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Walkthrough Five Nights At Freddy's: Security Breach (100% Completed)

All tasks and missions in the game Five Nights At Freddy's: Security Breach - guide how to get through
Walkthrough Five Nights At Freddy's: Security Breach (100% Completed)
Author
Andrey Pavlenko
Date of publication
17 December 2021

Walkthrough FNAF (Fnaf) Security Breach

We present to your attention a detailed guide to Five Nights At Freddy's: Security Breach , a new first-person horror game in which the protagonist is trying to escape from a factory filled with crazed automatons. You are waiting for the return of both familiar heroes and the emergence of new enemies, and surveillance cameras will become the only tool. To some extent, this game is the spiritual successor of Alien Isolation, but with some unique features and functions. You will have to carefully move through the corridors, using a flashlight and trying not to come face to face with monsters. In other parts of the game, you will need to protect the room from the penetration of crazy robots.



It's not just a scary game. This is a horror that needs to be thoroughly explored before you can escape from the complex. In this guide, we will describe in detail each episode of the game and give recommendations for its passage.waiting. When the doors of the complex are closed, you will have to find a way to survive inside it until 6 am. That is, hold out for 6.5 hours in a place full of killer robots. At least this time Freddie is a good guy!

Our walkthrough of Five Nights At Freddy's: Security Breach without comment

Council . Keep track of tasks in the journal and their progress. There are errors in the game, as a result of which tasks (or rather tasks) may hang as incomplete. For example, when you need to get over to Freddie through the boxes at Roxy Races. If you did this, but the task was not completed, then you have a classic mistake. It can backfire in the future when you get stuck not knowing what to do. So in which case, load the last save. And make saves in different cells, at least every second!



Other game guides:

Prologue (11:30 to 12:00)

Free Freddie

Go to the window, and then take the watch from Freddie. To release it, use the green button on the wall to the left of the arcade machine, in the corner of the room. This will open the door to the next room. Go there (be sure to use the save station) and climb onto the crate?? to the right of the save station to get to the vent. Move through the ventilation until you find yourself in the lobby. You can look into the rooms of Chika, Monty, Roxy and Freddie. Go through the large metal gate at the far end of the hall. They will open when you are near. All other doors are locked and require a special pass, which we will receive later. In the nearby hallway, use the gift at the Freddie's mockup to get a photo pass . Go back to Freddy's room and go to the door to open it. Also in the far pantry of the hall where the pass was found, you can find a gift with a T-shirt with the name Monty . There is a bag next to Freddie's room. Inside these bags you will find various notes that can be read in the corresponding section of the watch. In the same room, at the very beginning, there are mock-ups with a box with a gift hidden behind them. Inside it lies a T-shirt with the Pizza Plex logo .


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Прохождение Five Nights At Freddy’s: Security Breach

get out

Jump back into Freddy's chest and go to the red door to the left of the shutters you just used. Go down into the tunnels, where is Fredd?? will take control and lead to the nearest medical center. Hide inside the crate with the red curtain. After the cut-scene, climb inside Freddy and go to the main tunnel. Go deep into the corridor and follow to the right to the very end. Climb up the stairs. When Freddy runs out of energy, you will have to leave his body. Nearby, look for a bag with a letter .



Прохождение Five Nights At Freddy’s: Security Breach

Your next target is the lobby. You will have to go there on your own. There you will find Chica. Interact with a bunch of cans to distract the monster, then sneak past it through the restroom. As long as you move slowly and do not stand up to your full height, Chica should not detect you. Keep going until you reach a save station in the green and pink corridors. Monty will appear in the service corridor ahead. No need to hide and hide - just run! Move the only way. In addition, Chica will appear. Run up the stairs until you reach the first security room .



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In the security room, use the green button on the table to unlock the Cameras tab on your watch. You can now switch between cameras to check the path ahead (blue squares on the camera map). You can do it right now.



Chica patrols the corridors ahead, moving clockwise. Sneak up behind her without getting up to your full height. Also at the beginning of the corridor there is a gift box with a Piñata Chica toy . Move slowly, take your time, use the cameras to follow the monster. When she turns around, there is a small chance that she will spot you - in this game, all the animatronics are surprisingly sharp-eyed and notice your movements quite easily. If they notice you, they will immediately attack. Use the cameras to make your way through the hallway safely.

Прохождение Five Nights At Freddy’s: Security Breach

After eluding Chika, you will enter the lobby. The front door will close. You will be locked up for the whole night. Now you need to live until 6 in the morning. The journey to Pizza Plex has just begun!

No re-entry allowed (12:00 to 1:00)

Go to samath end of the lobby to find the rack with all four animatronics. Interact with the gift to get a free admission ticket . Your next goal is the main hall of the pizzeria. Go there using the entrance ticket (just interact with the central turnstiles). You can pick up the bag with the letter in front. There is a gift hidden by the elevator between the escalators. You need to renew your entry ticket. You need to get to the update machine in the customer service department. Chica will patrol the lobby, exit to the square with the fountain, and climb up the left stairs. On the right, Chica will go down, although something may change in her movements. There are also patrolling security robots. These robots are dangerous because when they detect a hero, they make a loud sound, notifying Chica of your presence. The main thing is not to enter the area illuminated by their flashlight. In general, security robots are not so dangerous, and they cannot catch you. They can't hear you, so you can run right next to them. If they spot you, just hide until Chica returns to her normal patrol route. To complete this task, you need to go through two stages.

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  1. Get the hippo magnet . Go upstairs in the lobby and turn right from the kindergarten doors to enter the gift shop on the second floor. You need a door on the balcony on the right side of the hall, to the right of the locked kindergarten door. Go down to the first floor of the store and open the gift to get a Mr. Hippo magnet .
  2. Get to the pass upgrade machine . To get to the customer service room, enter the pizzeria on the left side of the second floor. The opposite of a gift shop. Go through the door on the far right (there is a bag on the table), through the kitchen (there is a gift in the corner) and down. Then use the terminal in the far right corner of the room. Use the pass, install the magnet. Now you have access to a kindergarten pass .

Прохождение Five Nights At Freddy’s: Security Breach

But this pass won't help you! To enter the central hub, you will need a higher level pass. The entrance to the kindergarten is located on the right side of the balcony on the second floor. It is safe inside the kindergarten. You can researchtake this place without worrying about anything. Find a save station against the far wall and when you're ready, go through the door on the left.

Slide down the pipe in the far right. Here you will find a new friend... The sun will grab you and start entertaining. To distract him, interact with the blocks nearby (of which the turret is built). Keep pushing any objects in the room, distracting the Sun. To get a security pass, look for a rainbow at the far left end of the play area. There is also a huge screen. Distract the Sun and then run towards it. Even if it catches you, nothing will happen: it will be enough to distract the animatronic again. Run to the security station and take the pass . The lights will go out, and the Sun will turn into a dangerous Moon.

Прохождение Five Nights At Freddy’s: Security Breach

Let there be light

The sun will turn into the moon - a scary monster that chases you all over the playground. Everywhere is darkness. Take the flashlight from the charger on the wall on the right. Now you need to find 5 generators and activate each in order to turn on the light again and escape from the moon.

Is the moon a slow enemy whose actions are impossible to predict??. You just need to run from it. The only salvation is the pipes where the Moon cannot get through. But in ordinary gaming zones it can, so be careful. And the more generators activated, the more aggressive the Moon will be. Use the flashlight and run to the entrances to the game structures in the center of the hall. There are three in total. The far part with the balls does not interest you, since there are no generators there. Also, before you take the pass, you can explore the slides and find all the generators. The only safe place is the security desk, where you find the pass. The moon is afraid of bright light. The light from the flashlight is not as bright, but will slow the moon down at first. To find the generators, pay attention to the black cables lying on the floor. There are 5 ends of the cable in total, which are literally inserted into the floor around the children's slides. Below I will indicate where to find all the generators, moving from the guard station.

Прохождение Five Nights At Freddy’s: Security Breach

How to find generators

  • In the right play structure, on the lower level. When you enter, go left.
  • On the second floor of the right play structure. To get to it, go up to the second floor, go to the central structure through the pipes, go upabove and go through other pipes back. There will be a hole that allows you to jump down to the generator.
  • On the top floor of the central play structure. You can activate it when you move to the second generator.
  • On the lower floor of the central play structure.
  • On the top floor of the left play structure.

Activate all 5 generators and the light will turn on. You can safely leave this area through the door to the left of the guard station. At the same time, the Sun will raise the alarm. Climb inside the appeared Freddy as soon as possible, otherwise Chica will catch you.

Прохождение Five Nights At Freddy’s: Security Breach

Leave here the same way you came. Return to the entrance area of the kindergarten. To do this, go upstairs and run to the left. Go through the gate. You will only have 5 minutes to return to the charging station. Once you return to her, the mission will end. Will open the way to the atrium, the central part of the Pizza Plex. Return to the lobby where you went through the turnstiles, go up the escalators and use the now active elevator.

Prize Corner or Loading Dock (1:00 to 2:00)

When you take the elevator from the lobby, you will receive two tasks??. Choose what you want to complete first - "Prize Corner" or "Loading Bay". There is a branching of the story here, and when you complete one of the branches, time will be fast-forwarded. However, you still have to visit both the prize corner and the loading dock , only in a different order and with different tasks. The second visited location will require one thing from you - to pick up another level of pass from the guard room. And that's it.

You will also receive the mission "Free Map": it will end automatically when you go up the elevator and take the free map from the hands of the robot that appears.

Prize corner (if you visit the location first)

To get started, go to the third floor, going to the right of the elevators. At the top, keep going right until you reach the El Chips restaurant. Go through the door to enter the east game room. You need to get to the security office. The eastern playroom is patrolled by Roxy. The room is also full of robots. If you get spotted, hide in the wheelchair or behind some other cover as Roxy will instantly teleport to you.

The security office is closed (gate on the right). You don't have a Level 4 Keycard, so you'll have to look for a workaround. Examine the map to find the premises. The security office is on the right at the entrance. But you go forward from the entrance and turn left. Looking for a bright white line on ??arte. This is a ventilation shaft through which you can get to the security room without a card. In principle, you can immediately run to this ventilation, hoping that Roxy will be somewhere on the right side. Even if it catches you, you can repeat the action. Moving forward and to the left, try to hide behind the slot machines.

WARNING As soon as you enter the vent, a creepy robot will appear and chase you. Hold down the Shift key to crawl through the vent faster. After leaving it, you can look around. You are at the security room.

Security room

In the security room, save the game immediately. The first sequence with the animatronics breaking in the doors is waiting for you. Just like in the original FNaF, you need to keep the doors locked while the animatronics try to get in. Doors have limited power. While they are closed, energy is consumed. To survive, you need to close only those doors to which the animatronics go. Keep the rest of the doors open (when there are no animatronics near them).

So, first sit with the doors open (there are two of them). Select a pair of cameras to look at each of the doors. Then close the door to which the animatronics go. After closing the door, the animatronic will knock on it. When the knocking stops, it will mean that the enemy has left. Open the door to save energy??!

To make things easier, you can ignore the cameras and just wait in the guard room until the animatronic shows up at the door. Enemies won't enter right away, so you'll have time to close the door quickly. Just don't get close to the opening, otherwise the capture animation will work. When you're ready, collect the Level 2 Pass to start the sequence. You need to hold out for about 4 minutes. Keep at least one door open for a while. With the Level 2 Pass, you can get to the fire escape in the VIP Prize Room.

So, when the animatronics are gone, use either of the two level 2 doors, but be careful. The warehouse is patrolled by Monty. Therefore, it is best to go through the right door. Wait for the enemy to turn away and sneak past. The prize room is patrolled by Roxy. You need to get to the gate located on the left side of the elevator. This path leads to the VIP room. Near the gate there is a trash can where you can hide, and at the entrance to the room with a glass dome there is a save station. Hide, and when Roxy passes by, go to the save station. Get into the room with a glass dome (this is the VIP room) and turn left. On this path there will be a stroller in which you can hide. Follow Roxy and move to the other side. In the adjacent corridor there is a redarch door, next to which are small yellow robots and there is a red ribbon. This is your goal. There is also a gift at the end of the corridor.

CAREFULLY! Animatronics can go through the lattice gate. If they see you on the other side of the gate, they will run through it. Go to the red doors to complete the mission.

Find Freddie

When you find the red doors, Roxy will appear. Hide immediately in the gray trash can to the right of the fire escape. To escape, you need to go back through the VIP room and return to the prize area. Use the elevator (circle on the map) to leave this place. I recommend sneaking back to the save station, at the entrance to the VIP room, and then running to the elevator. Nothing needs to be interacted with. Just run to the elevator and the doors will open. You will find yourself trapped in a lost and found office.

Loading platform (if you visit the location first)

Go to the first floor of the atrium and in the right corner look for a save station with a level 4 door. There are also a lot of guard bots on the left. To the right of the save station on the table is a gift box with the usual improvement of Freddy. There is a ventilation hole in the wall. Follow the shaft, run away from the monster and press E to slide down (already in the second shaft). After doing this, save and go through the shop with Chika. You need to replace it with yourself and run around. Run through the office with what??dan on the wall and enter the gray door immediately after the red one, into the security room. Collect the pass and then make a pizza.

In the far corner, look for the Sauce machine. Go to the left of it, along the wall, to the Cheese machine. Get to the other end to the Meat machine. Near the Cheese machine, find the Not Meat machine. Finally, look for the red oven and put the pizza inside. Then pull out the finished pizza to complete the sequence. After that, go down from the security room and turn right, past the stairs in the opposite direction, through the red door. She leads to the kitchen. Walk around Chica and run through the door ahead that says Exit to Docks. Once on the loading platform, go to the table opposite you and inspect the remote control under the glass case with the number 7. To activate it, you need an access card 7.

When you get the level 7 pass, you can return here and press the button to escape with Freddy in the van. This is the second bad ending.

Now go through the door on the left, where two characters are depicted. You will enter the locker room, where Chica will be. You have to go through several rooms to get to the laundry room. There are washing machines in the right room. Just run behind a row of these cars (there is a passage near the place where the security bot goes), even with the alarm raised, turn right and open the nearest door. A cutscene will play and you will be locked upat the lost and found office.

Lost and Found (2:00 to 3:00)

When you wake up, you will find yourself trapped in a lost and found office. Vanni is coming for you! To survive, immediately look in the gift box on the floor on the left and take the screwdriver . Use it on the vent to the right of the table to leave the room. If you act too slowly, a rabbit will appear and grab you. This is Vanni, a rather slow animatronic that causes ripples on the screen. After opening the ventilation, use it to return to the lobby with the turnstiles. Optionally head to the save station (front corner, left of the locked front door) or immediately run up the escalators and use the elevator to return to the atrium. Being in the atrium, you will be in relative safety.

Freddy will contact you. You need to meet him at the Roxy Racing location. This attraction is located in the far left corner of the atrium, on the second floor, where you come by elevator. Go through the large gate on the left side of the second floor. You can save along the way. Then, at the construction site, go forward and to the right to find a pile of crates against the wall. Use them to get over the wall and into the Roxy Racing lobby. Jump down, go down the stairs and listen to Freddie. He doesn't look well, so we'll have to help him.

rehearsal space

To help Fred?And, first you need to get a backstage ticket in the rehearsal room behind the main stage. Take advantage of the save and reload stations. They are located next to the transition to a new zone. This path leads to a very large room that is patrolled by Roxy and two security bots. As soon as you enter it, immediately run forward into a narrow corridor with yellow lockers. Don't turn anywhere. Keep going forward - you don't even need to hide. Just go to the far corridor, which is guarded by security bots. Roxy will only enter here if the robots warn her. It's a narrow corridor, so the safest way to get through it is to use cover and side rooms to let the bots drive past. If you are discovered, immediately run and hide.

It's a very long corridor full of rubbish. However, there are rooms on the side that you can look into to dodge the bots (and even find a couple of collectibles). The robots do not react to sound or light, so you can run around and use the flashlight wherever and whenever you want. Run to the double red doors at the end, leave the area. The next room will be safe. Use the save station ahead and to the right. In the side room on the left, there is a battery upgrade for your flashlight. In the far left corner of the main hall, look for a gift, inside of which lies a backstage ticket .

behind the scenes

Once you've got your ticket, go through the nearest door (not the way you came here) to return to the familiar lobby. There are two doors that open with this ticket, but both lead to the same security room. Climb up there and pass level 3 . You will be ambushed.

Security room with level 3 pass

This room is unique. Unlike the previous security room where you had to close the doors from the animatronics while keeping an eye on the energy supply, you have buttons on the monitors around the central wall that you need to press to open passages for Freddy. Your task is to help Freddie save Gregory as soon as possible. In this case, you need to fight off annoying animatronics by supplying electricity to one or two of the four doors. The doors of this room are closed by default. Instead of locking them, you use the energy by pressing the button to apply electricity to the door and thus scare Roxy and Monty from rushing in.

You don't need to use cameras. Between each door there is a large monitor that displays pictures from the cameras. Check the monitors to see which door has the animatronics. Also, don't forget to keep an eye on the small center monitors. Click on the button under the monitor that shows Freddy waving his arms. In fact, in this part of the game you need to quickly run from the monito?and to the monitor. Do not use watches (with cameras). Focus on the monitors and press the right buttons. The buttons on the monitors need to be pressed in those moments when Freddie is waving to you. And the buttons on the doors are used to supply electricity. In fact, everything is much simpler compared to the first security room.

When Freddy gets to you, the animatronic offensive will end. It will open a grate in the floor and you should jump down. Use the save station by going down the stairs. Now you need to get to the main stage, but that's the next chapter.

Show time

Follow Freddy, who will stop on the main stage. Walk forward through the platform with robots. At the end there is a building on which Monty is standing and a spotlight is shining. Under the roof of this building there is a gift with Monty's piñata. You need to move past the building on your haunches so as not to make noise, otherwise Monty will hear you and subsequently try to catch you. To continue the story, just climb up one of the stairs next to Monty. But in the far right corner of the location there is a save station and a gift with Freddy's improvement . Improvements are needed to get the true ending ! Also on the left side there are two rooms (with a ship and a jungle) with two more gifts. Behind them, in the corner, on the tables is the third gift. Collect them as you wish.

Climb up for a secondfloor and move to the right behind Roxy. Hide from her in the booth, and when the animatronic leaves, be sure to save and go up to the third floor. Here you will find a balcony with remote controls. Install the disc and return to Freddy the same way. Start the elevator on the main stage. The moon will appear. Run out through the gate and run forward without turning anywhere. To the right of the next gate you will find a charging station. Hide inside and the quest will complete.

Parts and service (3:00 to 4:00)

Go back and go left. You will be frightened by a robot from which you need to pick up a map of technical corridors. Save and go through the door. You will need to follow through long corridors with frames for Freddy. They move when you are not looking at them. So lure the first enemy into a spacious hall and go around. I'm not sure if it's possible to move close to such an enemy. Make your way through the ventilation, escaping from the annoying spider. Shortly thereafter, a new task will be activated.

Stock

You need to go through several corridors by pressing the green buttons to open the doors (remove the walls with pictures). Lure the robot out of the first corridor and go around it along the corridor on the right. Click on the green button and run to the next one. Keep doing this until you are at the green button behind two robots. Click on it and immediately turn to face the robots. will bypassf them and run back to the opened passage. Eventually, you will enter a room with a pass. As soon as you pick up the level 4 pass , the robots will come to life. Run out of the room and look at them to stop them. The next door in the corridor will open. Follow through it to quickly return to the service and parts department.

Go through the door into the department. You can search this place, but then upgrade Freddy. To do this, click on the computer and enter the room to Freddy. Interact with his head and connect the wires in the given order (click on the colored buttons). Run a test. First you need to repeat one button press, then two, and so on. The main thing - do not rush. Use the computer to complete the strength upgrade.

Party ticket

Leave this place through the door with Roxy. After taking the elevator, you will find yourself in the back room of her room. To get into Chika's room and pick up a ticket to the party, you will have to upgrade the pass to level 5 .

Prize corner (if you visit the second location)

If you first went to the loading dock and inspected the control panel with access level 7, then between 3:00 and 4:00 you will need to get into the prize corner in order to upgrade the pass to level 5 and enter Chika's room. Head to the third floor of the atrium and look for the El Chips restaurant. Get inside. Do you already have a lvl 4 pass?Look out, so you can run to the far right corner to get to the security room. Collect the level 5 pass and survive the animatronic attack. They will break through two doors that need to be periodically closed. Look at the camera opposite the level 4 door (blue-red). Roxy will come and go through her. If it goes to the left, close the left door from the pass, to the right - the right one. And use the other two cameras to watch Monty, who can enter through one of the two red doors on the other side of the corridor. When the monsters leave, open the doors to save charges. Save immediately after the sequence!

Loading platform (if you visit location 2)

If you first went to the prize corner and inspected the level 7 access control, then between 3:00 and 4:00 you will need to get to the loading dock in order to upgrade the pass to level 5 and enter Chika's room. You will already have a level 4 pass. On the first floor of the atrium, on the right side, there is a save station and many level 4 doors. They all lead to a corridor with a conveyor belt and an elevator. Take the elevator down, go through the far door of level 3 and you will see a staircase in front of you that leads up to the security room. Collect the level 5 pass. Again, you have to make pizza for Chica.

Fazer Blast (4:00 to 5:00)

You can return to Chika's room with propUskom level 5 and pick up a ticket to the party from the gift. Pass it to one of the two robots. The first is located on the first floor of the atrium, in the jungle room (near the room with the pirate ship), and the second is in the other wing of the first floor of the atrium, behind the Fazer Blast sign. In the second case, you need to show the ticket to the robot and go inside. Then look into the room on the left. This is the security room. Collect the level 6 pass . Robots will appear in the lobby.

Go outside and go through another door, past the room with the chairs and the robot. Pick up the phaser blaster from the table on the left and go forward to the test. You play for the orange team. You need to find 3 flags and capture them. Use the phaser blaster to kill the robots. Once you've captured all three flags, move around the perimeter and look for the gray elevator door (on the first floor). Chica may appear, but now you can stun her. Go through the door to the elevator (you must first throw the phaser blaster into the box next to it), look into the room on the right and collect your reward - your own phaser blaster . You can now stun robots with it.

Musorology or how to get rid of Chica

Inside the security room in Fazer Blast, there is a gift with a bowling alley ticket . Surely the same can be found in Monty's Golf. Go up to the third floor of the atrium and look for Bowling Bonnie. However, in Golf Monty you are more likely tothis, you will find a dance ticket, which you will have to use in another part of the location. One way or another, once inside the bowling alley, go to the far left corner, where the distribution of the kitchen is located. Go behind the counter, use the door and in the corridor on the box on the left look for a gift with Monty's secret mixture .

After collecting it, return to the first floor of the atrium, go through the level 4 door near the save station in the far corner and take the elevator down to the loading platform again. Go through the far door on level 3. Ahead will be a staircase leading up to the security room. You go through the red door to the left of it, to the kitchen where the pizza was prepared. On the left is a garbage press. Go inside and put on the floor, where there is a white cardboard box, Monty's secret mixture. Pay attention to the black wire that goes away from the press. Move along it to find a generator in the next room. Run it and return to the kitchen with the press. Opposite the press, a remote control hangs from the side of the tables. Click on it to start the press and disable Chica.

Chica's beak

After dropping down, pull the module out of Chica and save. Go down the corridor to the locked door, turn right and look in the sewers (large room) for the first generator. After launching it, return to the door, stunning Chica with a phaser blaster. Go to the next locked door and go left. Look for the second in the corridors of the mine??th generator. It is best to move on the left side. After activating it, return to the door and go further. Find the generator in the parking lot and activate it. Nearby, look for a door in the form of a lattice, through which you need to leave this place.

Run to Roxy's room and take the elevator down from her back room to the parts and service department. Use the computer and install the upgrade on Freddy. Follow the instructions (you need to press the highlighted colored buttons in the correct order).

Golf Monti (4:00 to 5:00)

If during this period of time you decide to go to Monty Golf, go to the first floor of the atrium and look for the jungle with the corresponding sign. Behind the layout there will be an elevator with a robot. Give him the ticket to the party and go inside. On the golf floor, go to the far left to find the entrance to the counter room. There, look for a corridor with gray doors to the security room. Inside the security room, pick up a level 6 pass , a Faz camera (the flash stuns Roxy and Chica) and a ticket to the training maze .

Together with this ticket, go to the third floor of the atrium and near El Chips, find the entrance to the labyrinth itself. After the first room there will be a corridor with a guard bot. In the middle there is a utility room (the door is only on the left), inside of which there will be a control panel. DO NOT PRESS ANYTHING! Save and then pull the red lever. Don't press the buttons! The task will be updated. sendgo to the kindergarten, go through the blue gate and find yourself in the theater. In the main hall, the stage has two passages to the left and right. One is closed by a grate, so go to the passage on the left, climb to the upper balcony and follow it to the opposite corridor. There will also be two robots on the balcony. From here, go behind the stage and the balcony and go down to the dressing rooms. In the far right room, look for a box with the desired maze control device. Then just run past all the enemies, back through the theater, and back into the maze.

Go to the control room and save again. Don't press anything. Using the red lever, you can switch between the up-down and left-right arrows (look on the left side of the same panel). In order not to suffer, repeat exactly the following steps:

  • Up-down arrows, top button 3, press three times
  • Left-right arrows, top button 1, press once
  • Up-down arrows, top button 3, press three times
  • Left-right arrows, top button 1, press twice
  • Left-right arrows, bottom button 2, press three times

If done correctly, you should be able to reach the ventilation grate in the far left corner of the labyrinth, right along the left wall. Otherwise, you will have to suffer for a long time. The main thing is that at the ventilation grill, use the 1 buttons to select green layouts so that the ventilation is open, and oh?The path to the cell with it is covered, and after that, adjust the layouts on the other cells.

After passing through the labyrinth, shoot the weapon at the purple targets. Jump down, the battle with Monty will begin. Run around the location and fire cannons at the only purple target. If you hear a high-pitched sound, then you hit the target and the projectiles bounce into the bucket. Fill this bucket, and when the goal is updated, click on the green button to the right of the bucket. Take Monty's claws, climb into the ventilation near the wall (on metal structures) and get out of here. Install the upgrade on Freddy.

Roxy's weakness (5:00 to 6:00)

You will deal with Chica or Monty, the next in line is Roxy. Move to the Roxy Race location through the gate above Fazer Blast. Go through the door ahead. If you have Monty's claws, approach the grate on the right so that he breaks the chain. If you have Chika's module, go to the grate on the ramp on the left so that Freddy will use the voice module on the microphone on the other side. In the racing hall, go down the stairs on the right. Go a little to the left and to the wall on the right to find the only working racing kart. It will have a driver bot without a head. You need to find her. There is a clue in the bag next to it. Go to the other side of the Roxy Races to find a level 0 red door. Also on the ground floor. On the side of the building with this door, behind the boxes, look for a wooden box with a bot-drivelem. He will be signed. Take the head and search the blue garages on the first level. In the penultimate one from the side of the place where the bot's head was found, you will find a gift box with a dance ticket .

Go to the third floor of the atrium and open the Fazcade elevator, which leads to the dance floor. Once there, go left and up the stairs. Move to the far right corner to find a level 0 red door. Behind it will be a corridor with a gray door that leads to the security room. Get inside and look around. As a result, the light should turn off. Assuming you have a driver bot head. Now you need to turn on the light. Go back to the first floor and turn left onto the dance floor. To the right of the DJ on the wall there is the first lever.

After activating it, go back and to the right. There is a boat and two toilet doors in the corridor. In the men's room, look for the second lever. Go to the arcade on the ground floor where Monty is wandering around. On the wall to the left, between the auto-attacks, look for the third lever. Climb up and turn left. This is a continuation of the slot machine hall, but already on the top floor. Go along the right wall and between the machines you will find the fourth lever. Finally, go to the security room. Go past it and to the end of the warehouse corridor. On the right will be the last lever. Escape from the DJ to the security room, place the head in the hole and get a working bot head.

Return to Racing Roxy and mustacheHead to the bot in the map on the right side. Watch the video. Pull the eyes out of Roxy, save and get out of the trap. It is necessary to force Roxy to break wooden doors. In rooms with fire in the far part there will be ventilation. Climb up, exit the garage and follow the road towards the place where you found the kart. It's very narrow here and you have to go around the red and white road barrier. This is the only passage to that part of the location. Install the upgrade on Freddy.

game final

Now run to the main exit. You can leave this place or stay. If you stay, you will receive a second ticket to the party and you will be able to visit Golf Monty or Fazer Blast if you did not do so during the game. More precisely, during the game you visited one of these places, and now you can visit the second. You have two upgrades, and if you find the third, you can find the canonical ending. We talked about this in more detail in the guide to the endings of the game.

Game from the guide