A short guide to completing all the cases in the game. We will not lead you all by the hand, but we will give practical recommendations and set the right direction for each case.
Q : I don't know where to go/what to do after visiting Barnes' bookstore.
ANSWER: After escaping Barnes, do the following:
QUESTION: I don't know how to end the investigation at the Stanwyck mansion.
ANSWER: Follow these steps:
QUESTION: I don't know where to find a suitable warehouse.
ANSWER: The marked warehouse is located here:
QUESTION: I can't get past the guard in Block B.
ANSWER: Follow these steps:
Interact with these items:
Then:
QUESTION: I examined the scene of imagination and returned the doll to Gerda. I have questions in the Mind Halls, but I don't know how to answer them.
ANSWER: Most likely, you missed some clues on the level. There's a good chance you didn't look at the reception door on the top floor.
QUESTION: The auction is over and I don't know what to do next.
ANSWER : Watson wants to change clothes. You have to go to the place where the chapter started and interact with the clothes placed on the railing.
QUESTION: I don't know how to end the investigation at Arneson's mansion.
ANSWER: Follow these steps:
QUESTION: What is the safe code?
A: The code is on the picture. This is 1862.
QUESTION: I can't get through the maze on a boat in a swamp.
A: Use the hint from the book:
QUESTION: I came to a cave where some kind of ritual is taking place, but I do not know what to do next.
ANSWER: if researchOr whatever you could, you need fresh blood. Collect it from Ashmat's corpse. Apply blood to the vessel and try to pull the lever.
Hurry up to get working codes for free sets with lots of free parts, weapons, a new armored car and other prizes.
The studio has acknowledged several failures in the past.
The project is multiplayer and free.