We begin
our adventure in the updated version of the game “Secrets Can Kill.
Return". This game, although slightly different from the original, retains
its core essence: find Jack's killer. The game was tested at the "Senior
Detective" and "Junior Detective" levels in the Russian version.
The difference between levels is mainly in the difficulty of the puzzles.
We start at
Aunt Eloise's house. First we go to the chest of drawers and read the note.
Then open the right drawer of the desk and find an invitation to the party.
After this, we take away the tapestry and open the safe.
Step 1:
Find the Library Key
•
We
head to the school door.
•
We
carefully examine the door.
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•
In
the pocket on the door we find the key to the library.
•
We
take the key and remember its location (in case we need it again).
Step 2:
Explore Aunt Eloise's Living Room
•
We
go into Aunt Eloise's living room.
•
We
go to the bedside table and open the drawer.
•
We
find a coin and a note in the box.
•
Read
the note to get new information or a hint.
•
Examine
the wall to find a book.
•
We
take the key to the teachers' room from the book in the wall.
Step 3:
visit cafe "Maximum"
•
We
leave Aunt Eloise's house.
•
We
head to the Maximum cafe.
•
We
talk with detective Beach.
•
We
listen to his instructions, writing down the task he assigned us (find Jack's
diary).
•
We
meet Daryl, who works behind the counter.
•
We
carefully examine the cafe:
•
We
study slot machines and jukebox.
•
Take
the ladle from the black drawer on the table.
•
We
look at the floor under the table and take the bolt cutter hidden under the
pipe.
•
Replace
the bolt cutter with a ladle.
Looking
for clues:
•
We
look at the work schedule and write down the hint: “Te: L3”.
•
Read
the information on the refrigerator and write down the clue: “Hg:L3.”
•
We
study the cafe menu and write down the clue: “He: P3.”
Step 4:
Explore Paseo Del Mar School
•
We
are heading to the Paseo Del Mar school.
•
Reading
posters at school to get information about events or characters.
•
We
write down all the clues that can be found on the stands.
•
Open
Jack's locker using the code: 3334 (in the English version 5253).
•
We
read everything we find in the locker: “Literary Essay”, the magazine “Judo
World”, and an empty cassette box.
•
We
look down and read the newspaper.
•
We
go to the foyer and talk to Hol Tanaka.
•
We
go to the other foyer and talk to Connie.
•
We
go to the gym and talk to the Hulk.
Step 5:
Library
•
We
go to the library using the key received at Aunt Eloise's house.
•
Read
all available books and documents.
•
Pay
attention to the periodic table on the second floor.
•
We
examine the table under the periodic table and read the note: “Jack was here!”
Step 6:
Gym
•
We
return to the gym.
•
We
go to the drink machine.
•
Enter
the combination: “raspberry, raspberry, lemonade, cola.”
•
The
siren sounds.
•
We
go to Connie in the other foyer.
•
We
ask Connie to turn off the alarm.
Step 7:
Teacher's Room
•
We
go to the teachers' room using the key received in the book from Aunt Eloise's
house.
•
We
approach the computer.
•
Enter
the login: “WATCHER”, password: “INFORMATION”.
•
We
study all the icons on the computer.
•
Click
on the icon, which prints the security report.
•
Read
the report.
•
We
study the map hanging on the wall.
•
Open
the locker and examine the Tanaka Hol case.
•
We
leave the teachers' room.
Step 8:
Call from Mitch Dillon
•
We
receive a call from a certain Mitch Dillon.
•
Mitch
is threatening us.
•
Write
down Mitch's phone number.
•
We
call Mitch.
•
We
listen to his denials.
Step 9:
Explore the Library (continued)
•
We
return to the library.
•
We
approach the computer.
•
Enter
the code: "3334".
•
Read
the message: “Under my workplace.”
Step 10:
Find Jack's Box
•
We
head to the second floor to the table under the periodic table.
•
We
look under the chair.
•
Find
Jack's box.
Step 11:
Talk to Everyone
•
We
talk with Hall, Connie and Hulk on all topics.
•
We
go to the Maximum cafe.
Step 12:
Visit to the Maximum cafe (continued)
•
We
go to the cafe.
•
We
notice that Detective Beach is not there.
•
We
talk with Daryl on all topics.
•
We
receive a note from Daryl with the text: “I know the answer to your riddle.
Let's meet in the boiler room.”
Step 13:
Boiler Room
•
We
head to the school's boiler room.
•
We
study the boiler room to prepare for the meeting with Daryl.
Important: Check your inventory for useful
items.
Don't
forget to write down important information or tips.
Be careful
and monitor your surroundings.
Use logic
and deduction to solve puzzles.
Go meet
Daryl in the boiler room.
Paseo
Del Mar School
Door lock
code:
We find ourselves trapped! It is necessary to find a way out of the boiler
room.
Step 1: Gloves
•
We inspect the boiler room.
•
Find a box on the wall.
•
Open the box and take the gloves from it.
Step 2: Safety Instructions
•
We look for safety instructions on the wall.
•
Read the instructions carefully to understand how the
levers in the boiler room work.
Step 3: Cut the chains
•
We study the mechanism that controls the levers.
•
We notice that the chain is preventing the movement of
the levers.
•
We use a bolt cutter to cut through the chain.
Step 4: Moving the Levers
•
We wear gloves to protect our hands.
•
We move the levers in accordance with the safety
instructions.
Boiler Room: Finding clues and escaping
•
We look around: we carefully study the boiler room.
•
Matches and a glass: on the boxes we find matches and
a glass with the inscription “Maximum”. It is not yet clear why we will need
them, but we keep them in our inventory.
•
Grate: We find a grate at the bottom right of the
boiler.
•
Cassette: go to the grate and find a cassette there.
Let's take it.
•
Bolt cutter in action: use the bolt cutter to open the
grate.
•
Exit: climb through the grate and exit the boiler
room.
•
TV: we find the TV in the closet.
•
Viewing: insert the cassette into the TV and turn it
on. We are watching the story with interest.
•
School: we return to school and interrogate all the
characters. We remember who we have already talked to and ask clarifying
questions to get more information.
•
Cafe: we go to the Maximum cafe and continue the
interrogation of everyone who is there.
•
School: Jack's Box: We return to school and open
Jack's box. Let's study its contents.
New questions and tasks
•
Cassette: What does the cassette show? What's the
connection to Jack's case?
•
Box: what's inside the box? What information will help
us advance our investigation?
Next steps
•
We continue the investigation, taking into account the
new information received.
•
We are looking for clues that will help solve the
mystery of Jack's murder.
•
Interact with the characters to find out more about
what is happening.
Paseo Del Mar School
Order of pressing the buttons:
Jack's Box: The Clue
•
Cassette: open the box and find a cassette in it. We
take it because it clearly contains important information.
•
Home for a movie: we go home to watch the tape we
found. Don't forget to stock up on popcorn, as we're in for a twist.
•
Meeting with the criminal: Turning on the tape, we
will find ourselves face to face with Jack's killer. He will ask a question
about the diary.
•
Correct answer: choose the second option, saying that
the diary is in the safe behind the tapestry.
•
False password: To solve the secret, we need to enter
the wrong password for the safe three times.
•
Victory: after the third unsuccessful attempt, the
criminal is exposed!
Congratulations, you have successfully solved the Jack Rogers case!
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