Walkthrough games Mandragora: Whispers of the Witch Tree

At the beginning, you can choose one of six classes. Each character specializes in magic or a certain weapon!
Walkthrough games Mandragora: Whispers of the Witch Tree
Author
Anton Latoshkin
Date of publication
17 April 2025

Mandragora: Whispers of the Witch Tree Walkthrough

Witch hunt

Move to the right, destroying everything that might contain supplies - vases, boxes and chests. Soon you will meet with High Inquisitor Maddick and his companions, Kezka and Olen. Use LMB for a normal attack, mouse wheel for the "Rising Crash" attack, and Shift + A or D for evasive maneuvers. After the conversation, you will be sent to the fetid swamps of Gravesip.



Make your way to the right and enter the nearest building. There's a chest of supplies waiting for you in the attic. Back outside, use the spacebar to climb the wooden ledges and reach the valuable loot to the left of the entrance. Next, you'll exit the city.

Wild forest

Awaken the power of the Witch Stone and fight your first enemy, the hungry wolf. Remember, you can explore the lower levels of the terrain in search of secret paths and loot. Before climbing the fortress wall, destroy the rock on the right - there is a hidden cache behind it.

After killing the rats and collecting the resources you found, go up and find Ulfar. He will give you a whetstone and open access to the quest "Wolf Attack".

Attack of the wolves

Continue to the right, activate another Witch Stone. Soon you will encounter the first elite enemy - Varg. He attacks in two ways: either he rushes forward with a bite, having previously swung, or he howls, after which three exploding areas appear under his feet. Halfway through the fight, he becomes stronger, causing more damage.



The tactics are simple - dodge attacks by rolling behind him and provoke him to dash into obstacles. After victory, return to Ulfar and receive a well-deserved reward: two whetstones and one hundred gold.

Witch tree

Your game hub. Use the Witch Stone to level up your hero. Trade with Ulfar if necessary, then leave the location.

Hunting trail

Awaken the Witch Stone to activate the fast travel system. Move left while fighting enemies. You can make an offering at the statue to gain a talent point. Blue goblins attack in a series of three attacks - take this into account in battle.

There is a chest in one of the rooms, but it is locked. You will need a master key to open it. Down in the cave, there is also a locked door. Go up and activate another Witch Stone.



Old Wickham Residential Area

The first bandits are easy to eliminate. The S key helps to avoid arrows. The door to the house is locked. After going down from the destroyed bridge, pick up the bandit's hood. Even lower is a fight with an enemy, after which the sewer passage will open.

As you climb, kill the archer and the enemy with a shield - use rolls to bypass the defense. Below you will find a chest. Move further down the stairs to another witch stone.

Old Wickham Town Square

Go left and destroy two strong enemies with shields. The direct path is blocked - interact with the well.

Old Wickham sewer

Go down the stairs, go right. On the platform on the left is a fragment of the map "Province", which will open the side quest "Completing the Map". There is no hook yet, so go left.

You will encounter a Twisted Rat - it summons its kin, but is not dangerous if you stay behind its back. Activate the lever and open the stairs. After climbing, jump to the ledge on the right - there is a ring of concentration.



Mages and traps appear on the surface. Overcome them, and there is another witch stone ahead.

Crossroads

Trying to go right will lead to a meeting with the guards. You need a pass signed by Commander Claiborne. Go left, to Gerald Boro, who will offer the quest "Let me in". Go through the market, look into the tavern and activate the witch stone.

Wickham Market

There are two merchants at the market. If you have a master key, return to the witch stone in the residential area and open the chest in the ruins. Inside is a ring of energy.

Talk to the dressmaker Shirin, offer help - she will join the Caravan as a merchant. At the end of the street, find the building of Commander Claiborne - get the quest "Claiborne's Request".



Claiborne's request

After leaving the headquarters, move to the right. Access to the dungeon has opened again. The grate on the right is locked, move to the left. After going down, destroy the rats. Open a new sewer area and activate the witch stone.

Nearby behind the bars are three bandits and a key. Nearby is a chest behind a destroyed wall, requires a lockpick. Jump to the left, find it, and return for the loot - inside is a diagram of the Stoneflesh potion. You can also find a fragment of Wickham's map.

City sewerage

Move towards the witch stone. Use essence clots for upgrades. Go left and jump over the platforms, avoiding the spiked pit. Defeat the remaining opponents.

Wickham Market - Return

Back at the market, Pepper is waiting for you near the entrance to the Commander's headquarters. Agree to help - the quest "Pepper's Request" will begin. He will give you the key to the abandoned mansion. After finishing the conversation with Claiborne, you will receive 100 gold and two sets of armor, and the path to the monastery will open.



Claiborne will refuse to let Gerald in, but after finishing the conversation, you can go to the Crossroads and deliver the refusal. The reward is 100 gold and 2 lockpicks. Gerald will join the Caravan.

Side Quest: "Pepper's Request"

Return to the residential area and open the left door from the witch stone. Go down, push the box and overcome the barricades. Break the wall and take the Luminary diagram. Return to the box, pull the lever and quickly go up.

Open the door on the right, open the chest with a lockpick - inside is the diagram of the "Thorn Set". Climb the stairs, get to the top. Destroy the three hanging bodies - this will cause the appearance of the Wandering Wight, the source of the curse. The battle is not difficult - stay behind him. After defeating him, you will complete the task.

Move to the right of the room with the Wandering Wraith, jump over the obstacle and go down the stairs to the bedroom. There is a battered teddy bear lying on the floor - the one Pepper is looking for. Pick up the toy and return to it to complete the task. As a reward, you will receive 100 gold coins and a pair of lockpicks.

Crossroads

Go right along the road leading to the monastery. You will encounter enemies on the way - eliminate them. In the pit nearby grows a mandrake - a rare component for crafting. Activate the Witch Stone nearby to create a respawn point.

Old monastery

The door on the right will be locked, so go up and enter the ruined part of the monastery. After dealing with the enemies, go up the stairs and activate the lever on the left side - it will open a hatch. Go back down, go deeper into the ruins and move to the open passage on the left. Kill the large rat, break all the boxes, and then pull another lever, opening the next hatch. But first, go up the next stairs and find a fragment of the map of the "Old Monastery", which lies on the right. A little higher on the left side there will be a lever - it opens a door, providing a shortcut back to the Witch Stone.

After going back down, move to the right and talk to the captive Rhys. He will give you a side quest called "A Breath of Freedom" - you will have to find the key to his cell. Go left until you encounter the Bandit Chieftain. He is dangerous: attack him only after he teleports or finishes his lunge. When throwing daggers, jump in time, and be careful - there are traps around the arena. After defeating him, you will receive a special material - elegant iron - and a master key. Return to Rhys and free him - he will head to the Caravan camp. Nearby, in a chest to the left of the battle site, there is a drawing of the wolf ring.

Now climb up the ruins again. There is a grate next to the trap that activates when you step on it - open it. On the right you can find a recipe for a dish - rabbit broth. Continue climbing, defeat the mage and find another lever - it will open the passage out of the monastery. Before leaving the building, climb to the very top and unlock the door leading to the Hunting Trail. This will create another shortcut, which will be extremely useful - there is a boss fight ahead of you, and if you fail, you can quickly return to him.

The Overseer will appear on your way. When he thrusts his spear vertically into the ground, a destructive wave will spread out on both sides of him - jump to avoid it. During normal attacks, try to dodge behind his back, do not be greedy with strikes - maximum one at a time. After defeating him, you will receive a new move for the Crusader - "Heavy Strike".


Graysweep Marshes

After you defeat the Overseer, head right, talk to Branuin , and activate the Witch Stone. Continue right, collecting supplies and defeating enemies. When you reach the large entrance to the temple, before you enter, be sure to talk to Yrsa, who is sitting on the bench to the right. She will head to the Witch Tree and open her jewelry shop.

Abandoned Mausoleum

Go inside and activate the Witch Stone. Go down further. When the large pendulums appear on the right, go down even lower to the left and go left. Several explosive zombies and a skeleton with a crossbow are waiting for you on the ledge. Behind them lies a fragment of the Abandoned Mausoleum map for Harold. Go down and left. The hero will notice that the floor needs to be broken, but at the moment you do not have the necessary ability.

On the left side, you will encounter a Twisted Rat. After destroying it, you will be able to activate the Witch Stone "Old Lift".

Old lift

Use the lift to go up and exit through the door on the left. Go left, fighting enemies, and enter the first building. This is where the challenge begins. Sharp spikes will appear on the ground, and you will have to jump and cling to the ledges to avoid damage. After completing the challenge and reaching the tree that needs to be destroyed, you will receive the Chalice Relic Active Skill, Ball Lightning. Open the door above to create a shortcut to the graveyard in front of the Overseer.

Return to the mausoleum and head left. You will find yourself in the dungeon. Open the grate near the elevator to create a shortcut to the dungeon where Rhys was. You can't use the elevator itself yet. Go back a little to the right of the elevator, go down and avoid the traps with flying knives. Pull the lever to activate the elevator. Then move left from the elevator that has descended. Jump up to find an empty flask in the chest, increasing your supply of flasks for healing!

At the end of the path you will find a mirror portal that will take you to Old Wickham . Continue left and activate the Witch Stone "Reservoir".

Reservoir

Go left, kill two enemies and take the key to the iron door. Climb a little higher and move to the right, without going up the stairs. Kill three spiders and a crossbowman, then pick up a strange rune. You will receive the side quest "Unusual substance". To complete it, you will need to talk to Ulfar in the camp.

The key to the iron door will open the door on the left side of the City Sewers, which will be marked with a "red lock". Go further, open the grate and you will get to a new location. Go right until you encounter the boss Pepper .

Pepper

This boss appears when the big guy with the big shield and mace raises it. Pepper periodically throws bombs at you, but they only fly forward. After hitting with the huge mace, the big guy does a second attack. If you are behind him, he will hit the other side with a spinning attack. When he is in front of you, he will push you with his shield. This is especially dangerous towards the end of the fight, when the bridge will collapse and pits with spikes will appear in its place. If you fall into these pits, you will die instantly. The optimal tactic is to dodge at the moment of impact. If the enemy raises his shield, try to get behind him to attack after a series of powerful attacks! When the enemy attacks, do a roll, then hit him and roll behind his back again to avoid the second attack.

After winning, you will unlock the special move "Ground Slam", which will allow you to destroy planks and shaky floors. You will also have access to the active skill "Ram Slam" for the Crusader. Open the grate on the right and break through the floor (Press Space + F). Collect Pepper's treasure and the additional mission "Bandit Leader" will begin.

Return to Wickham Market and talk to Commander Claiborne. You will receive 400 gold coins and the active skill "Heavenly Hammers" as a reward. Don't forget to return to Ulfar to talk about the extraordinary substance if you found it earlier. He will forge you a Scimitar , but you will need to bring Yakhont and 6 pieces of iron ore. You may already have all the resources. This is a great one-handed weapon.

Give Irsa the flask you found to increase the number of flasks for healing. Irsa is located on the right side of the location.

Continue your journey and return to the Abandoned Mausoleum to activate the Witch Stone. Follow the right along the floor with pendulums. You can go upstairs where you met Irsa and go right. There will be a dead end at the end, but destroying the floor will bring you to the mandrake. You will also find a fragment of the map " Graysweep Marshes " in the house.

Climb up behind the pendulum and go left to a dead end with a closed grate. There's a lever here that will open the grate, as well as a chest that requires a lockpick. Another grate will open nearby, and you'll meet the Talking Skull. Agree to help him to start the Talking Skull side quest.

Move right, go up and find a way out of the Abandoned Mausoleum, where there will be an altar. To get a skill point, you need 5 Blueberries, but you can't go any further. Go up the stairs, pull the lever and go left to find the Witch Stone "Mill". There will also be a cat here that you can pet.

Don't forget that you can buy lockpicks from Harold! You've opened a shortcut to the location to the right of the Abandoned Mausoleum.

Side Quest "The Talking Skull"

There are two places in the Abandoned Mausoleum where you can break through the floor. The one that interests you is on the right side, on the level above the main one. You will get into a tunnel where the undead and a spider will be waiting for you. Defeat them and pull the lever. Break the wall on the right to find a ladder that will lead to a new enemy guarding a gold chest.

Next, break the floor below and you will get to the area with spikes. Go through the area to the left to find a gold chest that requires 2 lockpicks. Inside there will be an epic weapon. Continue to the right to activate the Witch Stone.

Forgotten Catacombs

Continue right past the door that needs two seals. This is the witch's lair. Go up the stairs and on the right you'll find a purple item - a piece of the Forgotten Catacombs map. Continue slightly left and up, jump onto the stairs that were previously inaccessible. First, jump to the skeleton crossbowman and find a blue item on the ledge - a rune-covered arm bone.

Jump down, collect the item, and destroy the wall on the right. There will be a dead end at the end, but you can go up the stairs by going left and find a lever that will start the elevator and create a shortcut. Go back a little and fight the Blood Guard, which is a stronger version of the Overseer. This enemy can attack with a huge spear at long range and strike from above.

After defeating him, you will receive Blood Seals and the active skill "Wall of Fire". Return to the Witch Stone and place one seal. Continue to the right past the two pendulums. When the pendulums swing to the left, perform two somersaults in a row. Go down the elevator and defeat the Plague Guard on the left, receiving the Plague Seal and the active skill "Poisoned Knife".

Continue right to find the Catacomb Depths Witchstone. Break the jars on the right to find the Rune-Covered Ribs.

Necromancer

Return to the door and place both seals. The boss in this fight is quite simple. Stay close to him, avoid attacks from the front and back, and keep attacking. Dodge the purple clots and do not stand in their area. In the second phase, continue to attack the spider part of the boss, dodging the purple clots and jumping over the blue energy moving along the floor. When the boss disappears, kill the spiders, but be careful not to stand in the place where the Necromancer returns to the arena.

After winning, talk to Branuin . You will be rewarded with supplies and the active skill "Chaos Sparks".

Also, you have found all three bones - the arm, leg and ribs. Return to the Talking Skull, place the bones in the cauldron and defeat the Dark Mage, completing the quest.

    Game from the guide
    Mandragora: Whispers of the Witch Tree
    • Platform: PS5, PC, Xbox Series S/X
    • Genre: Action, Platformer, Metroidvania
    • Release date 17 April 2025


    ADD COMMENT

    All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)