Follow Charlie, go down the slope and get to the beach. Talk to two other people, after which you can explore the beach. You need Mark: go back along the path you went to the tent, go through it to get to the other side of the beach. Go forward along the shore to get to the cave. Go inside, follow the cave until you find a huge hole. A cutscene will start.
After the cutscene, you will play as Mika. Go along the street, turn on the flashlight, inside the trailer by the road below look for a repair spray. Use it through the menu to heal yourself. Turn left from the trailer, go past the fences and use the radio in the inventory to get signal 1.
Go back and go along the road to the left. You should find a broken mech that fell on the building. There's a path in front of him that leads to a multi-story building. Take it and follow it through the playground. There's a lit open window on the right. There's a dumpster next to it: move it to climb onto the ledge and into the window.
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There's a house register lying on the shelves in this room. There's a "Staff Only" crate by the door: it's locked, but it looks like we can open it if we find the right item. We'll come back here later! Go through the door and turn left down the hallway. Go up the stairs, then up another one. Go through the open gate, then through door 2.2. Go through the apartment and examine the skeleton on the bed. There's some ammo on the nightstand next to the bed. Exit apartment 2.2 and continue down the hallway. Turn right, then left until you reach door 2.14. There's a hole in the floor with a corpse visible through it. Leave the apartment.
Go back left along the corridor and go forward until you reach an unmarked door. Open it and read the newspaper lying on the table. Look for revolver ammo on the balcony. In the next room, there is a corpse with a keycard for 2.31. Take it. Exit through the door and go to room 2.10 before this room. In the main room, use the COTAC device from your inventory to receive signal 2. Exit and turn left along the corridor, then turn left, and then right. Door 2.3 should be on your right. Use the keycard from your inventory to enter the room. Jump through the hole in the floor to get to the floor below.
The phone by the door will ring. Answer it. You can save. Enter the bedroom and take the child's drawing lying near the bed. In the next room, you will find a hammer hammered into a family portrait. Take it. Head to the bathroom and interact with the radiator to remove it from the wall. Use the hammer on the drywall to make a hole and crawl into the next room. On the other side, move to the end of the hallway to examine a body and a battery. Take the portable battery. There is also an ammo box that you can smash. Go back down the hallway, turning left. At the end, turn right to find another ammo box. Then turn around and move along the hallway. Eventually, you will reach a door with a baton sticking out of it. Take the baton, then equip it by going to the menu.
The door will open - enter the room. Go to the right and look for a letter in the kitchen that needs to be examined. Go to the next room and get ready for a fight. Once you defeat the enemy, you will find that there is a safe built into the wall that needs to be opened.
Hollowbody - how to get there
There is a safe in Helen's bedroom, and next to it is a graduation photo. We need to figure out what year she graduated from high school. There are three sources of information in the apartment:
Conclusion: She turned 30 in 2055. Subtract 3 (the child's age), and you get 2052. This is the password to the safe. Open it to get the Old Key.
Exit the apartment by turning right along the corridor, then go right again. Defeat the enemy, turn left and use the old key on the gate at the end of the corridor. Go down the stairs and return to the room where you started Use the hammer on the box in the wall that you could not remove earlier. You will receive the key to the gate on the first floor, a card reader and a note. Leave the room and go to the gate in the hallway. Use the battery to melt the foam. Now you can use the key to the gate to open it.
In your inventory, combine the key to room 2.31 with the card reader to create a new master key. Now you can open any door in the building. Go through door 0.2 to find a repair spray. Go further down the hall to room 0.5. There is a note here that you need to pick up. There is also ammunition in the bedroom. If you want to explore further, there is a repair spray and a note in room 0.1. Return to the hallway near room 0.5 and squeeze under the half-open shutters. On the other side, enter the first open door. Take the notice for residents on the table. Use the phone by the TV to save.
Go to the bathroom and examine the makeshift alcohol production station. Take the bottle of alcohol. Exit the apartment and turn left down the hallway. Eventually, you will reach a pile of trash. Use the alcohol on the trash, then use the lighter to set it on fire. The fire alarm and fire extinguisher system will go off. Go through the door in front of you and find a letter on the couch. There is a guitar hanging on the wall, which you can take and use as a weapon. In the kitchen, there are a couple of chopsticks that you can pick up. Go to the bathroom, use the radio to get signal 3.
Go to the bedroom, through the large hole in the wall. On the wall in the next room is a cabinet with a simple lock: use the hammer. Inside, look for an electricity meter. You need to bring the gauge to 600, but the switch is missing. Use the chopsticks. Go through the doorway and pick up the note lying next to the elevator. It tells you how to turn on the elevator. Return to the counter.
Hollowbody Walkthrough
There is a picture on the note that shows what position each switch on the counter should be in: O is at the bottom, and X is at the top:
O O
X X
O X
Go to the counter and make sure you have already used the chopsticks (used as toggle switches). Move the switches to the position indicated above or below:
Go out into the hallway and interact with the elevator. Ride it up. Once you reach the top, exit the elevator and go through the door nearby to find yourself on the roof. There is a man on the ledge that you can talk to. The choices lead to different results. For example, if you say: "It's a long way down", "Maybe we should talk inside", "I forgot to ask your name..." and "Why do you keep looking at your watch". Then we answered on the radio.
Once you regain control, look at the note by the tent. It says 8053. Go back up the elevator. When you exit, interact with the keypad by the double doors and use the code on the note (or the note itself). Go through the door to complete the Hollowbody Tower.
To be continued...
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