-shot weapons are still powerful and allow you to quickly kill standard monsters.

Units

There are currently five different units in the game.



Inhabitants

These are basic units. They can collect, build and repair any walls, but each new class performs some specific tasks better and faster. Therefore, you should strive to level up basic units and transfer them to other classes as soon as possible, since they do not have upgrades and are quitelabs. If you want to return the engineer to a simple citizen, go to the workstation to the left of the generator and interact with it.

Engineers

Vital to survival, so craft them as soon as possible. They can research, repair walls, and build much faster than the rest. But unable to fight! As you progress, the following abilities of engineers will be opened:



  • Opening doors . They break down the doors in the tunnel. So you can get into special rooms with prey.
  • Automatic turret . Increases wall protection. As long as the engineer is against the wall, the turret will attack incoming monsters.
  • Shields . You can use the engineer as a personal bodyguard for Ivan or Anna. He will stand in front of you with a shield. But an engineer with a shield cannot be used to defend the wall. This is the only real way to deal with mortar type enemies.

diggers

Much better in combat than normal villagers. Gather faster, but cannot repair walls. Build very slowly. Use to clear debris in the tunnel to open up new building slots. Later you can destroy eggs and dig up food. Every 5 days, the level of the excavator increases.

Stalkers

Excellent wall protection, but slow to collect prey.

Snipers

They deal high damage to monsters, but have a low rate of fire. Great option for wall protection.

NPCs

Dealer

This is the main character around which the game revolves. The more time you take to send him back (he needs food), the longer you will have to wait for much-needed support in the form of new recruits.

  • Tip 1 : Between his visits, try to collect the necessary food.
  • Tip 2 : As soon as it arrives, send a new worker to collect scrap so that you can ship it back as soon as possible.

Tramps

They are useless. They need tents. Increase the population.

Technologies

Simple bonuses that you get at certain points in the game.

diggers

Collect faster.

Strong walls

Now you can build stronger walls.

Strong walls 2

Now you can build stronger walls.

Stock

You can build a warehouse. The merchant will leave more scrap. Mining speed near the warehouse has been increased.

doors

Engineers can break doors. You will be able to get into rooms with big loot and a huge monster.

Automatic turrets

Great weapon against mutants. The engineer with the turret must be secured to the wall.

Bonuses

What should be done:

  • Start the generator
  • Expand to 6 walls
  • Build a warehouse
  • Upgrade generator

Agitator

The next two trips, the merchant brings an additional recruit. For each dwelling of the fourth level, a tramp will come to the base. Not worth it.

Engineering approach

Next time the merchant will bring an additional engineer. Engineers will build faster and place two turrets instead of one after learning the appropriate technology. This is great and important!

Blinding Traps

?? Each wall will have a corresponding trap. It will trigger when the wall's durability drops below 30%. Once triggered, briefly stuns enemies. Great buff to protect walls!

last fight

Mutants attacking the generator will be blown up by a mine. Good method of protection. But it will probably only delay your defeat by a few seconds. It's better to fortify the walls and make sure the monsters don't get to the generator!

Sorting

The warehouse will be replenished with 1 scrap every second when a shield, mine or Molotov cocktail is produced. Pathetic buff.

barricades

Before every nightfall, the walls would be reinforced with a barrage of tires. The strength of such a barricade will be 50% of the strength of the wall. Barricades reduce explosive damage. If you get this bonus, it will be very cool! Guaranteed to be used every night. Probably the best bonus in the game.

Scientific approach

The cost of all future technologies has been reduced by 1 blue flask. Walls will be strengthened by 5% per technology. Powerful buff if you don't stop discovering technologies. So far, I've managed to increase durability by 20%. But perhapsWell, this is not the limit!

Industry

Tools, shields, molotovs and mines will be produced 30% faster. When full, the workshop produces scrap. Not bad, but your workshop won't fill up as often as you think.

Leader

Followers work faster when they are close to the commander. Gain significant damage resistance!

combat training

Next time the merchant will bring an extra digger. New diggers will immediately receive veteran status. They remove blockages faster. The jerk consumes less energy. But I would prefer the "Engineering Approach", because, after all, your workers will eventually receive veteran status anyway.

The following bonuses were likely triggered by the stalker's first trip to the surface.

Civil Goods

Get some blue flasks and medicine. Upon death, the commander will throw a flashbang grenade to stun the mutants and heal himself. The ability can only be used once. It would be a great skill if not for a single use.

Army cache

Get mines and 4 Molotov cocktails. Mines will be placed on both sides of the generator. Great option, especially if you don't have min.

The game has several chips that can be used on any difficulty level.

  1. When you build a wall, the mushrooms are collected by themselves. Mushrooms can only grow on an overgrown floor, and after building a wall, the floor is cleared, causing food to fall out.
  2. There are slug farms in the game that produce food once a day, but their work can be accelerated if you install a digger near the farm, but you can put a maximum of 2 diggers on one farm and the farm cannot work without diggers, so you will either have to put one digger at the farm, or run to the farm every day and appoint at the very end. To build a farm, you must first bring a place with slugs over the wall.
  3. There are two failures in the game - large gaps in the wall, from which monsters climb at night. One is on the left and is available from the very beginning of the game, and the other is on the right, but you will only get access to it on day 11. As I said above, enemies come out of the breakdown every night, but an engineer can repair it for 18 scrap. A group of monsters crawls out of the gap on the left when you first approach it, so take a few diggers with you. The sooner you close the failure, the easier it will be for you during the passage.
  4. Play aggressive!In the first couple of nights, you can clear the rubble right at night and collect resources, but you will have to kill the monsters on the way to the people yourself. Anna is very well suited for this due to the high one-time damage.

Scenario "Electrozavodskaya"

  • Normal difficulty
  • Without modifiers

On Nightmare, the difficulty will be higher, but there is also a bonus - a shortened night.

Mission Goal : Survive 28 days.

Additional targets :

  • Survive 7 days (on the sixth day the wave is on the right)
  • Survive 18 days (on the 17th day there will be a large wave of enemies from both sides, but there are ways to reduce it)

On the right there are two doors. Once you unlock the appropriate engineer technology, you can open them. Behind the first one is a cowering villager who will join you if you don't have population filled. The first door has a bunch of loot, a villager, and a big enemy. Use the workers to dig it up. Be careful with the monster and act as tactfully as possible. After the victory, you will receive even more loot. You will also open a path to the surface. For food you can get scrap, and when you visit again - fuel.

Behind the second door there will be loot and a villager. One of me??tvetsov in this room looks like a zombie Marco from the game Metal Slug.

As soon as you dare to go deep into the level to the bridge of tentacles/vines on the right side, go there and pick up a free stalker.

There is an opening on both sides of the tunnel. Ask the engineer (behind the crowbar) to close the hole to make the survival task easier. Each time the merchant returns, he will bring you one villager. If there is a place in the settlement.

One person should be an engineer who will constantly research. At least one digger must stand against the wall. Mushrooms are updated daily. Later you will need worms/larvae. In addition to building walls, do not forget to make fires and create houses.

People

Typically, you want to:

  • One engineer was busy learning technology.
  • There was one engineer on each of the two sides of the settlement.
  • At least one digger by the wall.
  • Turn any inhabitants into diggers.

Later, you must reformat the inhabitants and diggers into stalkers. A couple of diggers will be needed to dig for prey and food. Once you unlock snipers, place 1-2 on each wall.