That's not my Neighbor (TNMN) Walkthrough — Guide, Achievements, Secrets and Endings

In this guide, we explain what it takes to get Platinum in TNMN.
That's not my Neighbor (TNMN) Walkthrough — Guide, Achievements, Secrets and Endings
Author
Anton Latoshkin
Date of publication
13 March 2025

Walkthrough This Is Not My Neighbor (TNMN)



First, let's talk about all the in-game achievements you can get. And below, look for a guide and walkthrough of the game!

Achievements

  • Qualified employee . Complete the tutorial.
  • Industrial injury . Remove the neighbor by calling D.D.D. on an ordinary person. It's a pity, of course, but most likely it would have happened sooner or later due to carelessness.
  • Unlikely . Beat the clown in a card game. The rules of the game are simple, and the opponent himself is not particularly threatening, so you will probably win on your first try.
  • Better than Henry . Get S rank in a day. This means you can't make a single mistake.
  • Gotcha! Make the double reveal himself to you. This can be done without calling D.D.D. right away, but simply by refusing to let him pass through the cross. The double will be indignant and will call your "friends" himself.
  • Hunter . Catch 100 doubles. It's just a matter of time spent in the game. Important: you need to actually call D.D.D., and not just refuse to pass.
  • Quarantine . Complete 40 matches in Campaign mode. The task is not difficult, everything is clear.
  • Bounty Hunt . Collect all the "Wanted" posters. The posters can appear not only in the Campaign mode, but also in the Arcade, in the lower right corner during the game.
  • Top of the class . Complete Chester's questionnaire. Chester is the genius grandfather who asks you questions every day. If you answer incorrectly, he will come back the next day and ask the same question again. The answers to the questions are in a separate guide .
  • Just like Henry . Complete the campaign with several villagers dead.
  • 3 Meters Below Ground . Complete the game by letting all residents, even doppelgangers, into the building.
  • Employee of the Month . Complete the game while keeping all the residents of the house alive.
  • With the right to call . Call D.D.D. on ALL residents until the arrest.
  • Conspirator . You must make sure that only W. Afton dies. The rest of the inhabitants must remain alive!
  • Wake up! Complete the game in Nightmare mode. The mode is unlocked immediately after completing the campaign for the first time.
  • Cursed . To get this achievement, you need to restart the game until you see a woman in a mask warning you about a ghost in a mask. Once you see her, continue playing normally. Once you see the ghost, immediately call D.D.D. and get the achievement. Important: the ghost kills you very quickly.
  • Total Hours : Score 1000 points in Arcade mode, unlocked after completing the campaign. Call D.D.D. on each doppelganger to get a time bonus.
  • Landlord . Open the custom mod and create your character - it's not difficult.

That's not my Neighbor - How to identify a double, S rank, Clown and more



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After the introductory video, your first task will begin. First, open the tutorial chapter by clicking on the folder icon in the lower right corner. This folder contains dossiers on all residents. To move a document, press and hold the left mouse button, and to close it, click the right mouse button.

Pay attention to the resolution on the left. Hover over the photo of Agent 1314 and click the mouse wheel to cross out the image. In addition, applicants present an ID card, in which the following data must be checked:

  • Full name
  • Personal number
  • Validity period
  • Photo
  • Logo

After reviewing the sample entry permission, use the phone - dial any number to study the functionality. After that, select a character to start the interrogation. Next to the right is the verification form - now you can fill it out arbitrarily, since at this stage, errors are not counted. During the training, you will learn about the available actions: allow entry, refuse, or raise an alarm if you suspect that in front of you is not a person, but a double.



The main campaign lasts 5 days. With each new day, the difficulty increases: the number of residents increases, as well as the chances of meeting a double. Errors in the process do not prevent you from continuing the game until the very end, but their number will affect your rating for the day and the final score. Depending on the accuracy of the check, you can get various achievements.

Every morning begins with a newspaper. You can read it for the atmosphere, but there is no useful information there. During the day, the mysterious miller Chester will drop in on you - he will appear once a day, five times in total during the game, and ask you one question (the answers to them are given below).

Your task is to let in only real residents. If you suspect a substitution, call a special service. To identify a double, look for serious discrepancies.

If a guest is not on today's list, this is not always a cause for alarm. Perhaps he or she temporarily left the house and was not included in the new list.

What needs to be done:



  1. Inspect the presented permit to find out the apartment number and floor.
  2. If there is no data, open the dossier (folder at the bottom of the screen), select the desired floor (F1, F2, F3), scroll through the list of residents and try to find a suitable one.
  3. Call the number provided.
  4. If the person lives alone, no one should answer. If someone else picks up the phone, it is most likely a double.
  5. If he has a roommate, he should be the one to answer. If you are told that there is no one in the apartment, this is an alarm signal.
  6. If the visitor claims to have forgotten the documents, ask your neighbor if this is really the case. If he says the document is at home, then maybe everything is fine. If he denies it, then you have a monster in front of your eyes.
  7. If all checks are passed successfully, it remains to compare the guest's appearance with the photo from the dossier. Look carefully: face, moles, scars.
  8. Check the permit for two seals (black and red) with three lines and the DDD mark
  9. After this, compare your first name, last name and card number with the data from your file.
  10. If everything matches, skip. If not, there's a monster under you.

If the tenant is on the list:

  1. First, request documents. Next:
  2. View residential address.
  3. Find his apartment in the file folder.
  4. If he doesn't live alone, call a neighbor and ask if anyone else is home. If the answer is "I'm alone," all is well.
  5. If the guest does not have documents, ask your neighbor about it.
  6. Compare the visitor's appearance with the photo.
  7. Examine the seals on the papers.
  8. Check your first name, last name, card number.
  9. If everything is correct, you can let them in. The slightest discrepancy indicates a substitution.

If documents are forgotten:



It's not always suspicious. Look at the file, find a phone number and contact the roommate. If he confirms that the documents are really at home and the person is his neighbor, everything is fine.

How to fill out the checklist correctly?

There are only 4 points:

  • Identification card: Check "Yes" if the card is presented, all data (name, number, photo) is correct and the stamp is in place. If there is no card, check "No" even if you are dealing with a real tenant.
  • Entry Request: Set to "Yes" if the guest has this document and all information matches. Without a request, set to "No".
  • Appearance: Compare the person with the photo: scars, moles, eyes. If everything matches - "Yes". If something is wrong - "No". Don't pay attention to clothes and accessories.
  • Availability in the list: If in the list — "Yes". If not — "No".

Fill out the form factually. Even if you are facing a monster, fill it out honestly.



How to get an S rating?

To achieve the highest score, you need to:

  • Correctly fill out checklists for everyone.
  • Calculate all doubles.
  • Don't forget to check even obvious monsters - fill in all the points! After filling in the sheet, activate it, and if it's a double - press the DANGER alarm button.

Marking a refusal with a red cross is pointless. It does no good. It is better to let the tenant in if he has no serious violations. The red cross should only be used if you have already made a mistake by letting the double in and want to keep the real tenant out so that he does not become a victim. And yes, if you click on the cross while standing in front of the double, he will reveal his essence and you will get the achievement "Gotcha!"

Answers to Chester's questions: in a separate guide .



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