Passwords, Codes, and Riddles in Chorus of Carcosa
In this guide, you will find hints for every plot-related puzzle in Chorus of Carcosa. These hints will help you solve the puzzles independently, without spoilers. However, answers are also provided if needed.
Chapter 2. Ascent
What is the code for the panel?
Hint 1: Pay attention to the Tarot card in the bedroom.
Hint 2: Match the positions of the stars on the card with the input panel.
Hint 3: Start with the number 4.
Correct code: 4620
Chapter 3. My House, My Nightmare
What is the code for the panel?
Hint 1: Note the poem and the constellations.
Hint 2: The objects mentioned in the poem that can be found among the constellations: Eagle, Harp, Sword, and Crown.
Hint 3: Count the number of stars in the correct constellations.
Correct code: 5746
Chorus – Not a Hero
What is the code for the panel?
Hint 1: Match the route described in the note with the input panel.
Hint 2: Start with the number 2.
Hint 3: 2841 is an incorrect code.
Correct code: 2863
What is the code for the second panel?
Hint 1: Notice Bucky's trophy cup nearby.
Hint 2: Look at the date on the trophy.
Correct code: 0512
Kindergarten Riddle
Hint 1: The note in the manager’s office contains the answer.
Hint 2: Match the clue with the pictures on the children's lockers.
Puzzle solution: Close all locker doors except for the two with bird pictures.
Chapter 5. Ode to Madness
What is the code for the panel?
Hint 1: The bloody handprints on the wall resemble notes on a musical scale.
Hint 2: Match the position of each handprint to the music board to determine the corresponding letter.
Hint 3: The letters are replaced by numbers as described in the note.
Correct code: 5476
Puzzle 1
Hint 1: Your goal is to find and collect four glowing symbols scattered around the apartment. Once collected, rotate them correctly to match the reference drawing.
Hint 2: Search every room carefully — symbols may be hidden in corners or behind objects. Once placed, rotate them until their shapes align with the pattern on the wall, floor, or an object.
Chapter 6. The Blue Hamam
Electricity Puzzle
Hint 1: Two statues are following you. They move when you’re not looking, so keep them in your sight as much as possible. Your goal is to find and turn off three switches to proceed. Follow the wires — they will lead you to the switches.
Hint 2: If the main entrance is blocked, check the walls. Look for a small hole in the wall — you can crawl through it while crouching.
What is the code for the panel?
Hint 1: Notice the four columns and the plate in the center of the room.
Hint 2: The silhouettes on the columns indicate the direction to move on the plate.
Hint 3: Each column represents a number. Movement always starts from zero.
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