Talk to Prapor. He will tell about the Player. After the dialogue, go up and talk to the Player who is sitting opposite Prapor. Let's ask the Player to collect bulls. He will leave and now you can continue the conversation with Prapor.
We will hear a message on the radio about the anomaly. Before you go on a mission, collect the products on the left from the table. Also pick up items from the sofa on the left and from the shelf. In the inventory, select the items that you will take with you. Exit the door and head left.
Talk to Hacker and ask him to listen to the message. He will tell in detail what he managed to find out and offer to go to Limansk.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
You need to find a point of contact. Let's go for Hacker. Get out of the tunnel and deal with dogs and zombies. Then check the stop and pick up the ammo. From the stop we head up for the Hacker. It's very easy to get lost. Shoot the dogs along the way.
When you go down, there are snorks behind the bus. Use a grenade when they pile up. Shoot the rest.
Move on and stumble upon the flesh. Deal with them. After reaching the communication point, go up to the second floor. Let's talk to the Hacker. He will transmit a radio-direction finder. The map shows three places to visit. Can unloadextra items in the safe.
Go to the marker on the map - Point 1. It is located at the end of a multi-storey building. When you get to the right place, use the radio direction finder to fix the signal from this point.
Go to the marker on the map - Point 2. Move along the canal. Deal with snorks along the way. Keep moving. Get ready to shoot wild boars next to the second accurate one.
When you get to the right place, use the radio direction finder to fix the signal from this point.
Go to the marker on the map - Point 3. Inspect the trailer along the way and pick up the first aid kit.
When you get to the right place, use the radio direction finder to fix the signal from this point.
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Next, we return to the Hacker at the point of contact. He will tell you about the time machine and about the anomaly.
After inspecting the car, Hacker will say that an integrated amplifier is needed. It can be found in the laboratory behind the Lost Village.
Exit the basement. Before you go to the village, you can search the area for useful items. There is a grocery store in front, but zombies roam near it. There is a basement to the right of the deli. Go in and look for items in the boxes. You can kill a couple of zombies and take away their weapons.
Let's go to the marker. We will talk with Kaluga and get a task from him.
Before you go on a mission, use the device to find the Stone Flower artifact.
We go to the tunnel. There are a lot of dogs and zombies on the way between the houses. One of the houses has a staircase. Climb onto it and shoot enemies from the attic.
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Go to the warehouse near the tunnel. Clear the area and take weapons from the corpses. Take the PDA. Don't give it to the bandits yet. Go in search of an integral accelerator.
The integrated accelerator is in the laboratory. The laboratory is marked on the map with a marker. The descent in the laboratory is behind the bushes. Below we noted in the screenshot.
Get down, turn right and follow to the door. Opening the door will take you to a tunnel. Turn left and head straight. Jerboas and a poltergeist will come across along the way. Deal with them, there will be quite a lot of jerboas. When you reach the fork, turn left again. Continue on and turn right at the fork, go to the next one and turn left. Kill the Snork and turn left again. There will be snorks along the way. There are few of them. When you reach the fork, turn left again. Move again to the fork, but already continue straight ahead. On the way, the controller and the burer can get caught. Turn right at the crossroads. Go to the next one and turn right again. Continue moving??enie and soon you will reach the door of the laboratory. Enter the code 322960.
Inside, deal with the poltergeists. To the right is a cave. Go down and use the device to find artifacts "Mom's beads", "Goldfish" - 2 pcs., "Moonlight" - 2 pcs., "Soul" and "Crystal". Be careful there is a bloodsucker. Kill him and examine the corpse.
Climb up to the lab and examine it. You can find quite a few items there. Canned food, first aid kits, armor, etc. Take the integrated amplifier.
Along the way, we will stumble upon bandits. They will take away the PDA. The main character will be out. We are heading to Limansk.
Let's look for a host. yard. We have marked it on the map below.
There are bandits there. You can kill them, but it's very difficult. Be careful. If you killed a couple of bandits, then we advise you to save, so that in case of death you do not start from the beginning. After killing them, take away weapons, first-aid kit, cartridges. Search the body of the car, trailer. We didn't find anything of particular value.
We leave for the laboratory to the Hacker.
The hacker will give away three scanners that will need to be installed in certain places.
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The second scanner must be installed on the roof. Go around the house and find the stairs. If you encounter a crowd of zombies, then you can bypass it so as not to waste ammo.
To install this scanner will have to run a little. Go to the marker on the map.
The scanner must be installed on the tower, but the tower must be reached through the yards.
Go around the area. Climb up the ladder and jump onto the fence. There will be many creatures in the yard. Deal with them and go to the tower. When you rise, take away the ammunition and install the amplifier.
Let's go to Hacker. He will go somewhere, soon he will say that you can go. We pull the lever against the wall and stand in the center.
We'll be in the tunnels. Bytalking to the military. They will take everything from us. We'll talk to Ensign Volontir. We ended up in 1986. Before you go on a mission, unload all unnecessary things.
We go to the military camp. Check out the barracks along the way. Take the found items. On the way you will see the house and hear the sounds. Climb to the 2nd floor and talk to Uncle Vasya. Search the houses and collect the items. There is a cache in the tower. We can't get into the dead city yet. Near the vegetable store there is a descent to the basement.
Talk to the musician. He will let you into the Bunker. Look around and talk to Potapych. Exit and visit another basement, which is indicated in the screenshot.
Talk to the Tracker. He will tell you where he saw the military. Let's go there. The monument is located at the vegetable store. There is also a stop there. Head towards the river. Get ready to be attacked by dogs.
Will he talk in the reeds on a boat?? with the military. One soldier died, the second was treated. In return, they require stew and a first aid kit. We go to the ensign Volontir. From agree to the exchange. We take a backpack and head to the bandits. Again you have to shoot back from the dogs. Make an exchange. The bandit will say that the path across the bridge is now open to us. We will return the soldier and give the ensign greetings from the bandit.
We can use the car offered by the ensign. We cross the bridge. We drive into the city and visit the building on the left, where Glory to Labor is written. Let's help Major Chepurny. He will tell you about the missing squad. We follow him and again we will be transferred to another place. Again we go to Major Chepurny.
Now we use the ladder and go up to the roof. We will be transferred again.
Go to the building where there is an inscription Glory to the CPSU. Let's talk to Chekhov.
Go to the garages and talk to the commander who is in the yard.
This is Commander Lebedev. We will tell you that we found his PDA earlier. At the end, we will ask about a workaround, and Commander Lebedev will show us a hole in one of the basements of the houses. We make our way through it and get into need??th place. Check out the first floor. Break boxes. On the second floor, inspect three corpses and take away ammunition and weapons. Climb to the 2nd floor and inspect the corpse of Commander Tkachenko. There is a key among his things. Use it on the safe and take the items. You can leave the building through the main entrance.
We go to Major Chepurny and tell him about what we saw. He will run into the building. We run after him. He will say that he needs to say goodbye to the guys and commit suicide. We are heading to Lebedev.
We go to the mercenaries. Their base is in a residential area. The commander is in the last wooden house. Talk to him. He will tell you about the tower. Let's go to her. Let's use the walkie-talkie and talk to Hacker. After the conversation, a new task "Check five-story buildings" will appear. Return to Leshem and talk to him.
We set off to inspect Potapych's apartment.
The apartment is located in the 1st entrance on the 1st floor on the right. Climb up and inspect the apartment. There is nothing interesting inside. Mission completed.
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We are going to see the five-story buildings. In the screenshot, we marked the desired house.
Go to the second entrance to the top floor. Check out the apartments. In one of the apartments, talk to the ecologist Panov. He lost his PDA.
Inspect the apartments on the same floor where you found the scientist. Read the PDA and talk to the scientist. After the conversation, you will immediately find yourself at the base. We'll talk to Ensign Volontir. Then we'll talk to scientist Cyril. He will tell you that he lost the device.
Before searching for the device, go and talk to the bartender Potapych. Tell him about the apartment and take the reward. Potapych will tell you about his grandfather, who lives in the village. We will receive a new task "Meet the grandfather."
We go to the water tower and go into the hut. Let's talk to grandfather.
Next, go to Uncle Vasya, who is on the 2nd floor, with whom you spoke earlier and ask him to look after his grandfather.
Let's go toplace of attack. It is marked with a marker on the map. Get ready to fight the bandits who attacked the scientist earlier. There will be many bandits. We advise you to hide behind a tree and shoot back. Examine the bodies of the bandits and go to their house. Examine the rooms and pick up the device in one of the rooms.
After that, return to the base and talk to the scientist. He asks to find a fee.
We leave for the helicopter.
Get ready, there will be many enemies. There are snorks, dogs and zombies everywhere. There are a lot of snorks. You can use grenades and also shoot back from them. The board is located in the cockpit of the helicopter. Also pick up a first aid kit. We leave for the base to the scientist. He is in an empty barracks. Let's talk to him.
Go and talk to the musician. He will talk about the local Bermuda Triangle. Go to the tower to the very top. Get ready to shoot the enemy. Kill the dog. Through the pipe you will enter the dead city.
Talk to Lebedev. He will ask you to bring cartridges from the school. The safe is located on the second floor. But at school?There are a lot of zombies. Deal with them. You can lure them out into the street and sort it out there. In one of the classrooms on the second floor you will find a safe. Apply the key. Take the ammo. We had to go twice as the boxes are quite heavy. After the task, talk to Lebedev.
The quest is taken from Chekhov. Talk to him. Go to the place that Chekhov spoke about. Go along the road, the van will be located on the left, you can use the binoculars. To the right of the road near the fire sits a stranger. His name is Artem. He asks to deal with a zombie friend. (I advise you to complete the entire quest chain with him, and overtake the van only after you escort Potapych to his apartment). Head to the van. To overtake him, deal with the bloodsuckers. After that, you can get behind the wheel. Drive the van. Talk to Chekhov.
Go to the hillock and deal with Artyom's zombie friend.
He will not be alone there. There will be a controller among the enemies. Deal with the enemies and inspect the body. Take the diary and take it to Artyom. The stalker will take him to the shelter. Pogovo?Go with Potapych.
The task will be available after Artyom is in the shelter. After Potapych gets into the apartment, he will disappear. Shukhov will appear in the apartment, talk to him and get the next task. He will also say that the mercenaries have already left. We go to the base to the mercenaries and on the table we will find Leshy's PDA. In inventory, press use and listen to the message. We go to the tower to contact the Hacker.
Go to the student. On the way, go to the bunker and talk to the musician. They will ask about Potapych. Also report to him about his comrade and talk to Artyom and offer him the position of a bartender.
Let's talk to the scientist, he will say that the device is ready, but it needs to be checked on the roof of the building. Let's talk to the Volunteer. He will go to the city with us. We go to talk to Chekhov, but something is going on there. We go up and shoot at the biomass. Unfortunately, Chekhov died. We stand on the roof and wait for Volontir and the scientist. They will go up to the roof to check the device. The device does not work at high power. We leave for the base and talk with Cyril. He will think for a while. We can go to a bar.
Let's talk at the bar with the guys who were asked to look after their grandfather. They will say that he is disappearing somewhere. There will be a new task "Track Grandpa".
Need to actIt’s good that your grandfather didn’t notice you. Use the binoculars to follow him and follow the grandfather. First, he will stand at the grave, then he will go between the houses and talk with the ranger by the fire. Then he will go somewhere. Stealth follow him. Grandfather with a gun goes to the hut.
An animal will run out of the hut. In the hut, a wounded grandfather. Let's talk to him. He will tell you that this is a werewolf who killed his only son. We promise to kill the werewolf and bring grandfather's head.
Talk to the tracker. Let's call Uncle Vasya with us. They are no longer in the bar, but in their house on the 2nd floor. The tracker will lead you to the lair of the beast. You have to shoot a lot. When the werewolf is dead, approach him to take the head.
Behind bars in the monster's lair we will find an interesting room, but you need to find explosives.
We go to the grandfather and give him the head. He will give us a stalker's watch.
Explosives can be taken from the Musician. Next, we go to the Bunker and use the bomb. After the explosion, get ready to clear the area. After clearing, talk to the tracker.
We go out andfrom the bunker and go to the base. We hear gunshots there. The base was attacked by mutants. Deal with everyone. We suggest that the rest go to the apartment on the 2nd floor to Uncle Vasya. Until you kill all the mutants, the survivors will not go.
Next, with Cyril, we follow into the bunker. We will have to go up to the tower and contact Kirill by radio.
After that, we will find ourselves in a bunker in a bar. Cyril will say that everything is stable, but you need to contact the Hacker. Let's talk to the musician and tell him the information.
Then everyone who wants to return will be at the tower. Let's talk with Lebedev. We will also talk to Kirill.
We return back. Switch the lever on the side on the wall and open the door. Talk to Hacker.
The game will take us back to Prapor. Let's talk to him. Game completed.
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