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Walkthrough Peace, Death! 2 - game guide

Detailed walkthrough of all days in the game Peace, Death 2.
Walkthrough Peace, Death! 2 - game guide
Author
Julia Kushnaryova
Date of publication
12 October 2021

At the beginning of the game, click on the marked objects to go inside and get a job in the Union.


Day 1. Angels and Demons

The first day is the easiest. You need to read what you are asked to do and click on Angels and Demons. Angels go to Heaven, Demons go to Hell. Be guided only by general signs. Angels are white, Demons are red.

Day 2. Neutrals

On this day, neutrals will appear. For now, you are being asked to send all neutrals to Purgatory. Read the task carefully. You may be asked to send someone to Hell or Heaven. Send Demons or Angels there, respectively. And in Purgatory - all people, regardless of signs.


Day 3. Special signs

On this day, you will study special signs - good nature and anger. If the character has more "red faces", then he should be sent to Hell. If you see more yellow smiling emoticons, then send the client to Paradise. If these signs are equally divided (or they are absent at all), then the client should be sent to Purgatory.

Day 4. Expressed signs

At this point, you will learn about the expressed signs. We're talking about Angels and Demons. You should automatically add one smile to the angel and one angry face to the demon. For example, if you see an angel with two angry faces, he should be sent to Hell, because even with his innate trait, there is more bad in him (2-1). But if you see that an angel has two red faces and one smile, then when you add an innate smile, you get 2:2 bad to good. So, it can either be sent to Paradise or to Purgatory. But not to Hell. The same is true with demons. Practice and understand. The road to Heaven and Hell is ALWAYS open to the Angel and the Demon, regardless of the amount of anger or good nature!!!

Day 5. Purgatory Guard

The same is true of the Minotaurs, the guardians of Purgatory. You can ALWAYS send them to Purgatory, or you can send them to Hell or Heaven depending on the amount of anger or good nature. Practice!


Day 6. Murder

On this day you will learn about weapons. The weapon is comparable to an infernal sign (mug). That is, two emoticons, one red face and one weapon mean the equality of good and bad, which means that a person, for example, should be sent to purgatory. And also be careful! The weapon may not be on the side, but in the hands of the character! It also counts!

Day 7. Dangerous killers

Dangerous assassins will appear. Use RMB on suspicious characters with weapons in their hands. If the traits indicate that they will attack the reaper a few turns after they appear, then try to get rid of them as soon as possible.


Day 8. Gluttony

Gluttony is a sin. Therefore, food, on the side or in the hands of the characters, is equated to bad (red face). In addition, the pizza delivery man will add pizza to random characters every turn. Because of the pizza, you may not be able to find a character for the next request (that is, everyone will start to go under Hell, and you will need Heaven).

Day 9 Greedy Goblins

Goblins will appear. In general, I recommend ignoring them as much as possible. If you can't eliminate it on the first turn, leave the goblin alone. Otherwise, when eliminated, he will scatter the collected weapons to everyone. Everything else is as usual.


Day 10. Despondency and clowns

Clowns go to Hell under any circumstances! Also equate to bad a mask of despondency.

To be continued…