A detailed guide in which we will tell you how to complete the game Until We Die (Until we die).
Don't try to dispel or walk through the fog, otherwise there will be more enemies. Yes, and they appear near you!
Stop for a few seconds to regenerate stamina. The process is faster than with normal walking.
Although it won't save you much time, after building the wall, all the mushrooms in your territory will automatically regenerate and become available for harvest.
Don't be especially upset when you lose someone from the squad. It's annoying, but at least??, so you unload the population parameter.
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Before choosing a level, you can point to the main character.
Best starting character. Every fifth shot is explosive, deals more damage. On your first playthrough, you will be controlling weak units, and the walls will look like a pile of hastily knocked together boards. Therefore, every night you will have to strengthen one or even two walls. Ivan's extra damage will make things easier.
While collecting food, Anna gains stamina, but she has a single-shot weapon. Having stamina is a significant bonus, but the amount will be negligible. Although single-shot weapons are still powerful and allow you to quickly kill standard monsters.
There are currently five different units in the game.
These are basic units. They can collect, build and repair any walls, but each new class performs some specific tasks better and faster. Therefore, you should strive to level up basic units and transfer them to other classes as soon as possible, since they do not have upgrades and are quitelabs. If you want to return the engineer to a simple citizen, go to the workstation to the left of the generator and interact with it.
Vital to survival, so craft them as soon as possible. They can research, repair walls, and build much faster than the rest. But unable to fight! As you progress, the following abilities of engineers will be opened:
Much better in combat than normal villagers. Gather faster, but cannot repair walls. Build very slowly. Use to clear debris in the tunnel to open up new building slots. Later you can destroy eggs and dig up food. Every 5 days, the level of the excavator increases.
Excellent wall protection, but slow to collect prey.
They deal high damage to monsters, but have a low rate of fire. Great option for wall protection.
This is the main character around which the game revolves. The more time you take to send him back (he needs food), the longer you will have to wait for much-needed support in the form of new recruits.
They are useless. They need tents. Increase the population.
Simple bonuses that you get at certain points in the game.
Collect faster.
Now you can build stronger walls.
Now you can build stronger walls.
You can build a warehouse. The merchant will leave more scrap. Mining speed near the warehouse has been increased.
Engineers can break doors. You will be able to get into rooms with big loot and a huge monster.
Great weapon against mutants. The engineer with the turret must be secured to the wall.
What should be done:
The next two trips, the merchant brings an additional recruit. For each dwelling of the fourth level, a tramp will come to the base. Not worth it.
Next time the merchant will bring an additional engineer. Engineers will build faster and place two turrets instead of one after learning the appropriate technology. This is great and important!
?? Each wall will have a corresponding trap. It will trigger when the wall's durability drops below 30%. Once triggered, briefly stuns enemies. Great buff to protect walls!
Mutants attacking the generator will be blown up by a mine. Good method of protection. But it will probably only delay your defeat by a few seconds. It's better to fortify the walls and make sure the monsters don't get to the generator!
The warehouse will be replenished with 1 scrap every second when a shield, mine or Molotov cocktail is produced. Pathetic buff.
Before every nightfall, the walls would be reinforced with a barrage of tires. The strength of such a barricade will be 50% of the strength of the wall. Barricades reduce explosive damage. If you get this bonus, it will be very cool! Guaranteed to be used every night. Probably the best bonus in the game.
The cost of all future technologies has been reduced by 1 blue flask. Walls will be strengthened by 5% per technology. Powerful buff if you don't stop discovering technologies. So far, I've managed to increase durability by 20%. But perhapsWell, this is not the limit!
Tools, shields, molotovs and mines will be produced 30% faster. When full, the workshop produces scrap. Not bad, but your workshop won't fill up as often as you think.
Followers work faster when they are close to the commander. Gain significant damage resistance!
Next time the merchant will bring an extra digger. New diggers will immediately receive veteran status. They remove blockages faster. The jerk consumes less energy. But I would prefer the "Engineering Approach", because, after all, your workers will eventually receive veteran status anyway.
The following bonuses were likely triggered by the stalker's first trip to the surface.
Get some blue flasks and medicine. Upon death, the commander will throw a flashbang grenade to stun the mutants and heal himself. The ability can only be used once. It would be a great skill if not for a single use.
Get mines and 4 Molotov cocktails. Mines will be placed on both sides of the generator. Great option, especially if you don't have min.
The game has several chips that can be used on any difficulty level.
On Nightmare, the difficulty will be higher, but there is also a bonus - a shortened night.
Mission Goal : Survive 28 days.
Additional targets :
On the right there are two doors. Once you unlock the appropriate engineer technology, you can open them. Behind the first one is a cowering villager who will join you if you don't have population filled. The first door has a bunch of loot, a villager, and a big enemy. Use the workers to dig it up. Be careful with the monster and act as tactfully as possible. After the victory, you will receive even more loot. You will also open a path to the surface. For food you can get scrap, and when you visit again - fuel.
Behind the second door there will be loot and a villager. One of me??tvetsov in this room looks like a zombie Marco from the game Metal Slug.
As soon as you dare to go deep into the level to the bridge of tentacles/vines on the right side, go there and pick up a free stalker.
There is an opening on both sides of the tunnel. Ask the engineer (behind the crowbar) to close the hole to make the survival task easier. Each time the merchant returns, he will bring you one villager. If there is a place in the settlement.
One person should be an engineer who will constantly research. At least one digger must stand against the wall. Mushrooms are updated daily. Later you will need worms/larvae. In addition to building walls, do not forget to make fires and create houses.
Typically, you want to:
Later, you must reformat the inhabitants and diggers into stalkers. A couple of diggers will be needed to dig for prey and food. Once you unlock snipers, place 1-2 on each wall.